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Mineforgian

Minecraft but the World Floods

In this challenge, the world floods over time. Race to the end of the game and beat the dragon before it's too late!

Загрузки
10K
Подписчики
30
Обновлён
16 июня 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 19 мая 2025 г.

A pillager outpost submerged deep under water

Overview

In this challenge, the world floods over time. Race to the end of the game and beat the dragon before it's too late!

I don't recommend using this pack in a world you intend to keep, since the world will pretty much be irreversibly destroyed by the end.

If you'd like to make a video or content using this pack, go for it! If you do so, you must provide credit to me (Ambiguous Chameleon) and provide a link to this pack in the description and/or comments. Thank you!

Cheats & Commands

Depending on how these options are set, and your render distance, the world may struggle to keep up with all the block updates!

Command Description
/trigger ac.world_floods.cause.damage Makes flood rise when a player takes damage
/trigger ac.world_floods.cause.time Makes flood rise after x seconds pass
/trigger ac.world_floods.set_time_interval set x Sets how often (in seconds) a flood rise occurs1
/trigger ac.world_floods.rise Manually triggers the flood to rise
/trigger ac.world_floods.set_amount set x How many blocks the flood rises by when it is triggered2
/trigger ac.world_floods.set_block Changes flood to be made of held mainhand block3
/trigger ac.world_floods.set_level set x Raises the flood to height of x
/trigger ac.world_floods.set_level_max set x Sets the maximum height the flood can reach4
/trigger ac.world_floods.toggle_bossbar Toggles visibility of the bossbars
/function ac_cheat:uninstall Uninstalls project (data pack version only!)

1Default is 60

2Default is 1

3Buckets of water/lava/powder snow change it to that respective block. Default flood block is water. In 1.20.1 and lower, this command instead acts as a toggle between water and lava as the flood block

4Default is 100

Ченджлог

v1.1.3a-modРелиз26.1.1, 26.1.2, 26.2 · 16 июня 2026 г.

Additions

  • Updated for Minecraft 26.1 - 26.1.2
  • Backdated for Minecraft 1.20.4 - 1.20.6
  • Now compatible with Forge

Changes

  • Slightly optimized for better performance
  • Fixed some bugs
v1.1.3a-dpРелиз26.1.1, 26.1.2, 26.2 · 16 июня 2026 г.

Additions

  • Updated for Minecraft 26.1 - 26.1.2
  • Backdated for Minecraft 1.20.2 - 1.20.6

Changes

  • Slightly optimized for better performance
  • Fixed some bugs
v1.1.3b-modРелиз1.20, 1.20.1 · 12 июня 2026 г.

Additions

  • Backdated for Minecraft 1.20 - 1.20.1
  • Now compatible with Forge

Changes

  • Slightly optimized for better performance
  • For this version, /trigger flood.set_block operates as a toggle between water and lava as the flooding block
  • Fixed some bugs
v1.1.3b-dpРелиз1.20, 1.20.1 · 12 июня 2026 г.

Additions

  • Backdated for Minecraft 1.20 - 1.20.1

Changes

  • Slightly optimized for better performance
  • For this version, /trigger flood.set_block operates as a toggle between water and lava as the flooding block
  • Fixed some bugs
v1.1.2-modРелиз1.21.9, 1.21.10, 1.21.11 · 11 декабря 2025 г.

Changes

  • Fixed bossbars disappearing for other players if new players join the game
v1.1.2-datapackРелиз1.21.9, 1.21.10, 1.21.11 · 11 декабря 2025 г.

Changes

  • Fixed bossbars disappearing for other players if new players join the game
v1.1.1Релиз1.21.9, 1.21.10, 1.21.11 · 11 декабря 2025 г.

Additions

  • Updated for Minecraft 1.21.11
v1.1Релиз1.21.8, 1.21.9, 1.21.10 · 6 ноября 2025 г.

Additions

  • Now works with Minecraft versions 1.21 to 1.21.10!

  • Added trigger cheat /trigger flood.toggle_bossbar which toggles the visibility of the bossbars

Changes

  • /trigger flood.time_interval now accepts values lower than 60, allowing the flood to rise more often if desired. Depending on how low this is set, the world may have trouble keeping up with block updates

  • Changed flood level rise message to play on the actionbar rather than as a subtitle

  • Doubled the amount of chunks that update per tick when a flood rise is triggered, resulting in a faster moving / faster updating flood

  • To help reduce lag in The End, the flood level there will always visually start at y=40. However it won't begin to rise unless the global flood level reaches 41 or more

  • Fixed issue where sometimes the underground wasn't getting flooded

  • Adjusted pack install message to be shorter, and only play once

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