
Lots of Harm Visualization
A stylish and highly customizable damage number display mod. See your damage like never before.
- Загрузки
- 166
- Подписчики
- 1
- Обновлён
- 4 августа 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 27 июля 2026 г.
Lots of Harm Visualization

📌 Dependencies
Requires Fabric API and YACL.
Supports ModMenu for configuration.
📑 Introduction
A damage visualization mod that provides a stylized, modular, and highly configurable damage display system with refined animations.
Future plans include integration with other mods such as Re:Avaritia and MmmMmmMmmMmm.
❤️ Immersive Experience
- Every hit is accompanied by rich animations with polished visuals.
- Text scale and opacity adjust automatically based on distance, keeping the view unobstructed.
- Clamps to screen edges to prevent damage numbers from being cut off.
- The most recent damage is always displayed on top — clear hierarchy, no overlap.
✅ Configuration Overview
Three independent configurations: player, non-player entity, and environmental damage each have their own fully independent settings.
Customizable colors: freely configure colors for every damage type in the game, including those added by other mods or data packs.
Damage display behavior:
- Merge Mode: Merges all damage into a single number.
- Latest Mode: Displays only the most recent damage.
- All Mode: Shows every instance of damage dealt.
Number formatting:
- Formatting schemes: Scientific notation, unit suffixes, auto-formatting, etc.
- Unit systems: Short scale, long scale, SI metric prefixes, etc.
- Formatting symbols: Decimal separator, exponent separator, etc.
- Rounding modes: Round half up, round half down, etc.
💭 FAQ
Q: Does this mod need to be installed on the server?
A: Yes. The mod captures damage data on the server.
Q: Other Minecraft versions?
A: No current plans for other versions. Primary focus is 1.20.1. Third-party ports are welcome.
Q: Forge / NeoForge / Quilt versions?
A: Forge support is under consideration for the future. Other platforms are not currently planned, but third-party ports are welcome.
Q: Can I change the color of a specific damage type?
A: Yes, and it supports all data-driven damage types, including those from other mods and data packs.
ℹ️ Other
The character animation effects in this mod are inspired by the visual feedback of Zenless Zone Zero. If any copyright concerns arise, please contact me and I will address them immediately.
The above content was translated by AI.
Ченджлог
0.2.5+1.20.1Бета1.20.1 · 4 августа 2026 г.
0.2.5
- compat: 新增playerex联动,兼容其远程暴击机制
- fix: 修复了玩家受伤时不会产生伤害数字的问题
- refactor!: 重构renderer层,不再支持固定位置副文本
- refactor!: 重构manager层,新增替代副文本功能
- refactor!: 重构formatter层
- refactor!: 重构config层,对部分字段进行包装
- refactor!: 重构屏幕投影管线,将fov参数烘焙进了cameraDepth
- refactor!: 重构伤害信息分发方式,现在全部尝试广播给同维度的所有玩家
- refactor!: 重构垂直渐变配色方案,现在下方颜色不会再提高亮度了
- feature: 新增TextProvide系统(客户端),用于根据DamageContext(及其中标记)获取额外显示的文本
- feature: 新增FlagProvide系统(服务端),用于为DamageContext附加标记数据
- feature: 新增EffectTemplate系统,意为动画预设
- feature: 新增DecimalValue,用于存储伤害数值
- feature: 新增秒杀机制,在实体受伤后一秒内击杀视为秒杀,显示内容可配置
- feature: 新增GlobalConfig.receiveOtherPlayer,用于决定是否接收其他玩家造成的伤害信息
- refactor: 部分effect默认参数调整
- misc: 补充javadoc,整理代码
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