
MemoryTune
MemoryTune is a lightweight Fabric optimization mod that reduces memory usage, cuts stutter, and improves FPS stability without changing vanilla gameplay.
Обновлён 1 июля 2026 г. · опубликован 21 марта 2026 г.
MemoryTune
MemoryTune is a lightweight Fabric optimization mod that reduces memory pressure and stabilizes FPS — automatically, with no config required.
Features
Adaptive performance (client)
- Monitors FPS, heap usage, GC activity, and system memory pressure
- Applies performance tiers when needed — escalates slowly, recovers gradually
- Automatically adjusts settings such as:
- Render distance & simulation distance
- Particles, entity render distance, and entity shadows
- Graphics preset, ambient occlusion, and biome blend
- Mipmap levels, weather/cloud range, and texture filtering
- Culls distant non-essential particles, block-break particles, and particle emitters
- Restores your original settings on world change or when closing the game
Memory management (client & server)
- Tracks runtime memory pressure: Stable → Elevated → High → Critical
- Under high pressure, trims internal chunk/entity tracking caches on the server
- Uses adaptive LRU caches and object pooling for chunk metadata
- Lightweight client-side monitoring — no heavy chunk/entity bookkeeping on the client
Notes
Performance impact depends on your hardware, world, and mod setup.
MemoryTune focuses on runtime memory efficiency and adaptive client-side tuning — not a full renderer rewrite. It does not change vanilla gameplay mechanics.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.1.0+mc26.2 | Релиз | 26.2 | fabric | 1 июля 2026 г. | .jar (65 КБ) |
| 0.1.0+mc26.1.2 | Релиз | 26.1.2 | fabric | 6 июня 2026 г. | .jar (65 КБ) |
| 0.1.0+mc26.1.x | Релиз | 26.1, 26.1.1, 26.1.2 | fabric | 17 апреля 2026 г. | .jar (62 КБ) |
| 0.1.0+mc1.21.11 | Релиз | 1.21.11 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
| 0.1.0+mc1.21.10 | Релиз | 1.21.10 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
| 0.1.0+mc1.21.9 | Релиз | 1.21.9 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
| 0.1.0+mc1.21.8 | Релиз | 1.21.8 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
| 0.1.0+mc1.21.7 | Релиз | 1.21.7 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
| 0.1.0+mc1.21.6 | Релиз | 1.21.6 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
| 0.1.0+mc1.21.5 | Релиз | 1.21.5 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
| 0.1.0+mc1.21.4 | Релиз | 1.21.4 | fabric | 21 марта 2026 г. | .jar (53 КБ) |
Ченджлог
0.1.0+mc26.1.2Релиз26.1.2 · 6 июня 2026 г.
MemoryTune v0.1.0+mc26.1.2
Added • Support for Minecraft 26.1.2 (Fabric + Java 25) • Adaptive performance tiers based on FPS and memory pressure • Automatic tuning of render distance, simulation distance, particles, and graphics settings • Client memory monitor for smarter scaling under load • Block break particle culling at higher tiers
Improved • Faster response under high/critical memory pressure • Lighter client-side tracking (less mod overhead) • Settings restore correctly on world change or game exit
Fixed • Clouds no longer forced off — your preference is respected • Dead/unused particle culling code wired up properly • Updated for MC 26.1.2 API (GraphicsPreset, etc.)
0.1.0+mc1.21.11Релиз1.21.11 · 21 марта 2026 г.
Changelog
Initial release of MemoryTune.
Added
- Memory and GC pressure monitoring
- Adaptive cache trimming and stale data cleanup
- Chunk and entity tracking optimizations
- Lightweight object pooling to reduce temporary allocations
- Automatic client-side FPS scaling in heavy situations
- Particle and emitter culling to reduce unnecessary load
- Clouds disabled by default for better performance
Notes
- Built for smooth performance, lower memory pressure, and more stable FPS
- Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.10Релиз1.21.10 · 21 марта 2026 г.
Changelog
Initial release of MemoryTune.
Added
- Memory and GC pressure monitoring
- Adaptive cache trimming and stale data cleanup
- Chunk and entity tracking optimizations
- Lightweight object pooling to reduce temporary allocations
- Automatic client-side FPS scaling in heavy situations
- Particle and emitter culling to reduce unnecessary load
- Clouds disabled by default for better performance
Notes
- Built for smooth performance, lower memory pressure, and more stable FPS
- Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.9Релиз1.21.9 · 21 марта 2026 г.
Changelog
Initial release of MemoryTune.
Added
- Memory and GC pressure monitoring
- Adaptive cache trimming and stale data cleanup
- Chunk and entity tracking optimizations
- Lightweight object pooling to reduce temporary allocations
- Automatic client-side FPS scaling in heavy situations
- Particle and emitter culling to reduce unnecessary load
- Clouds disabled by default for better performance
Notes
- Built for smooth performance, lower memory pressure, and more stable FPS
- Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.8Релиз1.21.8 · 21 марта 2026 г.
Changelog
Initial release of MemoryTune.
Added
- Memory and GC pressure monitoring
- Adaptive cache trimming and stale data cleanup
- Chunk and entity tracking optimizations
- Lightweight object pooling to reduce temporary allocations
- Automatic client-side FPS scaling in heavy situations
- Particle and emitter culling to reduce unnecessary load
- Clouds disabled by default for better performance
Notes
- Built for smooth performance, lower memory pressure, and more stable FPS
- Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.7Релиз1.21.7 · 21 марта 2026 г.
Changelog
Initial release of MemoryTune.
Added
- Memory and GC pressure monitoring
- Adaptive cache trimming and stale data cleanup
- Chunk and entity tracking optimizations
- Lightweight object pooling to reduce temporary allocations
- Automatic client-side FPS scaling in heavy situations
- Particle and emitter culling to reduce unnecessary load
- Clouds disabled by default for better performance
Notes
- Built for smooth performance, lower memory pressure, and more stable FPS
- Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.6Релиз1.21.6 · 21 марта 2026 г.
Changelog
Initial release of MemoryTune.
Added
- Memory and GC pressure monitoring
- Adaptive cache trimming and stale data cleanup
- Chunk and entity tracking optimizations
- Lightweight object pooling to reduce temporary allocations
- Automatic client-side FPS scaling in heavy situations
- Particle and emitter culling to reduce unnecessary load
- Clouds disabled by default for better performance
Notes
- Built for smooth performance, lower memory pressure, and more stable FPS
- Designed to stay lightweight and preserve vanilla gameplay
0.1.0+mc1.21.5Релиз1.21.5 · 21 марта 2026 г.
Changelog
Initial release of MemoryTune.
Added
- Memory and GC pressure monitoring
- Adaptive cache trimming and stale data cleanup
- Chunk and entity tracking optimizations
- Lightweight object pooling to reduce temporary allocations
- Automatic client-side FPS scaling in heavy situations
- Particle and emitter culling to reduce unnecessary load
- Clouds disabled by default for better performance
Notes
- Built for smooth performance, lower memory pressure, and more stable FPS
- Designed to stay lightweight and preserve vanilla gameplay
Полная история изменений — на Modrinth.
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