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Mineforgian

Maestro

Reimagine vanilla music with smooth, reactive orchestration!

7K загрузок37 подписчиковLicenseRef-Obscuria-Ecosystemfabricforgeneoforgequilt

Обновлён 13 февраля 2026 г. · опубликован 5 февраля 2026 г.

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Maestro is a data-driven music orchestration framework that extends Minecraft's music system, enabling reactive, seamless soundtracks through resource packs.



Reactive Music Orchestration

Maestro continuously evaluates the current game context and selects the most appropriate music definition in real time. Biomes, structures, entities, boss encounters, weather, screens, and custom events can all influence what plays and how tracks transition between each other.

Vanilla Music, Made Reactive

Maestro does not replace Minecraft's music system – it extends it. Even without custom resource packs, vanilla tracks become seamless and reactive. On top of this foundation, the official Maestro: Overture resource pack introduces original music for major structures and events, further enriching the atmosphere.

Fully Data-Driven

Maestro allows you to add entirely new contextual music using data alone. Define when and how tracks should play through JSON – via resource packs or directly from the config folder using the Fragmentum Layer system. A detailed wiki provides clear documentation, examples, and advanced setups.




In-Game Config

On Minecraft 1.20.1, in-game configuration menus are available when using Forge Config Screens or Configured. Without these mods, all settings can still be adjusted through config files (config/obscuria/maestro-client.toml). Starting with Minecraft 1.21.1, in-game config screens are available out of the box, with no additional dependencies required.



Центр версий

18 версий
  • Релиз129 КБ
  • Релиз131 КБ
  • Релиз129 КБ
  • Релиз132 КБ
  • Релиз748 КБ
  • Релиз132 КБ
  • Релиз730 КБ
  • Релиз115 КБ
  • Релиз725 КБ
  • Релиз110 КБ
  • Релиз721 КБ
  • Релиз106 КБ
  • Релиз694 КБ
  • Релиз78 КБ
  • Релиз787 КБ
  • Релиз171 КБ
  • Бета782 КБ
  • Бета166 КБ

Ченджлог

5.0.0Релиз1.21.11 · 13 февраля 2026 г.
  • Ported to Minecraft 1.21.11
5.0.0Релиз1.21.11 · 13 февраля 2026 г.
  • Ported to Minecraft 1.21.11
4.0.0Релиз1.21.1 · 12 февраля 2026 г.
  • Ported to Minecraft 1.21.1.
  • In-game config now available out of the box.
  • Config options are now localizable.
4.0.0Релиз1.21.1 · 12 февраля 2026 г.
  • Ported to Minecraft 1.21.1.
  • In-game config now available out of the box.
  • Config options are now localizable.
3.0.0Релиз1.20.1 · 11 февраля 2026 г.

This update finalizes the core feature set and prepares the project for porting to the latest game versions. The data-driven API can now be considered stable. All future updates will maintain full backward compatibility.

Changes

  • Refactored the maestro:biome_tag condition schema for improved flexibility and extensibility.
  • Refactored the maestro:dimension condition schema for improved flexibility and extensibility.
  • Refactored the maestro:height condition schema for improved flexibility and extensibility.
  • Extended the maestro:weather condition to support sandstorm detection.

New Conditions

  • Added maestro:entity_tag – counts entities by tag with configurable radius.
  • Added maestro:day_cycle – detects day, night, sunrise, and sunset phases.
  • Added maestro:time – evaluates time of day using numeric tick ranges.
  • Added maestro:vehicle – detects and filters the player's current vehicle.
  • Added maestro:boss_event – detects active boss health overlays.
  • Added maestro:fishing – detects when the player is fishing.
  • Added maestro:in_game – detects an active world and player presence.
  • Added maestro:creative – detects Creative mode.
  • Added maestro:underwater – detects when the player is underwater.

For detailed information, please refer to the updated wiki.

3.0.0Релиз1.20.1 · 11 февраля 2026 г.

This update finalizes the core feature set and prepares the project for porting to the latest game versions. The data-driven API can now be considered stable. All future updates will maintain full backward compatibility.

Changes

  • Refactored the maestro:biome_tag condition schema for improved flexibility and extensibility.
  • Refactored the maestro:dimension condition schema for improved flexibility and extensibility.
  • Refactored the maestro:height condition schema for improved flexibility and extensibility.
  • Extended the maestro:weather condition to support sandstorm detection.

New Conditions

  • Added maestro:entity_tag – counts entities by tag with configurable radius.
  • Added maestro:day_cycle – detects day, night, sunrise, and sunset phases.
  • Added maestro:time – evaluates time of day using numeric tick ranges.
  • Added maestro:vehicle – detects and filters the player's current vehicle.
  • Added maestro:boss_event – detects active boss health overlays.
  • Added maestro:fishing – detects when the player is fishing.
  • Added maestro:in_game – detects an active world and player presence.
  • Added maestro:creative – detects Creative mode.
  • Added maestro:underwater – detects when the player is underwater.

For detailed information, please refer to the updated wiki.

2.2.0Релиз1.20.1 · 10 февраля 2026 г.
  • Added a debug_overlay client config option for pack development and debugging. The overlay displays active tracks, silence, and suppression.
2.2.0Релиз1.20.1 · 10 февраля 2026 г.
  • Added a debug_overlay client config option for pack development and debugging. The overlay displays active tracks, silence, and suppression.

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