
Magisterium
Curate your own spell book from the magical pages scattered around the world!
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- Подписчики
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- Обновлён
- 27 ноября 2024 г.
- Лицензия
- MIT
Опубликован 1 ноября 2024 г.
Magisterium
Construct your own spell book from the magical pages scattered around the world!
It's made as an entry to Modfest 1.21, although not particularly on theme, which is "Time, Technology & Throwbacks". It may not look like one to you, bit it is a throwback - a throwback to Modfest 1.17, when I had the idea for book centered magic mod, yet had abandoned it.
I didn't see how it all could fit together to make a fun experience, but now (= three years later), halfway through the current modfest, the idea finished cooking in my head, and I felt like working on it. So, let's cast some spells!
Overview
The mod is centered on using spell books, which double as a container for the spell pages and as an actual book you can read and use to cast the spells within.
Spell Pages are found in the world, currently as loot in dungeons, desert and jungle temples and strongholds.

They can be inserted into a spell book in the Arcane Table, alongside some utilities like Bookmarks.

Then, use the spell book to read about the spell, fill ingredients and comply with the requirements, if any, and hold the chant button!

A number of spells require Arcane Glyphs to be placed on the ground, which will define the area of effect of the spell. Simply right click with Lapis Lazuli on the ground to place them.

Woila! You've cast a spell!

Ченджлог
0.0.5.1Релиз1.21.1 · 27 ноября 2024 г.
- Use updated chanting sounds from the ongoing dev branch, which have their volume equalized to the same value for all files
- Be a bit more stringent with taking books off of lecterns in adventure mode, though I doubt I was the one causing this issue on the Modfest server
0.0.9Релиз1.21.2, 1.21.3 · 22 ноября 2024 г.
Hot-fix for an error made in 0.0.8 that made most spells unusable, and ones that are usable rendering incorrectly
- Added Lesser Arcanum book with the non-elemental spells
From 0.0.8:
- Add Elements of Pyromancy, an in-game in-universe tutorial book on the fire spells
- contains 4 of fire spells currently in the mod that can be taken out at the Arcane Table as normal
- to be expanded in future versions as more spells and mechanics are added
- found as a loot in Strongholds, Desert and Jungle Temples
0.0.7Релиз1.21.2, 1.21.3 · 10 ноября 2024 г.
Changed:
- Normalized volume of the sounds for spell reading
- Improved how spell effects are handled internally
- All spells now spawn particle effects at targeted blocks (i.e., Dispel Magic, Glyphic Ignition, Conflagrate, Cold Snap now spawn particles, and so should all future spells)
- Changed
max_rangein spell data files to justrange
Added:
- Magic Barrier
New spell, creates an unbreakable wall that can only by removed by Dispel Magic spell. - Blaze and Wind Runes
Items that can be used in fire and wind/cold spells (currently that's just Conflagrate and Cold Snap) and which recharge over 1 minute instead of being consumed like Blaze and Breeze Rods.
0.0.6Релиз1.21.2, 1.21.3 · 7 ноября 2024 г.
Update the mod to 1.21.2
- ModFest-specific features were removed (the
enableMagisteriumPlaygroundsgame rule,/magisterium playgrounds ...commands, andmagisterium:data_driven_pageitem) - due to the recipe changes in 1.21.2, spells use custom data loader (once again) instead of being recipes, but they are still server-sided and sent to client on joining the server
- now the synced data lives in
data/<namespace>/magisterium/pages/and the server-only indata/<namespace>/magisterium/effects/ - many spell effect properties are now read from their json files
- now the synced data lives in
Wasn't tested on Connector/NeoForge as it's not available yet
0.0.5Релиз1.21.1 · 4 ноября 2024 г.
- Added particles to the affected blocks on Awaken/Quench the Flame, Illusory Wall, Glyphic Ignition spells
- fixed Arcane Lift particles velocity being biased to positive X/Z
0.0.4Релиз1.21.1 · 3 ноября 2024 г.
- changed the chanting sounds
- move some previously hard-coded constants to data files
- added
magisterium:data_driven_pagewhich can show any text when added to the book withmagisterium:elementsandmagisterium:effectscomponents, like so:/give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:heading",text:"ɪ'ᴍ ᴀ ʜᴇᴀᴅɪɴɢ!"},{type:"magisterium:paragraph",text:"Quick brown fox jumps over the lazy dog"}]] - a new
magisterium:commandspell effect was added, which can be used for custom spells, e.g. using custom page:/give @p magisterium:data_driven_page[magisterium:elements=[{type:"magisterium:utterance",id:"example:id",duration:5,text:"I'm a dangerous little five second utterance!"}],magisterium:effects=[{type:"magisterium:command",utterance:"example:id",duration:5,command:"tp {player} 0 1000 0"}]]
0.0.3Релиз1.21.1 · 3 ноября 2024 г.
Spell data is now defined on server and sent to clients. Data pack files were heavily modified, but game play shouldn't be affected.
- Changed Arcane Lift to use Bottle o' Enchanting as input
0.0.2Релиз1.21.1 · 2 ноября 2024 г.
Numerous fixes and improvements:
- Cold Snap and Conflagrate now take Breeze Rods/Wind Charge and Blaze Rods/Blaze Dust to increase their range, the default range was reduced
- Arcane Table now breaks faster with axes
- Added sounds to the spell reading process
- other miscelaneous fixes
Added spells:
- Arcane Lift
Creates an upwards stream of energy that lifts creatures inside - Dispel Magic
Breaks the closest magical spell (currently, Illusory Wall or Arcane Lift)
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