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Mineforgian

MemoryTune

MemoryTune is a lightweight Fabric optimization mod that reduces memory usage, cuts stutter, and improves FPS stability without changing vanilla gameplay.

11K загрузок14 подписчиковLicenseRef-All-Rights-Reservedfabric

Обновлён 1 июля 2026 г. · опубликован 21 марта 2026 г.

MemoryTune

MemoryTune is a lightweight Fabric optimization mod that reduces memory pressure and stabilizes FPS — automatically, with no config required.


Features

Adaptive performance (client)

  • Monitors FPS, heap usage, GC activity, and system memory pressure
  • Applies performance tiers when needed — escalates slowly, recovers gradually
  • Automatically adjusts settings such as:
    • Render distance & simulation distance
    • Particles, entity render distance, and entity shadows
    • Graphics preset, ambient occlusion, and biome blend
    • Mipmap levels, weather/cloud range, and texture filtering
  • Culls distant non-essential particles, block-break particles, and particle emitters
  • Restores your original settings on world change or when closing the game

Memory management (client & server)

  • Tracks runtime memory pressure: StableElevatedHighCritical
  • Under high pressure, trims internal chunk/entity tracking caches on the server
  • Uses adaptive LRU caches and object pooling for chunk metadata
  • Lightweight client-side monitoring — no heavy chunk/entity bookkeeping on the client

Notes

Performance impact depends on your hardware, world, and mod setup.

MemoryTune focuses on runtime memory efficiency and adaptive client-side tuning — not a full renderer rewrite. It does not change vanilla gameplay mechanics.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.1.0+mc26.2Релиз26.2fabric1 июля 2026 г..jar (65 КБ)
0.1.0+mc26.1.2Релиз26.1.2fabric6 июня 2026 г..jar (65 КБ)
0.1.0+mc26.1.xРелиз26.1, 26.1.1, 26.1.2fabric17 апреля 2026 г..jar (62 КБ)
0.1.0+mc1.21.11Релиз1.21.11fabric21 марта 2026 г..jar (53 КБ)
0.1.0+mc1.21.10Релиз1.21.10fabric21 марта 2026 г..jar (53 КБ)
0.1.0+mc1.21.9Релиз1.21.9fabric21 марта 2026 г..jar (53 КБ)
0.1.0+mc1.21.8Релиз1.21.8fabric21 марта 2026 г..jar (53 КБ)
0.1.0+mc1.21.7Релиз1.21.7fabric21 марта 2026 г..jar (53 КБ)
0.1.0+mc1.21.6Релиз1.21.6fabric21 марта 2026 г..jar (53 КБ)
0.1.0+mc1.21.5Релиз1.21.5fabric21 марта 2026 г..jar (53 КБ)
0.1.0+mc1.21.4Релиз1.21.4fabric21 марта 2026 г..jar (53 КБ)

Ченджлог

0.1.0+mc26.1.2Релиз26.1.2 · 6 июня 2026 г.

MemoryTune v0.1.0+mc26.1.2

Added • Support for Minecraft 26.1.2 (Fabric + Java 25) • Adaptive performance tiers based on FPS and memory pressure • Automatic tuning of render distance, simulation distance, particles, and graphics settings • Client memory monitor for smarter scaling under load • Block break particle culling at higher tiers

Improved • Faster response under high/critical memory pressure • Lighter client-side tracking (less mod overhead) • Settings restore correctly on world change or game exit

Fixed • Clouds no longer forced off — your preference is respected • Dead/unused particle culling code wired up properly • Updated for MC 26.1.2 API (GraphicsPreset, etc.)

0.1.0+mc1.21.11Релиз1.21.11 · 21 марта 2026 г.

Changelog

Initial release of MemoryTune.

Added

  • Memory and GC pressure monitoring
  • Adaptive cache trimming and stale data cleanup
  • Chunk and entity tracking optimizations
  • Lightweight object pooling to reduce temporary allocations
  • Automatic client-side FPS scaling in heavy situations
  • Particle and emitter culling to reduce unnecessary load
  • Clouds disabled by default for better performance

Notes

  • Built for smooth performance, lower memory pressure, and more stable FPS
  • Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.10Релиз1.21.10 · 21 марта 2026 г.

Changelog

Initial release of MemoryTune.

Added

  • Memory and GC pressure monitoring
  • Adaptive cache trimming and stale data cleanup
  • Chunk and entity tracking optimizations
  • Lightweight object pooling to reduce temporary allocations
  • Automatic client-side FPS scaling in heavy situations
  • Particle and emitter culling to reduce unnecessary load
  • Clouds disabled by default for better performance

Notes

  • Built for smooth performance, lower memory pressure, and more stable FPS
  • Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.9Релиз1.21.9 · 21 марта 2026 г.

Changelog

Initial release of MemoryTune.

Added

  • Memory and GC pressure monitoring
  • Adaptive cache trimming and stale data cleanup
  • Chunk and entity tracking optimizations
  • Lightweight object pooling to reduce temporary allocations
  • Automatic client-side FPS scaling in heavy situations
  • Particle and emitter culling to reduce unnecessary load
  • Clouds disabled by default for better performance

Notes

  • Built for smooth performance, lower memory pressure, and more stable FPS
  • Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.8Релиз1.21.8 · 21 марта 2026 г.

Changelog

Initial release of MemoryTune.

Added

  • Memory and GC pressure monitoring
  • Adaptive cache trimming and stale data cleanup
  • Chunk and entity tracking optimizations
  • Lightweight object pooling to reduce temporary allocations
  • Automatic client-side FPS scaling in heavy situations
  • Particle and emitter culling to reduce unnecessary load
  • Clouds disabled by default for better performance

Notes

  • Built for smooth performance, lower memory pressure, and more stable FPS
  • Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.7Релиз1.21.7 · 21 марта 2026 г.

Changelog

Initial release of MemoryTune.

Added

  • Memory and GC pressure monitoring
  • Adaptive cache trimming and stale data cleanup
  • Chunk and entity tracking optimizations
  • Lightweight object pooling to reduce temporary allocations
  • Automatic client-side FPS scaling in heavy situations
  • Particle and emitter culling to reduce unnecessary load
  • Clouds disabled by default for better performance

Notes

  • Built for smooth performance, lower memory pressure, and more stable FPS
  • Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.6Релиз1.21.6 · 21 марта 2026 г.

Changelog

Initial release of MemoryTune.

Added

  • Memory and GC pressure monitoring
  • Adaptive cache trimming and stale data cleanup
  • Chunk and entity tracking optimizations
  • Lightweight object pooling to reduce temporary allocations
  • Automatic client-side FPS scaling in heavy situations
  • Particle and emitter culling to reduce unnecessary load
  • Clouds disabled by default for better performance

Notes

  • Built for smooth performance, lower memory pressure, and more stable FPS
  • Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.5Релиз1.21.5 · 21 марта 2026 г.

Changelog

Initial release of MemoryTune.

Added

  • Memory and GC pressure monitoring
  • Adaptive cache trimming and stale data cleanup
  • Chunk and entity tracking optimizations
  • Lightweight object pooling to reduce temporary allocations
  • Automatic client-side FPS scaling in heavy situations
  • Particle and emitter culling to reduce unnecessary load
  • Clouds disabled by default for better performance

Notes

  • Built for smooth performance, lower memory pressure, and more stable FPS
  • Designed to stay lightweight and preserve vanilla gameplay

Полная история изменений — на Modrinth.

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