
Ascend: Mind & Motion
A lightweight gameplay systems mod adding Sanity, Insanity, and Tempo.
- Загрузки
- 1K
- Подписчики
- 8
- Обновлён
- 29 июля 2026 г.
- Лицензия
- MIT
Опубликован 19 ноября 2025 г.
Mind & Motion
A lightweight gameplay systems mod adding Sanity, Insanity, Madness and Tempo.
Epilepsy Warning
Mind & Motion includes occasional screen flashes, distortion, and other visual effects that may be triggered when Sanity becomes low or Insanity becomes high. Players with photosensitive epilepsy or sensitivity to flashing lights should disable visual effects in the mod’s configuration or avoid using the mod.
Overview
Mind & Motion is a small gameplay-enhancement mod inspired by Deepwoken. It introduces four new player attributes: Sanity, Insanity, Madness and Tempo. These systems can be enabled and disabled freely and do not change core Minecraft progression.
All features are fully configurable and can be adjusted or disabled.
Features
Sanity
- Default maximum: 80
- Sanity decreases in specific conditions, such as:
- Being in dark or enclosed locations
- Encountering certain mobs
- Remaining at low health
- As Sanity falls, Insanity rises.
- High Insanity cause:
- Visual distortion
- Ambient audio effects
- Light gameplay impacts
Insanity
- Increases when Sanity drops.
- Works as a counterpart to Sanity. Things that increase sanity decrease insanity and vice versa.
- Introduces hallucinations, screen effects, sound cues and some other stuff.
- Reaching maximum Insanity causes recurring Terror damage until you recover.
Tempo
- Default maximum: 120
- Does not regenerate naturally.
- Gained by:
- Dealing damage
- Taking damage
- Gradually decreases when out of combat.
- If Iron’s Spells & Spellbooks is installed, Tempo increases mana regeneration.
- Vent Ability:
- Press G (rebindable) to perform a short-range pulse that pushes nearby enemies back.
- Costs 40 Tempo.
- Intended as a defensive tool for escaping danger or creating space
Madness
- Default maximum: 20
- Builds when taking Terror damage.
- Decays over time.
- Reaching maximum Madness triggers a severe backlash that:
- Briefly stuns the player
- Deals 30% of maximum health as damage
- Halves the player's hunger
- Removes 30% of current mana when Iron's Spells 'n Spellbooks is installed
Ченджлог
1.4.6Релиз1.20.1 · 29 июля 2026 г.
- Update Dependencies
1.4.5Релиз1.20.1 · 29 июля 2026 г.
Added
- Added the Madness system, which builds from terror damage, pauses briefly before decaying, and triggers a backlash when full.
- Added Madness backlash effects that briefly stun the player, deal damage, reduce hunger, and reduce mana when Iron's Spells 'n Spellbooks is installed.
- Added a configurable Madness HUD bar with independent visibility and position settings.
- Added Ascend Willpower bonuses for maximum Madness and Madness decay.
Changed
- Redesigned the sanity, insanity, tempo, and Madness bars with shared styling, gradients, smoother interpolation, animated transitions, and urgent-state feedback.
- Synchronized and persisted Madness values, decay, stun state, and pending backlash state.
- Removed per-sync sanity, insanity, tempo, vent cooldown, and Madness statistics from the console.
Fixed
- Fixed compatibility with other mods that use Minecraft's full-screen post-processing shader slot by ensuring Mind & Motion only updates or shuts down its own sanity shader chain.
- Restricted sanity shader cleanup to the AFTER_LEVEL render stage to prevent repeated shutdown attempts across multiple render stages each frame.
- Fixed the sanity shader applying chromatic aberration and tone mapping when no insanity visual intensity was active.
- Prevented repeated shader failures from flooding the console every render frame.
1.4.2Релиз1.20.1 · 21 июля 2026 г.
Added
- Added separate configuration options to disable the sanity/insanity and tempo systems.
Changed
- Synchronized the enabled state of both systems with clients so disabled HUD elements, effects, commands, combat mechanics, Vent functionality, and compatibility bonuses no longer run.
1.4.0Релиз1.20.1 · 9 июня 2026 г.
Added
- Added hallucination-style shadow figures that appear when the player is fully insane.
- Added fake chat messages, fake join/leave messages, and whisper-style hallucinations during insanity.
- Added fake block-breaking and footstep sound events to low-sanity and high-insanity states.
- Added additional sanity gain and loss sources from survival state, status effects, nearby blocks, dimensions, mobs, villagers, and world conditions.
Changed
- Rebalanced low-sanity ambient sound timing and variety.
- Expanded sanity calculation logic so comfort, danger, combat, health, hunger, weather, and environment all contribute to sanity changes.
1.3.3Релиз1.20.1 · 20 мая 2026 г.
- Added client-side bootstrap and packet handler helpers for safer client-only setup.
- Fixed sanity and insanity clamping so sanity recovery and insanity growth do not conflict.
- Preserved existing sanity, insanity, and tempo values when max-value bonuses change, while still clamping them to valid ranges.
- Moved vent visual-effect handling behind a client packet helper to avoid server-side client class access.
1.3.1Релиз1.20.1 · 4 апреля 2026 г.
- Fixed a server-load crash related to initialization and packet handling.
- Prevented water sanity penalties from applying while the player is mounted.
1.3.0Релиз1.20.1 · 24 января 2026 г.
- Added a HUD editor screen (keybind O) to drag, resize, and position the sanity/tempo bars.
- Added client config options for bar size and per-bar X/Y offsets so HUD placement persists.
- Added new insanity-side status effects including vertigo, dread, and blackout triggers.
- Enhanced the insanity desaturation shader with chromatic aberration, glow, film grain, scanlines, and improved vignette/blur shaping for stronger visuals.
- Updated overlay rendering to use the configurable bar sizing/offsets and dynamically position labels/tooltips.
- Removed noisy client logging from the sanity shader handler.
1.2.4Релиз1.20.1 · 22 января 2026 г.
- Try to fix crashes related to iron's spellbooks
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