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Mineforgian

[MRE] Matter-Replication Engine

The ultimate techno-industrial Replication engine. Features flawless NBT sync, zero crashes, and fully hand-drawn 2D animated GUIs. As packed with value and easy to use as a real MRE! The future of Equivalent Exchange is here!

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2 июня 2026 г.
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All-Rights-Reserved

Опубликован 9 мая 2026 г.

Mod Mechanic Showcase

⚙️ [MRE] Matter-Replication Engine

💡 As packed with value and easy to use as a real MRE! The future of Equivalent Exchange is here.

Tired of replication mods that corrupt your world, duplicate ghost items, or choke on complex NBT data from heavy tech modpacks? Stop compromising. Matter-Replication Engine is a next-generation Equivalent Exchange system built like a titanium vault.

It completely rethinks the "Research & Replicate" mechanic, wrapping bulletproof backend architecture in a stunning, custom-drawn techno-industrial interface.


🛠️ Bulletproof Engineering

  • Absolute NBT Preservation: Powered by an advanced Subset Matching algorithm, this engine flawlessly reads, saves, and replicates items with complex dynamic NBT tags (batteries, customized weapons, fluid tanks).
  • 0% Crash Guarantee: Optimized server-client packet synchronization ensures zero Shift-Click duplication exploits and zero ghost items in your crafting grid. It is built to survive massive 1.12.2 tech packs seamlessly.
  • Smart Auto-Research: Optionally automatically consumes and researches items as you craft them, eliminating endless GUI clicking.

🎨 Next-Gen Cyber-Punk Interface

This isn't just a menu; it's a mechanical experience.Every button, slot, and border is meticulously designed to fit a dark, industrial factory aesthetic with striking neon purple accents and mechanical piston logic.

  • Pixel Precision: Fully hand-drawn 2D pixel art.
  • Dynamic Visuals: Smooth animated progress bars with dynamic color shifting and actual 2D physics elements right in your GUI!

🔍 Detailed Features & Configuration

📦 Click to expand: How the Replication Works
  1. Sacrifice: Place your hard-earned resources into the engine's extraction slot.
  2. Deconstruction: The engine analyzes the item structure and completely consumes it (fully configurable via consumeItems = true by default to preserve server economy).
  3. Replication: Once the research progress reaches 100%, you unlock infinite replication for that specific item type.
⚙️ Click to expand: Modpack & Compatibility Tech Specs
  • 100% Compatible with: HBM's Nuclear Tech, Techguns, and any mods utilizing deep NBT energy/damage tracking.
  • Anti-Conflict Layout: Includes adjustable X/Y offsets for GUI buttons in the config file to prevent overlapping with inventory sorters or JEI overlays.
❓ Click to expand: Frequently Asked Questions (FAQ)
  • Q: Is it compatible with similar mods (like ProjectE)?

    • A: Yes, it works perfectly fine alongside other replication mods like ProjectE, but I cannot guarantee game balance if you mix them! The configuration file is currently in early development, so full customization options aren't completely implemented yet.
  • Q: What about GUI customization?

    • A: A meta-progression system integrated directly into the main menu's progress bar is planned, but for now, it's only on the drawing board. In future updates, it will allow you to unlock different UI styles and custom color configurations. For now, only the liquid inside the progress bar dynamically shifts colors!
  • Q: Is it safe for multiplayer servers?

    • A: I guarantee you won't find this mod causing a single crash in your server logs. If it ever does, you have my official permission to hit me with a slipper—though I highly doubt it'll ever come to that! (Note: This guarantee applies strictly to official Release versions; experimental or beta builds outside of main releases are a different story).

🏷️ Tags & Metadata

ProjectEEquivalent ExchangeEE2ResearchLegal DupeReplicationProgressionTerraria Journey ModeIndustrialUtility

Ченджлог

2.1.2Релиз1.12.2 · 2 июня 2026 г.

🛠️ Journey Mode Menu — Version 2.1.2 (The Titanium Update)

🧱 Core Architecture: Subset Matching NBT Filter

  • Implemented "Subset Matching" Engine: Completely rewrote the NBT verification algorithm. Instead of doing strict 1:1 checks, the server now acts as a smart firewall, checking only for strictly required base tags saved in the database.
  • Universal Mod Compatibility: The mod now completely ignores dynamic, client-side, or garbage NBT data injected on the fly by massive tech packs (HBM's Nuclear Tech, Techguns, etc.). Dynamic tags like charge, radiation, or internal capability markers will no longer break item recognition or desync tooltips.
  • Flawless $O(1)$ Server Performance: Maintained lightning-fast lookup speed across massive modpacks with 150+ mods, ensuring zero lag spikes during item verification.

🔬 Advanced Admin & Developer Debug Tooltips

  • Built-in NBT Inspector: Added a powerful real-time debug overlay to tooltips.
  • How to use: Enable advanced tooltips (F3 + H) and hold Left CTRL while hovering over any item. It will instantly render:
  • Raw NBT (exactly what the game/other mods see).
  • Clean NBT (what the Journey Mode filter actually processes).
  • Total items recorded in the database map.

🕳️ Auto-Research Crafting & Anti-Exploit Overhaul

  • Resurrected Crafting Event Handler: Restored and fully optimized the auto-research system for the vanilla 3x3 Workbench and 2x2 Inventory crafting grids.
  • Defeated Shift-Click Duplication: Fixed a critical vanilla engine exploit where rapid Shift-clicking inside the crafting GUI could generate phantom item duplicates. Updates are now safely deferred via addScheduledTask to execute right after the vanilla crafting cycle stabilizes.
  • Eradicated Visual Desyncs (Ghost Items): Fixed an issue where phantom ingredients or crafted results would float in the grid if you crafted a single item. Implemented precise server packet synchronization (SPacketSetSlot and detectAndSendChanges) to force the client to render true empty stacks instantly.
  • Config Support: Fully tied the system to consumeItems config toggle. Set to true to vaporize crafted items instantly for research progress, or false to scan them safely.
2.1.1Релиз1.12.2 · 1 июня 2026 г.

Journey Mode v2.1.1 — The Comfort Update!

⚙️ New Features:

  • Auto-Research Toggle: Added a brand new compact button (AR) straight into the Vanilla Crafting Table and Survival Inventory!
  • Smart Consumption: When enabled, items you craft will be automatically analyzed and consumed into your research progress directly from the output slot. No more manual clicking required!
  • Full Shift-Click Support: Designed with server-side safety in mind. Crafting large batches via Shift-Click now works flawlessly without any item desyncs, phantom stacks, or research duplication.
  • Config Integration: Fully compatible with consumeItems settings. If disabled, items will be researched automatically upon crafting but will remain safely in your inventory.
2.1.0Релиз1.12.2 · 1 июня 2026 г.

🌟 Journey Mode — Version 2.1.0: "The Fluid Progress Update"

After a long development cycle, I'm thrilled to present the most massive visual and functional overhaul yet! I'm have completely reimagined the user interface and introduced powerful QoL features to make your research and replication experience smoother than ever.

🎨 Visual & UI Overhaul (Global Redesign)

  • A Brand New Look: Say goodbye to the old plain gray boxes. The interface has been completely redesigned from scratch, featuring a sleek, industrial techno-factory aesthetic with vibrant neon-purple accents.
  • Physical Fluid Tank (Main Feature!): The left panel now features a unique research bar driven by real-time fluid physics and dynamic bubbles. It includes a hidden 100-level progression system that smoothly shifts colors from pure white to a deep, royal purple as your research expands. This system will also lay the groundwork for future global meta-progression!

🔧 Quality-of-Life Features

  • Smart Fuzzy Search: An advanced, blazing-fast search engine that supports all languages and special characters. It tolerates up to 2 typos or character differences without causing a single micro-lag, no matter how large your modpack is or how many thousands of items you have unlocked.
  • Advanced Grid Sorting: Organize your unlocked library instantly with 3 robust modes:
    1. A — Alphabetical sorting.
    2. ID — Internal Minecraft registry IDs.
    3. Mi — Multi-mode (Smart ID -> Alphabetical fallback sorting).

⚙️ Balance & Economy Adjustments

  • Exponential Level Price Scaling: The initial level cost is now set to 64 items. Each subsequent level tier scales exponentially ($64^{1.5}$, meaning the next step requires 128, and so on up to 6,400).
2.0.3Релиз1.12.2 · 27 мая 2026 г.

Hotfix #3

🛟 Bug Fixes & Stability

  • Rewritten Research Key System: Completely overhauled the internal memory architecture of the ResearchKey. The system is now fully immutable and shielded from real-time NBT modifications by external forces.
  • Fixed Duplicate Items in GUI: Resolved a critical duplication bug where items with mutating NBT tags (such as items from TechGuns or HBM's Nuclear Tech) would desynchronize inside the internal HashMap, causing twin entries to appear in the research menu.
  • Hardcoded Forge Garbage Filter: Forced absolute isolation against ForgeCaps NBT data. The system now automatically purges volatile engine-level capabilities upon processing, ensuring consistent item matching regardless of hidden Forge tracking data.
  • Fixed Partial Progress for Dynamic Items: Items with internal storage (like batteries or ammo-loaded weapons) can now be safely researched in separate batches without breaking the progression counter.

⚙️ Technical Changes

  • Enhanced data safety by encapsulating ResearchKey data fields and implementing deep copying (.copy()) on all NBT input/output channels to prevent cross-mod memory leaking.

2.0.2Релиз1.12.2 · 26 мая 2026 г.

Now hotkey

  • Added ctrl+delete hotkey, for removing wrong items
    • Just hover item in give menu and tap ctrl+del for remove that item from researches
2.0.1Релиз1.12.2 · 26 мая 2026 г.

Bug fixes

  • Fixed bug for big modpacks: When joining world kicked to server list menu.
2.0.0Релиз1.12.2 · 26 мая 2026 г.

🛠️ Version 2.0.0 - The Architecture & UX Overhaul

⚠️ NOTE: This is a massive milestone release. Over 60%+ of the mod's core codebase has been completely rewritten to ensure maximum performance, server stability, and flawless user experience.

🔄 Core Architecture & Backend Rewrite

  • Performance Explosion ($O(1)$ Lookups): Scrapped the old, resource-heavy lookup loops. The replication catalog backend has been rebuilt using highly optimized HashSet caching. Even with thousands of items from massive modpacks, GUI rendering and item tracking now happen in constant time with zero footprint on the CPU.
  • Hardened Server-Side Validation: Fully decoupled client-side rendering from server-side authority. The server now independently validates all replication requests, checking the player's true capability progress and current GUI state. Exploit packets are now completely useless.
  • Robust Capability Persistence: Fixed a critical vanilla bug inside PlayerEvent.Clone. Your research data is now perfectly secure and properly persists through player deaths and interdimensional travel (Nether/End portals).

🎨 GUI & User Experience (UX) Enhancements

  • Advanced Grid Click Logic: Replicated and enhanced the definitive creative-mode inventory feel:

  • Left Click: Pulls 1 item onto the cursor. Stacks smoothly if you're already holding the same item, and overflows cleanly into the inventory if the cursor stack limit is reached.

  • Shift + Left Click: Instantly crafts/replicates maximum possible stacks directly into your inventory slots, perfectly respecting available space.

  • Scroll Wheel Click: Instantly snatches a full stack of the selected item straight onto your cursor.

  • Cursor Anti-Overwrite Protection: The duplication menu now safely recognizes any custom items (like enchanted tools or weapons) currently held on your cursor and protects them from being overwritten or deleted.

  • Smart Scrollbar Input Locking: The item catalog grid now automatically locks all replication inputs while you are actively dragging the scrollbar thumb. No more accidental item spawning while scrolling through your massive library.

  • Dynamic Item Tooltips (NEW): Hovering over items in the catalog now provides rich, contextual data feedback.

🐛 Bug Fixes

  • Fixed multiplayer desync where clients would occasionally "blind-out" regarding items currently held on their cursor.
  • Fixed server-side memory leaks caused by excessive item entity dropping when players replicated items with a full inventory.
  • Fixed multi-stage Tab-autocompletion crashes on dedicated servers for complex NBT-driven commands.

1.0.2Бета1.12.2 · 21 мая 2026 г.
  • Added tooltipes to item's
    • Researched
    • Researched: N/N
      • N - It contains values; I wrote N just for the sake of example.
    • Not researched

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