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Mineforgian

Lost Cities Squared

A fork of the LostCities trying to fix the bugs with its old versions, focused on 1.12.2

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8K
Подписчики
8
Обновлён
20 декабря 2023 г.
Лицензия
MIT

Опубликован 20 декабря 2023 г.

Lost Cities Squared Lines of Code Code size

Hello and welcome to Strubium steals code from people to make an old mod slightly better

(Forked from: Lost Cities Render Fix)

(Original Mod: The Lost Cities)

Compatibility

  • The Lost Soul's: Use Dev-1 and below.
  • The Lost Cities (Original): Does not work! These mods have the same mod id!
  • The Lost Cities (Render Fix): Does not work! These mods have the same mod id!
  • Biomes O' Plenty: Supported! Use custom generator to see biomes

Changes (See changelog.md)

  • TileEntitys now get special treatment and aren't placed as normal blocks. (Not my work, this is the power of Burchard36)
  • New "nospawner" profile. Generates buildings with loot, but without mod spawners.
  • New "geopol" profile. Generate cities with the power of GeoPol!
  • Tweeks to the "onlycity" profile. Railways + Highways.
  • Un-privated all the hidden "base" profies.
  • Removed the water that generates inside buildings
  • Stopped using dungeon loot in citys.

Future Plans

  • A palette that uses MWC Props
  • A config system for city loot as 1.12.2 doesnt support datapacks
  • Remastered Chisel profile (It will look nicer)

Really Far in the Future Plans

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Ченджлог

Dev-4Релиз1.12.2 · 20 декабря 2023 г.

The Lost Cities Squared Dev-4:

  • Added a bunch of closed PR's from the original Lost Cities. The orginal author's username is credited next to the change.
  • Fixed train station being one block elevated
  • Fixed bridges being one block elevated
  • Fixed explosions leaving airblocks underwater (Windmill-City)
  • Fixed Min + Max Cellars (Windmill-City)
  • Fixed grass blocks generating underwater (Windmill-City)
  • Fixed waterlevel being wrong (Windmill-City)
  • Fixed biomes being one chunk offset (Pseudonomenclature)
  • Increased the spawn chance of the townhall for testing
  • Streets now use Dark Grey Concrete as the road base
  • Added more loot variety to chests
  • Added a check for if ATG is loaded
  • Started work on the MWC pallete
  • Lang credits:
  • Blueberryy (ru_RU.lang)
  • MCUmbrella (zh_CN.lang)
  • Lykrast (fr_FR.lang)

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