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Mineforgian

Momentum (parkour)

A Minecraft mod that adds fluid parkour and mobility mechanics—sliding, wall-running, dodging, and more—inspired by the movement systems of Apex Legends and Titanfall.

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241
Подписчики
1
Обновлён
29 июня 2026 г.
Лицензия
MIT

Опубликован 22 июня 2026 г.

Momentum

A parkour and mobility mod for Minecraft that adds fluid movement mechanics and acrobatic actions.

Features

Core Mechanics

  • Reduced air resistance for smoother movement
  • Horizontal speed scales with jump boost
  • Dynamic water speed based on collision box submersion ratio
  • Prone/crawl support
  • Auto-slope: descend slopes smoothly without launching off edges (based on vanilla step height)
  • Fast ladder climbing/sliding with sprint key
  • Jet Booster equipment: enhanced base speed, jump height, and strengthened actions
  • HUD key prompts for all active abilities
    • Shift + M to disable mobility mode (vanilla compatibility with other mods)
    • Shift + N to toggle key prompts
    • Visual effects and prompts configurable in client mod settings

Action System

Action Description
Slide Triggered when moving fast enough while going prone. Accelerates downhill.
Roll (Ukemi) Reduces fall damage when crouching on landing. Well-timed rolls reduce damage further. Transitions into slide if forward speed exceeds fall speed. Greatly reduced fall damage with Jet Booster.
Dodge Quick directional dash with i-frames on the ground (4 directions). Usable mid-air with Jet Booster.
Wall Climb Climb walls vertically based on jump strength. Minimum upward speed guaranteed with Jet Booster.
Wall Slide Slow your descent and reduce fall damage while pressing into a wall.
Wall Hang Hang on ledges or grooves. Move left/right while hanging.
Wall Kick Jump away from a wall with boosted distance.
Vault Jump again while hanging to pull yourself up onto the wall.
Wall Entry Enter 1-block-high gaps in prone posture from a ledge or standing position.
Wall Run Run along a wall surface when moving fast enough parallel to it. No height loss with Jet Booster.

Quality of Life

  • Extensive tweaks to friction, drag, and movement across various states — without affecting vanilla gameplay feel
  • Nearly all active abilities show contextual key prompts on HUD
  • Mobility mode can be fully disabled for vanilla compatibility

Planned Features

  • Double jump
  • More equipment / modular gear: Jetpack, Grappling Hook, Phase Shift (TBD)

Compatibility

  • Use Shift + M to disable all mobility features if conflicts arise with other mods

Feedback

Bug reports and suggestions are welcome on GitHub!

Please include:

  • Mod list / environment info
  • Description of the issue
  • Minecraft version and mod version

This English description was translated and generated with the help of AI.

Ченджлог

1.2.2Релиз26.1.2 · 29 июня 2026 г.

Changelog / 更新日志

[1.2.2] - 2026-06-29

Added / 新增

  • Multiple configurable dodge trigger modes with three independent toggles:   - Mode 1: Ctrl + Double-tap direction → Dash toward input direction   - Mode 2: Hold direction + Press Ctrl → Dash along velocity direction   - Mode 3: Hold direction + Double-tap Ctrl → Dash along velocity direction
  • (添加多种可配置的闪避触发方式,支持三种独立开关)

Fixed / 修复

  • Fixed dodge state anomalies (修复闪避异常问题)
  • Fixed jump animation issues (修复跳跃动画异常问题)

Changed / 修改

  • Updated language files (en_us / zh_cn) to sync config translations (更新语言文件,同步中/英配置项翻译)
  • Bumped version to 1.2.2-release (更新版本号至 1.2.2-release)
1.2.1Релиз26.1.2 · 29 июня 2026 г.

Changelog v1.2.1-release

New Features

  • Added charged jump
  • Boosters can now be equipped on leg slot

Improvements

  • Double-tap dodge enabled by default
  • Added default wall-run speed configuration
  • Improved wall-jump and wall-hang feel
  • Improved slide downhill feel
  • Improved wall-run feel
  • Improved dolphin jump feel and animation
  • Removed jump cooldown for smoother gameplay
  • Added sound cues for slide boost and jump cooldown effects
  • Adjusted slide boost default values
  • Prioritize local data calculation to reduce latency
  • General performance optimization

Fixes

  • Fixed animation jitter when switching to landing-ready animation during fall
  • Fixed lag caused by some animations using MoLang
  • Fixed stutter at the start of dolphin jump animation
  • Fixed dolphin jump animation sync issue
  • Fixed wall-run occasionally detaching unexpectedly
  • Fixed wall-run surface data delay causing animation glitches
  • Fixed wall-jump not alternating left/right foot
  • Fixed wall-hang trigger being unresponsive
  • Fixed inconsistent wall-hang detection between local and remote players
  • Fixed held item use animation being incorrectly overridden
  • Fixed jump animation stutter
  • Fixed network packet desync for dodge
  • Fixed remote player dodge animation sync issue
  • Fixed Replay mod compatibility issue
1.1.1Бета26.1.2 · 25 июня 2026 г.

Changelog v1.0.7 → v1.1.1

New Features

  • Wall hang now preserves initial momentum
  • Added swimming propulsion mechanics
  • Added uphill launch when sliding uphill at high speed
  • Added water skipping and dolphin dash/jump (placeholder)
  • Added ice skating animation
  • Added backward jump animation
  • Added multiple configuration options for various mechanics

Improvements

  • Optimized key hint system with persistent file saving and multilingual support
  • Wall run now requires initial speed to activate
  • Standardized state transitions
  • Auto-step-up now has no speed limit
  • Jet Booster now increases auto-step-up height
  • Improved uphill/downhill detection and feel
  • Improved wall hang feel and controls
  • Improved wall kick and wall hang responsiveness
  • Improved wall slide key hints
  • Enhanced wall run mechanics
  • Improved dodge trigger method - now compatible with jump animations
  • Improved animation sync across clients
  • Separated water propulsion into independent mechanic
  • Removed unnecessary states and duplicate code

Bug Fixes

  • Fixed wall run triggering in 1-block-wide spaces
  • Fixed movement stopping immediately after leaving wall run
  • Fixed config category hierarchy error
  • Fixed falling animation issues
  • Fixed airborne animation abnormality
  • Fixed prone state issues
  • Fixed swimming and falling behavior
  • Fixed vault-in and prone conflicts
  • Fixed sync issues causing prone abnormality
  • Fixed auto-step-up preventing entry into small openings
  • Fixed wall slide condition check error
  • Fixed unlimited slide jumping
  • Fixed slide uphill launch not working
  • Fixed water entry animation issues
  • Fixed break fall and airborne action mismatch
  • Fixed infinite acceleration from consecutive wall jumps
  • Fixed slide state abnormality
  • Fixed animation sync problems

Compatibility

  • Reverted parkour mod compatibility to avoid integration bugs
  • Added error handling for potential edge cases

Configuration

  • Added speed detection to key hints
  • Adjusted default single dodge cooldown value
  • Added friction clearing after downhill movement

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