
Login Daddy
Login Daddy is a Fabric mod for private friend servers(Mainly Offline-Mode servers). Requires players to have the mod installed on their client, be on the whitelist and authenticate with a password before they can play.
- Загрузки
- 382
- Подписчики
- 2
- Обновлён
- 6 марта 2026 г.
- Лицензия
- MIT
Опубликован 17 февраля 2026 г.
Login Daddy
A Fabric mod for private friend servers (Mainly Offline-Mode servers). Requires players to have the mod installed on their client, be on the whitelist of this mod (not the server whitelist) and authenticate with a password before they can play.
How it works
- Player connects → sent to an invisible limbo dimension
- Server checks if the client has LoginDaddy installed (handshake). No mod = kicked
- Client is prompted to enter the server key (if one is configured). Wrong key = kicked
- Server checks if the player is whitelisted. Not whitelisted = kicked
- If the player has a valid session (logged in within the last 48 hours from the same IP), they are released automatically
- Otherwise, player registers or logs in with a password
- Player is teleported back to where they joined from
Join/leave messages and tab list are hidden until authentication is complete.
Requirements
- Minecraft 1.21.11
- Fabric Loader 0.18.2+
- Fabric API
Setup
Server
- Drop the mod jar into your
mods/folder - Start the server once to generate
config/LoginDaddy/logindaddy.properties - Edit
logindaddy.propertieswith your database credentials and optionally a server key - Add players to the whitelist (see commands below)
Client
Players need the same mod jar in their mods/ folder. On first join to a server with a key configured, a prompt will appear to enter the key. The key is saved automatically and reused on future joins.
Configuration
config/LoginDaddy/logindaddy.properties is generated on first launch.
# sqlite (local file) or mysql
database.type=sqlite
# MySQL only — ignored if using sqlite
mysql.host=localhost
mysql.port=3306
mysql.database=logindaddy
mysql.username=root
mysql.password=
# Optional server key — leave empty to disable
# Players will be prompted to enter this key on first join
server.key=
⚠️ Never share your
logindaddy.propertiesfile with anyone.It contains your database credentials and server key.
Data Files
All mod data is stored under config/LoginDaddy/:
| File | Description |
|---|---|
logindaddy.properties |
Server configuration |
logindaddy.db |
SQLite database (only if using SQLite) |
sessions.json |
Active login sessions (server-side) |
Client-side data is stored under the client's config/LoginDaddy/:
| File | Description |
|---|---|
serverlist.json |
Saved server keys per server address |
Commands
Admin commands require operator permission or the server console.
| Command | Description |
|---|---|
logindaddy whitelist add <username> |
Add a player to the whitelist |
logindaddy whitelist remove <username> |
Remove a player from the whitelist |
logindaddy whitelist list |
List all whitelisted players |
resetpassword <username> <newpassword> |
Reset a player's password |
Player commands (in-game, only usable during authentication):
| Command | Description |
|---|---|
/register <password> |
Register with a password (first time only) |
/login <password> |
Log in with your password |
/changepassword <old> <new> |
Change your password (must be logged in) |
License
MIT
Ченджлог
1.1.0Релиз1.21.11 · 6 марта 2026 г.
1.1.0
New Features
Per-server key authentication — Servers can now set a
server.keyin their config. Clients are prompted with a GUI window to enter the key on first join. The key is saved toconfig/LoginDaddy/serverlist.jsonand reused automatically on subsequent joins. If the server key changes, the client is prompted again to enter the new one.Session caching — Players who have successfully logged in are remembered by IP for 48 hours. On rejoin, if their IP and username match a valid session, they skip the
/loginstep entirely and are released from limbo automatically. Sessions persist across server restarts and are stored inconfig/LoginDaddy/sessions.json.
Changes
Config directory moved —
logindaddy.propertiesis now generated atconfig/LoginDaddy/logindaddy.propertiesinstead of the server root folder. To migrate: just copy your existinglogindaddy.propertiesinto theconfig/LoginDaddy/folder and everything will work like nothing changed.SQLite database moved —
logindaddy.dbis now created atconfig/LoginDaddy/logindaddy.dbinstead of the server root folder. To migrate: copy your existinglogindaddy.dbinto theconfig/LoginDaddy/folder alongside the properties file. If you're using MySQL, there's nothing to move.New config property —
server.keyadded tologindaddy.properties. Leave it empty to disable the key requirement entirely.
Bug Fixes
Fixed players being returned to the limbo dimension after re-joining. The limbo dimension (
logindaddy:limbo) was being persisted to the database on disconnect and then loaded back as the return destination on the next join. The saved dimension is now always sanitized before writing to or reading from the database.Fixed MySQL connection drops causing
CommunicationsExceptionandNo operations allowed after connection closederrors after the server had been idle long enough for MySQL'swait_timeoutto close the connection. The database now validates and reconnects before every operation, and additionally performs a keepalive check after every world save cycle.
1.0.3Релиз1.21.11 · 22 февраля 2026 г.
1.0.3
Bug Fixes
- Fixed stuck "Loading terrain..." screen when reconnecting after having ridden a boat, horse, or any other entity. Vanilla was saving the vehicle into the player's NBT on disconnect and restoring the passenger relationship before the client finished loading, causing it to hang indefinitely.
- Fixed ghost entity warnings (
Fetching packet for removed entity,Duplicate entity UUID) that appeared in logs on every login.
Changes
- Operators can now use commands from ingame.
- Pressing the "Title Screen" button on the death screen now correctly sends a respawn packet before disconnecting, so the server processes the death properly instead of leaving a dead entity behind.
- The Disconnect button in the pause menu is now hidden while the player is in the limbo/authentication phase, preventing players from bypassing the login flow.
- Removed vehicle restore on login. vehicles are no longer saved or restored across sessions.
1.0.2Релиз1.21.11 · 19 февраля 2026 г.
Minor bug fixes
Now supports fabric loader 0.18.2 and up
1.0.1Релиз1.21.11 · 18 февраля 2026 г.
DO NOT USE THE 1.0 VERSION! USE THIS VERSION INSTEAD!
- Fixed a bug that previously made it impossible to play in singleplayer with this mod installed for some people.
- Fixed a bug that previously made it so you were teleported to the overworld if you died, didn't respawn(letting the death screen active) and rejoining to respawn which led to you teleporting to the overworld with spectator mode!
1.0Релиз1.21.11 · 17 февраля 2026 г.
LoginDaddy
A Fabric mod for private friend servers. Requires players to have the mod installed on their client, be on the whitelist and authenticate with a password before they can play.
How it works
- Player connects → sent to an invisible limbo dimension
- Server checks if the client has LoginDaddy installed (handshake). No mod = kicked
- Server checks if the player is whitelisted. Not whitelisted = kicked
- Player registers or logs in with a password
- Player is teleported back to where they joined from
Join/leave messages and tab list are hidden until authentication is complete.
Requirements
- Minecraft 1.21.11
- Fabric Loader 0.18.4+
- Fabric API
Setup
Server
- Drop the mod jar into your
mods/folder - Start the server once to generate
logindaddy.properties - Edit
logindaddy.propertieswith your database credentials - Add players to the whitelist (see commands below)
Client
Players need the same mod jar in their mods/ folder. The client side only handles the handshake — no configuration needed.
Configuration
logindaddy.properties is generated in the server root on first launch.
# sqlite (local file) or mysql
database.type=sqlite
# MySQL only — ignored if using sqlite
mysql.host=localhost
mysql.port=3306
mysql.database=logindaddy
mysql.username=root
mysql.password=
⚠️ Never commit "logindaddy.properties" to version control.
It contains your database credentials.
Commands
All admin commands require the server console (no in-game access).
| Command | Description |
|---|---|
logindaddy whitelist add <username> |
Add a player to the whitelist |
logindaddy whitelist remove <username> |
Remove a player from the whitelist |
resetpassword <username> <newpassword> |
Reset a player's password |
Player commands (in-game, only usable during authentication):
| Command | Description |
|---|---|
/register <password> |
Register with a password (first time only) |
/login <password> |
Log in with your password |
/changepassword <old> <new> |
Change your password (must be logged in) |
License
MIT
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