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Mineforgian

Lootables

API for creating featureful loot rewards that go beyond item drops, and can be provided randomly or via loot box choice mechanics.

5K загрузок19 подписчиковLicenseRef-TDL-Mfabricneoforge

Обновлён 23 декабря 2025 г. · опубликован 20 ноября 2024 г.

Lootables

Simple Data-Driven Loot API that add a more featureful loot system. Reward players with anything, not just items, and supply loot randomly or with a choice-based GUI.

Easy Table Creation

With a straightforward and well-documented Lootable Table json format, easily create and use your loot.

  • Reuse pools! Lootable pools have their own IDs, so can be referenced by that ID in multiple tables.
  • Add to and overwrite tables and pools. A frustration with loot tables is the inability to change content without overwriting the whole table. Lootable Tables are composed during loading like Tags. Add to an existing table, overwrite one pool in a table, even change one field in one pool in one table.
  • See the Wiki for details.

Diverse Rewards

Current reward types include

  • A Single Item
  • Roll a Loot Pool
  • Roll a Loot Table
  • Grant Player XP
  • Heal the Player
  • Attribute boost, temporary or permanent
  • Status effect buff
  • Grant an advancement
  • Apply item modifiers to player-equipped items
  • Custom pool types defined and registered in-code
  • Mix and match pools as you see fit
  • Intricate weighting system for carefully defining loot chances

Loot Choice GUI

Vanilla loot always rolls randomly. Lootables adds a loot-choice system like TFT augments, Slay the Spire deck upgrades, etc. Loot choice GUI. Three tooltip-like choice tiles are shown: gain 15 minutes of water breathing, or gain about 2 XP levels, or get 32 oak planks.

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Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.2.0+1.21.1+neoforgeБета1.21, 1.21.1neoforge23 декабря 2025 г..jar (675 КБ)
0.2.0+1.21.1+fabricБета1.21, 1.21.1fabric23 декабря 2025 г..jar (669 КБ)
0.1.4+1.21.1Бета1.21, 1.21.1fabric28 ноября 2024 г..jar (722 КБ)
0.1.3+1.21.1Бета1.21, 1.21.1fabric28 ноября 2024 г..jar (708 КБ)
0.1.2+1.21.1Бета1.21, 1.21.1fabric24 ноября 2024 г..jar (707 КБ)
0.1.1+1.21.1Бета1.21, 1.21.1fabric21 ноября 2024 г..jar (699 КБ)
0.1.0+1.21.1Бета1.21, 1.21.1fabric20 ноября 2024 г..jar (685 КБ)

Ченджлог

0.2.0+1.21.1+neoforgeБета1.21, 1.21.1 · 23 декабря 2025 г.

Changelog for 0.2.0+1.21.1+neoforge

Additions

  • Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
  • new command lootable pool. Runs the command provided with op level 2
    • Add a desc to your lootable pools that use this, otherwise the players won't know what the command does!
  • New resetKey methods in LootablsApi. These reset a specific IdKey, allowing player(s) to start rolling tables keyed to that id again.
  • Added LootablesDataProvider for generating Lootables data with datagen
    • This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.

Changes

  • the lootables command now has a keyed option, allowing for command-built keyed tables
    • Keyed tables can only be rolled by specific players a certain number of times
  • LootablesData has been made internal, as it should have been

Fixes

  • Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)
0.2.0+1.21.1+fabricБета1.21, 1.21.1 · 23 декабря 2025 г.

Changelog for 0.2.0+1.21.1+fabric

Additions

  • Multiloader now! Fabric and Neoforge 1.21.1 currently supported.
  • new command lootable pool. Runs the command provided with op level 2
    • Add a desc to your lootable pools that use this, otherwise the players won't know what the command does!
  • New resetKey methods in LootablsApi. These reset a specific IdKey, allowing player(s) to start rolling tables keyed to that id again.
  • Added LootablesDataProvider for generating Lootables data with datagen
    • This is currently untested! If you have any issues with it before I have a chance to get testing done myself, let me know and I'll get a patch out.

Changes

  • the lootables command now has a keyed option, allowing for command-built keyed tables
    • Keyed tables can only be rolled by specific players a certain number of times
  • LootablesData has been made internal, as it should have been

Fixes

  • Don't "offer" empty choice pools to a player (which resulted in a blank screen with no way to make a choice)
0.1.4+1.21.1Бета1.21, 1.21.1 · 28 ноября 2024 г.

Changelog for 0.1.4+1.21.1

Additions

  • Added new Loader to LootableItem.LootableData for compositional loading as needed.

Changes

  • None.

Fixes

  • None.
0.1.3+1.21.1Бета1.21, 1.21.1 · 28 ноября 2024 г.

Changelog for 0.1.3+1.21.1

Additions

  • Added canApplyKey method to LootablesApi. This method will check if the player provided can apply the given key, before attempting to roll loot.

Changes

  • Elevated the CODEC and PACKET_CODEC of LootableItem.LootableData to public for use in codec construction outside of Lootables.

Fixes

  • None.
0.1.2+1.21.1Бета1.21, 1.21.1 · 24 ноября 2024 г.

Changelog for 0.1.2+1.21.1

Additions

  • Added ConfigLootableNumber for interaction with config values in Lootable Tables

Changes

  • None.

Fixes

  • Fix choice tiles not syncing properly to joining players.
  • Fix config not having translations.
0.1.1+1.21.1Бета1.21, 1.21.1 · 21 ноября 2024 г.

Additions

  • None.

Changes

  • Lootable tables now reload (async) on /reload. Previously they only loaded on server start.
  • Sync data now supports player-specific client data

Fixes

  • Fix loot table entries not loading properly.
  • Pool loot entries properly display their fallback description.
  • Fix potential sync issue on quit and rejoin thanks to stale registry references.
0.1.0+1.21.1Бета1.21, 1.21.1 · 20 ноября 2024 г.

Initial release

Полная история изменений — на Modrinth.

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