
Moog's Glow Up
I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.
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- 8 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 28 января 2026 г.


Moog's Glow Up is a small overhaul of Glow Ink Sacs.
I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.

Glowing Armor Trims
- You can find a Glow Trim Template in ocean loot.
- Use it in a smithing table with Glow Ink to make any armor trim glow. The armor reads Bioluminescent in its tooltip.
Resonant Armor Trims
- Same template, but with an Echo Shard instead of glow ink.
- Instead of a steady glow, the trim pulses. The armor reads Resonant in its tooltip.
- A piece can be Bioluminescent or Resonant, never both. You can re-smith one into the other whenever you like, so the choice isn't permanent.
Glowing Banners (Loom)
- Throw a banner and Glow Ink Sac into the loom to make the last layer glow.
- If your banner doesn't have any patterns yet, you can make the base layer glow instead.
- If you have Supplementaries installed, flags work too. Apply glow ink to a flag in the loom, or craft a glowing banner into a flag and the glow carries across. A flag lights up as a whole rather than one layer at a time, and its tooltip turns cyan to show that. Supplementaries is entirely optional. (1.20-1.20.1 and 1.21-1.21.1 for now.)
Glowing Decorated Pots (sherd-only)
- Right-click a decorated pot side with Glow Ink to make that side's sherd pattern glow.
- This only works on sides that actually have a sherd pattern (not the blank brick sides).
Glow Torch
- A torch that actually works underwater. Pretty handy for exploring.
Glow Paste
- A subtle light source you can stick on block faces.
- It only shows up when you're nearby and holding Glow Paste in your hand.
Revealing Potion
- A splash potion that drops temporary light blocks where it hits. Useful for exploring dark areas.
- Anything caught in the splash starts glowing too, so it doubles as a way to find what's lurking in a cave. Brew it from an Awkward Potion and a Glow Ink Sac; redstone and glowstone extend and strengthen it as usual.
Glowing Sheep (easter egg)
- Use Glow Ink on a sheep and its wool will glow. Just a fun little thing I added.

Config file: config/glow_up.json
You can turn features on/off or tweak light levels and loot chances. Here's the default config:
{
"enableGlowingArmorTrims": true,
"enableEchoArmorTrims": true,
"echoTrimPulseFrequency": 0.07,
"glowTrimLootChance": 0.1,
"glowTrimLootTables": [
"minecraft:chests/shipwreck_treasure",
"minecraft:chests/underwater_ruin_big",
"minecraft:chests/underwater_ruin_small"
],
"enableGlowingBanners": true,
"enableGlowingDecoratedPots": true,
"enableGlowPaste": true,
"glowPasteLightLevel": 8,
"glowPasteRevealRadius": 10,
"enableGlowTorch": true,
"glowTorchLightLevel": 15,
"enableRevealingPotion": true,
"enableGlowingSheep": true
}
This mod is inspired by a video by Nekoma!

Join our Discord if you want to chat or report bugs!

Ченджлог
2.2.1Релиз26.2 · 8 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
2.2.1Релиз26.2 · 8 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
2.1.1Релиз26.1, 26.1.1, 26.1.2 · 8 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
2.1.1Релиз26.1, 26.1.1, 26.1.2 · 8 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away.
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
2.1.1Релиз1.21.11 · 8 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block
- NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
2.1.1Релиз1.21.11 · 8 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block
- NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
2.1.1Релиз1.21.10 · 7 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block
- NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
2.1.1Релиз1.21.10 · 7 августа 2026 г.
Fixed
- Glowing banners no longer lose their glow when broken or picked with pick-block.
- The Revealing effect now shows its icon instead of a missing texture.
- Glowing decorated pots no longer lose their glow when picked with pick-block
- NeoForge no longer fails to start. Registering the glowing sheep flag through SynchedEntityData from a mixin is rejected by NeoForge, so it now uses a data attachment instead.
- Glowing decorated pots now glow with Sodium and Iris installed. Their glow is drawn as a separate emissive pass, which those mods were batching away
- Applying a glow trim to echo trimmed armor no longer leaves both trims applied at once, which rendered as bioluminescent but read as resonant in the tooltip.
Added
- Armor with a glowing or echo trim can now be re-smithed to swap to the other type, instead of the trim being permanent.
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