
Menderman
Simple tweaks for Minecraft's Anvil to generally be more fair to the player.
Обновлён 16 мая 2026 г. · опубликован 14 ноября 2025 г.
Menderman
Originally designed for Enchiridion, Menderman is a mod reworking the Anvil's repair systems, focusing on the cost and return of using an Anvil.
Featuring
New Materials and Costs for repairing items within the Anvil!

As well as...
- Repairing and renaming items through the Anvil no longer costs any experience.
- Renaming items without any other action no longer has a chance to break the anvil.
- Repair cost for items no longer increases after every use of the anvil.
Repair Items, Materials and Cost to Fully Repair
Tiered Tools/Weapons (Sword, Axe, Pickaxe, Shovel, Hoe)
- 1 Crafting Material (for example, Diamond Tools use Diamonds)
Helmets/Boots
- 2 Crafting Materials
Chestplates/Leggings
- 3 Crafting Materials
Chainmail Armor
- 1 Iron Ingot
Netherite Items
- 1 Netherite Scrap
Shields
- 2 Wooden Planks or 1 Iron Ingot
Bows and Crossbows
- 2 Sticks or 2 String
Tridents
- 2 Prismarine Shards or 2 Prismarine Crystals
Mace
- 2 Breeze Rods
Fishing Rods
- 1 Stick or 1 String
Shears
- 1 Iron Ingot
Flint and Steels
- 1 Flint or 1 Iron Ingot
Brushes
- 1 Copper Ingot or 1 Feather
Elytras
- 1 Phantom Membrane or 3 Leather
Turtle Helmets
- 1 Turtle Scute
Wolf Armor
- 2 Armadillo Scutes
Carrots on Sticks
- 1 Carrot
Warped Fungus on Sticks
- 1 Warped Fungus
Configuration and Integration
There is no file based config, as most of the mod's logic can be changed via components or gamerules.
If you need to change these gamerules on a global level, I would suggest the Preferred Gamerules mod.
The mod also fully supports JEI, REI and EMI via modifying their contents.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.1.1+1.21.1-fabric | Релиз | 1.21, 1.21.1 | fabric | 16 мая 2026 г. | .jar (105 КБ) |
| 1.1.1+1.21.1-neoforge | Релиз | 1.21, 1.21.1 | neoforge | 16 мая 2026 г. | .jar (104 КБ) |
| 1.1.0+1.21.1-neoforge | Релиз | 1.21, 1.21.1 | neoforge | 15 мая 2026 г. | .jar (105 КБ) |
| 1.1.0+1.21.1-fabric | Релиз | 1.21, 1.21.1 | fabric | 15 мая 2026 г. | .jar (106 КБ) |
| 1.1.1+26.1.x-fabric | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 9 апреля 2026 г. | .jar (92 КБ) |
| 1.1.1+26.1.x-neoforge | Релиз | 26.1, 26.1.1 | neoforge | 9 апреля 2026 г. | .jar (89 КБ) |
| 1.1.0+1.21.11-fabric | Релиз | 1.21.11 | fabric | 28 января 2026 г. | .jar (92 КБ) |
| 1.1.0+1.21.11-neoforge | Релиз | 1.21.11 | neoforge | 28 января 2026 г. | .jar (89 КБ) |
| 1.0.0+1.21.11-fabric | Бета | 25w45a, 1.21.11-pre3 | fabric | 25 ноября 2025 г. | .jar (72 КБ) |
| 1.0.0+1.21.10-neoforge | Релиз | 1.21.9, 1.21.10 | neoforge | 18 ноября 2025 г. | .jar (97 КБ) |
| 1.0.0+1.21.10-fabric | Релиз | 1.21.9, 1.21.10 | fabric | 18 ноября 2025 г. | .jar (100 КБ) |
| 1.0.0+1.21.1-neoforge | Релиз | 1.21, 1.21.1 | neoforge | 18 ноября 2025 г. | .jar (103 КБ) |
| 1.0.0+1.21.1-fabric | Релиз | 1.21, 1.21.1 | fabric | 18 ноября 2025 г. | .jar (105 КБ) |
Ченджлог
1.1.1+1.21.1-fabricРелиз1.21, 1.21.1 · 16 мая 2026 г.
Bugfixes
- Fixed Renaming Can Damage Anvil Gamerule logic being inverted.
1.1.1+1.21.1-neoforgeРелиз1.21, 1.21.1 · 16 мая 2026 г.
Bugfixes
- Fixed Renaming Can Damage Anvil Gamerule logic being inverted.
1.1.0+1.21.1-neoforgeРелиз1.21, 1.21.1 · 15 мая 2026 г.
Changes
- Modified the logic for the durability gained when repairing items.
- Items now repair based on the current damage value rather than the maximum value.
current_damage - ceil(max_damage / max_materials) * material_count
Bugfixes
- Fixed Elytra being unable to be repaired with Leather.
- Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.
- Fixed item combining not being modified within JEI.
- Fixed result item using incorrect logic within EMI integration.
1.1.0+1.21.1-fabricРелиз1.21, 1.21.1 · 15 мая 2026 г.
Changes
- Modified the logic for the durability gained when repairing items.
- Items now repair based on the current damage value rather than the maximum value.
current_damage - ceil(max_damage / max_materials) * material_count
Bugfixes
- Fixed Elytra being unable to be repaired with Leather.
- Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.
- Fixed item combining not being modified within JEI.
- Fixed result item using incorrect logic within EMI integration.
1.1.1+26.1.x-fabricРелиз26.1, 26.1.1, 26.1.2 · 9 апреля 2026 г.
Changes
- Updated to 26.1.x.
- Fixing items to have repair requirements now operates on a parallel stream, which should increase the speed of these operations.
Bugfixes
- Fixed Anvil renaming being able to damage the anvil when the gamerule is active.
1.1.1+26.1.x-neoforgeРелиз26.1, 26.1.1 · 9 апреля 2026 г.
Changes
- Updated to 26.1.x.
- Fixing items to have repair requirements now operates on a parallel stream, which should increase the speed of these operations.
Bugfixes
- Fixed Anvil renaming being able to damage the anvil when the gamerule is active.
1.1.0+1.21.11-fabricРелиз1.21.11 · 28 января 2026 г.
Changes
- Modified the logic for the durability gained when repairing items.
- Items now repair based on the current damage value rather than the maximum value.
current_damage - ceil(max_damage / max_materials) * material_count
- All Spears now have a repair requirements component.
Bugfixes
- Fixed Menderman game rules not being data fixed to the new 1.21.11 game rule format.
- Fixed game rule value changes not updating the Anvil GUI's information on clients.
- Fixed JEI recipes being misplaced.
- Fixed item combining not being modified within JEI.
- Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.
1.1.0+1.21.11-neoforgeРелиз1.21.11 · 28 января 2026 г.
Changes
- Modified the logic for the durability gained when repairing items.
- Items now repair based on the current damage value rather than the maximum value.
current_damage - ceil(max_damage / max_materials) * material_count
- All Spears now have a repair requirements component.
Bugfixes
- Fixed Menderman game rules not being data fixed to the new 1.21.11 game rule format.
- Fixed game rule value changes not updating the Anvil GUI's information on clients.
- Fixed JEI recipes being misplaced.
- Fixed item combining not being modified within JEI.
- Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.
Полная история изменений — на Modrinth.
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