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Mineforgian

LocalizedWeather

A Fabric mod that replaces Minecraft's global weather with localized weather zones. Each 256×256 block region gets its own weather, rain, snow, and thunderstorms happen independently across the world with biome-aware rules, smooth transitions, and blocky

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1K
Подписчики
17
Обновлён
4 августа 2026 г.
Лицензия
MIT

Опубликован 16 апреля 2026 г.

Localized Weather

A Fabric mod that replaces Minecraft's global weather system with per-zone localized weather. Rain, snow, hail, and thunderstorms happen independently across the world, with smooth transitions at zone boundaries and Minecraft-style storm clouds.

Loader Support

  • Fabric — primary supported loader.
  • Quilt — supported with native Quilt metadata and Fabric API compatibility. Install Fabric API or Quilted Fabric API in the Quilt instance.
  • NeoForge — an isolated 1.21.11 NeoForge workspace now lives in neoforge/README.md. It validates the native loader entrypoint and metadata, but it is not a release artifact until the Fabric event, networking, client, and mixin integrations are ported.

Features

  • Localized weather zones — 256×256 block zones each have their own weather state
  • Biome-aware rules — deserts stay dry, snowy biomes get snow, etc.
  • Hailstorms — occasional icy hail squalls with custom falling hail particles
  • Smooth transitions — rain/fog/sky color blend seamlessly across zone boundaries
  • Storm clouds — blocky, Minecraft-style 3D cloud layers appear over storm zones, visible from a distance
  • Directional darkening — sky, fog, and clouds darken toward approaching storms
  • Vanilla cloud rendering — localized rain gradients drive Minecraft's own blocky clouds without a cloud renderer dependency, keeping the mod compatible with renderer mods such as VulkanMod

Requirements

  • Minecraft 1.21.9+
  • Fabric Loader 0.19.2+ or Quilt Loader 0.19.2+
  • Fabric API, or Quilted Fabric API when using Quilt

Optional Dependencies

  • Mod Menu — in-game mod configuration

Installation

  1. Install Fabric Loader or Quilt Loader, plus Fabric API
  2. Drop the mod jar into your mods folder
  3. Launch the game

How It Works

Weather happens automatically — no commands needed. Each 256×256 block zone rolls its own weather independently:

  • Clear skies last 10 minutes to 2.5 hours before a chance of weather
  • Rain, hail, and storms last 10–20 minutes before clearing
  • Biome rules kick in automatically — deserts stay dry, cold biomes get snow instead of rain
  • Transitions blend smoothly over 20 seconds at zone boundaries
  • Storm clouds appear as blocky 3D cloud layers over rainy/stormy zones, visible from far away

Just install and play — the weather will do its thing.

Credits

Idea by Mr. Random on Discord.

License

MIT

Ченджлог

1.3.0Релиз1.21.11 · 4 августа 2026 г.

[1.3.0] - 2026-08-04

Added

  • Native Quilt metadata packaged alongside Fabric metadata in the universal jar
  • Zone-wide weather selection from a 5x5 surface-biome sample grid

Changed

  • Restored vanilla cloud rendering compatibility and removed the Better Clouds/YACL requirement
  • Improved zone synchronization efficiency and weather transition blending
1.2.1Релиз1.21.9, 1.21.10, 1.21.11 · 7 июня 2026 г.

Added

  • Aurora and sky glow effects during storms and thunder
  • A new hail particle system for icy storm weather
  • Animated lightning arcs that flash based on thunder intensity

Improved

  • Wind shear across storm clouds, with upper cloud layers drifting at different speeds
  • Cloud rendering performance with precomputed layer wind scales
  • Far-distance cloud culling to skip unnecessary rendering
  • Smoother storm presentation with softer zone edges and layered cloud noise

Changed

  • Storm clouds now use 3 layers instead of 2
  • Thunder zones now brighten cloud tops with pulse-based storm flashes
  • Hail now has its own dedicated weather visuals instead of being treated like snow
1.1.2Релиз26.1, 26.1.1, 26.1.2 · 18 апреля 2026 г.

[1.1.2] - 2026-04-16 Added Directional thunder sounds — thunder plays from the direction of nearby storm zones with proximity-based volume Weather zone drift — global wind direction slowly rotates, weather fronts propagate from upwind neighbors Wind-direction cloud drift — storm clouds now move with the wind instead of fixed X-axis Public Weather API (LocalWeatherAPI) for other mods to query weather at any position or zone Changed Storm cloud renderer uses server-synced wind direction for drift

1.0.0Релиз1.21.9, 1.21.10, 1.21.11 · 16 апреля 2026 г.

[1.0.0] - 2026-04-16

Added

  • Per-zone localized weather system (256×256 block zones)
  • Automatic weather cycling with random durations
  • Biome-aware weather rules (deserts stay dry, cold biomes get snow)
  • Smooth 20-second transitions between weather states
  • Bilinear blending of rain/fog/sky across zone boundaries
  • Directional sky/fog/cloud darkening toward approaching storms
  • Minecraft-style blocky 3D storm clouds over weather zones
  • Cloud drift animation matching vanilla cloud movement
  • Per-cell distance fading for clean cloud horizon
  • Better Clouds mod compatibility
  • Fabric API 1.21.9+ support (tested on 1.21.11)
  • GitHub Actions CI/CD with Modrinth and CurseForge publishing

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