
Momentum (parkour)
A Minecraft mod that adds fluid parkour and mobility mechanics—sliding, wall-running, dodging, and more—inspired by the movement systems of Apex Legends and Titanfall.
- Загрузки
- 241
- Подписчики
- 1
- Обновлён
- 29 июня 2026 г.
- Лицензия
- MIT
Опубликован 22 июня 2026 г.
Momentum
A parkour and mobility mod for Minecraft that adds fluid movement mechanics and acrobatic actions.
Features
Core Mechanics
- Reduced air resistance for smoother movement
- Horizontal speed scales with jump boost
- Dynamic water speed based on collision box submersion ratio
- Prone/crawl support
- Auto-slope: descend slopes smoothly without launching off edges (based on vanilla step height)
- Fast ladder climbing/sliding with sprint key
- Jet Booster equipment: enhanced base speed, jump height, and strengthened actions
- HUD key prompts for all active abilities
Shift + Mto disable mobility mode (vanilla compatibility with other mods)Shift + Nto toggle key prompts- Visual effects and prompts configurable in client mod settings
Action System
| Action | Description |
|---|---|
| Slide | Triggered when moving fast enough while going prone. Accelerates downhill. |
| Roll (Ukemi) | Reduces fall damage when crouching on landing. Well-timed rolls reduce damage further. Transitions into slide if forward speed exceeds fall speed. Greatly reduced fall damage with Jet Booster. |
| Dodge | Quick directional dash with i-frames on the ground (4 directions). Usable mid-air with Jet Booster. |
| Wall Climb | Climb walls vertically based on jump strength. Minimum upward speed guaranteed with Jet Booster. |
| Wall Slide | Slow your descent and reduce fall damage while pressing into a wall. |
| Wall Hang | Hang on ledges or grooves. Move left/right while hanging. |
| Wall Kick | Jump away from a wall with boosted distance. |
| Vault | Jump again while hanging to pull yourself up onto the wall. |
| Wall Entry | Enter 1-block-high gaps in prone posture from a ledge or standing position. |
| Wall Run | Run along a wall surface when moving fast enough parallel to it. No height loss with Jet Booster. |
Quality of Life
- Extensive tweaks to friction, drag, and movement across various states — without affecting vanilla gameplay feel
- Nearly all active abilities show contextual key prompts on HUD
- Mobility mode can be fully disabled for vanilla compatibility
Planned Features
- Double jump
- More equipment / modular gear: Jetpack, Grappling Hook, Phase Shift (TBD)
Compatibility
- Use
Shift + Mto disable all mobility features if conflicts arise with other mods
Feedback
Bug reports and suggestions are welcome on GitHub!
Please include:
- Mod list / environment info
- Description of the issue
- Minecraft version and mod version
This English description was translated and generated with the help of AI.
Ченджлог
1.2.2Релиз26.1.2 · 29 июня 2026 г.
Changelog / 更新日志
[1.2.2] - 2026-06-29
Added / 新增
- Multiple configurable dodge trigger modes with three independent toggles: - Mode 1: Ctrl + Double-tap direction → Dash toward input direction - Mode 2: Hold direction + Press Ctrl → Dash along velocity direction - Mode 3: Hold direction + Double-tap Ctrl → Dash along velocity direction
- (添加多种可配置的闪避触发方式,支持三种独立开关)
Fixed / 修复
- Fixed dodge state anomalies (修复闪避异常问题)
- Fixed jump animation issues (修复跳跃动画异常问题)
Changed / 修改
- Updated language files (en_us / zh_cn) to sync config translations (更新语言文件,同步中/英配置项翻译)
- Bumped version to 1.2.2-release (更新版本号至 1.2.2-release)
1.2.1Релиз26.1.2 · 29 июня 2026 г.
Changelog v1.2.1-release
New Features
- Added charged jump
- Boosters can now be equipped on leg slot
Improvements
- Double-tap dodge enabled by default
- Added default wall-run speed configuration
- Improved wall-jump and wall-hang feel
- Improved slide downhill feel
- Improved wall-run feel
- Improved dolphin jump feel and animation
- Removed jump cooldown for smoother gameplay
- Added sound cues for slide boost and jump cooldown effects
- Adjusted slide boost default values
- Prioritize local data calculation to reduce latency
- General performance optimization
Fixes
- Fixed animation jitter when switching to landing-ready animation during fall
- Fixed lag caused by some animations using MoLang
- Fixed stutter at the start of dolphin jump animation
- Fixed dolphin jump animation sync issue
- Fixed wall-run occasionally detaching unexpectedly
- Fixed wall-run surface data delay causing animation glitches
- Fixed wall-jump not alternating left/right foot
- Fixed wall-hang trigger being unresponsive
- Fixed inconsistent wall-hang detection between local and remote players
- Fixed held item use animation being incorrectly overridden
- Fixed jump animation stutter
- Fixed network packet desync for dodge
- Fixed remote player dodge animation sync issue
- Fixed Replay mod compatibility issue
1.1.1Бета26.1.2 · 25 июня 2026 г.
Changelog v1.0.7 → v1.1.1
New Features
- Wall hang now preserves initial momentum
- Added swimming propulsion mechanics
- Added uphill launch when sliding uphill at high speed
- Added water skipping and dolphin dash/jump (placeholder)
- Added ice skating animation
- Added backward jump animation
- Added multiple configuration options for various mechanics
Improvements
- Optimized key hint system with persistent file saving and multilingual support
- Wall run now requires initial speed to activate
- Standardized state transitions
- Auto-step-up now has no speed limit
- Jet Booster now increases auto-step-up height
- Improved uphill/downhill detection and feel
- Improved wall hang feel and controls
- Improved wall kick and wall hang responsiveness
- Improved wall slide key hints
- Enhanced wall run mechanics
- Improved dodge trigger method - now compatible with jump animations
- Improved animation sync across clients
- Separated water propulsion into independent mechanic
- Removed unnecessary states and duplicate code
Bug Fixes
- Fixed wall run triggering in 1-block-wide spaces
- Fixed movement stopping immediately after leaving wall run
- Fixed config category hierarchy error
- Fixed falling animation issues
- Fixed airborne animation abnormality
- Fixed prone state issues
- Fixed swimming and falling behavior
- Fixed vault-in and prone conflicts
- Fixed sync issues causing prone abnormality
- Fixed auto-step-up preventing entry into small openings
- Fixed wall slide condition check error
- Fixed unlimited slide jumping
- Fixed slide uphill launch not working
- Fixed water entry animation issues
- Fixed break fall and airborne action mismatch
- Fixed infinite acceleration from consecutive wall jumps
- Fixed slide state abnormality
- Fixed animation sync problems
Compatibility
- Reverted parkour mod compatibility to avoid integration bugs
- Added error handling for potential edge cases
Configuration
- Added speed detection to key hints
- Adjusted default single dodge cooldown value
- Added friction clearing after downhill movement
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