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Mineforgian

Guard Villagers (Fabric) Fork

Unofficial Port of MrSterner's GuardVillagers to 1.21.4+

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14K
Подписчики
43
Обновлён
11 октября 2025 г.
Лицензия
MIT

Опубликован 19 августа 2025 г.

This is an unofficial fork and port of MrSterner's GuardVillagers. Find the original Fabric port here and the original Forge version here.

Note, if you are looking for a 1.21.1 version, please checkout https://modrinth.com/mod/guard-villagers-1.21.1 by brgrgrl. Note, I have not tested compatibility on migrating from this verion to any version I have forked. Will test soon and update my comment here!


Are you tired of your village dying off because its golem is too lazy?

Are you tired of essentially defending it all by yourself?

This mod adds Guards as a solution, as well as new villager-related AI changes.


Guards

These spawn in villages in groups of six, equipped with either an iron sword or a crossbow. They're prepared to fight any threat to the village (possibly including you!). To make new guards, shift + right click on a nitwit or unemployed villager with a sword or crossbow.

If you have hero of the village, they will gain the ability to follow and fight for you when you click the follow button, and right clicking them will open up the guard inventory, allowing you to give them armor, and swap out their weapons! For their offhand slot, you can either give them a shield, or some food. If they have a shield, they will use it to block attacks, crossbow guards with a shield won't be able to kick enemies if they're blocking. If they have food (or a potion), they will start eating or drinking if they are low on health. Clicking the patrol button will allow you to set patrol points for guards, melee guards will walk around the point while ranged guards will snipe enemies and stand still on their point.

You will only be able to gain access to their inventory if you have hero of the village.


AI Changes

  • Witches attack villagers. *true by default
  • In raids, illagers kill any animal they see. *false by default
  • Villagers and Illagers are scared of polar bears. *true by default
  • Clerics heal low-health guards, villagers, and players with Hero of the Village using regeneration potions, and smiths repair iron golems with ingots.

Ченджлог

mc1.21.10-1.0.14-fabricРелиз1.21.10 · 11 октября 2025 г.

Bumps the game version to 1.21.10. No code changes in this release.

Known Issues:

  • [NEW] Guards move sporadically/unrealistically when suddenly encountering a hostile mob (i.e. a pillager dropped via summon).
  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.

Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.

mc1.21.9-1.0.13-fabricРелиз1.21.9 · 11 октября 2025 г.

Bumps to minecraft version 1.21.9 from the previous snapshot release. Updates armor rendering (as done to all previous version) that didn't match the original version of this repo from mrsterner.

Updates to shoulder pads:

  • no longer show through chest armor
  • slightly rotated downward to match original version

Updates to quiver:

  • updated quivers to match the slight offset on the back as found in the original version
  • no longer intrudes into the head.
  • now sit off of chest armor slightly more to prevent armor rendering into the quiver.
  • size was slightly reduced.
  • only renders if not holding a bow or a crossbow

Known Issues:

  • [NEW] Guards move sporadically/unrealistically when suddenly encountering a hostile mob (i.e. a pillager dropped via summon).
  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.

Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.

mc1.21.8-1.0.12-fabricРелиз1.21.8 · 10 октября 2025 г.

Fixes some armor rendering that didn't match the original version of this repo from mrsterner for 1.21.8.

Updates to shoulder pads:

  • no longer show through chest armor
  • slightly rotated downward to match original version

Updates to quiver:

  • updated quivers to match the slight offset on the back as found in the original version
  • no longer intrudes into the head.
  • now sit off of chest armor slightly more to prevent armor rendering into the quiver.
  • size was slightly reduced.
  • only renders if not holding a bow or a crossbow

Known Issues:

  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.

Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.

mc1.21.7-1.0.11-fabricРелиз1.21.7 · 10 октября 2025 г.

Fixes some armor rendering that didn't match the original version of this repo from mrsterner for 1.21.7.

Updates to shoulder pads:

  • no longer show through chest armor
  • slightly rotated downward to match original version

Updates to quiver:

  • updated quivers to match the slight offset on the back as found in the original version
  • no longer intrudes into the head.
  • now sit off of chest armor slightly more to prevent armor rendering into the quiver.
  • size was slightly reduced.
  • only renders if not holding a bow or a crossbow

Known Issues:

  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.

Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.

mc1.21.6-1.0.10-fabricРелиз1.21.6 · 18 сентября 2025 г.

Fixes some armor rendering that didn't match the original version of this repo from mrsterner for 1.21.6.

Updates to shoulder pads:

  • no longer show through chest armor
  • slightly rotated downward to match original version

Updates to quiver:

  • updated quivers to match the slight offset on the back as found in the original version
  • no longer intrudes into the head.
  • now sit off of chest armor slightly more to prevent armor rendering into the quiver.
  • size was slightly reduced.
  • only renders if not holding a bow or a crossbow

Known Issues:

  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.

Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.

mc1.21.5-1.0.9-fabricРелиз1.21.5 · 17 сентября 2025 г.

Fixes some armor rendering that didn't match the original version of this repo from mrsterner for 1.21.5.

Updates to shoulder pads:

  • no longer show through chest armor
  • slightly rotated downward to match original version

Updates to quiver:

  • updated quivers to match the slight offset on the back as found in the original version
  • no longer intrudes into the head.
  • now sit off of chest armor slightly more to prevent armor rendering into the quiver.
  • size was slightly reduced.
  • only renders if not holding a bow or a crossbow

Known Issues:

  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.
mc1.21.4-1.0.8-fabricРелиз1.21.4 · 17 сентября 2025 г.

Fixes some armor rendering that didn't match the original version of this repo from mrsterner for 1.21.4.

Updates to shoulder pads:

  • no longer show through chest armor
  • slightly rotated downward to match original version

Updates to quiver:

  • updated quivers to match the slight offset on the back as found in the original version
  • no longer intrudes into the head.
  • now sit off of chest armor slightly more to prevent armor rendering into the quiver.
  • size was slightly reduced.
  • only renders if not holding a bow or a crossbow

Known Issues:

  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.
mc1.21.9-1.0.7-25w37a-fabricАльфа25w37a · 14 сентября 2025 г.

Bumps Minecraft version from 1.21.8 to 1.21.9 on the snapshot 25w37a! This is not a stable release.

The only major code change was in the handling of armor rendering.

Known Issues:

  • Bow guards that have an active target have a tendency to take paths that incur fall damage when no other path is available.
  • Melee guards with shields can get stuck in a permanent blocking-only loop when 1v1 against a ranged mob.

Migrating from <=1.21.5: you will see warnings in the logs like Failed to decode value '{}' from field 'ArmorItems' at index 0': No key id in MapLike[{}]. This is due to inventory management changes and is expected. May fix in the future.

NOTE: attached file doesn't match recent change to version naming convention. Snapshot now comes directly after MC version number and is followed by mod version number.

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