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Mineforgian

MWF-Ultimate

Guns, Armor, Backpacks, Modification, More parameters for Attachment.

Загрузки
24K
Подписчики
18
Обновлён
29 августа 2024 г.
Лицензия
ARR

Опубликован 15 апреля 2024 г.

MWF-Ultimate

1

This is a military armed mod that will allow you, without programming knowledge, to create either simple weapons or weapons with animation and more functionality than simple weapons, and the mod also has many possibilities for various customization of weapons, as well as the ability to create weapons in survival mode.

ModularWarfare-Ultimate is a modified version of the original ModularWarfare, which has some fixes from ModularWarfare-Shining, the main new features and added to ModularWarfare-Ultimate are a crafting system and a new weapon modifier system.

  • The author of the original ModularWarfare - Protoxy.

!!ALL IMPORTANT!!

  • MWF-Ultimate is a fork of the MWF (Modular Warfare) mod. However, as of recently, this mod is no longer affiliated with the original MWF project in any way. I received permission from the original author, Protoxy. From now on, this mod is no longer covered by Protoxy's original mod license, and neither Protoxy nor anyone else has any relation to this mod anymore.

  • HOWEVER! The mod is still based on the MWF framework, and I will do my best in the future to ensure full compatibility with the original MWF.

  • If you have any questions regarding the mod, you can contact me directly on Discord — ar2t1ie.

Important for content-pack creators:

  • F9 to reload .obj models + render.json files
  • F9 + SNEAK to reload the resource-packs (sounds, textures, items)

Links (original ModularWarfare):

Ченджлог

2.4.5f-fix2Релиз1.12.2 · 29 августа 2024 г.
  • fixed reading of recipes
  • Fixed gun flash rendering
  • Fix Crash (due to incorrect registration of the block model)
  • Delet Smoke FX
2.4.5-fixРелиз1.12.2 · 19 апреля 2024 г.
  • Fix extraction zip packs
2.4.5Релиз1.12.2 · 15 апреля 2024 г.

ADD

  • Add Attachment GUI
  • Add New Fire Mode - [fuse]
  • Add HUD First Peson
  • Add Crafting System For Weapons
  • Add config sprint
  • Add the ability to make explosive cartridges
  • Add the ability to change the zoom of the sight in aiming
  • Add New Backpack Gui
  • Add Random animation of gun reloading (postReload, postReloadSecond)
  • Add New Attachment: (Stock, Handguard, Railing, Laser)
  • Add InstantShotTrail [from shining]
  • Add Homing Projectile - (At the moment, the homing projectile does not have a full configuration in the weapon, this will be added in the next version)
  • Add New ParticleExplosion
  • Add Render Attachment Third Person
  • Add Render flashModel Third Person
  • Add Random animation of gun fire (fire, fireSecond, fireThird)
  • Add Headshot Mobs [from shining]
  • Add a list of default attachments [from shining]
  • Add Enhanced type gun arm armor display
  • Add Itemframe [from shining]
  • Add New Gun: grenadelauncher [when using a grenade launcher - cartridges instantly change their model]
  • Improved Flash + Animation Flash
  • Config Handguard
"handguard": {
    "disableButtonSight": false,
	"disableButtonGrip": true,
	"disableButtonBarrel": true,
	"disableButtonLaser": false,
	"disableButtonFlashlight": true,
	
	"showButtonSight": false,
	"showButtonGrip": false,
	"showButtonBarrel": false,
	"showButtonLaser": false,
	"showButtonFlashlight": false
  },
  • Config Railing
 "railing": {
   "disableButtonSight": false,
"disableButtonGrip": false,
"disableButtonLaser": false,
"disableButtonFlashlight": false,

"showButtonSight": true,
"showButtonLaser": true,
"showButtonGrip": false,
"showButtonFlashlight": false
 }
  • Fire Smoke[WIP]
  • Config ExplosionBullet:
 "velocity": 6.0, - velocity parameter (specify outside the explosion Bullet)
 "explosionBullet": {
"isExplosionBullets": true,
"explosionStrength": 5.0,
"gravityY": 0.1,
"flaming": false,
"damageWorld": true,
"isLeavesMark": true,
"isGravidy": true
 }
  • Add IngredientItem (You may need this if you want to make custom ingredients for crafting)

FIX

  • Fix hitbox player [from shining]
  • Fixed the spread of bullets [from shining]
  • Fix Custom Inventory
  • Fix AnimationController [from shining]
  • Fixed a problem when using shaders you look at water but there is none

New Animation && Sound

  • New Animation - drawEmpty, defaultEmpty, inspectEmpty, preUnloadEmpty, unloadEmpty, postUnloadEmpty, preReloadEmpty, reloadFirstEmpty, reloadSecondEmpty, fireEmpty, postFireEmpty, modeChangeEmpty,
  • New sound weaponInspectEmpty, weaponInspect, weaponDraw, weaponDrawEmpty, weaponPreReloadEmpty, weaponReloadEmpty, weaponReloadSecondEmpty, weaponIdleEmpty

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