
LTX Industries
A lime-green themed sci fi tech mod that adds machines, weapons, tools, as well as a variety resources for you to discover and gather.
- Загрузки
- 4K
- Подписчики
- 44
- Обновлён
- 22 августа 2026 г.
- Лицензия
- See-Repo-Readme
Опубликован 26 марта 2025 г.

Requirements
Version 0 for 1.21.1 is discontinued and will not receive fixes or updates!
- LimaCore: Required library dependency.
- (Optional) Just Enough Items/JEI
- (Optional) GuideME
- (Optional) AE2
Welcome to LTX Industries
Explore the world and collect resources, build infrastructure, and construct our best tools, gadgets, and weaponry.
Upgrade System
Your equipment grows with you! Upgrade modules are the key progression method of LTX Industries, meaning that same little starter lab in your basement can eventually become an ore processing beast or fluoropolymer mass production facility. Isn't that nice?
Machinery
A wide variety of resource processing, utility, and resource production machines are at available.
Defend yourself!
What good is a giant factory if you can't wipe the floor with the annoying enemies that made the early game a pain? Unleash the Hanabi 33/GL's electric shells in the rain, or casually tank the Warden with the Wonderland armor's bubble shield.
Additional Info
Licensing
For the full licensing detail, visit the repo. Short and sweet: The source code is licensed LGPL 3.0. Textures and models are all rights reserved and may not be reused/modified/redistributed without permission.
Localization
If you would like to help translate LTX Industries, visit our Crowdin page.
Ченджлог
2.1.3Релиз26.1.2 · 22 августа 2026 г.
2.1.1
- Fixed accidental progression lockout for Small Voltaic Cells
- Data generation cache caused some missed recipes, corrected.
- Properly named polymer and fluoropolymer in lang
2.1.2
- Updated JEI display style for variable count item results.
- Reduced costs of some recipes as they were too punishing for early game.
- Increased yield of many Bio/ARU Garden Recipes.
- Added Evilcraft's vengeance spirits to the invalid target tag.
- Added some vanilla recipe integrations for machines
2.1.3
- Added guards to the armor damage reduction calculations against infinite values. This should fix a crash with Alex's Mobs Warped Toad & Crimson Mosquito, and any other situations with very high damage values.
2.1.0Релиз26.1.2 · 13 августа 2026 г.
- Internally removed 'ingot' from polymer and fluoropolymer bars, then renamed polymer/fluoropolymer plates to sheets to avoid problems with automated scripts checking for these names. This does not affect existing saves.
- Tagged all ingots/dusts/plates
- Replaced recipe item ingredients with tag ingredients where possible
2.0.0Релиз26.1.2 · 13 августа 2026 г.
New resources
- Peridotite rock
- Sodium, Phosphorus, Sulfur elemental dusts
- Olivine, Fluorite, and Pyroxene gems
- Methane, Sulphurine, Ammonia, Sulfuric Acid, Hydrochloric Acid, Hydrofluoric Acid, Silicone
- Tungsten-Plated Slatesteel metal
- Rhenium metal
- Silicone Rubber
- Fluoropolymer
- Silver ores and metal
- Basic Voltaic Cell, Voltaic Cell, and High-Energy Voltaic Cell crafting components
- Added Copper, Gold, Titanium, Silver, Niobium, Rhenium, Silicon, Slatesteel, Tungsten-Plated Slatesteel, Polymer, and Fluoropolymer plates
- Added Elite Circuit board, Logic Core, and Nano-Logic Core
New machines
- Material Press
- Atmospheric Scrubber
- HydroSieve
- Arc Furnace (not really new, replaces the Material Fusing Chamber)
Viridic Acid removal
Viridic Acid has been removed and replaced by Sulfuric Acid
Ore Processing revamp
Ore Pebbles removed. There is a new 5-stage ore processing chain starting from the Grinder to HydroSieve to Voltaic Injector to Chem Lab and finally to the ElectroCentrifuge. Stages 2, 4, and 5 consume fluids, namely Water, Sulfuric Acid, and Hydrochloric Acid. All stages aside from the first (Grinder) requires unlock via upgrade module. The first stage always doubles, each subsequent stage has a 50% chance to double each item. On average this comes out to about 10 units per raw ore input if ran through all 5 stages.
Weapon changes
- Aurora and Daybreak fire rates buffed
- Aurora, Serenity, and Nova ranges buffed
- Stellar Reality Disruptor removed and merged with Nova's default upgrade.
Weapon energy items, Ammo Scavenger enchantment, and related upgrades have been removed! Due to the difficulty spike in progression, all weapons now use the Common Energy reload source by default. As such, the weapon energy conversion upgrades have also been removed as they are redundant.
1.1.3Релиз26.1.2 · 3 июня 2026 г.
1.1.3
- Updated to NeoForge stable version 26.1.2.71
- Updated to LimaCore 2.4.0, uncapped upper version limit to avoid needing unnecessary hotfixes after this
1.1.2Релиз26.1.2 · 30 мая 2026 г.
v1.1.2
zh_cntranslation by Creeper-banner
1.1.1Релиз26.1.2 · 28 мая 2026 г.
- Removed energy check from energy equipment items' ability check method. Fixes crashes with mods that check abilities before configs are loaded.
- Fixed recipes using upgrade module ingredients being uncraftable
0.30.1Релиз1.21.1 · 25 мая 2026 г.
- Removed energy check from energy equipment items' ability check method. Fixes crashes with mods that check abilities before configs are loaded.
1.1.0Релиз26.1.2 · 20 мая 2026 г.
1.1.0
- Updated LimaCore minimum to v.2.3.0
- Updated NeoForge minimum to 26.1.2.55-beta
- Equipment damage modifiers sorted once on load instead of every damage instance
- Fixed JEI text overlays not showing
- Rockets now produce a color flash particle on impact to match Hanabi shells
- Reduced Hanabi Flame shells blast radius from 4.5m to 3.5m
- Several particles were improved slightly and changed to match their context more closely.
Extended input rework
- Should be more responsive on the client now, more closely matches method used by MC for using items
Gloom Gas rework
- All game objects referring to the old 'Neuro' / 'Neuro-Suppressant' have been renamed to a more thematically matching 'Gloom'.
- Registry IDs were changed. Some things will disappear.
- Increased Gloom Gas shells blast radius from 2.5m to 4.5m
- Hanabi's Neuro shells -> Gloom Gas shells
- Neuro Blue Pigment item -> Gloom Blue Pigment
- Neuro Blue Neon Light block -> Gloom Blue Neon Light
- Neuro-Suppressed status effect -> Gloom status effect
- Neuro-Suppressant item -> Concentrated Gloom Essence
- Gloom Gas shell impact particle was revamped
- Gloom status effect now has unique particle
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