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Mineforgian

Living NPC

Own customizable armies for multiplayer that you can setup easily before playing; summon living NPC like guards to fight monsters or enemy to fight. Features different kind of NPC with different purpose

4K загрузок13 подписчиковLicenseRef-All-Rights-Reserveddatapackfabricforgeneoforgequilt

Обновлён 7 января 2026 г. · опубликован 23 ноября 2025 г.

This datapack adds various NPC, useful for mapmaking, and allows the possibility to create custom armies for mutliplayer. NPC react to their environment

The datapack doesn't change anything to the survival gameplay, but is useful for mapmaking and to be referenced in other datapacks.

CUSTOM ARMIES

Before playing

If you use the army feature, teleporting is deprecated

To set armies owners: Open the datapack, go to data/npc_army/function/

In team1.mcfunction, set the name of the owner of the first army, then, in-game, run /team join team1 <username of the owner of team1>

In team2.mcfunction, set the name of the owner of the second army, then, in-game, run /team join team2 <username of the owner of team2>

To set armies banners that soldiers will wear: Open the datapack, go to data/npc_army/function/

 In banner_team_1.mcfunction, open the link and generate a banner, then copy the nbt accordingly

 In banner_team_2.mcfunction, open the link and generate a banner, then copy the nbt accordingly

In-game once the armies are setup

To summon guard from each armies, run for each knight of team 1 /function living_npc:player_guard/team1/guard1_[to 9]_, and for each knight of team 2 /function living_npc:player_guard/team2/guard10_[to 18]_

Other npc

Allies (summoning commands)

  • /function living_npc:village_guard/village_guard1[to 4]

You can summon up to 4 village guard per area, and more of them but not at the same position as the others to avoid conflict

  • /function living_npc:mario/mario
  • /function living_npc:mario/toad

Enemies (summoning commands)

  • /function living_npc:darknut/darknut1 (to 10)

You can summon up to 10 darknuts per area, and more of them but not at the same position as the others to avoid conflict

  • /function living_npc:darklink/darklink

  • /function living_npc:yiga/yiga

  • /tag add yiga_wanted -> A yiga will spawn each 15 minutes at the player position

Центр версий

16 версий
  • Релиз131 КБ
  • Релиз53 КБ
  • Релиз131 КБ
  • Релиз53 КБ
  • Релиз130 КБ
  • Релиз53 КБ
  • Релиз130 КБ
  • Релиз52 КБ
  • Релиз130 КБ
  • Релиз52 КБ
  • Бета104 КБ
  • Бета40 КБ
  • Бета87 КБ
  • Бета32 КБ
  • Бета79 КБ
  • Бета27 КБ

Ченджлог

1.0.4+modРелиз26.1.1, 26.1.2, 26.2 · 7 января 2026 г.
  • Changed the banner of team 2 to be different from team 1 by default without needing to edit the datapack manually
1.0.4Релиз26.1.1, 26.1.2, 26.2 · 7 января 2026 г.
  • Changed the banner of team 2 to be different from team 1 by default without needing to edit the datapack manually
1.0.3+modРелиз1.21.10, 1.21.11 · 27 декабря 2025 г.
  • bugfix
1.0.3Релиз1.21.10, 1.21.11 · 27 декабря 2025 г.
  • bugfix
1.0.2+modРелиз1.21.10, 1.21.11 · 27 декабря 2025 г.
  • Fixed Yiga spawn
1.0.2Релиз1.21.10, 1.21.11 · 27 декабря 2025 г.
  • Fixed Yiga spawn
1.0.1+modРелиз1.21.10, 1.21.11 · 13 декабря 2025 г.
  • Partially fixed an issue with army when teleporting
1.0.1Релиз1.21.10, 1.21.11 · 13 декабря 2025 г.
  • Partially fixed an issue with army when teleporting

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