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Mineforgian

Lodestone

A collection of code used throughout projects under the Lodestar team.

Загрузки
1.1M
Подписчики
96
Обновлён
12 января 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 22 мая 2024 г.

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Lodestone is a library used by all mods under the Lodestar team, containing important backend code mostly used for rendering.

Features:

A lot of shaders
Various helper classes & utilities
A simple screenshake implementation
Some commonly used attributes in our mods
A system allowing for custom fire effects applied to entities
A particle system with a huge amount of per-particle configuration
A simple system for multiblock structures & block entity inventory handlers
A system for onscreen GUI-side particles with similar configuration to our other particle system
A world event system, similar to entities but saved, rendered, and ticked per dimension, rather than per chunk
A texture loader implementation; allowing for duplicating vanilla assets at a new directory during runtime. Also allows modifying the copied texture in various ways

...And more things we can't be bothered to write down!

Ченджлог

1.7.1Релиз1.21.1 · 8 июня 2025 г.
  • Fixed some particle related crashes
  • Reimplemented Screenshake Systems
1.7.0Релиз1.21, 1.21.1 · 25 мая 2025 г.
  • Internal Backend Changes in Preparation for Malum's 1.21.1 Release
1.20.1-1.6.4.1Релиз1.20.1 · 20 февраля 2025 г.

Bugfixes and... no just bugfixes yeah

1.20.1-1.6.4.1Релиз1.20.1 · 23 ноября 2024 г.
  • Fix Cached Block Entity Sounds being layered and turning rlly loud over time and stuff :(
1.7.0Релиз1.21.1, 1.21.2, 1.21.3 · 4 ноября 2024 г.
  • Ported to 1.21
1.20.1-1.6.4Релиз1.20.1 · 26 октября 2024 г.
  • Fixed an issue causing particles to not render on certain specs
  • Fixed some issues with one shader in particular
  • Magic Damage dealt by melee weapons with the Magic Damage attribute is now scaled with the player's attack cooldown
1.20.1-1.6.3Релиз1.20.1 · 17 октября 2024 г.

Magic Proficiency and Magic Resistance are now a now directly stated as percentile increases Magic Damage is now only dealt when the player actually attacks something with their weapon, as opposed to let's say, holding a magic damage bearing weapon and using a bow Internal Rendering Changes :3

1.20.1-1.6.2.3eРелиз1.20.1 · 18 сентября 2024 г.

fix trinkets being required to run

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