
Model Loader0
This is the model loader I personally use. It supports OBJ, GLTF, and GLB formats, as well as animation and collision features.
- Загрузки
- 127
- Подписчики
- 2
- Обновлён
- 14 августа 2026 г.
- Лицензия
- MIT
Опубликован 28 июля 2026 г.
Introduction
This model loader currently supports OBJ, GLTF, and GLB models, as well as animations. For example, you can create animations in Blender, export them as glTF 2.0, and then load them with this loader to play the animations. The material system also includes dedicated support for Oculus, automatically generating PBR materials and binding them to the model. It also offers a one‑click function to generate collision boxes, or to designate specific parts as collision boxes, so that players can collide with them instead of walking through them.

How to Use
This model loader provides some APIs for better usage. I have placed a user guide inside the JAR package, so you can quickly learn how to use it from that Markdown document._ (It's not that I don't want to open‑source it — I'm just too lazy — so feel free to decompile, modify, or do whatever you like.)_
Ченджлог
1.0.4Релиз1.20.1 · 14 августа 2026 г.
修复一个服务端崩溃问题
Fixed a server crash issue
1.0.3Релиз1.20.1 · 4 августа 2026 г.
增加了对exr、hdr的支持,以及增加了一些方法API,我很会快出使用教程的
Added support for EXR and HDR, along with some new methods. I'll release a tutorial soon
1.0.2Релиз1.20.1 · 30 июля 2026 г.
Updated some more convenient callable methods and modified some logic. For new methods, see the RenderOptions class.
1.0.1Релиз1.20.1 · 28 июля 2026 г.
Version 1.0.1 adds a convenient method for modifying the model's RenderType, for example: model.options().renderType(renderType)
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