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Mineforgian

Magic Moon

Just a blood moon

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66K
Подписчики
35
Обновлён
1 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 25 мая 2024 г.

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English(expand/collapse)

If the light and shadow effect is turned on, the special moon color-changing effect will not be displayed.

Added 4 types of moons:

Blood Month: Thunderstorm weather during the day and a large number of monsters at night.

Magic Moon:Thunderstorm weather during the day ,and spawns hell monsters, predators, etc. at night

Yellow moon: There is a double chance of harvesting crops at night.

Blue moon: At night, the ground hardly brushes monsters.

Commands: day(/time setDay ),night(/time setDayNight )

Time command:

/time setDay ,

/time setDaySleeping ,

/time setDayNight , etc

Configure the file at the path: .minecraft\versions\saveWorld\config\magicmoon.json

{
  "magic_moon": {
    "custom_model": {
      "desc1:": "大于等于4; startDay greater than or equal to 4 ",
      "startDay": 4,
      "desc2:": "大于等于2;perDay greater than or equal to 2 ",
      "perDay": 2
    }
  }
}
中文(展开/收起)

如果开了光影,则不显示特殊月亮变色效果.

添加了4种月亮:

血月:白天雷暴天气,晚上大量怪物。

幻月:白天雷暴天气,晚上生成地狱怪物、掠夺者等

黄月:晚上收获农作物有几率双倍。

蓝月:晚上地面几乎不刷怪。

可用指令:白天(/time setDay ),晚上(/time setDayNight )

time指令修改:

/time setDay <天数>,

/time setDaySleeping <天数>,

/time setDayNight <天数>等

配置文件路径为 .minecraft\versions\saveWorld\config\magicmoon.json

{
  "magic_moon": {
    "custom_model": {
      "desc1:": "大于等于4; startDay greater than or equal to 4 ",
      "startDay": 4,
      "desc2:": "大于等于2;perDay greater than or equal to 2 ",
      "perDay": 2
    }
  }
}
Shockbyte

Ченджлог

1.0.9+mc26.2Релиз26.2 · 1 июля 2026 г.

1.修复蓝月时前往其他维度,生成怪物会崩溃的问题。

2.玩家周围至少会刷新10只怪。

 1.Fixed the issue where accessing other dimensions during Blue Moon would cause the game to crash when spawning monsters.

2.At least 10 monsters will spawn around the player.

1.0.9+mc1.21.11Релиз1.21.11 · 1 июля 2026 г.

1.修复蓝月时前往其他维度,生成怪物会崩溃的问题。

2.玩家周围至少会刷新10只怪。

 1.Fixed the issue where accessing other dimensions during Blue Moon would cause the game to crash when spawning monsters.

2.At least 10 monsters will spawn around the player.

1.0.9+mc1.21.1Релиз1.21, 1.21.1 · 1 июля 2026 г.

1.修复蓝月时前往其他维度,生成怪物会崩溃的问题。

2.玩家周围至少会刷新10只怪。

 1.Fixed the issue where accessing other dimensions during Blue Moon would cause the game to crash when spawning monsters.

2.At least 10 monsters will spawn around the player.

1.0.9+mc1.20.1Релиз1.20.1 · 1 июля 2026 г.

1.修复蓝月时前往其他维度,生成怪物会崩溃的问题。

2.玩家周围至少会刷新10只怪。

 1.Fixed the issue where accessing other dimensions during Blue Moon would cause the game to crash when spawning monsters.

2.At least 10 monsters will spawn around the player.

1.0.9+mc1.19.2Релиз1.19.2 · 1 июля 2026 г.

1.修复蓝月时前往其他维度,生成怪物会崩溃的问题。

2.玩家周围至少会刷新10只怪。

 1.Fixed the issue where accessing other dimensions during Blue Moon would cause the game to crash when spawning monsters.

2.At least 10 monsters will spawn around the player.

1.0.7Релиз26.1, 26.1.1 · 2 апреля 2026 г.
  1. 幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。

  2. 移除在一个区块内怪物数量的检测(提高性能)

1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).

2.Remove the detection of the number of monsters within a chunk (improve performance)

1.0.7Релиз1.21.11 · 2 апреля 2026 г.
  1. 幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。

  2. 移除在一个区块内怪物数量的检测(提高性能)

1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).

2.Remove the detection of the number of monsters within a chunk (improve performance)

1.0.7Релиз1.21, 1.21.1 · 2 апреля 2026 г.
  1. 幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。

  2. 移除在一个区块内怪物数量的检测(提高性能)

1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).

2.Remove the detection of the number of monsters within a chunk (improve performance)

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