
More Darkness
Enhances darkness: moon phases affect night light, caves are pitch black
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- 9K
- Подписчики
- 31
- Обновлён
- 4 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 11 апреля 2026 г.
More Darkness
Minecraft is never really dark. Moonless nights are bright enough to walk without a torch, caves glow with light that comes from nowhere, and water hides nothing. More Darkness removes that safety net: darkness becomes something you plan around, and light becomes something you carry.
True darkness would be unfair with camera-eyes, so the mod gives you human ones. Stumble into a cave and you're blind. Give your eyes a moment and your surroundings emerge: close, colorless, fragile. Step back into daylight and it burns. A torch stops being decoration. It's the difference between seeing and guessing.
- Nights ruled by the moon, pitch-black caves, murky water
- Eyes that adapt: gradual dark sight, colorless low-light vision, glare when leaving the dark
- Each system toggleable
Ченджлог
2.0.1+1.21.1+neoforgeРелиз1.21.1 · 4 августа 2026 г.
More Darkness 2.0.1
- Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.1+1.21.1+fabricРелиз1.21.1 · 4 августа 2026 г.
More Darkness 2.0.1
- Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.1+1.21.11+neoforgeРелиз1.21.11 · 4 августа 2026 г.
More Darkness 2.0.1
- Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.1+1.21.11+fabricРелиз1.21.11 · 4 августа 2026 г.
More Darkness 2.0.1
- Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.0+1.21.1+neoforgeРелиз1.21.1 · 4 августа 2026 г.
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
- Fixed Distant Horizons LOD chunks flickering between light levels.
2.0.0+1.21.1+fabricРелиз1.21.1 · 4 августа 2026 г.
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
- Fixed Distant Horizons LOD chunks flickering between light levels.
2.0.0+1.21.11+neoforgeРелиз1.21.11 · 4 августа 2026 г.
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
2.0.0+1.21.11+fabricРелиз1.21.11 · 4 августа 2026 г.
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
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