
LOTR MiddleEarth Tweaks - The Lord of the Rings
Vertical Slabs, Better Guardmode, Ally Conquest Fix, /conquestDecay, very customizable, LOTR compartible
- Загрузки
- 4K
- Подписчики
- 10
- Обновлён
- 3 июня 2026 г.
- Лицензия
- Custom
Опубликован 26 мая 2024 г.
Made for The Lord of The Rings Mod Legacy - LOTR (dependency)
Open Wiki - Developer-API - Join Discord
Features:
- Vertical Slabs (can be disabled)
- Wool, Bark and Beam Slabs (can be disabled)
- Wool and Bark Stairs (can be disabled)
- Bark Walls (Branches) (can be disabled)
- Bark Blocks (no new block id)
- Customize Mountspeeds
- Healthbar and Attribute Info
- Advanced Guardmode
- Toggle-Guardmode-Horn
- Fix Mounted NPCs getting lost
- Riders dont suffocate in Blocks anymore
- /conquestdecay to control/disable conquest decrease
- Fix Ally Aid Conquest unclearable
- /cfarview to view farther than the server distance
- Hired Unit Count Overlay
- Banner Protection Improvements
- Upgradeable Ranged Weapons for Hireds
- Unit Overview (U Key) for mass assignment, Summary and Inventory management
- Hoe's can now harvest hay, thatch, reed and wattle&daub blocks
- Fix Npc's offering a quest but not showing questoffer-mark
- Fix Bombardiers destroying blocks within protection
- Foods like Berries can be consumed faster to balance their low saturation
- Option to prevent ring writing overflowing the edge
- Many Projectile BugFixes like unpickable or hovering projectiles
- Option to make Hireds conquer for their own Faction
- Fix Entities not hitable after respawn (Vanilla Bug)
- Fix Deathscreen buttons unclickable after rescaling window (Vanilla Bug)
- Half Troll Additions like Stone Thrower Unit and additional Alignment Area (configurable)
- New /give command to accept multiple players
- Allied NPC projectiles pass through allied NPC's (configurable)
- Ranged AI Improvements
- Randomly Enchant Ranged NPC Weapons now too
- NPC's are now able to use plates, spears, termites as ranged weapons
- Transfer Hired Units to other Players
- Warg Mounts no more die quickly from Falldamage
- Fixed Mounts running away or keep walking
- Reduced Loss, Exceptions or Duping of units upon teleporting to their Owner
- Fixes several issues with Ent-Draughts, Mugs and Stews when stacked
- Ability to stack effects (configurable)
- Enhanced Stew Stacksizes
- FastTravel Improvements
- PlayerTabList Improvements
- Unit Tracker to avoid loss of units during travel_ (F7 + U key)_
- Draught Effects can be stacked now (+50% increase)
- Enhanced Stacksizes for Draughts and Stews
- Mounted Banner Bearers
- Explosion Physics
- Fixed LOTR Weather Performance
- Option to make Mercenary Captains aggressive
- Option to increase max miniquest tasks per faction
- LOTR Chandeliers can now be placed on the bottom of iron bars and et futurum chains
- AI Conquest (NPCs conquest on their own, default disabled)
- New Commands with lotr specific Features:
- /entitykill
- /entitytp
- /entityeffect
- /entitystack
- Potion ID Config
- Improved Trapdoor and Fencegate placement
- Very Customizable
- Every Feature can be disabled, more in metweaks-ASM.properties
More Features:
- Fix Horse Chest Performance
- Attacks from NPCs of the Harad Continent are not sluggish anymore
- Melon Blocks can be harvested with an axe now
- Tauredain Blowgunners have a low chance of shooting poisened darts
- Always set Bedspawn on attempt
- Bed: Enemies nearby - in MiddleEarth
- Fix Spawners causing Inventory lag
- Fix Turkish Language File Issue
- /conqClear command to clear up specific faction conquest
- Option to disable Structures
Work in Progress - Many more features comming!
My vision is a mod that suits everyone with its customization. It adds features for the LOTR Mod by Mevans, just plain Vanilla and other great 1.7.10 Mods
All Rights of the Lord of the Rings Mod go to Mevans
Ченджлог
1.6.20Релиз1.7.10 · 3 июня 2026 г.
1.6.20
- Fixed Chisel Crash from Compile Error
1.6.19
Ghost Hits Fixed
- no more "ghost hits" by doing the distance check more similar to the clientside
(metweaks-ASM.properties -> "interactReachFix")- configurable reach buffers
- option to give players reach distance feedback
- fully serverside
50 - 200ms latency improvement for players in singleplayer and multiplayer
- Earlier Packet Processing
- 50ms improvement due to the server processing player input sooner
- This effect can be 100ms+ in pvp, as there is 50ms less time when the server processes the attack packet from the attacker and another 50ms less time when the target player replies with the new position (knockback)
- This also fixes glitches with lotr gates where the surrounding gate blocks are delayed
- Also for the client, 1-2 frames less latency for things that dont require a tick (tested at 60 fps)
- Optional for Client or Server Side
(metweaks-ASM.properties -> "earlyPacketProcessing")
- Players tick before other entities
- On busy server its easy to assume significant delay from Pathfinding and Base Entity Ticks
- Players may end up at the end of the tick list
- On very busy servers this can cause a delay of 50ms
- Serverside
(metweaks-ASM.properties -> "prioritizePlayerTicks")
- Even while most of the delays are usually less than 50ms, they usually round up to 50ms due to client tick sync, as 10ms can cause the data to fall into the timeframe of the next tick
- These improvements dont affect your internet connection and also work in singleplayer
- Earlier Packet Processing
Mounts and crouching players should no longer stutter when wandering slowly
- Lower Threshold for sending updated Entity Positions and Rotations
- Also fixes swimming entities stuttering
- Serverside
(metweaks-ASM.properties -> "entityPosRotationThreshold")
Smooth Entity Head Yaw Movement
- Like back in the day (1.2.5 and older)
- Clientside
(metweaks-ASM.properties -> "smoothHeadYawMovement")
Smoother Entity Movement
- Disabled Broken Client Prediction for Living Entity Movement similar to how modern mc versions do
- Base Patch from Hodgepodge (by JohnButlerThird & KAIIIAK), I made it compartible with lotr mod
- I dont recommend using this without the latency improvements
- Added Hybrid mode for latency-smoothness tradeoff
- Clientside
(metweaks-ASM.properties -> "smoothEntityMovement")
No TCP Delay (Packets are sent right away without being queued)
- Drastically improves Ping
- While many mods already have this, its a rather easy patch and i thought i would add it so its automatically enabled for everyone
- No TCP Delay needs to enabled on both connection endpoints for the best effect (server & client)
- Optional for Client and Server
(metweaks-ASM.properties -> "noTCPDelay")
Option to make most armor sets maxable again (default disabled)
- Due to Forge, armor absorbed much less damage if its durability was too low, making low durability armor sets useless in lategame.
- Serverside
(metweaks-ASM.properties -> "armorMaintainProtectionPercent")
Returning from Hired Inventory to Unit Overview no longer resets the cursor position and entry order
Fixed Farview Incompatibility with Angelica
Added Chinese Translation (by ArchiDreamZ)
Fixed Ranged Weapon Replacement for Easterling Fire Throwers
Replaced Ranged Weapon Delay if not their default, should now be atleast the weapon category default delay
- If a NPC shoots an arrow every 20 ticks, but the common delay for arrows is 30 ticks, then the ranger is 1.5 times faster
- Previously this meant all weapons you equip at them would be faster. The new option limits the speedup to 1.0, so it would be atleast the default weapon delay.
- I believe this would result in better balance
(metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
Update Notifications now also work clientside when playing on a server
- If you notice duplicate notifications, check if the server version has atleast this update, to let the client know if there was a serverside update available
Update Notifications on TOS show the latest approved version instead
Config Notice to ensure compartible settings for TOS
- You no longer have to manually change the files and can just click confirm in the GUI
- Config -> General -> Show TOS Notice
Synced Config Confirm can now also apply changes to metweaks-ASM.properties
Added more comments to metweaks-ASM.properties
Increased duration limit for /entityeffect
Fixed Open Link GUI Button Positons
(metweaks-ASM.properties -> "fixOpenLinkGUI")
Option to unlock all waypoints regardless of enemy control (default disabled)
- Required on Client and Server
(metweaks-ASM.properties -> "unlockEnemyWaypoints")
Fixed Player Death Location Log not working in multiplayer
The changes should not affect performance negatively, please message me if they do!
1.6.19Релиз1.7.10 · 7 апреля 2026 г.
1.6.19
Ghost Hits Fixed
- no more "ghost hits" by doing the distance check more similar to the clientside
(metweaks-ASM.properties -> "interactReachFix")- configurable reach buffers
- option to give players reach distance feedback
- fully serverside
50 - 200ms latency improvement for players in singleplayer and multiplayer
- Earlier Packet Processing
- 50ms improvement due to the server processing player input sooner
- This effect can be 100ms+ in pvp, as there is 50ms less time when the server processes the attack packet from the attacker and another 50ms less time when the target player replies with the new position (knockback)
- This also fixes glitches with lotr gates where the surrounding gate blocks are delayed
- Also for the client, 1-2 frames less latency for things that dont require a tick (tested at 60 fps)
- Optional for Client or Server Side
(metweaks-ASM.properties -> "earlyPacketProcessing")
- Players tick before other entities
- On busy server its easy to assume significant delay from Pathfinding and Base Entity Ticks
- Players may end up at the end of the tick list
- On very busy servers this can cause a delay of 50ms
- Serverside
(metweaks-ASM.properties -> "prioritizePlayerTicks")
- Even while most of the delays are usually less than 50ms, they usually round up to 50ms due to client tick sync, as 10ms can cause the data to fall into the timeframe of the next tick
- These improvements dont affect your internet connection and also work in singleplayer
- Earlier Packet Processing
Mounts and crouching players should no longer stutter when wandering slowly
- Lower Threshold for sending updated Entity Positions and Rotations
- Also fixes swimming entities stuttering
- Serverside
(metweaks-ASM.properties -> "entityPosRotationThreshold")
Smooth Entity Head Yaw Movement
- Like back in the day (1.2.5 and older)
- Clientside
(metweaks-ASM.properties -> "smoothHeadYawMovement")
Smoother Entity Movement
- Disabled Broken Client Prediction for Living Entity Movement similar to how modern mc versions do
- Base Patch from Hodgepodge (by JohnButlerThird & KAIIIAK), I made it compartible with lotr mod
- I dont recommend using this without the latency improvements
- Added Hybrid mode for latency-smoothness tradeoff
- Clientside
(metweaks-ASM.properties -> "smoothEntityMovement")
No TCP Delay (Packets are sent right away without being queued)
- Drastically improves Ping
- While many mods already have this, its a rather easy patch and i thought i would add it so its automatically enabled for everyone
- No TCP Delay needs to enabled on both connection endpoints for the best effect (server & client)
- Optional for Client and Server
(metweaks-ASM.properties -> "noTCPDelay")
Option to make most armor sets maxable again (default disabled)
- Due to Forge, armor absorbed much less damage if its durability was too low, making low durability armor sets useless in lategame.
- Serverside
(metweaks-ASM.properties -> "armorMaintainProtectionPercent")
Returning from Hired Inventory to Unit Overview no longer resets the cursor position and entry order
Fixed Farview Incompatibility with Angelica
Added Chinese Translation (by ArchiDreamZ)
Fixed Ranged Weapon Replacement for Easterling Fire Throwers
Replaced Ranged Weapon Delay if not their default, should now be atleast the weapon category default delay
- If a NPC shoots an arrow every 20 ticks, but the common delay for arrows is 30 ticks, then the ranger is 1.5 times faster
- Previously this meant all weapons you equip at them would be faster. The new option limits the speedup to 1.0, so it would be atleast the default weapon delay.
- I believe this would result in better balance
(metweaks-ASM.properties -> "guardsDynamicAttackDelayRanged")
Update Notifications now also work clientside when playing on a server
- If you notice duplicate notifications, check if the server version has atleast this update, to let the client know if there was a serverside update available
Update Notifications on TOS show the latest approved version instead
Config Notice to ensure compartible settings for TOS
- You no longer have to manually change the files and can just click confirm in the GUI
- Config -> General -> Show TOS Notice
Synced Config Confirm can now also apply changes to metweaks-ASM.properties
Added more comments to metweaks-ASM.properties
Increased duration limit for /entityeffect
Fixed Open Link GUI Button Positons
(metweaks-ASM.properties -> "fixOpenLinkGUI")
Option to unlock all waypoints regardless of enemy control (default disabled)
- Required on Client and Server
(metweaks-ASM.properties -> "unlockEnemyWaypoints")
Fixed Player Death Location Log not working in multiplayer
The changes should not affect performance negatively, please message me if they do!
1.6.18Релиз1.7.10 · 28 января 2026 г.
v1.6.18
Hireable Ents
- Ents can now be hired with Golden Ent Draughts (20% chance)
- Requires +600 Alignment and Pledged to Fangorn
(metweaks-ASM.properties -> "hireableEnts")
New Sweep Attack for Ents (AoE Ability)
Option to turn off firespeard for hearth's to allow small & decorative fireplaces (default disabled, supplied by PT400C)
(metweaks-ASM.properties -> "hearthFireDoesntSpread")- Otherwise if you build fireplaces, make sure there is are solid non-burnable blocks in the corners to avoid fire spread
v1.6.17
New Throwable Toggle for Spears (G key)
- Works clientside (serverside is only required to be able to open gates with spears)
(metweaks-ASM.properties -> "throwableSpearToggle")- This helps in situations like:
- You click at an NPC to trade or to talk and accidently throw the spear
- You try to open a gate and throw the spear
- etc.
Fellowship Friendly Fire Patches
- Players can no longer hit other player mounts if pvp is prevented in the shared fellowship
- Hired Units with neutral relation can no longer accidently hit each other if the fellowship has unit friendly fire disabled
- Your Rhino Riders can now safely ride together with other players units
(metweaks-ASM.properties -> "fellowshipFFPatches")
Fixed extreme client lag caused by Fireworks (without removing them). In case you had applied mevans firework fix, you can now redownload the lotrmod jar and enjoy fireworks again.
Invisibility and sneaking now also works for the target mechanic of all lotr and vanilla mobs (default disabled)
(metweaks-ASM.properties -> "fixInvisibility")
Fixed Mounted Ranger North Banner not occuring in invasions
Fixed new year specials not working because i made a typo
Fixed shooting entity being invulnerable by its own projectiles, due to ticksInAir not checked.
v1.6.16
- Fixed NPE in Explosion Physics Entity
- Added Option Config > Explosion Physics > Play Block Sounds
- Fix Fire not working for Explosions when ParticleFactor is 0
- Fixed placing Chandeliers at any kind of bar or Et-Futurm chain not working
- Improved Render Performance for Physic Entities
- Fixed local settings not returning to default in case of a servercrash in singleplayer
- LOTR's Rhun Fire now also renders when spread by explosion
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
(metweaks-ASM.properties -> "etFuturumCompatibility")
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive:
metweaks-ASM.properties -> "captainsAttack"(default disabled) - Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- More Mounted Banner Bearers (default disabled)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
(metweaks-ASM.properties -> "moreMountedBannerBearers")
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- Added Explosion Physics
Setup:
- Main Feature Toggle:
(metweaks-ASM.properties -> "explosionPhysics") - Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Main Feature Toggle:
- Added mounted banner bearers for Rohan
(metweaks-ASM.properties -> "mountedBannerBearers")- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in
(metweaks-ASM.properties -> "lotrHolidays")
- Holiday Effects can now be disabled in
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
1.6.17Релиз1.7.10 · 18 января 2026 г.
v1.6.17
New Throwable Toggle for Spears (G key)
- Works clientside (serverside is only required to be able to open gates with spears)
(metweaks-ASM.properties -> "throwableSpearToggle")- This helps in situations like:
- You click at an NPC to trade or to talk and accidently throw the spear
- You try to open a gate and throw the spear
- etc.
Fellowship Friendly Fire Patches
- Players can no longer hit other player mounts if pvp is prevented in the shared fellowship
- Hired Units with neutral relation can no longer accidently hit each other if the fellowship has unit friendly fire disabled
- Your Rhino Riders can now safely ride together with other players units
(metweaks-ASM.properties -> "fellowshipFFPatches")
Fixed extreme client lag caused by Fireworks (without removing them). In case you had applied mevans firework fix, you can now redownload the lotrmod jar and enjoy fireworks again.
Invisibility and sneaking now also works for the target mechanic of all lotr and vanilla mobs (default disabled)
(metweaks-ASM.properties -> "fixInvisibility")
Fixed Mounted Ranger North Banner not occuring in invasions
Fixed new year specials not working because i made a typo
Fixed shooting entity being invulnerable by its own projectiles, due to ticksInAir not checked.
v1.6.16
- Fixed NPE in Explosion Physics Entity
- Added Option Config > Explosion Physics > Play Block Sounds
- Fix Fire not working for Explosions when ParticleFactor is 0
- Fixed placing Chandeliers at any kind of bar or Et-Futurm chain not working
- Improved Render Performance for Physic Entities
- Fixed local settings not returning to default in case of a servercrash in singleplayer
- LOTR's Rhun Fire now also renders when spread by explosion
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
(metweaks-ASM.properties -> "etFuturumCompatibility")
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive:
metweaks-ASM.properties -> "captainsAttack"(default disabled) - Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- More Mounted Banner Bearers (default disabled)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
(metweaks-ASM.properties -> "moreMountedBannerBearers")
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- Added Explosion Physics
Setup:
- Main Feature Toggle:
(metweaks-ASM.properties -> "explosionPhysics") - Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Main Feature Toggle:
- Added mounted banner bearers for Rohan
(metweaks-ASM.properties -> "mountedBannerBearers")- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in
(metweaks-ASM.properties -> "lotrHolidays")
- Holiday Effects can now be disabled in
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
1.6.16Релиз1.7.10 · 10 декабря 2025 г.
v1.6.16
- Fixed NPE in Explosion Physics Entity
- Added Option Config > Explosion Physics > Play Block Sounds
- Fix Fire not working for Explosions when ParticleFactor is 0
- Fixed placing Chandeliers at any kind of bar or Et-Futurm chain not working
- Improved Render Performance for Physic Entities
- Fixed local settings not returning to default in case of a servercrash in singleplayer
- LOTR's Rhun Fire now also renders when spread by explosion
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
(metweaks-ASM.properties -> "etFuturumCompatibility")
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive:
metweaks-ASM.properties -> "captainsAttack"(default disabled) - Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- More Mounted Banner Bearers (default disabled)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
(metweaks-ASM.properties -> "moreMountedBannerBearers")
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- Added Explosion Physics
Setup:
- Main Feature Toggle:
(metweaks-ASM.properties -> "explosionPhysics") - Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Main Feature Toggle:
- Added mounted banner bearers for Rohan
(metweaks-ASM.properties -> "mountedBannerBearers")- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in
(metweaks-ASM.properties -> "lotrHolidays")
- Holiday Effects can now be disabled in
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
1.6.15Релиз1.7.10 · 2 декабря 2025 г.
v1.6.15
- Chandeliers can now be placed on the bottom of iron bars and et futurum chains (default disabled)
(metweaks-ASM.properties -> "etFuturumCompatibility")
- Fixed category and name being swapped for Shadow Size Config Option
- Option to increase max miniquest tasks per faction: Config > Misc > Max Miniquests Per Faction
- Option to make Mercenary Captains aggressive:
metweaks-ASM.properties -> "captainsAttack"(default disabled) - Healthbar now correctly positions for Speech, Custom Names and Player Name when rotated
- Corrected bannerProtectionPatches sometimes not being applied
- /selector @e now shows entities ordered by amount
- More Mounted Banner Bearers (default disabled)
- Dúnedain Banner Rider
- Southron Champion Banner Rider
- Golden Easterling Banner Rider
(metweaks-ASM.properties -> "moreMountedBannerBearers")
- ExplosionPhysics correctly calculates raycast density for explosion damage
- Fixed NPE in disconnect logger
- Minor performance speedup of Hired Unit Count Overlay
v1.6.14
- Added Explosion Physics
Setup:
- Main Feature Toggle:
(metweaks-ASM.properties -> "explosionPhysics") - Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Main Feature Toggle:
- Added mounted banner bearers for Rohan
(metweaks-ASM.properties -> "mountedBannerBearers")- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in
(metweaks-ASM.properties -> "lotrHolidays")
- Holiday Effects can now be disabled in
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
1.6.14Релиз1.7.10 · 19 сентября 2025 г.
v1.6.14
- Added Explosion Physics
Setup:
- Main Feature Toggle:
(metweaks-ASM.properties -> "explosionPhysics") - Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Main Feature Toggle:
- Added mounted banner bearers for Rohan
(metweaks-ASM.properties -> "mountedBannerBearers")- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in
(metweaks-ASM.properties -> "lotrHolidays")
- Holiday Effects can now be disabled in
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
1.6.13Релиз1.7.10 · 19 сентября 2025 г.
v1.6.13
- Added Explosion Physics
Setup:
- Main Feature Toggle:
(metweaks-ASM.properties -> "explosionPhysics") - Default World Settings: Config > Explosion Physics
- Local World Settings: Command /explosionphysics
- Main Feature Toggle:
- Added mounted banner bearers for Rohan
(metweaks-ASM.properties -> "mountedBannerBearers")- disable when playing on TOS
- Fixed Performance for LOTR Holidays checks (more FPS during weather storms etc.)
- Holiday Effects can now be disabled in
(metweaks-ASM.properties -> "lotrHolidays")
- Holiday Effects can now be disabled in
- Fixed Crash when using ME-Tweaks without LOTR
- Does any submod/addon remove the lotr class transformer?
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