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Mineforgian

MCS Wardens and Parrots

This modification improves Wardens and Parrots, you can control every features using in-game gamerules!

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196
Подписчики
0
Обновлён
29 апреля 2026 г.
Лицензия
CC-BY-4.0

Опубликован 23 ноября 2025 г.

RESOURCEPACK IS REQUIRED!

Main Information

  • Creator and Developer: [​MC Silver]
  • Minecraft Versions: 1.21.9+
  • WIKI Version: 26.1v2
  • For datapack developers: My datapack ignores all mobs that use data! (1.21.5+)
    For custom mobs, use data; for non-custom mobs, use tags/scores!
  • WARNING! (for PaperMC and PurpurMC Hosters):
    This datapack will only work correctly if you only change the below settings.
    Head over to your server, and go to "config/paper-world-defaults.yml" or "purpur.yml" file.
    Find this "allow-non-player-entities-on-scoreboards" and set that to true

Commands

All commands available to the player starts with /function .

Menu

  • /function .menu:mcs_wardens

Uninstall

  • /function .uninstall:mcs_wardens

Mobs

Warden

  • Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
  • Sonic Boom's speed is 1 block per tick which travels 32 blocks/meters
  • Sonic Booms get weaker, when they travel throught wool block -3 damage per block
  • Endermans avoid Wardens and Sonic Boom
  • Warden is immune to fall damage
  • Warden melee damage reduced from 30 to 21
  • Warden has chance to escape, depending on health:
    1. On full health: 1:(1/(500+1)) = ~501 seconds (on average)
    2. On the lowest health: 1:(1/(1+1)) = 2 seconds (on average)
  • Warden’s Sonic Boom activates Sculk Shriekers
  • Warden can generate a temporary sculk catalyst:
    1. 5% chance while idle
    2. 50% chance while angry
    3. Only if the block is sculk-replaceable
    4. Catalyst reverts to normal sculk if no Warden is within 32 blocks
    5. Temporary sculk catalysts deal 2 damage to nearby mobs
  • Every mob can trigger Warden spawning in the Deep Dark, unless a Warden is already within 32 blocks:
    1. 0.16% chance per second for players
    2. 0.83% chance per second for mobs
  • Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot with 10% chance per second
  • Sonic Boom now emit Sculk soul particles
  • Sonic Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)

Parrot

  • Parrots avoid the Warden and its attacks
  • Parrot speed increased from 0.4 to 0.8 [+100%]
  • Parrot health increased from 6 to 10 [+~66%]
  • Parrots can now be bred with seeds
  • Parrots regenerate health while sitting on your shoulder
  • Baby parrots are born untamed, and when they grow up, they get automatically tamed
  • Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot with 10% chance per second
  • Parrots on your shoulder now detect hostile entities:
    1. Scan 1 random entity within 32 blocks
    2. If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds
    3. More nearby entities = lower detection chance

Items

Echo Bottle

  • Crafted from 3 Echo Shards
  • Stores 352 experience points (≈16 levels from 0)
  • Has 90% efficiency (10% XP is lost)
  • Hold right click in order to fill bottle
  • When full, it's ready to drink

Shrieking Wand

  • Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim
  • Durability: 250
  • Costs 10 durability per use
  • Cooldown: 3 seconds
  • Can be repaired by holding:
    1. Wand in main hand
    2. Sculk block in offhand
  • Each Parrot:
    1. Increases Boom damage by +2
    2. Reduces Wand durability cost by 1
  • Deals magic damage
  • Has critical particles
  • Boom visuals:
    1. 12 damage → blue particles
    2. 14 damage → purple particles
  • Boom weakens through blocks:
    1. Water: ×2 reduction
    2. Lava: ×4 reduction
    3. Blocks: ×10 reduction
    4. Wool: completely absorbs

Amulet of Echo

  • Crafted from 4 Phantom Membranes + 1 Echo Shard
  • Grants +64 absorption to parrots
  • When on parrot:
    1. Emits aura flashes: Chance = (Absorption / 64) × 100% per second
    2. Gives player +4 absorption in 4-block radius on flash
    3. On shoulder: heals +4 health and emits glow particles
  • You can interact with it using:
    1. Shears [Removes the amulet]
    2. Phantom Membrane [Fixes the amulet]

Recovery Compass

  • Displays last death coordinates and distance
  • Allows teleportation to death location
  • Requirements:
    1. Echo Energy (1 per Echo Shard in offhand)
    2. 1 Ender Eye in inventory
    3. Energy cost: 1 + (distance / 1000)
  • Usage:
    1. Hold right-click for 3 seconds
    2. Cooldown: 60 seconds
    3. Works only in the Overworld

Links

Ченджлог

26.1v2-modРелиз26.1, 26.1.1, 26.1.2 · 29 апреля 2026 г.

26.1v2

  • ⚠️ Fixed critical bug related to Shrieking Wand!

26.1v1

🧪 Echo Bottle has been added

  • Crafted from 3 Echo Shards
  • Stores 352 experience points (≈16 levels from 0)
  • Has 90% efficiency (10% XP is lost)
  • Hold right click in order to fill bottle
  • When full, it's ready to drink

🔊 Shrieking Wand has been added

  • Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim
  • Durability: 250
  • Costs 10 durability per use
  • Cooldown: 3 seconds
  • 🛠️ Can be repaired by holding:
  • Wand in main hand
  • Sculk block in offhand
  • ✨ Each Parrot:
  • Increases Boom damage by +2
  • Reduces Wand durability cost by 1
  • 🔥 Boom now deals magic damage
  • ✨ Boom now has critical particles
  • 🌈 Boom visuals:
  • 12 damage → blue particles
  • 14 damage → purple particles
  • 🌊 Boom weakens through blocks:
  • Water: ×2 reduction
  • Lava: ×4 reduction
  • Blocks: ×10 reduction
  • Wool: completely absorbs

🧿 Amulet of Echo has been added

  • Crafted from 4 Phantom Membranes + 1 Echo Shard
  • 🛡️ Grants +64 absorption to parrots
  • ✨ Emits aura flashes:
  • Chance = (Absorption / 64) × 100% per second
  • 🌊 Effects:
  • Gives player +4 absorption in 4-block radius on flash
  • On shoulder: heals +4 HP and emits glow particles

🦜 Parrot Improvements

  • 👁️ Parrots on your shoulder now detect hostile entities:
  • Scan 1 random entity within 32 blocks
  • If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds
  • More nearby entities = lower detection chance
  • 💚 When parrots grow up, they are now get automatically tamed
  • 🧬 Parrots now inherit parent genes

🧱 Warden Improvements

  • Loses 3 damage per wool block
  • Shoots Sonic Boom every time it roars
  • Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)
  • 💀 Sonic Boom now emit Sculk soul particles

🧭 Recovery Compass Rework

  • 🧭 Displays last death coordinates and distance
  • ✨ Allows teleportation to death location
  • Requirements:
    1. 🔮 Echo Energy (1 per Echo Shard in offhand)
    2. 👁️ 1 Ender Eye in inventory
    3. ⚡ Energy cost: 1 + (distance / 1000)
  • Usage:
  • ⏳ Hold right-click for 3 seconds
  • ⏱️ Cooldown: 60 seconds
  • 🌍 Works only in the Overworld

🧩 General Changes

  • ⚡ Optimized code
  • Added gamerule do_parrots_glowing_target
  • Added gamerule do_echo_bottle
  • Added gamerule do_shrieking_wand
  • Added gamerule do_parrots_buff_wand
  • Added gamerule do_sonic_booms_conversions
  • Added gamerule do_recovery_compass_teleportations
  • Added gamerule do_amulet_of_echo
  • Added gamerule do_amulet_of_echo_flashes

⚠️ Notes

  • 🔧 Amulet of Echo rotation will be fixed in the next update
26.1v2-dpРелиз26.1, 26.1.1, 26.1.2 · 29 апреля 2026 г.

26.1v2

  • ⚠️ Fixed critical bug related to Shrieking Wand!

26.1v1

🧪 Echo Bottle has been added

  • Crafted from 3 Echo Shards
  • Stores 352 experience points (≈16 levels from 0)
  • Has 90% efficiency (10% XP is lost)
  • Hold right click in order to fill bottle
  • When full, it's ready to drink

🔊 Shrieking Wand has been added

  • Crafted from 3 Blaze Rods, 1 Ender Eye, 2 Echo Shards, and 1 Ancient City Trim
  • Durability: 250
  • Costs 10 durability per use
  • Cooldown: 3 seconds
  • 🛠️ Can be repaired by holding:
  • Wand in main hand
  • Sculk block in offhand
  • ✨ Each Parrot:
  • Increases Boom damage by +2
  • Reduces Wand durability cost by 1
  • 🔥 Boom now deals magic damage
  • ✨ Boom now has critical particles
  • 🌈 Boom visuals:
  • 12 damage → blue particles
  • 14 damage → purple particles
  • 🌊 Boom weakens through blocks:
  • Water: ×2 reduction
  • Lava: ×4 reduction
  • Blocks: ×10 reduction
  • Wool: completely absorbs

🧿 Amulet of Echo has been added

  • Crafted from 4 Phantom Membranes + 1 Echo Shard
  • 🛡️ Grants +64 absorption to parrots
  • ✨ Emits aura flashes:
  • Chance = (Absorption / 64) × 100% per second
  • 🌊 Effects:
  • Gives player +4 absorption in 4-block radius on flash
  • On shoulder: heals +4 HP and emits glow particles

🦜 Parrot Improvements

  • 👁️ Parrots on your shoulder now detect hostile entities:
  • Scan 1 random entity within 32 blocks
  • If the entity attacked you (or is aggressive), it gets Glowing for 3 seconds
  • More nearby entities = lower detection chance
  • 💚 When parrots grow up, they are now get automatically tamed
  • 🧬 Parrots now inherit parent genes

🧱 Warden Improvements

  • Loses 3 damage per wool block
  • Shoots Sonic Boom every time it roars
  • Boom destoys Amethyst Clusters and converts it into Echo Shard (Deep Dark only)
  • 💀 Sonic Boom now emit Sculk soul particles

🧭 Recovery Compass Rework

  • 🧭 Displays last death coordinates and distance
  • ✨ Allows teleportation to death location
  • Requirements:
    1. 🔮 Echo Energy (1 per Echo Shard in offhand)
    2. 👁️ 1 Ender Eye in inventory
    3. ⚡ Energy cost: 1 + (distance / 1000)
  • Usage:
  • ⏳ Hold right-click for 3 seconds
  • ⏱️ Cooldown: 60 seconds
  • 🌍 Works only in the Overworld

🧩 General Changes

  • ⚡ Optimized code
  • Added gamerule do_parrots_glowing_target
  • Added gamerule do_echo_bottle
  • Added gamerule do_shrieking_wand
  • Added gamerule do_parrots_buff_wand
  • Added gamerule do_sonic_booms_conversions
  • Added gamerule do_recovery_compass_teleportations
  • Added gamerule do_amulet_of_echo
  • Added gamerule do_amulet_of_echo_flashes

⚠️ Notes

  • 🔧 Amulet of Echo rotation will be fixed in the next update
v1.0-modРелиз1.21.9, 1.21.10 · 23 ноября 2025 г.
  • 🔊 Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
  • 🧵 Sonic Boom becomes weaker when passing through wool blocks
  • 👾 Endermen teleport away from Sonic Boom attacks
  • 👁️ Endermen also teleport away when the Warden becomes hostile toward them
  • 💫 Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot
  • 🦜 Parrots avoid the Warden and its attacks
  • ⚡ Parrot speed increased by 2×
  • ❤️ Parrot health increased from 6 → 10
  • 🛡️ Warden is now immune to fall damage
  • ⚔️ Warden melee damage reduced from 30 → 21
  • 🏃 Warden is more likely to flee at low health (formula: 1/(health+1) * 100 = x%)
  • 📢 Warden’s Sonic Boom now activates Sculk Shriekers
  • 🌱 Parrots can now be bred with seeds
  • 💖 Parrots regenerate health while sitting on your shoulder
  • 🐣 Baby parrots are born untamed, and when they grow up, they become the pet of the nearest player

  • 🧫 Warden can generate a temporary sculk catalyst:
  1. 5% chance while idle
  2. 50% chance while angry
  3. Only if the block is sculk-replaceable
  4. Catalyst reverts to normal sculk if no Warden is within 32 blocks

  • 💥 Temporary sculk catalysts deal 2 damage to nearby mobs

  • 🕳️ Every mob can trigger Warden spawning in the Deep Dark without activating a shrieker, unless a Warden is already within 32 blocks:
  1. 10% chance for players every 60 seconds
  2. 50% chance for mobs every 60 seconds

  • ⚙️ NOTE: All features and simulation systems are fully configurable and follow my newest coding standards.
v1.0-dpРелиз1.21.9, 1.21.10 · 23 ноября 2025 г.
  • 🔊 Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
  • 🧵 Sonic Boom becomes weaker when passing through wool blocks
  • 👾 Endermen teleport away from Sonic Boom attacks
  • 👁️ Endermen also teleport away when the Warden becomes hostile toward them
  • 💫 Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot
  • 🦜 Parrots avoid the Warden and its attacks
  • ⚡ Parrot speed increased by 2×
  • ❤️ Parrot health increased from 6 → 10
  • 🛡️ Warden is now immune to fall damage
  • ⚔️ Warden melee damage reduced from 30 → 21
  • 🏃 Warden is more likely to flee at low health (formula: 1/(health+1) * 100 = x%)
  • 📢 Warden’s Sonic Boom now activates Sculk Shriekers
  • 🌱 Parrots can now be bred with seeds
  • 💖 Parrots regenerate health while sitting on your shoulder
  • 🐣 Baby parrots are born untamed, and when they grow up, they become the pet of the nearest player

  • 🧫 Warden can generate a temporary sculk catalyst:
  1. 5% chance while idle
  2. 50% chance while angry
  3. Only if the block is sculk-replaceable
  4. Catalyst reverts to normal sculk if no Warden is within 32 blocks

  • 💥 Temporary sculk catalysts deal 2 damage to nearby mobs

  • 🕳️ Every mob can trigger Warden spawning in the Deep Dark without activating a shrieker, unless a Warden is already within 32 blocks:
  1. 10% chance for players every 60 seconds
  2. 50% chance for mobs every 60 seconds

  • ⚙️ NOTE: All features and simulation systems are fully configurable and follow my newest coding standards.

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