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Mineforgian

Monster Expansion

This adds monsters. Large ones

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751K
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80
Обновлён
8 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 15 сентября 2025 г.

Overview

Tired of the same old "click-and-slash" Minecraft combat? Do you wish that fighting a monster felt less like a chore and more like an epic, strategic hunt?

monster expansion logo

                                                Welcome to Monster Expansion.

This mod is a ground-up recreation of the skill-based combat from games like Monster Hunter, built with zero dependencies on other mods. We haven't just added new mobs, we've added a whole new, dynamic way to fight them.

discord logo patreon logo

Check out the Wiki for the most detailed information

The Hitzone & Part-Break System

Gone are the days of mindlessly hitting a giant, invisible health bar.

Combat Mechanics

     Target Specific Parts: Monsters have different body parts with seperate health pools. These parts also have a damage type weakness. For example BLUNT is usually preferred to break a monster's head, while SLASHING deals more damage to its tail.

      Break & Sever Parts: Focus your attacks on a single part to break it, or use a slashing weapon to completely sever a monster's tail! These actions reward unique crafting drops.

      Elemental Weaknesses: Each individual part has its own unique set of elemental weaknesses. We've just introduced our first element, Ice, with many more planned for the future! A monster's head might be immune to Ice, but its wings might take massive damage from it. Monster armor also inherit the resistances/weaknesses for elements from the monster it was made from.

Your Skill is What Matters

Monster Expansion rewards precision, positioning, and movement. You can't just stand still and trade blows.

Active Dodging, Not Tanking: Monster attacks are specific and telegraphed, requiring good movement to dodge. Most heavy attacks will punch right through a vanilla shield or temporarily disable it. Eating too many attacks repeatedly will stun you, and some monsters have a chance to inflict unique status effects. Its advised to not face tank the monsters.

Dynamic Gameplay: Breaking a monster has real consequences. Sever a monster's tail, and its tail-swipe attack will have less reach because the parts that deal the damage are literally gone.

Credits:

Textures are done by Cliosow :3

Japanese translations by day Russian translations by lacrite

Many of the monster roars and sound effects were created by mixing and editing high-quality, Creative Commons 0 (CC0) assets from community-driven sites like:

Freesound

Pixabay

Zapsplat

I am incredibly grateful to the original artists who make their work available for everyone to use!

Note: The previous GPLv3 tag was a configuration error. The source code for this project has never been public/open-source; v0.5.1 aligns the license text with the project's actual status.

Ченджлог

1.20.1-v0.7.3Релиз1.20.4, 1.20.5, 1.20.6 · 8 июля 2026 г.

Fixed some Ignathos damage hitbox problems. Fixed defense attribute not working with some mods.

1.20.1-v0.7.2Релиз1.20.4, 1.20.5, 1.20.6 · 7 июля 2026 г.

Fixed quest particles appearing with missing textures. Added a remove flag to the quest system. Slight fix to Arborix model.

1.20.1-v0.7.1Релиз1.20.4, 1.20.5, 1.20.6 · 6 июля 2026 г.

Fixed Ignathos not getting flashed. Fixed custom quest/monster entries showing up as "Unknown" Fixed custom quest/monster entries using the translation key if it cant find the translation, now it uses the text fields as fallback. Fixed guidebook's slay counter not working with custom entries. Made guidebook's monstereology entries auto-sort. Fixed monsters making every protection tier 4 instead. Put a Protection cap on defense-using armor. Its capped to 1 now, so that everything stays balanced.

1.20.1-v0.7.0Релиз1.20.4, 1.20.5, 1.20.6 · 5 июля 2026 г.

Introduced the Ignathos alongside its complete gear set.

Implemented the Fire elemental type.

Executed a comprehensive ability rework for the Leivekilth.

Added a fully translatable, data-driven Guidebook for player onboarding.

Introduced the Arborix as a complex mount system.

Transitioned the spawning system to utilize invisible structure generation, ensuring predictable and consistent spawn locations over standard vanilla mechanics.

Reworked the stagger system and introduced minor flinch reactions to monster hit responses.

Implemented a dedicated Defense attribute system.

Introduced a rolling mechanic for player evasion.

Added support for data-driven damage types.

Implemented a special Greatsword, exclusive to Creative Mode.

Reworked all monster weapons.

Integrated a comprehensive, data-driven questing framework.

Refined monster hitboxes for higher precision and accurate targeting of specific body parts.

Implemented data-driven configurations for custom mob elemental weaknesses.

Added Better Combat support.

Introduced Flarevein as a new mob effect.

Increased monster movement speed and updated pathfinding logic underwater to prevent unintentional drowning.

Removed all standard enchantments to better align with the new combat and progression systems.

Added super secret golden lightning wow.

Applied numerous additional minor bug fixes, tweaks, and backend optimizations.

1.20.1-v0.6.3Релиз1.20.4, 1.20.5, 1.20.6 · 10 января 2026 г.

Major performance fix. Fixed russian translations.

1.20.1-v0.6.2Релиз1.20.4, 1.20.5, 1.20.6 · 10 января 2026 г.

Slight performance increase. Fixed animation desync when hit with EFM/EFM Addon weapons. Added gih.

1.20.1-v0.6.1Релиз1.20.4, 1.20.5, 1.20.6 · 10 января 2026 г.

Minor performance improvement.

1.20.1-v0.6.0Релиз1.20.4, 1.20.5, 1.20.6 · 24 декабря 2025 г.

Added Rakoth and its gear. Major ability rework for Rhyza. Minor ability rework for Skrythe. Added spears and maces. Added elemental resistances to monster armor. Added stun, bleeding, discombobulated status effects. Removed survival taming for Skrythe and Rhyza.

Also the official release on modrinth, visit CurseForge for older versions

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