Перейти к содержимому
Mineforgian

Muddy World

Dirt and grass now turns into mud and muddy grass under water and wet biomes, + new unique block called viscous mud that generates in swamps

Загрузки
785
Подписчики
13
Обновлён
22 июля 2026 г.
Лицензия
MIT

Опубликован 7 июля 2026 г.

Muddy World makes wet Minecraft terrain feel more natural by turning dirt and its natural variants into mud when they come into contact with water. It also expands muddy terrain generation in humid biomes, making swamps, mangrove swamps, jungles, and bamboo jungles feel wetter and more atmospheric.

The underwater terrain has improved. There is now mud instead of dirt underwater.

Features

  • Muddy terrain generation for swamps, mangrove swamps, jungles, and bamboo jungles.
  • Mud patches and Viscous Mud generation in swamps.
  • Water-contact mud conversion for dirt and natural dirt variants.
  • Natural mud drying in dry biomes.
  • Lava and Nether drying behavior.
  • New muddy block variants:
    • Muddy Grass
    • Muddy Podzol
    • Muddy Mycelium
    • Muddy Path
    • Muddy Farmland
  • Viscous Mud, a unique soft mud block inspired by Powder Snow.
  • Viscous Mud Bucket for collecting and placing Viscous Mud.

Viscous Mud

Viscous Mud behaves similarly to Powder Snow: entities can sink into it and move through it slowly. It can also be collected and placed using a bucket.

Rooted Trees Compatibility

Rooted blocks are now generated with muddy blocks

Muddy World now supports optional compatibility with Rooted Trees.

When both mods are installed, rooted terrain can become muddy near water and in wet biomes. This adds new muddy rooted terrain variants such as Rooted Mud, Muddy Rooted Grass, and Muddy Rooted Podzol.

Muddy rooted blocks can also dry back into their rooted variants in dry biomes.

Rooted Trees is optional. Muddy World still works normally without it, and the compatibility blocks are hidden from the creative inventory when Rooted Trees is not installed.

Ченджлог

0.11.2-beta+mc1.20.1Бета1.20.1 · 22 июля 2026 г.

Muddy World 0.11.2-beta for Minecraft 1.20.1

Fixed

  • Fixed muddy terrain variants missing vanilla-like soil behavior in the Minecraft 1.20.1 port.
  • Fixed plants not being placeable on Muddy Grass where vanilla Grass Block behavior should apply.
  • Fixed plants not being placeable on Muddy Podzol where vanilla Podzol behavior should apply.
  • Fixed mushrooms and related placement behavior on Muddy Mycelium where vanilla Mycelium behavior should apply.
  • Fixed crops not being plantable on Muddy Farmland.
  • Fixed Muddy Farmland degrading into plain Dirt when covered by another block.
  • Fixed Muddy Path degrading into plain Dirt when covered by another block.
  • Muddy Farmland now degrades into Mud instead of Dirt when covered.
  • Muddy Path now degrades into Mud instead of Dirt when covered.

Changed

  • Improved vanilla-like soil behavior for muddy terrain variants in the 1.20.1 port.
  • Muddy terrain variants now better preserve the behavior of their original base blocks.
  • Covered muddy path and farmland behavior now follows muddy block logic more consistently.

Notes

  • This is a Minecraft 1.20.1-specific hotfix.
  • This bug did not affect the 1.21.1 or 26.2 versions.
  • No new blocks were added.
  • No world generation balance changes were made.
  • Existing drying target fixes from 0.11.1-beta are preserved.
  • Fabric API is required.
0.11.1-beta+mc1.20.1Бета1.20.1 · 21 июля 2026 г.

Muddy World 0.11.1-beta for Minecraft 1.20.1

Fixed

  • Fixed muddy terrain variants drying into plain Dirt in the Nether.
  • Muddy Grass now dries back into Grass Block instead of Dirt.
  • Muddy Podzol now dries back into Podzol instead of Dirt.
  • Muddy Mycelium now dries back into Mycelium instead of Dirt.
  • Muddy Path now dries back into Dirt Path instead of Dirt.
  • Muddy Farmland now dries back into Farmland instead of Dirt.
  • Fixed Coarse Dirt losing its identity after becoming Mud.
  • Mud created from Coarse Dirt now dries back into Coarse Dirt instead of normal Dirt.
  • Fixed drying target behavior for Nether drying, lava drying, and natural dry-biome drying.
  • Improved dry target mapping for muddy blocks.
  • Updated project license metadata to MIT.
  • Updated license copyright to Mikhail Poliakov (weboyee).

Changed

  • Drying logic now uses correct target mappings instead of falling back to Dirt for every muddy block.
  • Muddy World now better preserves the original block type after mud dries.
  • Release metadata was cleaned up for publication.

Notes

  • This is a small bugfix update.
  • No new blocks were added.
  • No world generation balance changes were made.
  • Existing Muddy World mechanics remain the same.
  • Fabric API is required.
0.11.1-beta+mc1.21.1Бета1.21.1 · 21 июля 2026 г.

Muddy World 0.11.1-beta for Minecraft 1.21.1

Fixed

  • Fixed muddy terrain variants drying into plain Dirt in the Nether.
  • Muddy Grass now dries back into Grass Block instead of Dirt.
  • Muddy Podzol now dries back into Podzol instead of Dirt.
  • Muddy Mycelium now dries back into Mycelium instead of Dirt.
  • Muddy Path now dries back into Dirt Path instead of Dirt.
  • Muddy Farmland now dries back into Farmland instead of Dirt.
  • Fixed Coarse Dirt losing its identity after becoming Mud.
  • Mud created from Coarse Dirt now dries back into Coarse Dirt instead of normal Dirt.
  • Fixed drying target behavior for Nether drying, lava drying, and natural dry-biome drying.
  • Improved dry target mapping for muddy blocks.
  • Updated project license metadata to MIT.
  • Updated license copyright to Mikhail Poliakov (weboyee).

Changed

  • Drying logic now uses correct target mappings instead of falling back to Dirt for every muddy block.
  • Muddy World now better preserves the original block type after mud dries.
  • Release metadata was cleaned up for publication.

Notes

  • This is a small bugfix update.
  • No new blocks were added.
  • No world generation balance changes were made.
  • Existing Muddy World mechanics remain the same.
  • Fabric API is required.
0.11.1-beta+mc26.2Бета26.2 · 21 июля 2026 г.

Muddy World 0.11.1-beta

Fixed

  • Fixed muddy terrain variants drying into plain Dirt in the Nether.
  • Muddy Grass now dries back into Grass Block instead of Dirt.
  • Muddy Podzol now dries back into Podzol instead of Dirt.
  • Muddy Mycelium now dries back into Mycelium instead of Dirt.
  • Muddy Path now dries back into Dirt Path instead of Dirt.
  • Muddy Farmland now dries back into Farmland instead of Dirt.
  • Fixed Coarse Dirt losing its identity after becoming Mud.
  • Mud created from Coarse Dirt now dries back into Coarse Dirt instead of normal Dirt.
  • Fixed drying target behavior for Nether drying, lava drying, and natural dry-biome drying.
  • Improved dry target mapping for muddy blocks.
  • Improved preservation of original terrain identity during wet/dry cycles.
  • Updated project license metadata to MIT.
  • Updated license copyright to Mikhail Poliakov (weboyee).

Changed

  • Drying logic now uses correct target mappings instead of falling back to Dirt for every muddy block.
  • Muddy World now better preserves the original block type after mud dries.
  • Release metadata was cleaned up for publication.

Notes

  • This is a small bugfix update.
  • No new blocks were added.
  • No world generation balance changes were made.
  • Existing Muddy World mechanics remain the same.
  • Fabric API is required.
0.11.0-beta+mc1.20.1Бета1.20.1 · 21 июля 2026 г.

Muddy World 0.11.0-beta for Minecraft 1.20.1

Added

  • Added Minecraft 1.20.1 support.
  • Added a dedicated Fabric 1.20.1 build of Muddy World.

Changed

  • Ported Muddy World to Minecraft 1.20.1.
  • Updated Fabric, Yarn, Loom, and Java compatibility for Minecraft 1.20.1.
  • Adapted client rendering code for Minecraft 1.20.1.
  • Adapted terrain conversion and finalizer logic for Minecraft 1.20.1.
  • Preserved the same gameplay behavior as the newer Muddy World versions.

Fixed

  • Fixed Viscous Mud fog color in the 1.20.1 port.
  • Fixed Viscous Mud overlay and inside-view rendering in the 1.20.1 port.
  • Fixed Viscous Mud hand and held item rendering issues in the 1.20.1 port.
  • Fixed incorrect inventory item tinting from the 1.20.1 port.
  • Fixed muddy blocks not being mined efficiently with a shovel.
  • Fixed muddy terrain variants not dropping Mud when mined without Silk Touch.
  • Fixed Viscous Mud shovel mining speed while keeping its no-drop behavior.
  • Fixed terrain conversion triggering falling block physics during generation/finalizer conversion.

Included Features

  • Muddy terrain generation in wet biomes.
  • Water-contact mud conversion.
  • Wet-biome climate conversion.
  • Natural mud drying.
  • Lava and Nether drying behavior.
  • Viscous Mud and Viscous Mud Bucket.
  • Decorative persistent mud from Water Bottle interaction.
  • Biome tag and datapack compatibility.
  • Optional Rooted Trees compatibility.

Notes

  • This is a port of Muddy World 0.11.0-beta to Minecraft 1.20.1.
  • Fabric API is required.
  • Rooted Trees compatibility is optional.
  • If Rooted Trees is not installed, Muddy World works normally.
0.11.0-beta+mc1.21.1Бета1.21.1 · 21 июля 2026 г.

Muddy World 0.11.0-beta for Minecraft 1.21.1

Added

  • Added Minecraft 1.21.1 support.
  • Added a dedicated Fabric 1.21.1 build of Muddy World.

Changed

  • Ported Muddy World from Minecraft 26.2 to Minecraft 1.21.1.
  • Updated Fabric, Yarn, Loom, and Java compatibility for Minecraft 1.21.1.
  • Adapted client rendering code for Minecraft 1.21.1.
  • Adapted terrain conversion and finalizer logic for Minecraft 1.21.1.
  • Preserved the same gameplay behavior as the 26.2 version.

Fixed

  • Fixed Muddy Grass texture and item rendering issues in the 1.21.1 port.
  • Fixed Viscous Mud inside fog color in the 1.21.1 port.
  • Fixed Viscous Mud menu overlay rendering in the 1.21.1 port.
  • Fixed Viscous Mud hand and held item darkening in the 1.21.1 port.
  • Fixed Viscous Mud inside overlay behavior in the 1.21.1 port.
  • Fixed terrain conversion triggering falling block physics during generation/finalizer conversion.

Included Features

  • Muddy terrain generation in wet biomes.
  • Water-contact mud conversion.
  • Wet-biome climate conversion.
  • Natural mud drying.
  • Lava and Nether drying behavior.
  • Viscous Mud and Viscous Mud Bucket.
  • Decorative persistent mud from Water Bottle interaction.
  • Biome tag and datapack compatibility.
  • Optional Rooted Trees compatibility.

Notes

  • This is a port of Muddy World 0.11.0-beta to Minecraft 1.21.1.
  • Fabric API is required.
  • Rooted Trees compatibility is optional.
  • If Rooted Trees is not installed, Muddy World works normally.
0.11.0-beta+mc26.2Бета26.2 · 20 июля 2026 г.

Muddy World 0.11.0-beta

Added

  • Added optional compatibility with Rooted Trees.
  • Added new muddy rooted terrain variants:
    • Rooted Mud
    • Muddy Rooted Grass
    • Muddy Rooted Podzol
  • Added wet-condition conversion for Rooted Trees blocks when both mods are installed.
  • Rooted terrain can now become muddy near water and in wet biomes.
  • Muddy rooted terrain can now dry back into rooted terrain in dry biomes.
  • Added polished vanilla-friendly textures for muddy rooted blocks.

Changed

  • Improved compatibility between Muddy World terrain systems and Rooted Trees generation.
  • Muddy rooted blocks now visually match both Muddy World and Rooted Trees.
  • Improved item and inventory appearance for muddy rooted blocks.
  • Muddy rooted compatibility blocks are now hidden from the creative inventory when Rooted Trees is not installed.
  • Muddy World now better supports combining multiple natural terrain mods together.

Fixed

  • Fixed Muddy Rooted Grass appearing gray in the inventory.
  • Fixed roots appearing on the top faces of Muddy Rooted Grass and Muddy Rooted Podzol.
  • Fixed muddy rooted variants not drying naturally in dry biomes.
  • Fixed muddy rooted block appearance issues in item form.
  • Improved optional compatibility handling so Muddy World still works normally without Rooted Trees installed.

Notes

  • Rooted Trees is optional.
  • If Rooted Trees is not installed, Muddy World works normally.
  • Muddy rooted blocks only appear in the creative inventory when Rooted Trees is installed.
  • Fabric API is required.
  • This version is recommended for players who want to use Muddy World together with Rooted Trees.
0.10.0-beta+mc26.2Бета26.2 · 20 июля 2026 г.

Muddy World 0.10.0-beta

Added

  • Added biome tag compatibility for modpacks and datapacks.
  • Added support for custom wet biomes through datapacks.
  • Added wet-biome climate conversion.
  • Dirt, Grass Blocks, Podzol, Mycelium, Dirt Path, and Farmland can now gradually become muddy in tagged wet biomes.
  • Added shallow soil conversion in wet biomes.
  • Added support for excluding biomes from natural muddy conversion through datapacks.

Changed

  • Wet biome logic now uses biome tags instead of only hardcoded vanilla biome checks.
  • Wet-biome conversion now appears in a random natural pattern instead of spreading like infection.
  • Improved wet-biome conversion speed and balance.
  • Improved generated terrain conversion so it behaves closer to player-placed blocks.
  • Improved modpack compatibility for terrain and biome mods.

Fixed

  • Fixed wet-biome conversion creating visible stripe patterns.
  • Fixed Dirt not converting independently in tagged wet biomes.
  • Fixed shallow Dirt under Grass Blocks staying dry in wet biomes.
  • Fixed generated terrain converting much slower than player-placed blocks.
  • Fixed wet-biome conversion relying too much on vertical or neighbor spread.

Notes

  • Modpack creators can add modded wet biomes through biome tags.
  • This version is recommended for modpack compatibility testing.
  • Fabric API is required.

Комментарии

Загружаем…