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Mineforgian

More Attributes

Added many new attributes to the game, further expanding the customization capabilities of the attributes.

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16 августа 2026 г.
Лицензия
GPL-3.0-only

Опубликован 21 июля 2026 г.

Overview

Adds a variety of new attributes to the game, further expanding the customization capabilities of the attributes.

Attributes That Affect All Living Entities

  • Damage Cap – Limits the maximum damage taken from a single hit. Only the modifier with the smallest value takes effect. Supports both fixed numeric and percentage-based damage caps.
  • Physical Damage Reduction – Reduces damage that does not bypass armor.
  • Magic Damage Reduction – Reduces damage tagged as magic in the mod's configuration.
  • Environmental Damage Reduction – Reduces damage from environmental sources with no direct attacker.
  • Damage Reduction – Reduces all types of incoming damage.
  • Magic Armor – Armor value specifically against magic damage.
  • Magic Armor Toughness – Armor toughness specifically against magic damage.
  • Dodge Chance – Probability to avoid an attack entirely.
  • Hit Chance – Probability to land an attack on the target.
  • Final Hit Chance – Modifier applied to the final hit probability.
  • Final Dodge Chance – Modifier applied to the final dodge probability.
  • Invincibility Frame Cut – Chance to reduce the target's invincibility frames when attacking.
  • Invincibility Duration – Scales the length of invincibility frames after being hit.
  • Arrow Damage – Scales the damage dealt by arrows.
  • Arrow Speed – Scales the flight speed of arrows.
  • Critical Hit Chance – Probability to trigger a critical hit.
  • Critical Hit Damage – Damage multiplier when a critical hit occurs.
  • True Damage Conversion – Converts a portion of damage into true damage.
  • Bonus True Damage – Additional flat true damage added to each attack.
  • Magic Damage Conversion – Converts a portion of damage into magic damage.
  • Bonus Magic Damage – Additional flat magic damage added to each attack.
  • Magic Damage Multiplier – Multiplier for all magic damage dealt.
  • Life Steal – Restores health as a percentage of damage dealt.
  • Melee Life Steal – Restores health as a percentage of melee damage dealt.
  • Ranged Life Steal – Restores health as a percentage of ranged damage dealt.
  • Magic Life Steal – Restores health as a percentage of magic damage dealt.
  • Regeneration – Health restored per second.
  • Percent Regeneration – Health restored per second as a percentage of maximum health.
  • Incoming Healing – Scales all healing received by the player.
  • Damage Multiplier – Multiplier for all damage dealt.
  • Size – Controls the scale of the entity's model and collision box.

Attributes That Affect Players Only

  • Eating Speed – Scales the speed of eating and drinking.
  • Bow Draw Speed – Scales the speed of drawing a bow.
  • Hunger Rate – Scales the depletion rate of the food bar.
  • Mining Speed – Scales the mining speed.

Damage Type Definitions

  • Physical Damage – Damage that does not bypass armor; reduced by Physical Damage Reduction and standard armor.
  • Magic Damage – Damage types listed in the consideredMagicDamage config entry; reduced by Magic Damage Reduction and Magic Armor.
  • Environmental Damage – Damage originating from the environment with no damage source entity.
  • Melee Damage – Damage dealt directly by an attacker within the attacker's reach range.
  • Ranged Damage – Damage dealt indirectly by an attacker (e.g., arrows fired from a bow).

Important Notes

  • Multiplicative stacking for chance-based attributes: e.g., two +50% dodge modifiers result in a 75% total dodge chance (not 100%). The only way to reach 100% is a single +100% modifier.
  • Mixin injection into getAttributeValue() ensures probability attributes return the actual stacked value (e.g., 75% instead of 50%+50%).
  • Tooltip display – Chance and rate attributes always show as percentages. The Damage Cap attribute displays as a value or percentage depending on the operation type. Non-ADDITION modifiers are suffixed with "Potency" for clarity (e.g., "Dodge Chance Potency").

Configuration

File: config/more_attributes_config.toml

Options:

  • hungerRateAffectRegeneration – Whether hunger rate affects the food cost of regeneration.
  • strongerTrueDamage – Enables a stronger version of true damage.
  • unlimitedLiftSteal – Whether life steal can heal for more than the damage dealt.
  • consideredMagicDamage – A list of damage types treated as magic damage.
  • displayMagicArmor – Whether to display the Magic Armor HUD.
  • magicArmorDisplayMode – Display mode for Magic Armor.
  • magicArmorNumberPosition – Position of the number in bar display mode.
  • magicArmorBarStyle – Color style of the bar display.
  • magicArmorBarMaxValue – The armor value at which the bar is full.

Ченджлог

1.4.0Релиз1.20.1 · 16 августа 2026 г.

新增伤害分摊属性 Added Damage Sharing attribute

新增箭矢弹射次数属性 Added Arrow Bounce Count attribute

新增受击回血属性 Added Health on Hit attribute

新增箭矢精确度属性 Added Arrow Accuracy attribute

新增百分比伤害属性 Added Percentage Damage attribute

新增目标当前生命值伤害属性 Added Damage based on Target Current HP attribute

新增目标已损失生命值伤害属性 Added Damage based on Target Missing HP attribute

新增自身最大生命值伤害属性 Added Damage based on Self Max HP attribute

1.3.0Релиз1.20.1 · 11 августа 2026 г.

v1.3.0 更新日志 / Patch Notes v1.3.0

增加反伤属性 Added Damage Reflection attribute

增加冷却缩减属性 Added Cooldown Reduction attribute

增加斩杀阈值属性 Added Execute Threshold attribute

增加背刺伤害/背刺伤害抗性属性 Added Backstab Damage / Backstab Resistance attributes

增加攀爬速度属性 Added Climb Speed attribute

增加仇恨值属性 Added Aggro attribute

增加拾取半径属性 Added Pickup Radius attribute

修复闪避率失效的问题 Fixed an issue where Dodge Rate was not functioning correctly

优化了尺寸属性的实现效果 Optimized the implementation of the Size attribute

新增多重射击属性 Added Multishot attribute

新增箭矢穿透属性 Added Arrow Penetration attribute

1.2.0-hotfixРелиз1.20.1 · 5 августа 2026 г.
  1. Fixed the issue caused by the use of melee attack life steal attributes at entity_reach.
  2. When the extra magic damage attribute is set to 0, the ineffective magic damage that would normally be triggered is not activated.
1.2.0Релиз1.20.1 · 3 августа 2026 г.
  1. Added Oxygen Consumption Rate attribute.
  2. Optimized Magic Armor display on HUD, added a bar-style indicator.
  3. Optimized dodge effect: when hit by a projectile, the projectile now passes through without dealing damage.
  4. Added compatibility with Apotheosis critical attributes. When enabled, this mod's critical chance and critical damage will stack with Apotheosis' attributes.
  5. Added Size attribute, allowing adjustment of entity scale.
  6. Added three life steal attributes: Melee Life Steal, Ranged Life Steal, and Magic Life Steal.
  7. Fixed an issue where attribute display was incorrect when loaded together with Apotheosis' attribute addon mod.
1.1.0Релиз1.20.1 · 25 июля 2026 г.

New Attributes

  • Percent Health Regeneration: Restores health as a percentage of the player's maximum health.
  • Incoming Healing: Modifies all healing effects received by the player.
  • Minimum Injury Interval: Sets a minimum time gap between two hits (in ticks).
  • Magic Damage Multiplier: Individually scales the magic damage dealt by the player.
  • Damage Multiplier: Globally scales all types of damage dealt by the player (can be increased or decreased).

Visual Improvements

  • Magic Armor and Magic Armor Toughness values are now displayed in the player's inventory GUI, alongside the vanilla armor values for real-time reference.

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