
ModularMachinery: Community Edition
Customize your machinery with more powerful features.
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- 11K
- Подписчики
- 11
- Обновлён
- 2 октября 2024 г.
- Лицензия
- GPL-3.0-only
Опубликован 23 января 2023 г.
ModularMachinery: Community Edition
The Community Edition is all about modernizing the Modular Machinery and providing more customizable content.
Enhancements:
- More searchable configurations for the DE Energy Core of the Energy Input Hatch and Energy Output Hatch
- Larger controller GUI for more information display by the modpackers
Expanded Features:
- Custom recipe failure operation (default is still, from gugu-utils)
- TheOneProbe compatible (currently supports recipe progress / mechanical status display, supports configuration)
- New recipe types
- Material group input
- Catalyst input
- Per Tick fluid input and output
- Advanced event system and extended API based on CraftTweaker
- 5 recipe events
- 2 mechanical events
- Add custom hints to JEI recipe screen
- Dynamic item NBT determination and dynamic item modifier
- RecipeModifier for dynamic generation, addition and deletion
- Dynamic modification and addition of controller GUI status information
- Built-in customizable data storage with persistence (save data on exit from game), read and save support
- Mechanical controller API
- Smart Data Interface
- Smart Data Interface can be used to add custom functionality using CraftTweaker
- It enables features such as programming circuits, rate control, etc.
Experimental features:
High-performance asynchronous implementation
- The original Modular Machinery offers a lot of powerful features, but it runs with worrisome performance, especially with a large number of controllers.
- The community version adds an asynchronizable interface, and all implementations of this interface can safely do a lot of work in an asynchronous form.
- Based on extensive modpack testing, the maximum performance improvement can be over 10 times.
- The only main thread consumed is structure check, but it is impossible to do asynchronously because it is unsafe to operate on the side of some third-party plugin services.
Redrawn JEI recipe interface icon to support stuffing more recipe elements
Features under development.
- Random item output
- Single cube mechanical implementation
- Parallel recipe processing
- Factory implementation (similar to the factory in Mekanism)
- Merging of dependent functions
- Additional support for TheOneProbe
Ченджлог
2.0.3Релиз1.12.2 · 2 октября 2024 г.
So this is a true 2.0 release, that out of the sheer number of 2.0.0 releases that have messed with my judgement.
Features:
- GasPerTick Input / Output support.
- Selective redstone update / check.
- The capacity of the Mana Provider can now be modified.
- Use
BlockPos2ValueMapto optimize memory usage (From StellarCore). - Added
InsolatorRecipeAdapter. - Upgrade blocks can now use JEI keystrokes.
- Upgrade blocks can now be indexed by JEI.
- FactoryController's
isWorkingmethod now requires at least recipe to be running properly before returning true. - Make Auto Assembly Trigger Forge Event (#121).
- Structure Preview now expands the menu by default.
- Optimised performance of MEItemBus / MEFluidBus / MEGasBus.
Fixes:
- Fix some side judgement issues caused by async thread.
- Possible fix for potential geo model z-fighting issues.
- Fix MEFluidBus sometime not working.
- Prevent overlapping structures (for
DynamicPattern). - Fix some memory leak issues.
- Fixed the issue that the emissive part of the model could not be rendered in Optifine Shader environment.
- Fix weird rendering colours for the first material slot in the preview.
- Removed a redundant
getDropsmethod, prevent dupes. - Fixed the problem of incorrectly judging space for scrollbars.
InternalChanges:
- Deprecated
HybirdFluid - Remove usage of GLSM
push/popAttrib(#116) - Use
ReadWriteLockto enhance thread safe. ObfuscationReflectionHelper->ReflectionHelper.- Reduced version requirements for TE5.
2.0.0-pre7Бета1.12.2 · 12 июля 2024 г.
Features:
- MultiThreaded gecko model renderer (up to 90% performance improvement).
- Mekanism - AE2 gas support (requires MekanismEnergistics).
- Add ME Machinery Gas Input/Output Bus.
- ME PatternProvider new type support.
- GeckoLib model bloom effect support (requires GTCEu or Lumenized).
- CraftingBlockMode for MEPatternProvider.
- MEFluidOutputBus now is OneFluidOneSlot (GasOutputBus are not).
- The GeckoLib model of the controller can now be previewed normally in the preview gui (jei or blueprint).
Fixes:
- Fix AE2 hard dependencies (#101, #102).
- Fix incorrect get judgment for ControllerModelGetEvent (#95).
- Fix ConcurrentModificationException and ArrayIndexOutOfBoundsException triggered randomly during runtime.
- Fix the problem that the GUI fluid slot of ME Machinery Fluid Input/Output Bus doesn't work properly under the environment of Vanilla AE2.
- Fix MEPatternProvider would lose ItemStacks with more than 127 stacks when save game.
- Fix an occasional problem with an abnormal number of parallelism.
- Fix the controller is not changing color like the other blocks when using "color" in the machine.json (#103).
2.0.0-pre6Бета1.12.2 · 27 мая 2024 г.
Fixes:
- MMInfoProvider NPE fixes.
- Fix default failure action is invalid (#93, #94).
- Fix Cannot install a GeckoLib model via a ControllerModelGetEvent (#92).
2.0.0-pre5Бета1.12.2 · 25 мая 2024 г.
Changes:
- Use getPickBlock() in the preview to get the correct ItemStack.
- For some reason we can't use item handler larger than 64 stacks.
- (Exp) Async controller render for geo model.
- (Exp) Use parallelStream to load geo models, may faster to load game.
- Extract static method form IMachineController to MachineController.
- Extend the catch type of the try catch.
BlockController#onNeighborChange->BlockController#neighborChanged.
Fixes:
- InputBus now cannot eat PatternProvider's internal items.
- Fix GeckoLib cause crash in AMD display card.
- Fix PatternProvider client crashes.
- Fix client memory leak.
- Fix RequirementIngredientArray ClassCastException.
- Fix machine assembly not working if world time frozen.
- Fix IC2 Recipe Adapter issues.
- Fix OredictCache deadlock.
- Fix MEBus deadlock (#89).
- Fix BlockInfo#apply cause error.
2.0.0-pre4Бета1.12.2 · 30 апреля 2024 г.
Changes:
- Add ME Machinery Pattern Provider. (#84).
- Automate your machines with patterns.
- Infinity cache.
- Single Inventory: 2 Item Inputs And 1 Fluid Input.
Fixes:
- Fix OpenJ9 preview error.
- Fix Cleanroom compatibility.
- Fix flickering display of items in structure preview.
Internal Changes
- Dynamic Widget code changes.
- Add Empty DummyWorld#initCapabilities method to prevent forge events.
2.0.0-pre3Бета1.12.2 · 12 апреля 2024 г.
Changes:
- Preview 2D panning (Specially thanks Doogle007 provides algorithm)
- Added warning when VBO is not enabled.
- Allows automatic assembly of machines containing dynamic patterns.
- Optimize the arrangement rule of items in JEI.
- Adjust the addModifier method of MachineUpgradeBuilder.
- Preview's ShowUpgrades button will now be displayed by default.
- Allow to modify controller block bounding box (#78).
- Provided selective slot updates for MEItemBus and MEFluidBus.
- Added partial checks to prevent certain boundary cases from causing product loss issues with recipes.
- Selective redstone signaling update.
Fixes:
- Fixed issue where JEIComponentIngredientArray was not displaying input prompts.
- Fix brackets in NBTJsonSerializer.
Internal:
- Mouse.getDWheel -> Mouse.getEventDWheel.
- More task executor threads.
- Texture update.
- Remove unused textures.
Netty#IntObjectHashMap->FastUtils#Int2ObjectOpenHashMap.
2.0.0-pre2Бета1.12.2 · 1 марта 2024 г.
Fixes
- Fix catalyst chance not working.
- Fix structure previews causing occasional crashes.
- Fix an issue that would cause a crash when the player had vbo turned off.
- Attempted to fix some syntax issues when serializing NBT to JSON.
Changes
- More CraftTweaker compatibility for Mekanism's IGasStack (e.g. addInput, addOutput, addGasInput, addGasOutput and enhanced addGasInputs, addGasOutputs).
- The subitem chances of RequirementIngredientArray act only on the weights of the outputs, while the inputs play no role.
- Added structure upgrade preview.
- RecipeCheckEvent is now split into START, END phases, so it now fires twice.
- Added
enableDurationMultiplieroption to the configuration file. - BlockArray supports configuring
preview-tagwhen parsing JSON. - Limited GregTechCEu hatch compatibility available.
Internal Changes
- Standardized item rendering (unified use of IngredientItemStackRenderer).
- Deprecated RecipePrimer#addCheckHandler and replaced it with RecipePrimer#addPostCheckHandler.
- Deprecated DynamicMachineUpgradeBuilder#addRecipeCheckHandler and replaced it with DynamicMachineUpgradeBuilder#addRecipePostTickHandler.
2.0.0-pre1Альфа1.12.2 · 21 февраля 2024 г.
Large Changes:
- Newly rewritten structure preview gui, and special thanks to KilaBash.
- Added a new prefix attribute for machinery, which will be rendered to the left of the title in the preview screen.
- Performance is dramatically improved (10x the performance of the original preview).
- Supports clicking on a block in the preview to see all the replaceable blocks of the this block.
- Larger preview gui.
- Optimized mouse Drag/scroll wheel operation.
- Note: optifine shaders is unsupported, If shaders are enabled, old-style previews are automatically switch.
Changes:
- TC6 Recipe Adpater Support(RegisteryName:
thaumcraft:infusion_matrix) - Rewrite and optimize the gas implementation of HybridGasTank.
- Enables catalysts to input multiple materials but only have one effect, like IngredientArray.
- Rewrote the ComponentRequirement.Parallelizable#getMaxParallelism method for all requirements, when the requirement is parallelized unaffected, there must be at least 1 parallel to return the maximum number of parallelism.
- Catalysts are now unaffected by parallelism by default, and their modifiers provide multiplier effects if parallelism is enabled.
Fixes:
- Fix an occasional memory leak.
Internal Changes:
- Completely cleaned up the old preview code.
- Deprecated ModularMachinery#EventBus, which seemed to fail in CleanroomLoader and caused a lot of things to break.
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