
Location Tooltip
A mod that allows players to see and set a location UI element for their world.
- Загрузки
- 637
- Подписчики
- 0
- Обновлён
- 28 июня 2026 г.
- Лицензия
- MIT
Опубликован 10 октября 2025 г.
Location Display Mod
A location display system for Minecraft that shows players their current area at the top of their screen. Works well for servers with shopping districts, themed areas, player shops, and points of interest.
Heavily inspired by the Origin Realms location system. The core concept isn't mine, but all the code and assets are written from scratch. I'm still pretty new to modding so development may be slow — open to collaboration if anyone's interested.
All releases on Modrinth.
Overview
Adds a location indicator to the HUD that automatically updates as you move between defined regions — from "Wilderness" to "Shopping District" to individual shop names.
Features
Location Display
- HUD element at the top of the screen showing your current area
- Fade transitions when crossing region boundaries
- Adjustable color, size, position, and style
Region Management
- Click-and-drag visual editor for defining region boundaries
- Full XYZ boundary support (not just 2D)
- Nested/hierarchical regions with priority-based display
- Region type categories (city, shop, wilderness, dungeon, etc.)
Permissions
- Players can create and name their own regions
- Admin controls for full region management and overrides
- Region ownership tracking
Nested Region Example
Shopping District (Priority: 1)
├── Bob's Emporium (Priority: 2)
│ ├── Weapons Section (Priority: 3)
│ └── Armor Section (Priority: 3)
└── Alice's Bakery (Priority: 2)
Links
Roadmap
- Waypoint system integration
- Minimap compatibility
Support
If you find a bug or have a feature request, open an issue. If you want to contribute, PRs are welcome.
Ченджлог
0.3.0Релиз1.20.1 · 28 июня 2026 г.
Location Tooltip 0.3.0
A big update — region protections, automatic structure naming, optional Waystones support, and a fully redesigned UI.
New
- Region protection flags — guard a region with per-flag control (Allow / Deny / Inherit): PvP, block breaking, block placing, interaction, container access, entity interaction, mob spawning, explosions, and fire spread. Flags inherit through nested regions, so an inner region can override the one around it.
- Automatic structure regions — villages and other landmarks name themselves on your HUD as you explore (Plains Village, Desert Village, Pillager Outpost, Woodland Mansion, Ocean Monument, Ancient City, and more). Fully server-configurable, and it works with modded structures too.
- Waystones integration (optional) — if you run Waystones, a named waystone inside a structure lends its themed name to that region.
- Redesigned admin panel — a sleek, searchable region browser with flag icons, color-coded region types, and smooth scrolling. Matching create/edit screens with a visual flag editor.
- New commands —
/ltregion flag,/ltregion flags, and/ltregion structures.
Fixed
- Mob-spawning protection now actually works (its mixin was never being loaded).
- Region edit and delete now properly check permissions (operators or the region owner).
/ltregion createnow uses both selected corners.- HUD corner-style and border options now render correctly.
Thanks
- GambaPVP for the "view all regions" feature.
Requires Fabric API. Mod Menu, Cloth Config, and Waystones are optional.
0.2.6Релиз1.20.1 · 31 декабря 2025 г.
- Overhauled Admin Panel Screen
- Added player-specific editing of regions to the Master Compass
0.2.5Релиз1.20.1 · 30 декабря 2025 г.
Fixed emoji rendering on PVP message
0.2.4Релиз1.20.1 · 22 декабря 2025 г.
Server Push
0.2.3Релиз1.20.1 · 18 декабря 2025 г.
- Replaced particle bounding system with static renderer
- Updated tick times for better response
0.2.2Релиз1.20.1 · 10 декабря 2025 г.
Added Region Commands Adjusted particle rendering.
0.2.1Релиз1.20.1 · 10 декабря 2025 г.
Bug Fix
0.2.0Релиз1.20.1 · 10 декабря 2025 г.
Reduced CPU load by 85%. Fixed persistence bug
Added PVP and Mob Spawning region toggles.
Embedded config
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