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Mineforgian

Mild

This is a mod that aims to implement a 'truly' peaceful mode

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6
Подписчики
1
Обновлён
25 июня 2026 г.
Лицензия
MIT

Опубликован 25 июня 2026 г.

Mild

A Minecraft Fabric mod that allows you to enjoy a complete monster ecosystem in Peaceful difficulty.

Features

All features only take effect in Peaceful difficulty:

🐾 Monster Ecosystem

  • Monsters spawn naturally: All monsters (zombies, skeletons, creepers, slimes, etc.) spawn naturally
  • Hostility between mobs preserved: Monsters still attack each other (e.g., zombies attack villagers, skeletons shoot creepers)
  • Bosses can spawn: Wither and Ender Dragon can spawn and exist normally

🛡️ Player Protection

  • Monsters don't attack players: All monsters (including bosses) will not target players
  • Global damage immunity: Players take no damage from any source (falling, suffocation, lava, etc.)
  • Negative effect protection: Negative effects (poison, wither, hunger, slowness, mining fatigue, etc.) are blocked
  • Void protection: Players falling into the void are teleported to a safe location and fully healed

🍎 Food System

  • Food is always edible: Food can be consumed even when hunger is full
  • Random buff effects: Eating food grants 1-3 random beneficial effects (strength, speed, resistance, regeneration, etc.)

☀️ Undead Protection

  • Undead mobs don't burn in sunlight: Zombies, skeletons, and other undead don't burn in sunlight

Version Support

Version Status
Minecraft 1.20.1 ✅ Complete
Minecraft 26.2 ✅ Complete

Installation

  1. Install Fabric Loader
  2. Install Fabric API
  3. Place the Mild mod in your .minecraft/mods folder
  4. Launch the game and set difficulty to Peaceful

Technical Details

This mod uses Mixin technology to intercept the following Minecraft behaviors:

Feature Method Intercepted
Monster Spawning EntityType.canSpawn(), SpawnPlacements.checkSpawnRules()
Monster Targeting Mob.setTarget()
Monster Despawning Mob.checkDespawn()
Food Edibility ItemStack.isEdible()
Food Effects ItemStack.finishUsingItem()
Damage Immunity Player.hurtServer()
Negative Effects LivingEntity.addEffect()
Void Protection Entity.checkBelowWorld()
Sunlight Burning Mob.isSunBurnTick()

License

MIT License

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