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Mineforgian

Load My Chunks

A Server Friendly Chunk Loader Mod

41K загрузок41 подписчиковMITfabricforgeneoforge

Обновлён 27 мая 2026 г. · опубликован 26 мая 2024 г.

  • Advanced Loading Turtle
  • All Chunk Loaders

LoadMyChunks

Modrinth CurseForge Discord

Load My Chunks is a standalone server-safe chunk loader mod that reduces server lag by refusing to load laggy chunks

Functionality

Block Entity and Entity ticking is now executed chunk-wise rather than dimension wise. Chunks time their tick duration only if necessary.

Chunks are forceloaded only if they contain at least one chunk loader. If the chunk tick duration exceeds the server side maximum, then the chunk will cease being forceloaded and enter a dormant state for some time.

Dormant forced chunks will awaken once more at the end of the dormant period and enter a brief grace period where they are immune from tick duration checks, this is done to give multiblock structures a chance to reinitialize (I.E. Mekanism multiblocks which have an initial overhead on chunk load).

Chunk loaders work with or without the player being online.

Utility Items

Advanced Information about a chunk's lag and load state can be obtained using the chunkometer. Chunk lag can also be measured in world using the lagometer block. Range can be increased with the Chunk Loader Extension. Entity and block random ticking can be enabled with the Lifeforce Broadcaster.

Mod Integrations

Computer Craft

Chunk Loaders can be attached to computers and accessed as a peripheral. See The wiki page

Configurability

For info on configurability see the Wiki.

Conflicts and Dependencies

Load My Chunks depends Architectury on architectury for platform abstraction.

The mod supports Java 8 on MC1.16.5, Java 17 on 1.18.2-1.20.4, and Java 21 on 1.20.6+. It is recommended to use the correct Java version to avoid issues.

Supported Loaders

Forge and Fabric are fully supported in versions 1.20.4 and below. Forge has been replaced by NeoForge in versions 1.20.6 and up.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.2.4Релиз1.21.1neoforge27 мая 2026 г..jar (449 КБ)
1.2.3Релиз1.21.1neoforge1 мая 2026 г..jar (449 КБ)
1.2.2.1Релиз1.21neoforge3 февраля 2026 г..jar (445 КБ)
1.2.2.1Релиз1.20.6neoforge3 февраля 2026 г..jar (445 КБ)
1.2.2.1Релиз1.21.2, 1.21.3neoforge3 февраля 2026 г..jar (417 КБ)
1.2.2.1Релиз1.21.1neoforge3 февраля 2026 г..jar (444 КБ)
1.2.2.1Релиз1.20.4neoforge3 февраля 2026 г..jar (442 КБ)
1.2.2Релиз1.16.5fabric27 января 2026 г..jar (403 КБ)
1.2.2Релиз1.18.2fabric27 января 2026 г..jar (408 КБ)
1.2.2Релиз1.18.2forge27 января 2026 г..jar (440 КБ)
1.2.2Релиз1.19.2fabric27 января 2026 г..jar (411 КБ)
1.2.2Релиз1.19.4fabric27 января 2026 г..jar (438 КБ)
1.2.2Релиз1.20.1fabric27 января 2026 г..jar (438 КБ)
1.2.2Релиз1.19.2forge27 января 2026 г..jar (443 КБ)
1.2.2Релиз1.19.4forge27 января 2026 г..jar (443 КБ)

Показаны последние 15 из 243 версий. Все версии — на Modrinth.

Ченджлог

1.2.4Релиз1.21.1 · 27 мая 2026 г.

Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)

Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix

  1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.

DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE! Related Sable issue

Load My Chunks Version 1.2.2.1 - Neoforge Hotfix

  1. Fixes a mixin crash on neoforge due to some multiversioning issues.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

1.2.3Релиз1.21.1 · 1 мая 2026 г.

Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix

  1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.

DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE! Related Sable issue

Load My Chunks Version 1.2.2.1 - Neoforge Hotfix

  1. Fixes a mixin crash on neoforge due to some multiversioning issues.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

1.2.2.1Релиз1.21 · 3 февраля 2026 г.

Load My Chunks Version 1.2.2.1 - Neoforge Hotfix

  1. Fixes a mixin crash on neoforge due to some multiversioning issues.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

1.2.2.1Релиз1.20.6 · 3 февраля 2026 г.

Load My Chunks Version 1.2.2.1 - Neoforge Hotfix

  1. Fixes a mixin crash on neoforge due to some multiversioning issues.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

1.2.2.1Релиз1.21.2, 1.21.3 · 3 февраля 2026 г.

Load My Chunks Version 1.2.2.1 - Neoforge Hotfix

  1. Fixes a mixin crash on neoforge due to some multiversioning issues.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

1.2.2.1Релиз1.21.1 · 3 февраля 2026 г.

Load My Chunks Version 1.2.2.1 - Neoforge Hotfix

  1. Fixes a mixin crash on neoforge due to some multiversioning issues.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

1.2.2.1Релиз1.20.4 · 3 февраля 2026 г.

Load My Chunks Version 1.2.2.1 - Neoforge Hotfix

  1. Fixes a mixin crash on neoforge due to some multiversioning issues.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

1.2.2Релиз1.16.5 · 27 января 2026 г.

Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix

IMPORTANT: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 do not update to this version without reading this

  1. Fixes #38, a bug where chunks previously unloaded could no longer tick entities when reloaded.

Apologies to everyone who has been affected by this, it must have been frustrating to debug.

Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix

Fixes

  1. Fixes #33, a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.

Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.

Changes

  1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
  2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
    1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
    2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
  3. Turtles can now chunk load without a peripheral, this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
  4. Added some new config features. Also added the ability to /loadmychunks reload the config.
  5. All config reloads will now request a CDM reload.

Fixes

  1. Made a mixin less intrusive as it was breaking other mods. Fixes 32
  2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes 35 and the long problematic 24
  3. Fixed another deadlocking issue with C2ME. Fixes 30

Internal Changes

  1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
  2. Load States are now dynamic and also stored in their own registry.
  3. CCT turtle chunk loaders have been reworked internally.
  4. Swapped to a heavily modified Rockbreaker buildscript.

Possible Problems:

  1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
  2. A future NeoForge update in 1.21.2+ may break LMC Due to this issue.

Support dropped for 1.16.5 Forge

Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.

Полная история изменений — на Modrinth.

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