
MineClawd
MineClawd is like a magic wand for your world. You don't need to know how to code—just tell the game what you want, and watch it happen!
- Загрузки
- 2K
- Подписчики
- 8
- Обновлён
- 28 февраля 2026 г.
- Лицензия
- Apache-2.0
Опубликован 6 февраля 2026 г.
MineClawd
Turn your words into reality, instantly.
MineClawd is like a magic wand for your world. You don't need to know how to code—just tell the game what you want, and watch it happen!
Dream it, Say it, Play it: Want a sword made of cookies? A helmet that gives you night vision? Or maybe you want it to rain diamonds? Just describe it in the chat!
No Restarts Needed: Forget about closing the game to add mods. New blocks, items, and recipes are created right before your eyes in real-time.
Unleash Your Imagination: Ever wanted to give your cat a suit of armor? Or walk on clouds that spawn under your feet? With MineClawd, your wildest ideas are just a sentence away.
Features
- Natural language control: ask for gameplay help, world edits, automation, or admin tasks directly in chat.
- Real actions, not fixed macros: MineClawd can inspect state and adapt steps while it works.
- Persistent automation support: it can write and update server-side logic for commands, recipes, drops, listeners, and tick behavior.
- Session management built for long tasks: create, list, resume, and remove sessions without losing context.
- Persona system: switch between
default,yuki, or your own custom souls. - Rich chat UX: readable progress updates and Markdown/MineDown formatted replies in-game.
- Multi-provider LLM support: OpenAI-compatible endpoints and Google Vertex AI.
- Practical guardrails: optional tool-call limits, debug logs, and OP-only command access.
Quick Start
Moved to https://docs.baimoqilin.com
Security
- MineClawd can execute generated KubeJS JavaScript and run commands.
- Restrict OP access.
- Use least-privilege API keys and rotate them if exposed.
Credits
- Project Author: Zhou-Shilin (BaimoQilin)
- Coding Support: OpenAI Codex
- Libraries and Upstream Projects:
- Fabric Loader, Fabric API, and Yarn mappings by FabricMC contributors.
- KubeJS by the KubeJS maintainers and contributors.
- YetAnotherConfigLib (YACL) by isXander and contributors.
- Mod Menu by TerraformersMC contributors.
- MineDown Adventure by Phoenix616 and contributors.
- Adventure (Kyori) by kyori and contributors.
- Gson by Google.
License
Apache License 2.0. See LICENSE.
Ченджлог
1.5.1Релиз1.21, 1.21.1 · 28 февраля 2026 г.
[1.5.1] - 2026-02-26
Added
- Added an in-overlay
Retrybutton for modded clients after LLM request failures, so you can retry directly without manually typing/mineclawd retry <token>.
Fixed
- Fixed client mod detection failing on dedicated servers, causing all GUI features to fall back to chat-text mode for clients that have the mod installed.
- Fixed dedicated-server packet sync crashes (
CustomPacketPayload$Typenull) that broke GUI sync and showedunexpected errorwhen opening config. - Fixed config GUI behavior on dedicated servers so it now loads and edits server config values; client-only settings (such as
Enable GUI) remain local. - Fixed resumed-session continuity so requests now use the session history provider when needed, preventing "memory lost" after selecting a session in the overlay.
- Fixed
apply-instant-server-scriptpayload decoding on dedicated servers, including KubeJS class-filter compatibility during UTF-8 decoding. - Added always-on server-side logging for agent conversations, tool calls, and tool results (previously all logging was gated behind debug mode).
1.5.0Релиз1.20.4, 1.20.5, 1.20.6 · 25 февраля 2026 г.
[1.5.0] - 2026-02-25
Added
- Added a docs-first reference toolkit for mod integration work using
list_commands,fetch_modrinth, andfetch_url, so MineClawd can verify command usage and mod docs before writing scripts. - Added web search support via Tavily (
searchtool), with configurabletavily-api-key, so MineClawd can verify external information before acting. - Added optional dependency behavior for YACL and KubeJS integrations so MineClawd can still run when these mods are not installed; config GUI opens when YACL is present, while non-GUI workflows remain available.
- Added inline
Otheranswer input in the overlay question block, so players can provide custom clarification answers directly in the overlay.
Fixed
- Fixed cross-version input passthrough in overlay/question interactions where key, mouse, or scroll input could leak into underlying screens (such as chat or inventory search).
1.5.0Релиз1.20.4, 1.20.5, 1.20.6 · 25 февраля 2026 г.
[1.5.0] - 2026-02-25
Added
- Added a docs-first reference toolkit for mod integration work using
list_commands,fetch_modrinth, andfetch_url, so MineClawd can verify command usage and mod docs before writing scripts. - Added web search support via Tavily (
searchtool), with configurabletavily-api-key, so MineClawd can verify external information before acting. - Added optional dependency behavior for YACL and KubeJS integrations so MineClawd can still run when these mods are not installed; config GUI opens when YACL is present, while non-GUI workflows remain available.
- Added inline
Otheranswer input in the overlay question block, so players can provide custom clarification answers directly in the overlay.
Fixed
- Fixed cross-version input passthrough in overlay/question interactions where key, mouse, or scroll input could leak into underlying screens (such as chat or inventory search).
1.5.0Релиз1.21, 1.21.1 · 25 февраля 2026 г.
[1.5.0] - 2026-02-25
Added
- Added a docs-first reference toolkit for mod integration work using
list_commands,fetch_modrinth, andfetch_url, so MineClawd can verify command usage and mod docs before writing scripts. - Added web search support via Tavily (
searchtool), with configurabletavily-api-key, so MineClawd can verify external information before acting. - Added optional dependency behavior for YACL and KubeJS integrations so MineClawd can still run when these mods are not installed; config GUI opens when YACL is present, while non-GUI workflows remain available.
- Added inline
Otheranswer input in the overlay question block, so players can provide custom clarification answers directly in the overlay.
Fixed
- Fixed cross-version input passthrough in overlay/question interactions where key, mouse, or scroll input could leak into underlying screens (such as chat or inventory search).
1.4.0-preБета1.21, 1.21.1 · 20 февраля 2026 г.
[1.4.0] - 2026-02-20
Assistant Overlay GUI
- Added a dedicated top-layer assistant window with draggable position, resizable bounds, minimization to an AssistiveTouch orb, and OP-only default orb visibility.
- Added real-time streaming output in the overlay with a blinking cursor and a temporary
MineClawd: Thinking...indicator before the first assistant delta. - Added in-window prompt input with text selection, caret movement, copy/paste shortcuts, scroll handling, and send/stop generation controls.
- Added integrated
Config,Sessions,Persona, andAssetsmenu entries in the overlay. - Added session list UI with
New Session, in-place session switching, and session history rendering in the overlay. - Added AskUserQuestion rendering inside the overlay and persisted selected answers into message history.
- Updated role highlighting so
YouandMineClawdmessages are visually distinct, with oneMineClawdprefix per assistant turn. - Added AssistiveTouch orb icon rendering from
icon-simplified.pngand corrected orb icon centering/sizing behavior. - Added client config option
Enable GUI(default ON). When OFF, MineClawd GUI features degrade to non-GUI behavior while dynamic runtime content support remains available.
1.3.0Релиз1.21, 1.21.1 · 13 февраля 2026 г.
[1.3.0] - 2026-02-13
Added
- Architectury multi-loader project layout with dedicated targets for:
- Fabric
1.20.1 - Forge
1.20.1 - NeoForge
1.21.1
- Fabric
- NeoForge metadata/runtime support using
mods.toml(1.20.1) andneoforge.mods.toml(1.21.1). - NeoForge
1.21.1Yarn compatibility mapping patch for stable Loom remapping. - Player join handshake packet for reliable client-mod detection across loaders.
Changed
- Migrated shared gameplay logic to Architectury common modules while preserving behavior parity.
- Updated runtime dependencies per platform:
- Fabric keeps Mod Menu integration.
- Forge/NeoForge use Better Modlist (Mod Menu alternative).
- YACL, KubeJS, and Rhino now resolve with loader-specific coordinates.
- Updated project version to
1.3.0.
Fixed
- Fixed false
client mod not detectedon Forge/NeoForge by replacing brittle channel checks with a ready handshake. - Fixed
/mineclawd historydesync on NeoForge sessions by updating packet send gating. - Fixed rich text book rendering to show formatted history content instead of raw JSON text.
- Fixed dynamic content sync timing on client join so runtime content and related textures load correctly.
1.3.0Релиз1.20.4, 1.20.5, 1.20.6 · 13 февраля 2026 г.
[1.3.0] - 2026-02-13
Added
- Architectury multi-loader project layout with dedicated targets for:
- Fabric
1.20.1 - Forge
1.20.1 - NeoForge
1.21.1
- Fabric
- NeoForge metadata/runtime support using
mods.toml(1.20.1) andneoforge.mods.toml(1.21.1). - NeoForge
1.21.1Yarn compatibility mapping patch for stable Loom remapping. - Player join handshake packet for reliable client-mod detection across loaders.
Changed
- Migrated shared gameplay logic to Architectury common modules while preserving behavior parity.
- Updated runtime dependencies per platform:
- Fabric keeps Mod Menu integration.
- Forge/NeoForge use Better Modlist (Mod Menu alternative).
- YACL, KubeJS, and Rhino now resolve with loader-specific coordinates.
- Updated project version to
1.3.0.
Fixed
- Fixed false
client mod not detectedon Forge/NeoForge by replacing brittle channel checks with a ready handshake. - Fixed
/mineclawd historydesync on NeoForge sessions by updating packet send gating. - Fixed rich text book rendering to show formatted history content instead of raw JSON text.
- Fixed dynamic content sync timing on client join so runtime content and related textures load correctly.
1.3.0Релиз1.20.4, 1.20.5, 1.20.6 · 13 февраля 2026 г.
[1.3.0] - 2026-02-13
Added
- Architectury multi-loader project layout with dedicated targets for:
- Fabric
1.20.1 - Forge
1.20.1 - NeoForge
1.21.1
- Fabric
- NeoForge metadata/runtime support using
mods.toml(1.20.1) andneoforge.mods.toml(1.21.1). - NeoForge
1.21.1Yarn compatibility mapping patch for stable Loom remapping. - Player join handshake packet for reliable client-mod detection across loaders.
Changed
- Migrated shared gameplay logic to Architectury common modules while preserving behavior parity.
- Updated runtime dependencies per platform:
- Fabric keeps Mod Menu integration.
- Forge/NeoForge use Better Modlist (Mod Menu alternative).
- YACL, KubeJS, and Rhino now resolve with loader-specific coordinates.
- Updated project version to
1.3.0.
Fixed
- Fixed false
client mod not detectedon Forge/NeoForge by replacing brittle channel checks with a ready handshake. - Fixed
/mineclawd historydesync on NeoForge sessions by updating packet send gating. - Fixed rich text book rendering to show formatted history content instead of raw JSON text.
- Fixed dynamic content sync timing on client join so runtime content and related textures load correctly.
Комментарии
Загружаем…