
Please note: This mod requires The Lord of the Rings Mod: Renewed to work which you will have to download manually as it is not listed on Modrinth.
This mod is a Minecraft Forge 1.16 addon (currently in beta) for Mevan's The Lord of the Rings Mod: Renewed mod. The mod is currently in active development by a small team with the goal of adding all the missing content from LOTR: Legacy back into LOTR: Renewed. You will need to install The Lord of the Rings Mod: Renewed mod in order to run it.
Current Features:
- Structures & NPCs for the Shire, Bree-land, Rangers of the North, Gundabad, Blue Mountains, Lindon, Rivendell, Eregion, and Barrow Downs
- NPC Trading has been implemented with over 35 traders ported or added.
- Most items/blocks/weapons and armor have been ported
- Most ported items/blocks have new renewed textures that fit 1.16.5 Minecraft's style
- Tree types such as Chestnut, Banana, Willow, and Ebony have been added
- Fellowships, Banner Protection, Traders, Hired Units and a LOTR Mod Settings Menu
- The legacy modifier system has been completely ported, including new modifiers
- The hired unit system has been re-implemented
- Some new blocks/items such as new furs, new drystones and new lanterns
Very out-of-date Google Spreadsheet here.
To stay up-to-date, get support, or to discuss the mod, join out discord.
License & Modpacks
You are allowed to use this mod in modpacks as long as your Modpack uses the Curseforge modpack system or you get permission from the team.
"Credits to Mevans for LOTR: Legacy/Renewed, and Gruk texture inspirations"
This mod is (C) copyright by Maximustheminer and the Renewed Extended Team. You are not permitted to redistribute this mod without written permission of the team. Curseforge.com, Modrinth.com, and the Discord Server are the only locations allowed to distribute the mod.
Ченджлог
1.10.3Бета1.16.5 · 9 августа 2026 г.
(Beta 1.10.3) (Isengard Release Cycle: Dunland and Uruk Destruction)
- Banner Protection
- Banner self-protection can now be disabled
- Fixed banner protection allowing conflicting banner overlaps
- Fixed banner protection not requiring alignment
- Fixed two-block-tall block desync issues with banner protection
- Biomes
- Ported Fangorn Wasteland
- Ported Uruk Highlands
- Blocks
- Added Blackberry Pie, Blueberry Pie, Cranberry Pie, Elderberry Pie, Raspberry Pie, Sweet Berry Pie, and Wildberry Pie
- Berry bushes now harvest with the same logic as sweet berry bushes
- Commands
- Added player targeting to the
/lotrExtendedTriggercommand
- Added player targeting to the
- Config
- Added a server config setting
removeExtendedModifiersto auto-remove extended modifiers - Added a server config setting
removeVanillaEnchantingto auto-remove vanilla enchants - Fixed
enableExtendedModifiersnot being enforced when disabled
- Added a server config setting
- Effects
- Fixed Deadly Poison not having a localized name
- Fixed Deadly Poison not having a Icon
- Entities
- Added Dunlending Farmers
- Added Dunlending Gatherers (farmhands)
- Added Dunlending Smith
- Added debug path navigation rendering (backport)
- Fixed Isengard Snagas missing fur armor
- Fixed Uruk traders not removing shields when out of combat
- Ported Bree farmhands
- Ported Craban (wip)
- Ported Dunlending Bartender
- Ported Dunlending Axe Throwers
- Ported Dunlending Berserkers
- Ported Hobbit Farmhands
- Features
- Disabled spectator players from sitting on slab/stair chairs
- Ported Farmhands
- GUIs
- Added an all-new Farmhand GUI
- Added banner placed by player name info on banner screen
- Added information tooltips to locked/restricted trades in captain GUI
- Allowed shift-clicking axes into units melee slot
- Cleaned up the Hired Unit Equipment screen
- Fixed trader gui shift-stack moving desyncs
- Hired Units
- Ported Farmhand Units
- Added Imladris Guard unit type
- Added Hobbit, Bree, and Dunland farmhand unit types
- Added Farmhand support for Legacy crops + Sugar Cane & Berry Bushes
- Farmhands now need access to a composter
- Farmhands now need access to a crafting table for stem type crops
- Hired Farmhands have a ‘Farming Level` that affects farming efficiency
- Items
- Added Dwarven Shield
- Added Tome of the Smith
- Fixed Poison Bottles not actually killing players when drunk
- Fixed Red Books being placeable inside waypoints
- Increased the poison chance when eating wildberries
- Ported poisoned Arnor, Blue Dwarven, Bronze, Dale, Dol Amroth, Dorwinion, Dwarven, Galadhrim, Gondor, Harad, Iron, Lindon, Mithril, Mordor, Rivendell, Rohan, Stone, Umbar, Uruk, Wood-Elven, and Wooden Daggers
- Localization
- Added localization support for the
/lotrExtendedTriggercommand - Added an initial German translation (
de_de) - Updated Chinese (Mainland) (
zh_cn) translation
- Added localization support for the
- Misc
- Added
4new advancements in Extended (55 currently) - Added
7advancements from Legacy (55.6% currently ported) - Added pledge trigger support for advancements
- Fixed Renewed death message types not having player caused death messages localized
- Fixed numerous minor bugs
- Added
- Modifiers
- Carrot/Fungus on a Stick item can be repaired with carrots/fungus
- Fixed Wightbane not being earnable through kills
- Fixed modifiers not respecting config settings
- Speechbanks
- Added
#s/#selfvariable replacements for entity names - Added
#b/#biomevariable replacements for biome names - Added a
coveredspeechbank condition (similar toundergroundbut always works when covered, vsundergroundwhich return true when under sea level, but may be exposed to sky) - Hooked up the
can_tradeNPC speechbank condition
- Added
- Structures
- Added Dunland Villages (containing houses, smiths, farmers, and taverns)
- Buffed Isengard structure armor stand armor quantity
- Fixed Isengard camps spawning inside Orthanc
- Ported Dunland Hillforts
- Ported Iron Hills Mines
- Structure now use a triangular separation algorithm instead of a linear separation algorithm for better randomness
- Tweaked Eriador structure separation to be more random
- Trading
- Fixed coin sound not playing for trade types
- Fixed trader respawners respawning traders to fast since 1.10.2
- Removed interaction lock from traders when utilizing coin-converting
- WorldGen
- Fixed rabbits spawning out of control
1.10.2Бета1.16.5 · 19 июня 2026 г.
(Beta 1.10.2) (Isengard Release Cycle: Isnegard Camps)
- Banner Protection
- Fixed allied entities not being able to spawn in banner protection
- Fixed allied structure entities not being able to spawn in banner protection
- Fixed bandits not being able to spawn outside banner protection if player is inside banner protection
- Fixed being able to break banners with the everything permission by breaking bottom metal block or top banner block without the banner edit permission
- Fixed enemy traders being able to respawn in banner protection
- Fixed enemy wandering traders being able to spawn in banner protection
- Fixed hired units not spawning if hired under opposing banner protection
- Fixed invasions spawning inside banner protection if player is outside banner protection
- Blocks
- Added Orc Plating Walls
- Added Rusted Orc Plating Walls
- Added unsmelting functionality to Crucibles
- Made moss carpets placeable on rotten wood and cauldrons
- Config
- Added a server config setting to disable Orthanc structure
- Fixed longer gate length not being enabled by default
- Entities
- Fixed NPC ridden wargs not having saddles
- Fixed NPC ridden wargs not moving
- Fixed NPCs and unsaddled players affecting Warg wandering movements
- Fixed NPCs floating above the saddle when riding wargs
- Fixed Tolkien being able to spawn on trees
- Fixed Uruk Captain not hiding shield when out of combat
- Fixed bandits being able to spawn on trees
- Fixed enemy wandering traders being able to spawn for players
- Fixed invasion reinforcements being able to spawn on trees
- Fixed raising shield in warg combat disabling the shield with alignment invalid message
- Fixed wandering traders spawning on trees and in water
- Features
- Added invasions for factions: Dunland, Durin's Folk and Umbar
- Fixed invasions of allied factions spawning (only enemy factions will spawn now)
- Fixed invasions spawning below y=62 not spawning reinforcements
- Hired Units
- Captain hiring lists are now datapack driven
- Items
- Added Arnor Shield
- Added Dunlanding Shield
- Added Tome of the Artisan
- Added Tome of the Warrior
- Added poisoning support for Extended’s Daggers
- Ported Bronze Crossbow
- Ported Item Crossbow
- Ported Mithril Crossbow
- Ported Uruk Crossbow
- Ported ability for cauldrons to remove poison from daggers
- Ported poisoned Angmar/Bone/Dol Guldur/Gundabad Uruk/Taurethrim Daggers
- Ported poisoned Barrow Blades
- Localization
- Added Isengard speechbanks
- Fixed some saplings using sappling
- Loot-tables
- Added Armorstand loot-table support
- Standardized item damage values in all loot-tables
- Misc
- Added crucible recipes for metal based blocks, not just damageable items
- Fixed Blue Mountains Mattocks not being craftable
- Fixed Extended's bows being repairable with string instead of only bowstring
- Fixed Mithril Mattock recipe using throwing axe recipe
- Modifiers
- Added 4 new crossbow draw speed modifiers (Heavy, Light, Brisk, Breakneck)
- Added Reforge Tomes that force either combat or tool based reforges
- Fixed axes not getting banes
- Fixed gem coloring taking too many items
- Fixed ranged, efficiently and looting modifiers having flipped weights
- Fixed reforging not counting the repair cost to fix broken items
- Fixed smithing table and grindstone only working in ME
- Removed the ability to earn banes on bows and crossbows
- Servers
- Fixed message for when entering and exiting combat while combatlogging is enabled
- Fixed mod tracker getting upset when kicking players for mods
- Fixed server logging not including timestamps
- Structures
- Added/Ported Isengard Orc Camps (4 variants including caverns)
- Fixed underground pieces from triggering aboveground terrain modifications
- Textures
- Added active animated texture and particles for Crucibles
- Fixed Numenorean lantern display properties (held, floating, item frame)
- Trading
- Added horns trades to 11 traders
- Added slime and bamboo trades to Oddment Collectors
- Trader respawners now turn red when respawning is suppressed by banner protection
- WorldGen
- Added Rabbits to middle earth
- Added waste boulders to isengard
- Stopped meteorites spawning in rivers
1.10.1Бета1.16.5 · 17 мая 2026 г.
(Beta 1.10.1) (Isengard Release Cycle: Bug Patch)
- Blocks
- Fixed breaking generated stone chests outside the barrow downs causing wights to spawn
- Fixed large handheld items rendering tiny on weapon racks (bows, spears, long swords, staffs, and some axes)
- Entities
- Fixed Uruk Berserkers not wearing helmets
- Fixed Ducks missing a texture when spawned from egg
- Compatibility
- Fixed worldedit //paste command causing crashes
- Features
- Fixed Invasion bossbars failing to disappear in numerous cases
- Fixed Invasions spawning glitched/ghost Orcs riding wargs causing NPCs to attack thin air
- Hired Units
- Fixed blue dwarven axe thrower units using the wrong axe when re-equipped
- Fixed Isengard units wearing bone helmets in the chestplate slot
- Items
- Fixed barren dirt not spawning when salting the ground
- Loot-Tables
- Added melon seeds to several chest loot-tables
- Added several missing loot-tables to Orthanc’s chests
- Added loot-tables to Orthanc’s bookshelves
- Misc
- Added 1 new advancements in Extended (51 currently)
- Added 1 advancements from Legacy (54.7% currently ported)
- Fixed all mossy renewed bricks not being craftable with moss
- Fixed Dunland hiring advancement
- Fixed duplicate boar armors in JEI
- Fixed non-alcoholic drink advancements not triggering
- Moved coral block recipe into coral recipebook group
- Modifiers
- Fixed item repair logic on anvil being broken
- Fixed invalid modifier upgrades being allowed on anvils
- Fixed material items being renamed on anvils in addition to the output item
- Fixed melee speed and reach modifiers applying incorrect stats
- Structures
- Fixed several Lindon Hall and Castle issues
- Nerfed some op easter egg loot in Orthanc
- Textures
- Reworked the Glamdring texture to be more polished
- Trading
- Added warg fur helmets and armor to orc trader pools
1.10.0Бета1.16.5 · 13 мая 2026 г.
(Beta 1.10.0) (Isengard Release Cycle: Part One)
- Banner Protection
- Added dedicated permissions to banner's Faction Mode
- Fixed Grindstone, Cartography Table, Enchanting Table, Looms, and Stonecutter not being accessible when banner Containers permission is given
- Fixed banner default perms not saving (whitelist entry perms have been saving)
- Fixed banner protection deny causing client world desyncs
- Fixed banner protection deny causing inventory item desyncs
- Fixed banner protection deny causing to lilypads appear on clients
- Fixed banner protection letting npcs shoot armor stands
- Fixed boat placement bypassing banner protection
- Fixed server banner protection not respecting default perms when in server protection mode
- Made banner Global permissions less confusing with tooltip
- Renamed banner Default Permissions to Global Override Permissions
- Blocks
- Added Carved Morgond (Slab Stairs Wall)
- Added Ebony Beam (Slab)
- Added Ebony Blocks (Branch, Button, Door, Pressure Plate, Sign, Trapdoor, Fence, Fence Gate)
- Added Ebony Leaves (Fallen)
- Added Ebony Log (Slab)
- Added Ebony Planks (Slab, Stairs)
- Added Ebony Wood (Slab, Stairs)
- Added Morgond (Slab Stairs Wall Dripstone)
- Added Morgond Pillar (Slab)
- Added Numenorean Bars
- Added Numenorean Lanterns
- Added Smooth Morgond (Slab, Stairs, Wall, Dripstone)
- Added Stripped Ebony Branch
- Added Stripped Ebony Log (Slab)
- Added Stripped Ebony Wood (Slab, Stairs)
- Fixed LOTR-203 (Enemy NPCs can't pathfind around rotten logs)
- Fixed Renewed Rushes not dropping items when sheared from the bottom block
- Fixed Renewed kegs brewing without consuming items, infinite brew glitch
- Fixed banner items gotten from middle-clicking banners having corrupted permissions
- Fixed entities being unable to pathfind around Crucibles, Large Ports, and Stone Grinders
- Fixed fur carpet break particles
- Fixed several block not being flammable (Berry Plants and Bushes, Moss Block/Carpet)
- Ported Fire Orc Bombs (Single, Double, and Triple strengths)
- Ported Orc Bombs (Single, Double, and Triple strengths)
- Water bottles can now turn dirt/grass into mud/mud grass
- Commands
- Added a prune world command (/lotrExtendedPrune)
- Finished /fmsg (Fellowship message)(unfinished since 1.0)
- Compatibility
- Fixed an incompatibility with Eras of Arda: Renewed Addon (First and Second Age) (since 1.9.0)
- Fixed an Eras of Arda: Renewed Addon startup crash on Java 11+
- Config
- Added a config option to allow for longer gate open lengths
- Modified server settings now sync to clients during gameplay
- Entities
- Added Uruk Blacksmiths
- Added faction-based dwarf namebanks (different weighted cultural name pools by faction)
- Arrows shot by horse riders (players or NPCs) no longer can hurt the ridden horse
- Corrected Boars minimum/maximum/average speed values
- Fixed Renewed’s Wargs only spawning with 20 health (instead of a range)
- Fixed arrows bouncing off Trader Respawner coin instead of going through
- Fixed entity spawners spawning entities in banner protection
- Moved Extended boats into extended namespace
- Orcs now run from lit Orc Bombs
- Ported Dunlending Warlords
- Ported Uruk Beserkers
- Ported Uruk Captains
- Ported Uruk Suppliers
- Wargs now are tamable, feedable, and rideable
- Wargs now have an inventory for saddles and armor
- Features
- Added invasions for factions: Rivendell, Lindon, Gundabad, Gundabad Wargs, Dunedain, Mordor, Gondor, Lothlorien, Woodland Realm, Isengard, and Rohan
- Fellowship names can now be colored
- Fixed Fellowships breaking when kicking and re-inviting offline players
- Fixed being unable to kick offline players from fellowships
- Ported Invasions
- GUI
- Added a Admin Settings panel to the ME setting menu to change server config settings
- Added a screen to generate block icons for wikis
- Added a screen to control and visualize world pruning
- Middle Earth menu advancement button now opens the vanilla advancement screen
- Reworked settings menu slider logic to fix bugs where it wouldn't release the mouse
- Hired Units
- Added 3 unit types for Dunlending Warlords
- Added 5 unit types for Isengard Captains
- Balanced the cost of units to be closer that of legacy
- Fixed a crash caused when two units of the same owner attack each other when the owner is offline
- Fixed an infinite hired unit hiring glitch
- Reworked the rarity of shields for several unit types
- Items
- Added Ebony Boat
- Added Ebony Sappling
- Added Gundabad warg armor
- Added Leather warg armor
- Added Uruk Shields
- Added armor protection stats to all mount armor
- Added keg tooltip to inform why it may not stack
- Added keg tooltips to show brew information
- Fixed kegs storing some unnecessary data, preventing items from stacking
- Ported Blue Dwarven Mattocks
- Ported Dwarven Mattocks
- Ported Glamdring (the Foe Hammer)
- Ported Mithril Mattocks
- Ported Staff of Gandalf the Gray
- Ported Staff of Gandalf the White
- Renamed Morgul Armor to Morgul Vassal Armor
- Localization
- Added an initial Portuguese (Brazil) translation (pt_br)
- Fixed several incorrect English translations (e.g. Plum Beer Slab)
- Localized modded boat names
- Updated French (fr_fr), Chinese (Taiwan) (zh_tw), Chinese (Mainland) (zh_cn) translations
- Loot Tables
- Added bookshelf loot-table support (last implementation was broken)
- Nerfed chest loot-table loot quantity across all structures
- Misc
- Added 1 new advancements in Extended (50 currently)
- Added 3 advancements from Legacy (54.5% currently ported)
- Advancement “Its out Birthday” now only triggers when a gold ring is fished
- Anvils, Crucibles, Stone Grinders, Branding Irons and Chisels recipes now can crafted using orc steel
- Fixed Fangorn Master advancement required alignment
- Fixed MC-98727: (players being kicked for flying when mounting while jumping)
- Fixed Mordor alignment advancement titles being completely wrong
- Fixed Orc Forges not having recipes in all orc tables
- Fixed WorldEdit not rotating blocks selections that have vertical slabs in them correctly
- Fixed a Mohist server startup crash
- Fixed a rare renewed pouch close crash
- Fixed being able to make ornate golden Rohan beams from ornate beams
- Fixed being unable to get Alcoholism advancement (tolerance requirement was set too high)
- Made Dwarven Forges craftable with Luigon Brick on Blue Mountains Crafting Tables
- Made Jukeboxes craftable using middle earth diamonds
- Made crafting tables accessible when under Middle Earth world protection
- Modifiers
- Added looting modifiers to Shears
- Added melee speed modifiers to Shovels, Pickaxes, and Hoes
- Allowed Flint and Steel to be reforged
- Anvils break much slower now (from 1/2 vanilla speed to 1/16)
- Anvils in middle earth can now apply enchantments
- Anvils in overworld can now apply modifiers
- Fixed banes and unique modifiers being removed during reforging
- Fixed banes being earnable multiple times on same weapon
- Fixed banes not being earnable on the correct weapons
- Fixed durability modifiers names being flipped (Lasting<->Hardy)
- Fixed infinite engraving and item while being the current owner
- Fixed reforging not resetting the repair cost
- Fixed vanilla enchantments/books not being handled
- Made reforges cost one material for low material equipment (Shovels, Spear, Daggers, Vanilla Crossbows, Chisels, Banding Irons, and Flint and Steel)
- Raised too expensive cap to 63
- Reduced repair costs a bit across the board
- Servers
- Added a built-in world pruner that respects banner protection, custom waypoints and spawn chunks
- Added an optional basic combat logging system for servers
- Added an optional dimension blacklisting feature (stop players from entering nether, end, or overworld, configurable) for servers.
- Fixed players being able to break armor stands in spawn protection
- Structures
- Added a Gatehouse structure to Ring of Isengard
- Added the tower of Orthanc
- Fixed Lindon villages spawning flooded
- Updated several Lindon Village buildings
- Textures
- Added all-new Angmar, Isengard, Mail and Mordor warg armor textures
- Added an all-new model for Morgul Vassal Armor
- Finalized rebuilt Warg model (should look identical to Renewed model)
- Fixed boar leather armor item texture not reflecting dyed state
- Re-Modeled Stone Grinders and added an animated block render for them
- Updated Blue Dwarven Pickaxe item texture in the Redone Renewed resource pack
- Trading
- Added Imladris armor to wandering Rivendell trader trade pools
- Added Swan feathers to the Bree Butcher sell pool
- Added coral and bamboo trades to several wandering traders (mostly oddment collector)
- Added keg trades to traders
- Added missing items to orc trader trade pools
- Added shields to trader trade pools
- WorldGen
- Added buttresses, embrasures, and merlons to wall generation
- Disabled meteorites from spawning in water
- Ported the Ring of Isengard
- Ported waste block pits in Nan Curunír (not piles)
1.9.3Бета1.16.5 · 7 февраля 2026 г.
(Beta 1.9.3) (Major bug patch and minor content drop)
Blocks
Added Carved Red Angmar Brick
Added Cracked Red Angmar Brick (slab, stairs wall)
Added Mossy Red Angmar Brick (slab, stairs wall)
Added Red Angmar Brick (slab, stairs wall)
Added Red Angmar Pillar (pillar, slab)
Added Snowy Red Angmar Brick (slab, stairs wall)
Modifiers
- Fixed interacting with armor causing the game to crash
Structures
Added a Lindon Castle variant of Lindon Towers
Fixed fur in gundabad camps disappearing
Ported Lindon Halls
Textures
Fixed Snowy Angmar Brick texture using a different color pallet than Angmar Brick
Remastered High Elven (Lindon) Gate textures (Renewed Pack)
1.9.2Бета1.16.5 · 6 февраля 2026 г.
(Beta 1.9.2) (High Elves release cycle, Lindon and the Tower Hills)
- Biomes
- Added Gorgoroth River biome
- Added Mordor River biome
- Added Morgul Vale River biome
- Added Nurn River biome
- Blocks
- Added Chalk Path Slabs
- Added Meteorite
- Added Mordor Dirt Path Slabs
- Added Mordor Dirt Slabs
- Added Snow Path Slabs
- Added Snow Slabs
- Fixed Dirt, Coarse Dirt, Grass, Grass Path, Podzol, and Mycelium slabs not breaking faster with shovels
- Fixed enchanting tables not being breakable when enchanting is disabled
- Fixed placing banners in water not waterlogging the banner
- Renamed Packed fur to Matted fur and changed recipe (more like a tent block now instead of a storage block)
- Config
- Added a client config setting to enable larger unit health bars
- Added a server config setting to disable tower hills lore towers
- Added a server config setting to change the ME map internal command for instant teleport
- Entities
- Added Lindon Florists
- Added Lindon Weavers
- Fixed Barrow Wights not spawning when breaking stone chests by hand instead of opening the chest
- Fixed Elrond and Imladris Guard having an incorrect max health
- Fixed some captains incorrectly wearing helmets
- Made captains now only hold a shield during melee combat
- Ported Lindon Lords
- Ported Lindon Smiths
- Features
- Added a server banner protection option to banners (requires OP to select)
- Changed faction based banner protection alignment limits (old: 0.1->1,000; new: 0->10,000)
- Fixed banner protection blocking friendly npcs from spawning
- Fixed banner protection not protecting armor stands, item frames, paintings, tapestries, as well as from explosions or bucket filling
- Ported Galvorn Armor arrow deflecting
- GUI
- Fixed the banner configuration screen whitelist entries breaking when resizing the minecraft window
- Fixed the client settings menu alignment bar slider having unreasonable bounds
- Potentially fixed the rare coin convert container crash
- Hired Units
- Added a smaller, more compact, unit health bar
- Fixed Rivendell units not holding Rivendell bows
- Fixed hired units not teleporting onto slabs and stairs
- Fixed units loading with base health instead of previous current health
- Items
- Added Eregion Shield
- Added Lindon Shield
- Added Sky-iron
- Buffed Galvorn protection (to dwarven levels, since it’s much harder to obtain now)
- Ported Galvorn Armor
- Ported Lindon Bows
- Loot Tables
- Fixed Books of True Silver spawning too much in some chests and not in some BM ones
- Removed mithril ore from BM mine chests
- Misc
- Added 5 new advancements in Extended (49 currently)
- Added 7 advancements from Legacy (53.7% currently ported)
- Added cheaper legacy based recipe for anvils (6 ingots and a block VS vanilla 4 ingots and three blocks)
- Backported the 1.21.5 loadstone recipe
- Fixed Ethir Anduin advancement title and For Gondor advancement description
- Fixed Falling on crops, and interacting with item frames and armor stands from bypassing Minecraft server spawn protection
- Fixed fur and beam slabs being usable in recipes that required wooden slabs
- Fixed many recipes unlocking when obtaining the recipe output item
- Fixed willow boats not being burnable for fuel
- Obsidian dwarven brick can now be crafted on a Blue Mountains crafting table
- Modifiers
- Fishing Rods can now have both fishing speed and luck
- Fixed armor protection modifies being applicable to armors it it makes the protection better than mithril
- Fixed bowstring instead of string being used for vanilla bows on anvils
- Fixed dig speed modifiers not working
- Fixed infernal bows setting targets alight when damaged via melee combat
- Ranged Knockback and Launch speed modifiers can now be applied to vanilla crossbows
- Structures
- Added Lindon Villages
- Added Tower Hills Lore Towers (Elostirion and the two others)
- Fixed Imladris not having proper chunk smoothing on the left edge
- Fixed a few structures not having chests and/or loot-tables
- Fixed the Blue Mountain Settlement's main room sometimes failing to generate
- Ported Generic Tower Hills Towers
- Ported Lindon Towers
- Removed white fur tents from Gundabad Camps
- Fixed entity spawners not spawning entities randomly inside structures
- All spawned entities are persistent now unless we purposely want them to despawn
- Increased the minimum spawn from player value to prevent entities appearing right next to the player
- Increased the maximum spawn from player value to fix entities not spawning because the player is too far away, but then finds an empty structure when getting to the structure before the next spawn time
- Entity spawners now force spawns on their first tick, so a structure is populated, even if a player teleports inside it, loading the spawner for the first time
- Textures
- Added an all new epic model for Galvorn Armor
- Updated Dunedain banner texture to be more vibrant
- Updated Eregion armor textures (as per community input)
- Trading
- Fixed multiple drink potencies of the same drink being sold from traders at the same time
- Fixed negative oddment collector alignment not stopping trading
- Fixed wandering traders saying they spawned nearby for every player on a server instead of saying the name of the player they spawned by
- Gundabad Scavengers and Oddment Collectors now buy all fur types
- WorldGen
- Added Meteorite Impact craters
- Added lapis ore generation to the Blue Mountains
- Replaced all rivers in mordor with new river variants
1.9.1Бета1.16.5 · 26 декабря 2025 г.
(Beta 1.9.1) (High Elves release cycle, Imladris lore structure & Eregion ruins)
- Blocks
- Added scroll/paper/maps/banner pattern to bookshelf slots
- Changed Chimney Pots to only very rarely produce embers
- Fixed placed a book not swinging the players hand
- Fixed placed a book taking two books
- Large Pots are now waterloggable
- Made bookshelves with filled inventory its own block
- Config
- Added a server config setting to disable Imladris lore structure
- Added a server config setting to disable bandit encounters
- Added a server config setting to disable fixed structures
- Added a server config setting to disable tolkien spawning
- Added a server config setting to disable wandering trader spawning
- Added a server config setting to enable decreased hunger exhaustion
- Entities
- Fixed Elrond not respawning when killed
- Fixed entity spawners debug render being offset
- Fixed entity spawners in structures being attackable in survival
- Fixed left handed NPCs still holding trade coins in the wrong hand
- Fixed sometimes every entity in render distance wanting to target any loaded bandit
- Fixed tamed boars participating in group agro against owner
- Replaced the targeting AI used by every NPC added by Extended
- Wargs eyes now glow
- Features
- Added Bell Ringing
- Added legacy decreased hunger level (fyi this was x0.3)
- Hired Units
- Fixed hired unit base item’s names showing in chat on kills
- Fixed hired units not targeting bandits
- Items
- Added Eregion armor
- Changed held horn rotation to face outward
- Fixed Rivendell bow not having a drawing animation
- Localization
- Added speechbanks for Elrond
- Fixed Lothlorien banner patterns not being accented (ó)
- Fixed thrown axes not having localized death messages
- Loot Tables
- NPCs can now rarely drop scrolls
- Misc
- Added 3 advancements from Legacy (52.6% currently ported)
- Added 5 new advancements in Extended (44 currently)
- Added 5 redstoneless recipes (dropper, dispenser, target block, note block, piston
- Modifiers
- Added the ability to reforge/repair lotr pipes
- Fixed armor uuid attributes not being unique (resulting in partial protection being applied)
- Fixed banes being earnable on any item
- Fixed books of true silver not applying on the anvil
- Fixed bow tooltips not applying modifiers
- Fixed bronze tier scrolls giving iron tier modifiers
- Fixed modifier scrolls granting stats when held
- Fixed modifiers granting stats on non-applicable items
- Fixed renaming non-repairable items
- Fixed sluggish modifier not working, granting x1.75 instead of x0.75
- Fixed vanilla bows not applying ranged launch speed factor
- Fixed vanilla bows not having tooltips
- Fixed vanilla fishing rod, bow, shears and crossbow not being reforgable
- Reduce anvil damage chance from 12% to 6%
- Reduce anvil item cost increase levels to legacy thresholds
- Structures
- Added Eregion Ruins
- Added Imladris lore build (The Last Homely House)
- Added better water checking algorithm for some structure spawning
- Added more animal spawning in some Bree structures
- Added stacked food for shire, bree and ranger plates
- Fix larger entities suffocating when spawning (horses in stables)
- Fixed Blue Mountain Settlement stairs allowing dirt to block doors
- Slightly increase rarity of Bree and Rivendell structures
- Updated all Rivendell structures with new blocks and designs
- Textures
- Fixed some banner pattern textures being pixel offset
- Trading
- Fixed an issue where loading an empty trade pools deletes the npc
- Fixed an issue where trade pools decrease the global trade pool index
- WorldGen
- Added sparse moors grass to Rivendell biome
1.9.0Бета1.16.5 · 20 ноября 2025 г.
(Beta 1.9.0) (High Elves release cycle, Rivendell)
- Biomes
- Added Rivendell Cliffs (a more sharp version of the Rivendell Hills biome)
- Added Rivendell River (a Rivendell specific river biome for water colors and such)
- Added Rivendell Valley (a more level version of the Rivendell biome)
- Removed lava falls from Rivendell Hills
- Tweaked the regular Rivendell biome to be a tiny bit more hilly
- Blocks
- Added Chimney Pots
- Added High Elven Chain
- Added High Elven Lanterns
- Added Placed Books (Book, Red Book, and Book of true silver can be placed)
- Added the Shards of Narsil
- Added the ability for bars to connect to branches
- Finally fixed some fur type blocks not mining faster with shears
- Fixed a crash when placing bars next to a vertical slab
- Fixed empty placed glass bottles not being pickable
- Gem ores now require iron tier or above tools to mine
- Placed books can be stacked up to three in any random book order
- Ported Angmar, Dale, Dol Amroth, Dol Guldur, Dowinion, Dunland, Gondor, Isenguard, Lindon, Lothlorien, Mordor, Rivendell, Rohan, and Woodland Realm banners
- Ported High Elven Beds
- Ported Waste Blocks
- Renamed Morgul Lantern to Morgul Brazier
- Config
- Added a server config setting to allow bars to connect to branches
- Added a server config setting to allow bars to connect to half sides of vertical slabs
- Added a server config setting to enable/disable XP orbs/bar in Middle Earth
- Added a server config setting to enable/disable enchanting in Middle Earth
- Added a server config setting to enable/disable feast mode
- Added a server config setting to enable/disable modifiers in Middle Earth
- Added several server config settings for better basic overworld/middle earth spawn protection for servers
- Entities
- Added Elrond
- Added Imladris Guards
- Added Rivendell Weavers
- Disallowed bandits from stealing from the armor slots or the player’s held item
- Ducks lay eggs about half as often now
- Fixed domesticated ducks textures sometimes being completely black
- Ported Bandits
- Ported Rivendell Captains
- Ported Rivendell Smiths
- Reduced the run speed of wild ducks so it is possible to catch them now
- Features
- Added a modifier system (Middle Earth friendly alternative for enchanting) (based on legacy)
- Implemented a “Feast Mode” (eat whenever like in legacy)
- Ported Bandit encounters (chance based upon biome)
- GUI
- Added ability to hide the XP bar in Middle Earth
- Fixed a crash in the banner gui when pressing “add player”
- Fixed MC-167448 bug in minecraft (advancement tooltips being hidden by the category background texture on the bottom and left side)
- Hired Units
- Added 2 more hired units (Rivendell Elves and Warriors)
- Fixed Blue Mountains Axe Throwers wearing Dwarven armor instead of Blue Dwarven armor
- Potentially fixed an attack goal crash
- Items
- Added 14 new Pattern Banner Items and textures (Angmar, Dale, Dol Amroth, Dol Guldur, Dowinion, Dunland, Gondor, Isenguard, Lindon, Lothlorien, Mordor, Rivendell, Rohan, and Woodland Realm)
- Added Imladris Guard Boots
- Added Imladris Guard Chestplate
- Added Imladris Guard Helmet
- Added Imladris Guard Leggings
- Added Imladris Guard Shield
- Added a Rivendell Shield
- Added tapestries (currently only one: The Last Alliance)
- Fixed Extended’s Bows sometimes shooting arrows with zero velocity
- Fixed duck eggs being present in the vanilla foods tab
- Ported Anduril
- Ported Modifier scrolls
- Ported Rivendell Bow
- Localization
- Added Russian (ru_ru) speechbank translations
- Added Spanish (es_es) translation
- Fixed Tolkien having two names (a localizable and hardcoded one)
- Fixed some BM speechbanks not saying the player name
- Simplified the localization for banes
- Updated Chinese (zh_tw) translation
- Loot Tables
- Added Modifier scrolls to chests loot tables
- Misc
- Added 11 new advancements in Extended (39 currently)
- Added 7 advancements from Legacy (52.2% currently ported)
- Faction tables can now be used to all leather armors (like pouches)
- Faction tables can now be used to dye leather hats (like pouches)
- Fixed millstone result slot crashing clients
- Fixed mossy blocks not being craftable with willow vines
- Fixed mossy stone bricks not craftable with extended greens
- Fixed picked spawners items not showing type when placed
- Fixed poison bottles crashing some servers
- Fixed renewed sending playerData for logged-out players for unstable server connections that would cause lag
- Fixed the barren dirt recipe only resulting in one block
- Hobbit pancakes now craft two pancakes when using duck eggs
- Hobbit pancakes recipe now supports duck eggs
- Made crucibles craftable (but still don’t have unsmeltary functionality)
- Modifiers
- Added 2 new fishing luck modifiers (Alluring, Tantalized)
- Added 3 new armor toughness modifiers (Tough, Thick, Unwavering)
- Added 3 new blast protection modifiers (Layered, Reinforced, Fortified)
- Added 3 new fishing speed modifiers (Fluked, Gifted, Prosperous)
- Added 3 new underwater breath/strength modifiers (Shut, Latched, Sealed)
- Added 3 new underwater speed modifiers (Webbed, Finned, Ulmoqint)
- Anvils can now color item names with gemstones
- Anvils can now engrave the user’s name on item
- Anvils can now reforge items to re-roll the present modifiers
- Anvils now accept materials instead of xp as payment in Middle Earth
- Anvils now accept scrolls instead of books in Middle Earth
- Fixed killing witches giving Wightbane
- Grindstones can now be used to remove all modifiers from an item
- Items found in chests, weapon racks and fishing have a chance to have random modifiers applied
- Modifiers now apply to newly crafted items
- Modifiers now retroactively apply to existing items a player picks up
- Modifiers now retroactively apply to existing player/unit held/equipped items
- Moved Basic Protection modifiers to armor points (like in legacy)
- Renamed legacy “Tough” to “Steadfast” (+2 protection)
- Reset some banes on items as they could easily be gotten sometimes
- Smithing tables can now be used to mint coins with silver and chisels
- Smithing tables can now color item names with gemstones
- Sounds
- Fixed duck footsteps subtitle being broken
- Structures
- Added Rivendell Captain Tower
- Added Rivendell Weaver House
- Fixed Gundabad camps not generating sleeping tents
- Ported Rivendell Houses
- Ported Rivendell Smithy
- Remove windmills from spawning in the shire woodlands biome
- Textures
- Added a custom skin and cape for Elrond
- Added different scroll textures depending on the contained modifier tier
- All-new High Elven Bed texture
- Changed how banner textures are stored
- Fixed wood slabs using log model instead of wood model
- Re-mastered the legacy hobbit gate textures (Redone Renewed pack)
- Re-worked scorched stone and brick textures
- Re-worked the Bree shield back texture
- Re-worked the Dunedain shield front texture
- Re-worked the Dwarven Bed texture
- Re-worked the Ranger of the North armor textures (Redone Renewed pack)
- Re-worked the Rivendell armor textures (Redone Renewed pack)
- Re-worked the banner model
- Reworked all banner item textures
- Reworked the Dunedain Ranger’s cape texture
- Tweaked Extended’s Rivendell armor item textures (Redone Renewed pack)
- Tweaked Extended’s hobbit textures (Redone Renewed pack)
- Trading
- Added the ability to have non-persistent trades
- All wandering traders chat messages colors the npc’s name based on their faction
- Bree Merchants and Smiths now have a low chance to sell a single low tier scroll
- Fixed traders only selling Ale instead of other drinks since maybe 1.7.3?
- Rivendell, Blue Mountains, and Galadhrim Traders now have a low chance to sell a single high-tier scroll
- WorldGen
- Moved the Fords of Bruinen waypoint a bit south so that a bridge wouldn’t spawn half out into the river
- Moved the Rivendell waypoint slightly more north to reduce the chance it spawns in the river
- Re-worked the Rivendell biome map layout
- Tweaked the road layout in Rivendell
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