
Mi Alliance: Invasion
An interdimensional AI army invades and colonizes your world! Fight them in epic battles, create your own army, and discover their secrets!
- Загрузки
- 9K
- Подписчики
- 23
- Обновлён
- 28 апреля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 5 мая 2024 г.
Mi! Mi mi mi!
#The Mi Alliance is coming to colonize your world.
Who? What? How?
Mi Alliance introduces a powerful faction that operates like players do- building structures, exploring terrain, and fighting whoever gets in their way. The army of white blobs known as Mi’s will stop at nothing to claim what is theirs. An all-new Minecraft experience where the enemy stands at your doorstep. This and new biomes, fully staffed Mi facilities, new gadgets, and the ability to grow your own army of cute soldiers.
Mi Alliance increases the difficulty of normal Minecraft, and no mercy will be given. Prepare yourself…
FIGHT FOR MI is an official upcoming game about the Mi Alliance, coming to Steam!
Learn all about Mi here!
Full documentation and development log is here:
https://docs.google.com/document/d/1u6th1UCI-ICxF_PJNRAwe-ZY8g6etRzOoAY-fHY9AhM/edit?usp=sharing
Beautiful showcase of the power of Colonies by Karat Feng Minecraft!
CURRENT FEATURES (Mi Alliance v4.2.0): -A unique, intelligent new enemy systematically invades your world. -An intelligent enemy that builds their own bases from the ground up- in every dimension. -Over ten new mobs to fight- each with their own variations and AI. -Build and command your own army of Mi. -Creative options and configuration. -A new dungeon to explore that contains unique hurdles and powerful artifacts. -A full campaign's worth of advancements. -Two new trees. -Various new gadgets, such as teleporters, a stone that teleports you home, blocks and fruits that provide buffs, and defensive turrets that attack mobs. -Various new decorative blocks. -Various new world spawns/dynamic dungeons including sweet loot. -The mod is selectly open source. If you want to contribute, come to our community to expand the power of Mi!
Now out for Forge 1.16.5, 1.18.2 and 1.19.2. (US English localization)
Highly recommended to play with a recipe/inventory management mod.
If you have any suggestions or commentary, please fill out my feedback form! That’ll allow me to improve Mi Alliance the best way I can.
Mi Alliance Feedback Report: https://forms.gle/Ef2tuoh1NC4irvic7
Mi Alliance Bug Report: https://forms.gle/45sPrZiPxdUDVUDaA
My Discord server is dedicated to Mi Alliance, but also many other personal projects. For questions or discussions about Mi Alliance, you can join that server or message me directly!
lord_blubbee https://discord.gg/TBfyWrGqJ4
Mi Alliance Official Server!
-An epic co-op experience!

-Sponsored by the good people at ROCKETNODE! https://rocketnode.com/minecraft-hosting/
-Join our Discord for more details!
INSTALLATION GUIDE
Mi Alliance installs like any other Forge mod.
Install the newest version of Minecraft Forge for the correct version of Minecraft.
Make sure to run this profile at least once to generate the Mods folder. Install the Jar file of Mi Alliance. With every mod you install, it is recommended to make backups of your Minecraft, especially your worlds! Put the Jar file into the Mods folder. This can be found by typing %appdata% into your computer’s search bar. This takes you to Roaming, which takes you to .minecraft, which takes you to the Mods folder.
PERMISSIONS
You may use the mod for a diverse array of purposes and for modpacks! Actually, please do, and please inform me when you use this mod for a video or a modpack.
However, credit for the mod should be given to me. I’d really appreciate that. Link people to this page, so that more people can witness the Alliance!
Things you are not allowed to do:
-Profit from the mod in any commercial way.
-Claim authorship over the mod or a modified version of it.
-Reupload the mod or a modified version of it.
Ченджлог
4.5.3Релиз1.20.4, 1.20.5, 1.20.6 · 28 апреля 2026 г.
VERSION 4.5.3 [28/04/26] -Hotfix patch
-Fixed fatal End error resulted from Tubian features spawning wrongly in the End -Updated Mi navigation in the Nether- Mi should no longer try to path towards the ceiling -Fixed mining parties being able to mine up through Wardrock -Fixed advancements that depended on using an item on a certain block
4.5.2Релиз1.20.4, 1.20.5, 1.20.6 · 14 марта 2026 г.
VERSION 4.5.2 [14/03/26] -Hotfix & content patch
-Updated some faulty Tracker pathfinding -Explorers, Hunters, and Miners now spawn in the Nether, to less-clutter the constantly besieged Colonies -Updated Phase config to allow Phase Three worlds
-Fixed Mi using Golden Apples not being readable -Fixed End technology structures not spawning properly in Colonies -Fixed Infermium not spawning, and updated Infermium texture to be more recognizable -Fixed Diplomacy parties being huge
4.5.1Релиз1.20.4, 1.20.5, 1.20.6 · 27 января 2026 г.
VERSION 4.5.1 [27/01/26] -Hotfix & content patch!
-New Audio clutter system means Mi are a lot more silent with their call-outs when in groups. Definitely the best change!
-Reduced amount of support equipment carried by Mi in Phase Three by 33%, and added Config to adjust support equipment frequency manually if desired. -Removed Poison potion as a support equipment for Mi (For now, more support items and behaviours will be added in the future!) -Added advancements for boss battles, and Phase Three -Tonk Staff attack cooldown reduced by 40%, making it a lot more viable to fight battles from the top of a Tonk or Corvette -Added new voice lines for Mi bracing against air attacks, standing alone against fate, and Chosen taunting you
-Fixed Mitrean Trees losing their leaves -Fixed EntityPatrollus900 -Fixed broken advancements -Fixed slabs not dropping two when stacked -Fixed ranged Mi on Guard order moving -Fixed Scarstone not being mineable by pickaxe -Added Charcoal smelting recipes and fixed missing Log tags for stripped wood
4.5.0Релиз1.20.4, 1.20.5, 1.20.6 · 19 января 2026 г.
Mi Alliance 4.5.0 - Initial Release Mi Alliance is now Minecraft 1.20.1
Various changes, tests, and new textures in this release were created by members of the community!
-Phase Three is now a full Mi Phase, with almost quadruple the total Mi spawns. Only for end-game players! -Mi are now capable of using miscellaneous support items commonly used by players. While they haven’t learned to bed-bomb you, their new repertoire makes them even more versatile combatants. Be warned! -Zap-Mi no longer debilitates targets, but pushes them instead, making them less frustrating to fight but still very dangerous, especially in the End. -Wizard-Mi have had their weapon power increased. -Added a few new decoration blocks, especially to Wardrock. -Added the Warstaff Of War And Peace, the new strongest main weapon in Mi Alliance: Invasion for fighting Mi. -Heavily buffed Metallium and Miridium armor. -The Phase of the world is now stored in world data, which means that you no longer need to reload certain areas of the map to reset the Phase of your world. -World gen has been balanced and revamped
-Mistrum Geodes removed, for now
-Various fixes -Fixed inconsistent Wizard beams -Fixed descriptions and tooltips’ spelling and provided additional info -Fixed Colony bridges
-This initial release version is expected to have some bugs, but it should be stable and give no crashes. If any bugs are encountered, be sure to report them!
4.4.1Релиз1.19.2, 1.19.3, 1.19.4 · 13 августа 2025 г.
VERSION 4.4.1 Update [13/08/2025] -Hotfix patch using additional information, fixing a critical bug in 4.4.0. Apologies! This version should be a lot more stable.
-Zap-mi and Zapper nerfed against players, reducing the duration and the level of Weakness. -Autocannon is now decreased in power against targets with more than 30 health and against non-flying targets more than 25 blocks away, making them adept at shooting small targets and airborne units. -AP cannon has increased in power to account for buffs to other turrets. -Chosen now properly, as intended, have a 17% chance to drop an Honorium Medal in Phase Two and above. -The size of Phase Two boss waves has been increased by roughly 25 to 40%, increasing difficulty. This is to account for Phase Three difficulty, and reports that boss battles were easier than expected in most modpacks. Boss wave difficulty in more vanilla worlds will be closely monitored. -Friendly Colonies are usually unstoppable. Some Mi resource usages have been fixed, and Mi are now far more expensive in Colonies that have too many Mi compared to structures. In general, a Colony needs one structure per five Mi that inhabit it. -An experimental change to Colonies is being added. Because of Minecraft’s chunk system, very often, players that do not travel will have only one Colony in range of themselves at all times. The range that must exist between Colonies has been decreased from 300 blocks to 200 blocks, which puts multiple Colonies a lot closer to each other. This might cause Colony structures to overlap partly between multiple Colonies- effects of this will be tested. -Mi Anchors no longer generate Metallium Barbs. -Mi Anchors now convert terrain faster. To balance this, destroying an Anchor now reconverts 90% of blocks instead of 75%. -Mi in Phase Three have improved enchantments on their weapons. -Miridium-armor Submirine health 50 -> 55. -Destroyer and Corvette Torpimi reload 12-15 -> 14-17 seconds, reducing effectiveness against underwater players and Submirines. -Bombimi/shell weapons have increased splash damage and no longer deal 25% less damage to players. -The adding of Billoo drop orders was incorrectly put into the latest patch. Instead, after analyzing player behavior, Billoos owned by players now never drop the Mi that are Mounted on them, except if they are Mi ordered to follow the player. -Combat damage of Tubian Monks increased by one. -Slightly tweaked AP Cannon aiming when targeting enemies from afar that are on a lower height than the cannon.
-MiKo and Billoos no longer bomb targets that are flying (4+ blocks off the ground) -Fixed texture of Zapper spawnegg with the wrong armor type. -Fixed Flame-Mi texture flickering while attacking. Flame-Mi now have their intended texture while they are Alliance Mi. -Fixed Ultragoobs not having their health set properly -Fixed description of Ancient Mitopium -Fixed Mitopium Condenser not working, increased rate of success and maximum block range -Fixed bug that caused friendly Mi to spawn with armor when this is not intended.
4.4.0Релиз1.19.2 · 5 августа 2025 г.
-Content upgrades and improvements made by contributors over the past months, preparing Mi Alliance for its port to 1.20.1. -Rebalancings, UX improvements, and a full phase 3
FIXES -Community: Full rework of Mi AI backend -Community: Full rework of Mi spawning backend -Community: Fixed Colony bridges -Community: Added Billoo Drop toggle order -Letter of Thoughts no longer costs Honor -Friendly splash damage should no longer target friendly players -Flamethrower can now use Charcoal -Fixed Archers not working properly -Frequency of “artillery on this position!” call-outs was heavily reduced to less clutter the audioscape. -Torpimis survive for slightly longer out of water and Submirines now target enemies properly, making them more consistent against Destroyers.
BALANCE -Common Mi wearing Miridium now have their health improved, drastically increasing survivability of general Phase 2 platoons. -Mortimi fire rate has been increased to make them more reliable. -All Mortimi impacts deal more damage. -Tonk HE shells fire faster and deal more damage. -Tonk Flamethrowers can no longer target air targets, and their damage per second was reduced once again. -Tonk Autocannons had their accuracy substantially increased, making them a great all-round anti-air weapon. Their damage against underwater targets and accuracy against players was heavily reduced. -MiKo have their damage against larger targets substantially increased. Their damage against players remains the same. They remain counterable with Autocannons. -Destroyers are now Phase Two only. -Torpimis deal more damage against high-health targets, making Submirines the primary counter against Destroyers. -Mi no longer deploy Sponges -Trackers have +1 increased damage and knockback resistance, and have improved retreat behavior.
CONFIG -Added extra percentage-based health modifier for Phase 2 -Added extra percentage-based health modifier for Phase 3
NEW CONTENT -Phase 3 is a full-invasion stage designed for players with a nearly maxed-out army, putting full focus on Mi Alliance. -Phase 3 triples Mi spawn rate and spawn size. Prepare for war. -Phase 3 can be shut down at some point. -Phase 3 causes dimension-unique Mi to spawn in any dimension. -Phase 3 allows Mi to deploy upgraded terraforming beacons, and Legionnaire Goobs.
-Zap-mi new Mi for both players and enemies, a Mi that locks down important targets. This specialist is found in the End. -Added a very expensive Chosen Recruit -Community: Changed Warptrooper Warp-Pack sound effect to be more minimalistic.
PLANNED -Full user interface for improved PvP system to replace Declaration Blocks with -Phase 3 will have additional content and unique loot drops in the future.
4.3.1Релиз1.19.2 · 20 октября 2024 г.
VERSION 4.3.1 Update [20/10/24] -Added Shamanic Staff Tubian Artifact
-Rebalance: Tonks >Tonks should have an infantry support role. Arrow attack is to be slightly nerfed. -Rebalance: Mortars & Mortimi >Lowered rate of fire in battle, adding a minimum range to prevent effectiveness at melee distances. Splash damage reduced. -Rebalance: Flamethrower >Lowered rate of fire in battle, adding a minimum range to prevent effectiveness at melee distances. Splash damage reduced. -Rebalance: HE Cannon >Deals half damage against air targets. Reinforced minimum range, nerfing them from close distances. Splash damage reduced. -Rebalance: Autocannon >Moved to an anti-air or close-quarters centric role with heavily improved accuracy but reduced range. -Rebalance: MiKo >Deals more damage with cannons to improve effectiveness. -Rebalance: Billoo >Health increased. For players, Billoo are rarely a problem when players acquire ranged weapons. Increasing health is mostly relevant to have them resist attacks better, especially extremely powerful AP turrets which still hard-counter Billoos. -Rebalance: Wizard-Mi >Damage against foreign increased. >From: 4 (+4 vs non-players) >To: 4 (+4 vs non-players, +10 vs foreign) -Rebalance: Archer >Damage against non-players increased by 25%
-Fixed Tonkmi -Fixed Bombimis having too much health, preventing explosions from Billoos and MiKos -Fixed new Tonk Turrets not saving their Bruchmiller Shells upgrade when picked up -Fixed spawneggs, no proper equipment, too many turrets -Fixed Destroyer language tag
4.3.0Релиз1.19.2, 1.19.3, 1.19.4 · 17 октября 2024 г.
VERSION 4.3.0 ARTILLERY UPDATE [17/10/24] -Added Artillery. Officers and players using new Transceivers can call in artillery strikes from Mortar blocks, Mortar-Mi and Mortar turrets from very long range. -Added Mortar Turret, a heavy Tonk-mounted Mortar. -Added boss battle: [Secret] -Added Mi Engineers. These crafty new Mis enter your world alongside Explorers and Hunters relatively early on. They are independent from Colonies and have their own important buildings to construct. Later in the game they can build Artillery stations and Ambush Beacons. -Added Destroyer. This heavy capital ship has three turrets with which it deals substantial damage to anything you throw at it. Approach with extreme care. -Updated Tonk Turrets. Each Turret is now craftable, has a new model, and has been rebalanced.
-Colonies no longer have Core limits. Colonies now indefinitely expand in terms of structures, though the existing soft cap that increases resource cost of extra Cores stays. Config can change this. -Capturing colonies now puts the colony on a cooldown in which it cannot switch factions, allowing you to capture without penalties. -Doubled the rate of fire of Miridium and Infermium firearms, and improved animations -Increased health of MiKo fighter-bombers 35 -> 45 -MiKo damage slightly increased, but they deal 25% less damage to players -Added firing animations to MiKos and Autocannons -Reduced frequency of Tonkmi voicelines -Increased frequency of Tracker activity -Trackers are more daring -Trackers have a slight health buff 35 -> 40 -Increased amount of naval spawns. -Torpimis deal increased damage to non-player targets -HE shells and mortars deal 25% reduced damage to players
-Removed Mi bridge-building capabilities over water. This is an experimental test. To add a greater focus on naval units!
-Fixed description of Mitopium Gem -Reverted change to block config -Fixed Tracker set target crash while you are flying (line 421 or so) -Fixed at entities.EntityPatrollus$PatrolGoal.m_8037_(EntityPatrollus.java:1051) null pointer -Fixed Mortimi and explosions of shells dealing less damage than intended -Fixed Patrol goal not working -Fixed Mi leaders spawning without equipment -Increased range of Advance order
-Known bug: Tonk Turrets don’t always rotate properly on Corvettes and Destroyers
Комментарии
Загружаем…