
LevelZ Refabricated
Unofficial port of LevelZ by Globox_Z for newest minecraft versions
- Загрузки
- 636
- Подписчики
- 1
- Обновлён
- 13 августа 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 7 июня 2026 г.
LevelZ Refabricated
Unofficial port of LevelZ by Globox_Z — ported to Minecraft 26.1.2 - 1.21.11(Fabric).
All credit for the original mod goes to Globox_Z.
About LevelZ
LevelZ is a progression-based RPG skill system for Minecraft.
Players gain experience and level up skills to unlock access to tools, weapons, armor, blocks, enchantments and other content.
Instead of immediately using higher-tier equipment, players must develop their character through gameplay. The mod allows server owners and modpack creators to create custom progression systems through configuration files and datapacks.
Default keybind: K (Skill Menu)

What's changed in this port
Port Changes
- Ported to Minecraft 1.21.11
- Migrated from Yarn to Mojang Mappings
- Adapted to work correctly with Minecraft 1.21.11 changes
Additional Features
Extended Crafting Restrictions
Restrictions now apply to:
- Crafting Tables
- Smithing Tables
- Anvils
- Player 2x2 Crafting Grid
Level-Based Requirements
Datapack restrictions can now require a player level in addition to skill requirements.
"experience_vial_lock": {
"replace": false,
"level": 15,
"skills": {},
"items": [
"levelz:experience_vial"
],
"blocks": [],
"mining": [],
"crafting": [],
"entities": [],
"enchantments": {}
}
Experience Vials
Added configurable Experience Vials:
- Store experience with Shift + Right Click
- Retrieve experience with Right Click
- Configurable maximum capacity
- Obtainable through loot and fishing
- Supports empty and randomly filled variants
Rare Candy Improvements
Rare Candy can now grant:
- Skill Points
- Experience
Requirements
Original mod
- Modrinth: https://modrinth.com/mod/levelz
- GitHub: https://github.com/Globox1997/LevelZ
- Author: Globox_Z
Original license: GPL-3.0. This port is distributed under the same terms.
Ченджлог
1.0.8+26.1.2Релиз26.1, 26.1.1, 26.1.2 · 13 августа 2026 г.
🆕 LevelZ Refabricated 1.0.8
✨ New Commands
Added a new set of /level commands for managing LevelZ data directly in-game:
/level reload— reload LevelZ data from theconfig/levelzdirectory./level lock <id|hand> <skill> <level>— permanently lock a skill level for a specific item./level unlock <id|hand>— remove an existing lock.- Added item and skill suggestions for command arguments.
- Added validation for
CUSTOMdata mode. - Added automatic data reload and synchronization after changes.
- 26.1.2 port
1.0.8+1.21.11Релиз1.21.11 · 13 августа 2026 г.
🆕 LevelZ Refabricated 1.0.8
✨ New Commands
Added a new set of /level commands for managing LevelZ data directly in-game:
/level reload— reload LevelZ data from theconfig/levelzdirectory./level lock <id|hand> <skill> <level>— permanently lock a skill level for a specific item./level unlock <id|hand>— remove an existing lock.- Added item and skill suggestions for command arguments.
- Added validation for
CUSTOMdata mode. - Added automatic data reload and synchronization after changes.
1.0.7Релиз1.21.11 · 19 июля 2026 г.
1.0.7
Fixed
- Fixed mob farm anti-cheese incorrectly counting a kill whenever a mob had merely been damaged by a player at some point, even if it actually died from another cause (fall damage, drowning, fire, other mobs, environmental damage, etc). Chunk kill counters now only increment when a player deals the actual killing blow.
- Fixed the same issue affecting modded XP drops: XP was previously granted regardless of who/what killed the mob whenever the anti-farm check didn't apply cleanly. Modded XP is now only ever granted when the killer is a real player — kills by Create saws, other mobs, environmental damage, etc. no longer drop XP.
- Changed the mob-farm kill counter from per-player to global per-chunk, so multiple players killing mobs in the same chunk now correctly share and hit the same kill limit (e.g. 3 players each killing 30 mobs in one chunk now correctly hits an 80-kill cap instead of tracking each player separately).
- Fixed
/level <player> get allthrowing/failing instead of returning the player's stats, caused by the command incorrectly trying to resolve "all" as a skill key.
Changed
/level <player> get allnow prints a full breakdown in order: player name header, overall level, modded XP progress (current/next), skill points, then every skill as current level / max level.
Added
- New command
/level chunk, usable by any player (no admin permission required), showing the mob-farm kill status of the chunk they're standing in: current kill count vs. the configured limit, and — if decay is enabled — the time until the next decay tick and how many kills will be removed.
1.0.6Релиз1.21.11 · 7 июля 2026 г.
Fixes
- Fixed a serialization bug where experience orb stack data (
clumpedMap) was saved as a string instead of NBT compound, causing repeated "Expected field 'clumpedMap' to contain value of type COMPOUND, but got STRING" warnings and log spam on chunk save. - Fixed a client-side
NullPointerExceptionthat could occur when the player skill sync packet arrived before the skill definitions packet, causing all player skills to visually reset to level 0 until the next full sync.
1.0.5Релиз1.21.11 · 17 июня 2026 г.
Add expirince vale (Ладно)
1.0.4Релиз1.21.11 · 10 июня 2026 г.
1.0.4
Bug Fixes
Fixed skill point being awarded on every rejoin — Players who had already received their starting skill points were incorrectly getting them again each time they reconnected to the server. This was caused by the
StartPointsGivenflag not being present in save data for players who joined before the fix was introduced. A migration guard now automatically sets the flag for any existing player who has already leveled up or spent points.Fixed mob farm protection not blocking mod XP orbs — The farm protection limit (
disableMobFarms) was correctly blocking vanilla loot drops, but mod-specific XP orbs (LevelExperienceOrbEntity) used for skill progression were still dropping regardless of the chunk kill count. Both loot and skill XP orbs are now blocked consistently when the limit is reached.
Mob Farm Protection Overhaul
The chunk-based mob farm protection has been completely reworked. Previously the kill counter only tracked a single chunk and never reset, making the limit permanent once reached.
New behavior:
- Kill counts are now tracked per chunk independently across all chunks
- A kill series system prevents the decay timer from starting while a player is actively farming — each kill resets the series window
- Once the series window expires (no kills for the configured duration), the decay timer starts and gradually restores the chunk kill count over time
- If a player kills again during decay, the series restarts and the decay timer resets — but the current kill count is preserved
Three new config options (under level_settings):
| Option | Default | Description |
|---|---|---|
mobKillSeriesSeconds |
30 |
Seconds after the last kill before the series ends and decay begins |
mobKillDecaySeconds |
300 |
How often (in seconds) the kill count is partially restored |
mobKillDecayAmount |
10 |
How many kills are restored per decay cycle |
Example with defaults and a limit of 80: A player kills 80 mobs in a chunk — skill XP stops dropping. After 30 seconds of no kills the series ends and the decay timer starts. Every 5 minutes, 10 kills are forgiven. After 40 minutes of inactivity the chunk is fully restored. If the player kills again at any point, the series resets and the decay timer pauses at its current value.
Setting mobKillDecaySeconds or mobKillDecayAmount to 0 disables decay entirely.
1.0.3Релиз1.21.11 · 9 июня 2026 г.
1.0.3
New Features
Datapack: Level-based restrictions
You can now lock items, blocks, mining, crafting, and entities by the player's overall level instead of (or in addition to) a skill requirement.
"rare_candy_lock": {
"replace": false,
"skills": {},
"level": 60,
"items": [
"levelz:rare_candy"
]
}
Rare Candy: Randomized EXP pattern
Added a new config option rareCandyExpPattern — use % as a wildcard that gets replaced with a random digit (0–9) each time the candy is consumed.
| Config | Result |
|---|---|
"9%%%" |
9000 – 9999 |
"10%%%" |
10000 – 10999 |
"" (empty) |
falls back to rareCandyExpAmount |
1.0.2Релиз1.21.11 · 9 июня 2026 г.
Changelog
1.0.2
Bug Fixes
- Fixed XP dropping from armor stands (vanilla and modded)
- Fixed crafting-restricted items being blocked from equipping to armor/trinket slots
- Fixed crafting-restricted items being blocked from inserting into Traveler's Backpack slots
- Fixed smithing table not checking crafting restrictions on output
- Fixed anvil allowing crafting-restricted items to be produced
New Features
- Added Trinkets mod support — trinket slots now respect item-use restrictions
- Added 2×2 survival inventory crafting grid restriction support
- Added
playerDeathXpDropconfig option — toggle whether players drop XP on death - Added new death penalty system — on death, XP progress is reduced by the loss percentage; if it goes below zero, one level is lost and
pointsPerLevelskill points are removed randomly from skills and free points - Added
legacyDeathPenaltyconfig option — set totrueto use the original system (each skill level multiplied by retain percentage)
Комментарии
Загружаем…