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Mineforgian

More Potion Effects

Added a variety of interesting potion effects as well as several enchantments related to potion effects.

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28 июня 2026 г.
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All-Rights-Reserved

Опубликован 31 июля 2024 г.

The effects of the added potions are as follows:

effect list

Mod Overview

This mod adds rich new status effects and related enchantments to Minecraft, expands potion brewing mechanics, and supports full custom configuration.

Potion Effects

Positive Effects

  1. 生命静止(Static Life): All damage and healing effects are delayed until the effect ends;
  2. 坚盾(Solid Shield): Reduces damage from other entities by level;
  3. 限伤(Injury Limitation): Caps incoming damage at a percentage of maximum health (scales with level);
  4. 不死(Immortal): Grants one revival per level upon fatal damage, restoring health and consuming one effect level;
  5. 免疫(Immune): Grants resistance to negative effects per level; Level V negates all negative effects;
  6. 吸血(Leeching): Restores a percentage of health based on damage dealt;
  7. 近战领域(Melee Domain): Expands an immunity zone around the player by level (configurable);
  8. 长距(More Range): Increases attack range per level;
  9. 触及(Touch): Increases mining reach per level;
  10. 真伤(True Damage): Converts a portion of damage to armor-ignoring true damage per level;
  11. 自愈(Self-Healing): Restores a percentage of current health based on level and health percentage;
  12. 飞行(Flight): Grants flight; speed increases with level;
  13. 修复(Repair): Periodically repairs equipped gear durability by level;
  14. 流血抵抗(Bleeding Immunity): Counters or shortens bleeding effects; resists leeching;
  15. 精准(Accurate): Boosts ranged damage by a percentage per level;
  16. 巨力(Huge Force): Increases melee damage by a percentage per level;
  17. 百分比恢复(Percentage Recovery): Periodically restores a portion of maximum health by level;
  18. 高踏(Step Up): Increases automatic step height per level;
  19. 坚定(Firm): Boosts armor, armor toughness, and knockback resistance per level;
  20. 闪避(Evasion): Increases dodge chance per level (configurable);
  21. 生命链接(Injury Link): Reflects damage to nearby entities when injured;
  22. 屠戮(Slaughter): Deals increased damage to targets with lower remaining health;
  23. 盛宴(Feast): Rapidly heals when hunger is high; consumes health to replenish hunger when low;
  24. 同伴(Companion): Boosts attributes and restores health when nearby same-type entities die (limited uses);
  25. 位格(Rank): Strengthens attributes against non-players and inflicts debuffs based on rank difference; grants buffs against players (spawn rules configurable);
  26. 适应性(Adaptation): Extends post-damage invulnerability duration per level;
  27. 庇护(Asylum): Periodically grants Absorption Hearts; accumulates refresh time when hearts are full;
  28. 过量治疗(Overdose Treatment): Converts excess healing into Absorption Hearts (capped);
  29. 魔力聚焦(Magic Focus): Increases magic damage by a percentage per level;
  30. 魔法护盾(Magic Shield): Reduces magic damage by a percentage per level;
  31. 强心(Strong Heart): Amplifies healing effects by a percentage per level;
  32. 回响打击(Resonant Strike): Triggers a secondary attack of the same damage type on hit;
  33. 不屈意志(Unyielding Willpower): Grants a chance to survive fatal damage and gain Absorption Hearts;
  34. 速攻(Fast Attack): Reduces the target’s invulnerability ticks per level;
  35. 延时(Extension): Mode 1: Extends duration of newly applied effects; Mode 2: Prevents duration decay for specific effects per level (configurable);
  36. 亡命之债(Life Debt): Deals retaliation damage to the killer and inflicts a curse upon death;
  37. 踏空(Airstride): Generates invisible blocks beneath the player;
  38. 效果窃取(Effect Siphon): Steals a potion effect from the target on hit (max level = current effect level - 1);
  39. 复用(Reuse): Stores active buffs as throwable potion bottles;
  40. 随机正面效果(Random Positive Effect): Grants a random positive effect;
  41. 匿踪(Veiled Presence): Causes all entities to ignore the player unless attacked;
  42. 渊博(Erudite): Multiplies experience drops by effect level on kill;
  43. 暴食(Gluttony): Accelerates eating and drinking speed;
  44. 升级(Upgrade): Randomly upgrades lower-level effects when gaining new ones;
  45. 挖掘强化(Enhanced Digging): Boosts mining speed and mining level simultaneously;
  46. 爆燃(Deflagration): Deals (remaining burn time (ticks)/20) * level fire damage per tick; ends with explosion dealing remaining time (ticks) * level fire damage;
  47. 反弹(Recoil): Reflects the same damage type back to the attacker;
  48. 快速拉弓(Quick Draw): Increases bow-drawing speed.
  49. 范围攻击 (Attack AOE): Deals area-of-effect damage based on effect level and a specific percentage on attack;
  50. 攀爬 ((Climbing)): Grants spider-like wall-climbing ability for the duration;
  51. 镇静 (Calming): Prevents screen shaking when damaged and grants immunity to Fear effects of equal or lower level;
  52. 穿透 (Pierce): Allows fired arrows to pierce through additional entities based on the effect level;
  53. 生命转化 (Health Conversion): Restores health equal to (Damage * 20% * Level) after taking non-armor-piercing damage;
  54. 追踪 (Homing): Makes fired regular arrows track the nearest target;
  55. 动能 (Kinetic): Adds damage based on the player’s current movement speed when attacking;

Negative Effects

  1. 护甲破裂(Armor Broken): Reduces armor value and toughness per level;
  2. 流血(Bleeding): Inflicts periodic physical damage per level;
  3. 恐惧(Fear): Cooldowns held items and drastically reduces damage dealt per level;
  4. 溃力(Wane): Reduces attack damage;
  5. 脆弱(Fragile): Increases damage taken by a percentage per level;
  6. 窒息(Suffocation): Drains oxygen per level;
  7. 弱效回复(Weakening Recovery): Reduces healing effectiveness by a percentage per level; Level V blocks healing entirely;
  8. 腐蚀(Corrosion): Periodically degrades gear durability per level;
  9. 沉重(Heavy): Increases gravity and reduces movement speed per level;
  10. 剧毒(Highly Toxic): Inflicts periodic armor-ignoring toxic damage per level;
  11. 伤势累积(Injury Accumulation): Deals internal damage based on lost health and level (increases when injured);
  12. 伤势爆发(Injury Outburst): Explodes internal damage upon effect end (based on lost health and level);
  13. 失准(Misalignment): Reduces ranged damage by a percentage per level;
  14. 禁锢(Imprison): Fully restricts movement and jumping;
  15. 病毒(Virus): Inflicts damage and spreads infection; triggers same-level virus effects when infection maxes;
  16. 诅咒(Curse): Applies multiple debuffs and prevents duration decay of other negative effects;
  17. 混乱(Confusion): Causes random teleportation per level;
  18. 衰变(Decay): Reduces maximum health per second (restored after effect ends);
  19. 破碎魔抗(Broken Magic Shield): Increases magic damage taken by a percentage per level;
  20. 魔力抑制(Magic Inhibition): Reduces magic damage dealt by a percentage per level;
  21. 驱散(Dispel): Lowers the level of all positive effects on the target;
  22. 随机负面效果(Random Negative Effect): Inflicts a random negative effect.
  23. 众矢之的 (Aggro): Attracts aggro from nearby entities;
  24. 死亡 (Death): Deals damage related to effect level and max health when the duration ends. If the entity survives, it receives a higher level of the Death effect;
  25. 空间锚定 (Spatial Anchor): Higher levels block more methods of teleportation;
  26. 药水拮抗 (Potion Antagonism): Reduces the duration of newly acquired effects to (0.5^Level). If this effect’s level is greater than 3, the level of newly acquired effects is reduced by (Current Level - 2);
  27. 副作用 (Side Effect): While active, acquiring a new positive effect also inflicts several negative effects (configurable, disabled by default);
  28. 鱼肺 (Gills): Drains oxygen when out of water and restores oxygen when in water.

Neutral Effects

  1. 燃命(Health Sacrifice): Loses health per second while boosting damage (scaling with duration and level);
  2. 轻装上阵(Lightly Loaded): Increases movement speed but reduces armor and damage resistance per level;
  3. 重甲(Heavy Armor): Decreases movement speed but boosts armor and damage resistance per level;
  4. 赌徒(Gambler): Randomly doubles damage dealt/taken (multiplier range scales with level and Luck stat);
  5. 燃烧(Combustion): Sets the target on fire; duration shortens in water;
  6. 借势(Leverage): Converts movement speed into damage (and recoil damage) per level;
  7. 锁定(Lock): Prevents effect removal (except by duration decay);
  8. 随机效果(Random Effect): Grants random effects (positive/negative/neutral; quantity scales with level).
  9. 槽位锁 (Slot Lock): Prevents dropping items while the effect is active.

Enchantments

  1. 消法之刃(Elimination Effect): Randomly removes a potion effect on hit;
  2. 惩法之刃(Potion Punisher): Deals bonus damage to targets with potion effects;
  3. 不屈(Unyielding): Grants temporary Static Life on fatal damage;
  4. 碎甲之刃(Sunder Armor): Applies Armor Broken on hit with a chance;
  5. 剧毒之刃(Highly Toxic Blade): Applies Highly Toxic on hit with a chance;
  6. 腐败施加(Infliction Corrosion): Applies Corrosion on hit with a chance;
  7. 抑疗(Inhibit Therapy): Applies Weakening Recovery on hit with a chance;
  8. 生机勃勃(Vibrant): Grants Strong Heart while worn;
  9. 飞行(Flying): Grants Flight while worn (loot-only);
  10. 祝福之源(Source of Blessing): Grants a random positive effect on hit with a chance;
  11. 诅咒之源(Source of Curseing): Inflicts a random negative effect on hit with a chance.

Custom Brewing System

  • Supports adding custom brewing recipes via JSON configuration:
  • Potions can have multiple status effects simultaneously;
  • custom potion names and colors are configurable;
  • auto-generates config folder and sample recipe to /config/more_potion_effects/example_recipe.json on first launch;
  • crafted potions auto-added to Creative Mode inventory; compatible with JEI for viewing custom recipes.

Commands

/force_effect or /fe: Force effect management command; supports forcibly adding/removing effects (ignores immunity).

Configuration Options

Provides extensive configuration; numerical values adjustable in more_potion_effects.toml: Configure random effect exclusion lists; adjust specific effect parameters; set visual behaviors for specific effects.

Ченджлог

3.1.0Релиз1.21.1 · 28 июня 2026 г.

Completed the porting of almost all potion effects

2.5.9Релиз1.20.1 · 13 июня 2026 г.

2.5.9 更新日志 / Update Log

效果重写 / Effect Reworks

1. 重做「病毒」效果 (Virus Effect Rework)
现在病毒的传染进度会受到距离、间隔的方块类型以及被传染者血量的影响;感染后受到的伤害会随时间一定程度增加。
Reworked the "Virus" effect: Infection progress is now influenced by distance, intervening block types, and the target's health. Damage taken after infection will gradually increase over time.


效果调整 / Effect Adjustments

1. 改善「镇静」效果体验 (Calming Effect Experience Improvement)
现在受伤时屏幕完全不晃动,进一步提升了该效果的视觉体验。
Improved the "Calming" effect experience: Screen shake is now completely eliminated when taking damage.


系统优化 / System Optimizations

1. 横扫攻击附魔触发配置 (Sweeping Attack Enchantment Configuration)
新增配置项,以决定横扫攻击时是否仅对主目标触发附魔效果。
Added a configuration option to determine whether attack-triggered enchantment effects apply only to the primary target during sweeping attacks.

2. 「汲魔」效果配置扩展 (Effect Siphon Configuration Expansion)
为「汲魔」(Effect Siphon) 效果新增三项配置项,提供更灵活的自定义空间。
Added three new configuration options for the "Effect Siphon" effect for greater customization.


BUG修复 / Bug Fixes

1. 攻击附魔必触发问题修复 (Attack Enchantment Trigger Fix)
修复了所有攻击时触发的附魔效果至少会强制触发一次的问题。
Fixed the issue where all attack-triggered enchantment effects would forcefully trigger at least once.

2. 「反伤」效果失效修复 (Recoil Effect Fix)
修复了「反伤」(Recoil) 效果无法正常生效的问题。
Fixed the issue where the "Recoil" effect was not functioning properly.

3. 「死亡」效果过期叠加修复 (Death Effect Expiration Fix)
再次修复了「死亡」(Death) 效果在自然过期时不会重复添加(叠加)的 Bug。
Fixed the bug (again) where the "Death" effect would not re-apply/stack upon natural expiration.

2.5.8-fixРелиз1.20.1 · 3 мая 2026 г.

An urgent fix has been made to address the issue where the death effect was incorrectly added when other effects were removed

3.0.2Альфа1.21, 1.21.1 · 2 мая 2026 г.
  • 新移植效果:生命链接,静滞领域,驱散,不屈意志
  • add effects: injury link, stasis field, dispel, unyielding willpower
  • 修复一些已知BUG
  • Fix some known bugs
2.5.8Релиз1.20.1 · 2 мая 2026 г.

2.5.8 更新日志 / Update Log

新增内容 / New Content

1. 新增「破碎的心」效果 (Shattered Heart Effect)
按效果等级百分比减少实体最大生命值。
Added "Shattered Heart" effect: Reduces entity's maximum health by a percentage based on effect level.

2. 新增「静滞力场」效果 (Stasis Field Effect)
根据等级每tick减慢一定范围内的所有弹射物,直至其完全停止。
Added "Stasis Field" effect: Slows down all projectiles within a radius every tick based on level until they come to a complete stop.


效果重写 / Effect Reworks

1. 生命链接效果重做 (Injury Link Rework)
重做该效果机制,现改为拥有此效果的同种生物、同一队伍或主仆关系的实体之间,会根据效果等级高低按比例分担伤害。
Reworked "Injury Link" effect: Entities sharing this effect (same type, same team, or master-pet relationship) now split incoming damage proportionally based on effect level.


系统优化 / System Optimizations

1. 配置BAN项增强 (Configuration BAN List Enhancement)
加强了配置列表中的 BAN 项禁止/屏蔽药水效果的能力,提供更严格的过滤控制。
Enhanced the "BAN" configuration option: Improved capability to block/disable potion effects for stricter filtering control.

2. 药水描述补全 (Potion Description Completion)
补全大部分药水效果对应的物品描述,提升信息完整性与用户体验。
Completed potion descriptions: Added missing lore/descriptions for the majority of potion effects.

3. 本地化文本替换 (Localization Update)
新增三个本地化键,以替代原有「生命静止」(Static Life) 和「不屈意志」(Unyielding Willpower) 中的硬编码文本。
Added three localization keys to replace hardcoded text in "Static Life" and "Unyielding Willpower".


BUG修复 / Bug Fixes

1. 大量已知BUG修复 (Extensive Bug Fixes)
修复大部分已知BUG,进一步提升模组整体稳定性与兼容性。
Fixed the majority of known bugs to further improve overall mod stability and compatibility.

3.0.1Альфа1.21, 1.21.1 · 5 апреля 2026 г.

Fixed a few bugs and ported the following effects:

  1. 众矢之的(Aggro)
  2. 衰变(Decay)
  3. 延时(Extension)
2.5.7Релиз1.20.1 · 4 апреля 2026 г.

新增内容 / New Content

1. 新增「鱼肺」效果 (Gills Effect)
水上减少氧气,水下恢复氧气。
Added "Gills" effect: Reduces oxygen on land, restores oxygen underwater.


效果调整 / Effect Adjustments

1. 窒息效果调整 (Suffocation Effect Adjustment)
调整了窒息效果的氧气值减少速度。
Adjusted oxygen depletion rate for "Suffocation" effect.

2. 免疫效果配置更新 (Immunity Effect Configuration Update)
更新了免疫的配置项,可以指定1至任意级的免疫效果能免疫哪些效果的多少等级。 格式示例:"minecarft:weakness","minecraft:unluck-4,minecraft:hunger-2"。意为I级效果可以免疫任意等级虚弱,II级效果可免疫V级霉运和III级饥饿 Updated Immunity configuration: Now supports specifying which effects and what levels can be immunized for each tier of Immune effect (1 to any level). Example of format:"minecarft:weakness","minecraft:unluck-4,minecraft:hunger-2".It represents that the I-level effect can protect against any level of weakness, the II-level effect can protect against V-level bad luck, and the III-level effect can protect against hunger.


BUG修复 / Bug Fixes

1. 大量已知BUG修复 (Multiple Known Bug Fixes)
修复大量已知BUG。
Fixed numerous known bugs.

3.0.0Альфа1.21, 1.21.1 · 19 февраля 2026 г.

将更多药水效果模组移植至1.21.1

Ported more potion effect mods to 1.21.1

已经完成移植的药水效果:

The effect of the potion that has been transplanted has been completed:

  1. 效果窃取(Effect Siphon)
  2. 免疫(Immune)
  3. 不死(Immortal)
  4. 禁锢(Imprision)
  5. 锁定(Lock)
  6. 随机效果(Random Effect)
  7. 随机正面效果(Random Positive Effect)
  8. 随机负面效果(Random Negative Effect)
  9. 复用(Reuse)
  10. 强心(Strong Heart)
  11. 范围攻击(Attack AOE)
  12. 适应性(Adaptation)
  13. 生命静止(Static Life)

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