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Mineforgian

Lifesteal: Graves & Glory

Lifesteal: Graves & Glory is a PvP-focused plugin where players steal hearts on kill, and those who reach 0 hearts are banished to a custom Graveyard realm. Natural deaths don’t remove hearts, and rare artifacts grant powerful lifesteal effect

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29 июня 2025 г.
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All-Rights-Reserved

Опубликован 29 июня 2025 г.

🩸 Lifesteal: Graves & Glory Lifesteal: Graves & Glory is a powerful and customizable PvP plugin where players steal hearts from others on kill, build their total health beyond the normal 20 hearts, and face banishment to a dangerous Graveyard realm if they lose all their lives.

⚔️ What it does: Players gain permanent health (❤️) when killing others in PvP.

If a player reaches 0 hearts, they’re banished to a separate world where they must fight to revive.

Supports Artifacts that modify lifesteal behavior with unique effects (e.g. reflect, double steal, protection).

Includes PlaceholderAPI support and a fully configurable system.

Natural deaths (e.g. falling, lava) do not reduce hearts by default.

🎯 Why you should use it: Add high-stakes PvP and long-term consequences to your server.

Perfect for Lifesteal SMPs, RPG servers, and hardcore factions.

Supports immersive roleplay through custom deaths, revivals, and artifact hunting.

Encourages survival strategy, alliance-building, and betrayal.

🧾 Critical Information: PvP kills are the only source of heart stealing unless configured otherwise.

Players who hit 0 hearts are not banned, but instead sent to a banishment world.

Requires Paper or Spigot (1.21.4); PlaceholderAPI is optional but recommended.

Discord bot integration and Cloud Grave visuals are planned for v1.1.0.

Ченджлог

1.0.0Релиз1.21.4 · 29 июня 2025 г.

🩸 Bit by Block – Lifesteal: Graves & Glory v1.0.0 Release Date: June 29, 2025 Type: Core Feature Release ⚔️ Server: Vallure.minehut.gg

🧬 Core Mechanics 🔪 Lifesteal on Kill

Steal 1 ❤️ from enemy players when you kill them.

Maximum hearts can exceed 20, creating ultra-tank PvPers.

PvP is the only trigger for heart stealing (by default).

💔 No Heart Loss from Natural Deaths

Players do not lose hearts from fall damage, lava, fire, drowning, mobs, or other non-player causes.

This creates a fair balance for survival-based players and builders.

🪦 Grave System (Banishment Mode)

At 0 hearts, a player is automatically banished to the Graveyard Realm — a custom world filled with dangerous trials.

Banished players cannot return to the Overworld until revived or redeemed.

PvP death becomes more intense with long-term consequences.

🧬 Heart Cap Growth

Players can exceed 20 hearts through custom rituals, quests, or artifact infusion.

Future versions may allow per-player max heart limits and milestone unlocks.

🔮 Artifact System 🩸 Blood Mirror

Reflects 50% of stolen hearts back to the attacker.

Useful in duels or defending against gankers.

🧛 Vampire Fang

25% chance to steal 2 hearts instead of 1.

Risk-reward gear for aggressive players.

🟡 Golden Sigil

One-time protection from becoming banished.

Recharges every 7 real-world days.

Artifacts are rare and earned from future loot tables, dungeon drops, or seasonal events.

🔧 Configuration Options Located in config.yml, including:

lifesteal.steal-amount: how many hearts are stolen per kill

lifesteal.max-hearts: per-player max (can exceed 20)

lifesteal.allow-natural-death-loss: toggle for fire, fall, etc.

graveyard.world-name: banished world name

graveyard.revive-cost: how many Soul Tokens are needed

death-broadcasts.enabled: announce kills, banishments, and revives

Easy to customize for hardcore servers, story-based SMPs, or PvP factions.

📜 PlaceholderAPI Support %lifesteal_hearts% – Current hearts of player

%lifesteal_max% – Player’s heart cap

%lifesteal_status% – ALIVE / BANISHED / PROTECTED

%lifesteal_souls% – (Upcoming) number of soul tokens held

Works with all scoreboard, tablist, and hologram plugins supporting PAPI.

📢 Planned Features (Sneak Peek at v1.1.0) ☁️ Cloud Graves

A glowing ghostly grave marks your death location with lore and potential loot memory.

Allows grave recovery and storytelling.

🤝 Soulbound Teams

Declare teammates to prevent heart-stealing within the group.

Optional betrayal mechanic for drama servers.

🧠 Gravekeeper AI

New boss that guards revival points. Defeat it for a group revive or server-wide buff.

📣 Discord Integration (Bot)

Banishments, revives, and PvP deaths posted in real-time.

/revive requests from Discord accepted via emoji reactions.

🎟️ Custom Events & Blessings

Server-wide events that increase lifesteal, grant protections, or double Soul Token drops.

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