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Mineforgian

Menderman

Simple tweaks for Minecraft's Anvil to generally be more fair to the player.

3K загрузок15 подписчиковMPL-2.0fabricneoforge

Обновлён 16 мая 2026 г. · опубликован 14 ноября 2025 г.

  • Some Repairable Items

Menderman

Available for FabricAvailable for NeoForge

Originally designed for Enchiridion, Menderman is a mod reworking the Anvil's repair systems, focusing on the cost and return of using an Anvil.

Featuring

New Materials and Costs for repairing items within the Anvil!

Showcase of New Materials and Costs

As well as...

  • Repairing and renaming items through the Anvil no longer costs any experience.
  • Renaming items without any other action no longer has a chance to break the anvil.
  • Repair cost for items no longer increases after every use of the anvil.
Repair Items, Materials and Cost to Fully Repair

Tiered Tools/Weapons (Sword, Axe, Pickaxe, Shovel, Hoe)

  • 1 Crafting Material (for example, Diamond Tools use Diamonds)

Helmets/Boots

  • 2 Crafting Materials

Chestplates/Leggings

  • 3 Crafting Materials

Chainmail Armor

  • 1 Iron Ingot

Netherite Items

  • 1 Netherite Scrap

Shields

  • 2 Wooden Planks or 1 Iron Ingot

Bows and Crossbows

  • 2 Sticks or 2 String

Tridents

  • 2 Prismarine Shards or 2 Prismarine Crystals

Mace

  • 2 Breeze Rods

Fishing Rods

  • 1 Stick or 1 String

Shears

  • 1 Iron Ingot

Flint and Steels

  • 1 Flint or 1 Iron Ingot

Brushes

  • 1 Copper Ingot or 1 Feather

Elytras

  • 1 Phantom Membrane or 3 Leather

Turtle Helmets

  • 1 Turtle Scute

Wolf Armor

  • 2 Armadillo Scutes

Carrots on Sticks

  • 1 Carrot

Warped Fungus on Sticks

  • 1 Warped Fungus

Configuration and Integration

There is no file based config, as most of the mod's logic can be changed via components or gamerules.

If you need to change these gamerules on a global level, I would suggest the Preferred Gamerules mod.

The mod also fully supports JEI, REI and EMI via modifying their contents.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.1.1+1.21.1-fabricРелиз1.21, 1.21.1fabric16 мая 2026 г..jar (105 КБ)
1.1.1+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge16 мая 2026 г..jar (104 КБ)
1.1.0+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge15 мая 2026 г..jar (105 КБ)
1.1.0+1.21.1-fabricРелиз1.21, 1.21.1fabric15 мая 2026 г..jar (106 КБ)
1.1.1+26.1.x-fabricРелиз26.1, 26.1.1, 26.1.2fabric9 апреля 2026 г..jar (92 КБ)
1.1.1+26.1.x-neoforgeРелиз26.1, 26.1.1neoforge9 апреля 2026 г..jar (89 КБ)
1.1.0+1.21.11-fabricРелиз1.21.11fabric28 января 2026 г..jar (92 КБ)
1.1.0+1.21.11-neoforgeРелиз1.21.11neoforge28 января 2026 г..jar (89 КБ)
1.0.0+1.21.11-fabricБета25w45a, 1.21.11-pre3fabric25 ноября 2025 г..jar (72 КБ)
1.0.0+1.21.10-neoforgeРелиз1.21.9, 1.21.10neoforge18 ноября 2025 г..jar (97 КБ)
1.0.0+1.21.10-fabricРелиз1.21.9, 1.21.10fabric18 ноября 2025 г..jar (100 КБ)
1.0.0+1.21.1-neoforgeРелиз1.21, 1.21.1neoforge18 ноября 2025 г..jar (103 КБ)
1.0.0+1.21.1-fabricРелиз1.21, 1.21.1fabric18 ноября 2025 г..jar (105 КБ)

Ченджлог

1.1.1+1.21.1-fabricРелиз1.21, 1.21.1 · 16 мая 2026 г.

Bugfixes

  • Fixed Renaming Can Damage Anvil Gamerule logic being inverted.
1.1.1+1.21.1-neoforgeРелиз1.21, 1.21.1 · 16 мая 2026 г.

Bugfixes

  • Fixed Renaming Can Damage Anvil Gamerule logic being inverted.
1.1.0+1.21.1-neoforgeРелиз1.21, 1.21.1 · 15 мая 2026 г.

Changes

  • Modified the logic for the durability gained when repairing items.
    • Items now repair based on the current damage value rather than the maximum value.
    • current_damage - ceil(max_damage / max_materials) * material_count

Bugfixes

  • Fixed Elytra being unable to be repaired with Leather.
  • Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.
  • Fixed item combining not being modified within JEI.
  • Fixed result item using incorrect logic within EMI integration.
1.1.0+1.21.1-fabricРелиз1.21, 1.21.1 · 15 мая 2026 г.

Changes

  • Modified the logic for the durability gained when repairing items.
    • Items now repair based on the current damage value rather than the maximum value.
    • current_damage - ceil(max_damage / max_materials) * material_count

Bugfixes

  • Fixed Elytra being unable to be repaired with Leather.
  • Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.
  • Fixed item combining not being modified within JEI.
  • Fixed result item using incorrect logic within EMI integration.
1.1.1+26.1.x-fabricРелиз26.1, 26.1.1, 26.1.2 · 9 апреля 2026 г.

Changes

  • Updated to 26.1.x.
  • Fixing items to have repair requirements now operates on a parallel stream, which should increase the speed of these operations.

Bugfixes

  • Fixed Anvil renaming being able to damage the anvil when the gamerule is active.
1.1.1+26.1.x-neoforgeРелиз26.1, 26.1.1 · 9 апреля 2026 г.

Changes

  • Updated to 26.1.x.
  • Fixing items to have repair requirements now operates on a parallel stream, which should increase the speed of these operations.

Bugfixes

  • Fixed Anvil renaming being able to damage the anvil when the gamerule is active.
1.1.0+1.21.11-fabricРелиз1.21.11 · 28 января 2026 г.

Changes

  • Modified the logic for the durability gained when repairing items.
    • Items now repair based on the current damage value rather than the maximum value.
    • current_damage - ceil(max_damage / max_materials) * material_count
  • All Spears now have a repair requirements component.

Bugfixes

  • Fixed Menderman game rules not being data fixed to the new 1.21.11 game rule format.
  • Fixed game rule value changes not updating the Anvil GUI's information on clients.
  • Fixed JEI recipes being misplaced.
  • Fixed item combining not being modified within JEI.
  • Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.
1.1.0+1.21.11-neoforgeРелиз1.21.11 · 28 января 2026 г.

Changes

  • Modified the logic for the durability gained when repairing items.
    • Items now repair based on the current damage value rather than the maximum value.
    • current_damage - ceil(max_damage / max_materials) * material_count
  • All Spears now have a repair requirements component.

Bugfixes

  • Fixed Menderman game rules not being data fixed to the new 1.21.11 game rule format.
  • Fixed game rule value changes not updating the Anvil GUI's information on clients.
  • Fixed JEI recipes being misplaced.
  • Fixed item combining not being modified within JEI.
  • Fixed the ability to repair at a lower result than you started with in situations where a material repairs less than the item to repair's current durability.

Полная история изменений — на Modrinth.

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