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Manhunt

Fully automated Minecraft Manhunt minigame for Paper 1.26+ with matchmaking, parties, safe spawning, arena worlds, airdrops, catch-up events, animated scoreboard, and automatic cleanup

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39
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1
Обновлён
9 мая 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 9 мая 2026 г.

ManHunt

Turn Minecraft Manhunt into a fully automated server minigame.

ManHunt brings the classic Speedrunner vs. Hunter experience to modern Paper servers with matchmaking, arena worlds, safe spawning, parties, airdrops, animated scoreboards, and automatic cleanup.

No manual setup. No messy resets. No staff babysitting every round. Players queue, spawn, hunt, survive, and jump straight into the next match.


Overview

ManHunt is built for server owners who want a polished Manhunt experience that feels ready to play from the moment players join.

Instead of manually creating worlds, teleporting players, assigning teams, giving tracking items, and resetting arenas, ManHunt handles the full match lifecycle automatically.

Players can join your server, open the ManHunt menu, queue for a game, and start playing with almost no staff involvement.


Features

Queue

Players receive a custom Create ManHunt item when they join the server. This opens a modern menu where they can create or join games.

ManHunt supports:

  • Public solo queue
  • Party-based games
  • Clean lobby flow
  • MiniMessage styling
  • Custom player heads
  • Simple player onboarding

This makes ManHunt easy to use for both private friend groups and public servers.


Arenas

ManHunt integrates with My_Worlds to manage arena worlds automatically.

The plugin can:

  • Generate arena worlds
  • Load game worlds
  • Prepare fresh arenas
  • Clean up old match worlds
  • Delete unused worlds after games

This keeps your server clean and prevents old Manhunt worlds from filling up storage.


Spawns

ManHunt uses an intelligent spawning system designed to avoid unfair or broken starts.

The plugin searches for safe ground before placing players into the arena, helping prevent spawns in oceans, lava, trees, caves, or suffocation spots.


Start

Every match begins with a dramatic Hunter setup.

The Speedrunner spawns safely in the arena while Hunters are placed in a calculated circle around them. Hunters are frozen in place until the Speedrunner punches one of them to begin the hunt.

This creates a fair, cinematic, and exciting start to every game.


Events

ManHunt keeps matches intense with automatic mid-game events.

Airdrops bring supply crates into the match, marked by visual lightning, sounds, and holograms.

Catch-up boosts help Hunters stay dangerous if they fall too far behind.

Reveal fireworks prevent endless hiding by periodically exposing the Speedrunner’s position.

These systems keep games moving and make every round feel unpredictable.


Interface

ManHunt includes a clean animated scoreboard that changes depending on the game state.

In the lobby, players can see useful information such as:

  • Online players
  • Ping
  • Server TPS
  • Queue status

During matches, the scoreboard switches to game information such as:

  • Alive Hunters
  • Alive Speedrunners
  • Ping
  • Server TPS
  • Match state

The interface is designed to look modern without cluttering the screen.


Deaths

ManHunt replaces standard vanilla death messages during matches with configurable custom messages.

When a Speedrunner kills a Hunter, the server can broadcast funny modern roast messages that make the moment feel more memorable.

This gives every match more personality and makes big plays stand out in chat.


Benefits

ManHunt saves server owners time and gives players a smoother experience.

Without ManHunt, hosting Manhunt usually means manually preparing worlds, assigning roles, teleporting players, giving items, resetting arenas, and cleaning files after every game.

ManHunt automates that entire process.

It is made for servers that want a plug-and-play Manhunt minigame with a premium feel, strong replay value, and enough polish to keep players coming back for one more round.


Requirements

  • Java: Java 25 or newer
  • Minecraft: 1.26.x or newer
  • Server: Paper 1.26.x or compatible forks
  • Required: My_Worlds

ManHunt is compiled for Java 25 using class file version 69.0.

It will not run on Java 21, Java 17, or older versions.


Dependencies

Required:

  • My_Worlds
    Used for arena world generation, loading, management, and cleanup.

Recommended:

  • WorldGuard
    Useful for protected regions and server control.

  • WorldEdit
    Useful for advanced world and region management.

  • Parties
    Used for Party Mode support.


Version

1.0.0

Initial public release.

Includes:

  • Automated Manhunt game flow
  • Lobby GUI
  • Solo queue
  • Party mode support
  • My_Worlds arena integration
  • Safe spawning system
  • Hunter circle spawning
  • Frozen Hunter start mechanic
  • Airdrops
  • Catch-up boosts
  • Reveal fireworks
  • Animated scoreboard
  • Custom death messages
  • Automatic world cleanup

Screenshots

Recommended screenshots:

  • Lobby menu
  • Create ManHunt menu
  • In-game scoreboard
  • Airdrop event
  • Hunter start circle
  • Victory screen

Support

Found a bug or have a feature request?

Please report it on the project page or through the listed support channels.

Ченджлог

1.0.0Релиз26.1, 26.1.1, 26.1.2 · 9 мая 2026 г.

Manhunt 1.0.0 — Initial Release

Welcome to the first official release of Manhunt!

This release brings a fully automated Speedrunner vs. Hunter minigame experience to modern Paper servers, including matchmaking, arena generation, safe spawning, mid-game events, animated UI, and automatic cleanup.


🌟 Highlights

  • Fully automated Manhunt game flow
  • Solo Queue and Party Mode support
  • Automatic arena world generation and cleanup
  • Safe Speedrunner spawning system
  • Circular Hunter spawning around the Speedrunner
  • Pre-game Hunter freeze mechanic
  • Airdrops, catch-up boosts, and reveal fireworks
  • Modern GUI menus with MiniMessage styling
  • Animated lobby and in-game scoreboard
  • Custom funny death messages
  • Clean startup logging and dependency checks

🎮 Matchmaking

  • Added Solo Queue for automatic public matchmaking.
  • Added Party Mode support for starting games with friends.
  • Party Mode supports integrations such as Parties and PartyAndFriends.
  • Games require at least 2 players to start.

🌍 Arena Management

  • Added integration with My_Worlds for arena world handling.
  • Arenas can be automatically generated, loaded, managed, unloaded, and deleted.
  • Added smart arena reset logic.
  • After a game ends, Manhunt waits for all players to leave the arena world before unloading it.
  • The plugin checks for up to 60 seconds before deleting the arena folder to help prevent file lock issues.

🧭 Spawning System

  • Added safe Speedrunner spawn detection.
  • The spawn system scans downward to find real solid ground.
  • Leaves and logs are ignored when searching for safe spawn points.
  • Spawn locations require at least 2 blocks of empty air above the player.
  • Added protection against unsafe spawns in water, lava, trees, caves, or suffocation spots.
  • Added circular Hunter spawning around the Speedrunner.
  • Hunters spawn in a 1.5-block radius circle and face inward.
  • Added pre-game Hunter freeze.
  • Hunters can look around but cannot move until the Speedrunner punches a Hunter to begin the game.

⚡ Mid-Game Events

  • Added Airdrops.

    • Supply crates spawn periodically during matches.
    • Airdrops are announced in chat and title screens.
    • Includes visual lightning, thunder sounds, and a hologram above the chest.
    • The hologram disappears when the chest is opened or broken.
  • Added Catch-Up System.

    • Hunters who fall too far behind can receive temporary Speed and Strength buffs.
  • Added Reveal Fireworks.

    • Fireworks periodically launch from the Speedrunner’s location to prevent endless hiding.

🖥️ UI & Menus

  • Added custom Create Manhunt Nether Star join item.
  • The join item is given when players enter the server.
  • The item is automatically removed when players enter a queue or active game.
  • Added redesigned Creation and Role Selection menus.
  • Menus use:
    • MiniMessage formatting
    • Gray glass pane backgrounds
    • Dark gray titles
    • Custom Base64 player heads

📊 Animated Scoreboard

  • Added global lobby scoreboard.

  • Lobby scoreboard displays:

    • Online players
    • Player ping
    • Server TPS
  • Added animated MANHUNT scoreboard title.

  • The title uses a smooth letter-by-letter yellow blinking animation.

  • Added in-game scoreboard mode.

  • In-game scoreboard displays:

    • Alive Runners
    • Alive Hunters
    • Player ping
    • Server TPS

The scoreboard avoids revealing sensitive player information during active matches.


☠️ Death Messages

  • Added custom death message system.
  • Vanilla death messages are intercepted for cleaner chat.
  • Added configurable funny death messages for environmental deaths.
  • Added special roast messages when a Speedrunner kills a Hunter.
  • Added 15-second AFK handling after Speedrunner death.
  • If the Speedrunner dies and does not press respawn within 15 seconds, they are kicked for AFK before the arena resets.

🧩 Integrations

  • Added required My_Worlds integration.
  • Added optional WorldGuard support.
  • Added optional WorldEdit support.
  • Added optional Parties support.
  • Added clean integration checking logs during startup.

🛠️ Technical Requirements

  • Java: 25
  • Class file version: 69.0
  • Server: Paper 1.26.x or compatible forks
  • Required dependency: My_Worlds
  • Optional dependencies: WorldGuard, WorldEdit, Parties

Manhunt will not run on Java 21, Java 17, or older versions.


👤 Author

Created by Critic.

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