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Mineforgian

More Darkness

Enhances darkness: moon phases affect night light, caves are pitch black

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9K
Подписчики
31
Обновлён
4 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 11 апреля 2026 г.

More Darkness

Minecraft is never really dark. Moonless nights are bright enough to walk without a torch, caves glow with light that comes from nowhere, and water hides nothing. More Darkness removes that safety net: darkness becomes something you plan around, and light becomes something you carry.

True darkness would be unfair with camera-eyes, so the mod gives you human ones. Stumble into a cave and you're blind. Give your eyes a moment and your surroundings emerge: close, colorless, fragile. Step back into daylight and it burns. A torch stops being decoration. It's the difference between seeing and guessing.

  • Nights ruled by the moon, pitch-black caves, murky water
  • Eyes that adapt: gradual dark sight, colorless low-light vision, glare when leaving the dark
  • Each system toggleable

Ченджлог

2.0.1+1.21.1+neoforgeРелиз1.21.1 · 4 августа 2026 г.

More Darkness 2.0.1

  • Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.1+1.21.1+fabricРелиз1.21.1 · 4 августа 2026 г.

More Darkness 2.0.1

  • Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.1+1.21.11+neoforgeРелиз1.21.11 · 4 августа 2026 г.

More Darkness 2.0.1

  • Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.1+1.21.11+fabricРелиз1.21.11 · 4 августа 2026 г.

More Darkness 2.0.1

  • Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
2.0.0+1.21.1+neoforgeРелиз1.21.1 · 4 августа 2026 г.

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.
  • Fixed Distant Horizons LOD chunks flickering between light levels.
2.0.0+1.21.1+fabricРелиз1.21.1 · 4 августа 2026 г.

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.
  • Fixed Distant Horizons LOD chunks flickering between light levels.
2.0.0+1.21.11+neoforgeРелиз1.21.11 · 4 августа 2026 г.

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.
2.0.0+1.21.11+fabricРелиз1.21.11 · 4 августа 2026 г.

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.

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