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Mineforgian

LuaDatapack

A simple mod that allows lua to be included in datapacks

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1K
Подписчики
19
Обновлён
15 июня 2023 г.
Лицензия
MIT

Опубликован 9 июля 2022 г.

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LuaDatapack

Allows lua scripts to be ran in Minecraft.

Note: LuaDatapack is in beta, so the api is subject to change.

I currently don't plan on working on this project much more. Instead I've been making a dedicated programming language that compiles to Minecraft commands called Amethyst. It's more useful than this because it doesn't require a dedicated mod.

Usage

Create a new datapack with the lua subfolder. For example: data/foo/lua/bar.lua.

Features

  • Uses Cobalt under the hood, which gives fast execution times
  • Scripts can be included from datapacks using require and use Minecraft's namespaced id system
  • TypeScriptToLua support
  • Supports a few common utility libraries

Commands

/lua

Usage: /lua <name> [<args>]

Example, to run data/foo/lua/bar.lua: /lua foo:bar

Arguments can be accessed via an array called args in the lua script.

Api

The api reference can be found here.

Standard library

A few utility libraries are included by default.

Library Path
json.lua std:json
class.lua std:class
Standard lua library std:math
Standard lua library std:string
Standard lua library std:bit32
Standard lua library std:utf8
Commands library std:commands
Storage library std:storage
Configuration utilities library std:config

Note: If you prefer a different OOP library, you can simply add one to your datapack.

Project system

There is a simple project system which allows for customization of which scripts can be executed and imported by external projects (scripts not in the same namespace).

To customize your project, add a _project.lua file to your namespace. For example if the namespace was foo then you would make a foo:_project.lua:

return {
    scripts = {"foo:bar"},
    exports = {"foo:baz"},
    depends = {"hello"},

    load = {"foo:load"},
    tick = {"foo:tick"}
}

In the above example foo:bar is a script to be ran via /lua, foo:baz is a script that any file can require, and it requires the hello project to function. Scripts can import any script in the same namespace, even if it is not included in the exports array. If a project does not include a _project.lua, then the default std:_default_datapack is used instead:

local config = require("std:config")

return {
    scripts = config.without_underscore(),
    exports = {}
}

Note: not all fields need to be explicitly defined.

If a project fails to load, all scripts in it are unable to load.

Contributing

Building this repo is the same as any other Fabric mod. There may be issues with libraries (Cobalt, Apache commons-io, etc) not loading when starting the game, but running the game though the VSCode debugger works for some reason.

Things to do

  • Optimize lua api
  • Add more api features
  • Use commands less internally

Planned features

Links

Source: https://github.com/kinderhead/LuaDatapack

Modrinth: https://modrinth.com/mod/luadatapack

Api reference: https://kinderhead.github.io/LuaDatapack

Ченджлог

0.11.0-betaБета1.20, 1.20.1 · 15 июня 2023 г.
  • 1.20 + 1.20.1 support
  • load and tick fields in _project.lua
0.10.2-betaБета1.19.4 · 5 июня 2023 г.
  • New inventory.clear method
  • Reworked entity.set_pos and added entity.get_rot and entity.set_rot
  • Fixed an issue where print and print_db would not use the __tostring metamethod if it exists
0.10.1-betaБета1.19.4 · 1 июня 2023 г.
  • Fixed a bug where the mod would just not work
0.10.0-betaБета1.19.4 · 1 июня 2023 г.
  • /lua command now returns any integer that the lua script returns
  • New std:storage module which allows permanent storage
    • Use storage.save() and storage.load() to store data. Check the documentation for more information
  • Added support for print()
  • New print_db() function which prints to the console instead of chat
  • Modified entity.add_effect slightly
  • Added new global variable filename
  • Added project system
  • Bug fixes
    • Fixed some issues with importing modules
0.9.0-betaБета1.19.4 · 30 мая 2023 г.
  • Updated to 1.19.4
  • Did some clean up
0.7.1-betaБета1.19 · 28 июля 2022 г.
  • Moved command wrapper functions to their own module: std:commands
    • run is still in the global namespace, this may change
0.7.0-betaБета1.19 · 27 июля 2022 г.
  • Not much, but there has not been a release in a while
  • Separated a couple of standard lua libraries. They are no longer instantiated every time /lua is ran, improving performance
    • std:math
    • std:string
    • std:bit32
    • std:utf8
  • Api features
    • Entity.new
      • Alternative to summon, it returns the entity spawned. Entity is a global variable representing the entity type as seen in entity.d.ts
0.6.0-betaБета1.19 · 19 июля 2022 г.
  • New standard library: class.lua. If you prefer a different OOP library, you can add one to the datapack
  • Top level return with run()
  • Api features
    • entity.add_effect
    • entity.clear_effects
  • Bug fixes
    • Certain api calls displayed output in the chat. This is no longer the case

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