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Mineforgian

MakeLag

Ever wanted to feel that one friends lag? Wait no more.

939 загрузок4 подписчиковGPL-3.0-or-laterfabric

Обновлён 29 декабря 2025 г. · опубликован 20 сентября 2025 г.

  • Lagged player

MakeLag

Ever wanted to feel that one friends lag? Wait no more.
With MakeLag you can artificially create lag!

Simply just run this one command on a hosted server, an Essential Mod world, or an e4mc world and enjoy yourself some lag: /makelag start.

The lag will increase gradually, if you ever feel like the need to speed it up a little, use the /makelag progression skip <ticks> command and set the ticks value to something like 12000 for 10 minutes of gameplay passed, 24000 for 20 minutes passed, etc.

By default, the client-side ping display is disabled. Toggle it whenever you want using /makelag togglePingDisplay. This will toggle it for all players.

Features

  • Client-side ping display - displays ping above player's display name.
  • Server-side artificial lag - delay, random teleports, dropped packets and surprises without needing client mods.
  • Progression system - create "lag over time" effects instead of settings values manually.
  • Lightweight and server-only - only needed on the server, optional client install adds ping display only.

Commands

  • /makelag start - Starts making lag using the currently loaded progression.
  • /makelag togglePingDisplay - Toggle the above nameplate ping display for all clients with this mod.
  • /makelag progression pause - Pauses the currently loaded progression, removes the lag until resumed.
  • /makelag progression resume - Resumes the currently loaded progression.
  • /makelag progression load <id> - Loads the progression with the passed in id.
  • /makelag progression tick <tick> - Sets the tick of the progression to the passed in tick.
  • /makelag progression skip <ticks> - Skips the progression tick by the specified ticks amount.
  • /makelag progression tickRate <rate> - Sets the tick rate, this means that every normal tick, the progression tick will be incremented by the tick rate.
  • /makelag state <player> <module> <key> <value> - Sets the passed in key of the specified module to the passed in value for the specified player.
  • /makelag config <key> <value> - Sets the specified key to the passed in value for all players.

Configuration

See CONFIGURATION.md

Notes

  • This mod probably won't be ported to any other version/loader unless somebody decides to spend their time to contribute to this project.

Avaliable on GitHub

FAQ

Does this lag my entire computer?

no

How much sanity have you lost while making this mod?

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.3.4Релиз1.21.11fabric29 декабря 2025 г.Скачать (75 КБ)
0.3.3Релиз1.21.10fabric6 ноября 2025 г.Скачать (76 КБ)
0.3.2Релиз1.21.10fabric6 ноября 2025 г.Скачать (76 КБ)
0.3.1Релиз1.21.8fabric10 октября 2025 г.Скачать (75 КБ)
0.3.0Релиз1.21.8fabric27 сентября 2025 г.Скачать (76 КБ)
0.2.0Релиз1.21.8fabric22 сентября 2025 г.Скачать (71 КБ)
0.1.0Релиз1.21.8fabric20 сентября 2025 г.Скачать (71 КБ)

Ченджлог

0.3.4Релиз1.21.11 · 29 декабря 2025 г.

updated to 1.21.11

0.3.3Релиз1.21.10 · 6 ноября 2025 г.

Fixes

  • Stop overlapping ping display and the display name
0.3.2Релиз1.21.10 · 6 ноября 2025 г.

Changes

  • Update to 1.21.10
  • Add the real network latency to the displayed above head ping
0.3.1Релиз1.21.8 · 10 октября 2025 г.

Changes

  • Track if a progression file has been changed by using a file hash
  • Require permission level 2 (the same as for /give, /kill, etc.) to execute /makelag and any of the subcommands.
  • Reword custom death messages
0.3.0Релиз1.21.8 · 27 сентября 2025 г.

Additions

Changes

  • Every death message is no longer changed, and instead controled by the changeDeathMessage module
  • The death module always changes the death message to be a custom one

Removals

  • Removed intensity from module packet
0.2.0Релиз1.21.8 · 22 сентября 2025 г.

Added commands

  • /makelag progression skip <ticks> - Sets the tick of the progression to the passed in tick.
  • /makelag progression tickRate <rate> - Sets the tick rate, tick rate means that every normal tick, the progression tick will be incremented by the tick rate.

Moved commands

  • /makelag pause -> /makelag progression pause
  • /makelag resume -> /makelag progression resume

Other changes

  • The mod automatically loads the default progression on mod start.
0.1.0Релиз1.21.8 · 20 сентября 2025 г.

Initial release

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