
LocalizedWeather
A Fabric mod that replaces Minecraft's global weather with localized weather zones. Each 256×256 block region gets its own weather, rain, snow, and thunderstorms happen independently across the world with biome-aware rules, smooth transitions, and blocky
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- 1K
- Подписчики
- 17
- Обновлён
- 4 августа 2026 г.
- Лицензия
- MIT
Опубликован 16 апреля 2026 г.
Localized Weather
A Fabric mod that replaces Minecraft's global weather system with per-zone localized weather. Rain, snow, hail, and thunderstorms happen independently across the world, with smooth transitions at zone boundaries and Minecraft-style storm clouds.
Loader Support
- Fabric — primary supported loader.
- Quilt — supported with native Quilt metadata and Fabric API compatibility. Install Fabric API or Quilted Fabric API in the Quilt instance.
- NeoForge — an isolated 1.21.11 NeoForge workspace now lives in neoforge/README.md. It validates the native loader entrypoint and metadata, but it is not a release artifact until the Fabric event, networking, client, and mixin integrations are ported.
Features
- Localized weather zones — 256×256 block zones each have their own weather state
- Biome-aware rules — deserts stay dry, snowy biomes get snow, etc.
- Hailstorms — occasional icy hail squalls with custom falling hail particles
- Smooth transitions — rain/fog/sky color blend seamlessly across zone boundaries
- Storm clouds — blocky, Minecraft-style 3D cloud layers appear over storm zones, visible from a distance
- Directional darkening — sky, fog, and clouds darken toward approaching storms
- Vanilla cloud rendering — localized rain gradients drive Minecraft's own blocky clouds without a cloud renderer dependency, keeping the mod compatible with renderer mods such as VulkanMod
Requirements
- Minecraft 1.21.9+
- Fabric Loader 0.19.2+ or Quilt Loader 0.19.2+
- Fabric API, or Quilted Fabric API when using Quilt
Optional Dependencies
- Mod Menu — in-game mod configuration
Installation
- Install Fabric Loader or Quilt Loader, plus Fabric API
- Drop the mod jar into your
modsfolder - Launch the game
How It Works
Weather happens automatically — no commands needed. Each 256×256 block zone rolls its own weather independently:
- Clear skies last 10 minutes to 2.5 hours before a chance of weather
- Rain, hail, and storms last 10–20 minutes before clearing
- Biome rules kick in automatically — deserts stay dry, cold biomes get snow instead of rain
- Transitions blend smoothly over 20 seconds at zone boundaries
- Storm clouds appear as blocky 3D cloud layers over rainy/stormy zones, visible from far away
Just install and play — the weather will do its thing.
Credits
Idea by Mr. Random on Discord.
License
Ченджлог
1.3.0Релиз1.21.11 · 4 августа 2026 г.
[1.3.0] - 2026-08-04
Added
- Native Quilt metadata packaged alongside Fabric metadata in the universal jar
- Zone-wide weather selection from a 5x5 surface-biome sample grid
Changed
- Restored vanilla cloud rendering compatibility and removed the Better Clouds/YACL requirement
- Improved zone synchronization efficiency and weather transition blending
1.2.1Релиз1.21.9, 1.21.10, 1.21.11 · 7 июня 2026 г.
Added
- Aurora and sky glow effects during storms and thunder
- A new hail particle system for icy storm weather
- Animated lightning arcs that flash based on thunder intensity
Improved
- Wind shear across storm clouds, with upper cloud layers drifting at different speeds
- Cloud rendering performance with precomputed layer wind scales
- Far-distance cloud culling to skip unnecessary rendering
- Smoother storm presentation with softer zone edges and layered cloud noise
Changed
- Storm clouds now use 3 layers instead of 2
- Thunder zones now brighten cloud tops with pulse-based storm flashes
- Hail now has its own dedicated weather visuals instead of being treated like snow
1.1.2Релиз26.1, 26.1.1, 26.1.2 · 18 апреля 2026 г.
[1.1.2] - 2026-04-16 Added Directional thunder sounds — thunder plays from the direction of nearby storm zones with proximity-based volume Weather zone drift — global wind direction slowly rotates, weather fronts propagate from upwind neighbors Wind-direction cloud drift — storm clouds now move with the wind instead of fixed X-axis Public Weather API (LocalWeatherAPI) for other mods to query weather at any position or zone Changed Storm cloud renderer uses server-synced wind direction for drift
1.0.0Релиз1.21.9, 1.21.10, 1.21.11 · 16 апреля 2026 г.
[1.0.0] - 2026-04-16
Added
- Per-zone localized weather system (256×256 block zones)
- Automatic weather cycling with random durations
- Biome-aware weather rules (deserts stay dry, cold biomes get snow)
- Smooth 20-second transitions between weather states
- Bilinear blending of rain/fog/sky across zone boundaries
- Directional sky/fog/cloud darkening toward approaching storms
- Minecraft-style blocky 3D storm clouds over weather zones
- Cloud drift animation matching vanilla cloud movement
- Per-cell distance fading for clean cloud horizon
- Better Clouds mod compatibility
- Fabric API 1.21.9+ support (tested on 1.21.11)
- GitHub Actions CI/CD with Modrinth and CurseForge publishing
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