
[ISS LM]Legendary Mage
Legendary Mage is a magic expansion mod for Minecraft NeoForge 1.21.1 built on top of Iron's Spellbooks. It features a brand-new Elemental Reaction System alongside a collection of uniquely designed spells.
- Загрузки
- 3K
- Подписчики
- 7
- Обновлён
- 27 июня 2026 г.
- Лицензия
- MIT
Опубликован 14 марта 2026 г.
🧙 Legendary Mage
Unleash Your Arcane Potential
📖 Overview
Legendary Mage is a NeoForge 1.21.1 magic expansion mod built upon Iron's Spells 'n Spellbooks, introducing a brand-new Elemental Reaction System and uniquely designed spells.
🎭 Translation Note: Currently using translation tools, so there may be inaccuracies. Feedback and corrections via GitHub Issues are greatly appreciated!
⚡ Core Mechanics
| Mechanic | Description |
|---|---|
| Elemental Mark System | Apply elemental marks to targets; accumulate to thresholds to trigger special effects |
| Level 2 Threshold | Can participate in elemental reactions |
| Level 3 Threshold | Triggers elemental debuff effects |
| Datapack Extension | Supports custom elemental reactions and compatibility with third-party magic mods |
🔥 Elemental Debuffs
Triggered when elemental marks reach Level 3 (unless specially noted)
1. Fire 🔥
| Version | Effect |
|---|---|
| ≤ V1.0.3 | -5% max HP per level + magic damage |
| ≥ V1.0.4 | -2% max HP per level + magic damage |
2. Eldritch 👁️
| Feature | Effect |
|---|---|
| Special | No level prerequisite, takes effect immediately |
| Effect | -10% max HP per level |
3. Ice ❄️
| Condition | Effect |
|---|---|
| Ice Mark Level 3 | Freeze target once (crowd control) |
4. Lightning ⚡ V1.0.4 Added
| Feature | Value |
|---|---|
| Effect | Electrocution: Periodically releases chain lightning to nearby enemies |
| Damage Bonus | +5 damage per level |
| Cooldown | 3 seconds |
| Stacking | Levels stackable |
5. Poison ☠️
| Version | Effect |
|---|---|
| ≤ V1.0.3 | Poison: DoT damage, stackable |
| ≥ V1.0.4 | Armor Melting: -2% armor per level, stackable |
6. Ender 🖤
| Condition | Effect |
|---|---|
| Ender Mark Level 3 | 50% chance to trigger Echo Strike |
7. Holy ✨ V1.0.4 Added
| Condition | Effect | Value |
|---|---|---|
| Holy Mark Level 3 | Divine Strike | 20 damage, CD 5s |
8. Dark 🌑 V1.0.4 Added, V1.0.5 Reworked
| Version | Effect |
|---|---|
| V1.0.5 | Lightless Night: -5% spell resistance per level, stackable |
⚗️ Elemental Reactions V1.0.4 Added
| Combination | Name | Effect |
|---|---|---|
| 🔥 Fire + ❄️ Ice | Melt | Single damage boost |
| 🔥 Fire + ⚡ Lightning | Thundercall | Summon lightning strike at target |
| 🔥 Fire + ☠️ Poison | Detonation | Increase Fire Buff by 1 level |
| ⚡ Lightning + ☠️ Poison | EMP | Consume Electrocution to release EMP wave |
| ❄️ Ice + ⚡ Lightning | Superconduct | Gain Lightning Rod Buff (-5% Ice/Lightning resistance) |
| 🌑 Dark + ☠️ Poison | Plague | Continuous corrosion V1.0.4 added |
| 🖤 Ender + Any Element | Final Echo | Spell power + resistance boost |
| 👁️ Eldritch + 🌑 Dark | Chaos | Significant spell power boost |
📦 Datapack Support
V1.0.5+ Full datapack extension support
- ✅ Add custom elemental marks to any spell school
- ✅ Create new elemental reactions
- ✅ Seamless compatibility with third-party magic mods
📚 Documentation: Legendary-Mage Wiki
Ченджлог
1.1.0Альфа1.21.1 · 27 июня 2026 г.
🚩 v1.1.0— The Rewrite
This version essentially rewrites the mod from the ground up.
📋 Changelog
| Type | Change | Details |
|---|---|---|
| ⚡ Removed | Spell System | If you rely on spells, you may choose not to upgrade |
| 🔧 Fixed | Memory leaks | Optimized resource cleanup across all subsystems |
| 🔧 Fixed | Log spam | Reduced excessive console output |
| 🔧 Fixed | Duplicate implementations | Refactored redundant code to reduce overhead |
1.0.9Релиз1.21.1 · 16 мая 2026 г.
🚩 Legendary Mage v1.0.9 Update Log
✨Feature Update:
- Updates made in response to community feedback: You can right-click on an ice sculpture with an empty hand to toggle between "Follow" and "Sit and Wait"
1.0.8Релиз1.21.1 · 1 мая 2026 г.
🚩 Legendary Mage v1.0.8 Update Log
🛠️ Configurations
- Rewriting the configuration interface to make it more readable and visually appealing
1.0.7Релиз1.21.1 · 18 апреля 2026 г.
🚩 Legendary Mage v1.0.7 Update Log
🛠️ Configurations
- Config Refactor: Added independent configuration options for all Buffs and spells
- New Config Directory: Restructured config file organization for easier management and scalability
- Flame Buff: Added new fire damage-over-time effect
- Entity Blacklist: Configurable list of entities immune to the Flame Buff
📖 Documentation & Compatibility
- Patchouli Manual Text Fixes: Corrected text errors in the manual
- Elemental Reaction Compatibility: Elemental reactions can now be customized via commands. See 🎮 Legendary‐Mage Command Datapack Extension WIKIfor details
- Streamlined Workflow: Simplified configuration process for elemental reaction compatibility
🐛 Bug Fixes
- Fixed IceExplosionConeProjectile Crash
- Root Cause:
ClassCastExceptionthrown when casting(LivingEntity) entityHitResult.getEntity()on non-living entities
- Root Cause:
1.0.6Релиз1.21.1 · 12 апреля 2026 г.
🚩Legendary Mage v1.0.6 Update Log
🔥Buff Adjustment
- Lightning Rod buff: changed to reduce 5% Ice Spell Resistance and 10% Thunder Spell Resistance, stackable
- Dark Night No Light buff: changed to reduce 5% Blood Spell Resistance.
- Plague buff: The survival duration of generated zombies has been changed to 3 seconds
🧙 Spell Addition
- Element bullet element
- Three-phase arrow element
- Elemental prism element
🎉Art Updates
- Modification of spell icons and scrolls of elemental schools
🐦⬛Interactive Addition
- Added interactivity with the Patchouli (due to time constraints, AI assisted me in writing, and will be revised once the subsequent copywriting is complete)
🎇 Special Effects
- Added real-time calculated trail effects for projectile spells such as "Elemental Barrage"
1.0.5Релиз1.21.1 · 3 апреля 2026 г.
🚩Legendary Mage v1.0.5 Update Log
- Fixed the crash caused by using milk when there is an element tag present
1.0.4-hotfixАльфа1.21.1 · 1 апреля 2026 г.
🚩Legendary Mage v1.0.4-hotfix Update Log
- Remove the erroneous built-in test data packet (why are you so careless...)
1.0.4Бета1.21.1 · 29 марта 2026 г.
🚩Legendary Mage v1.0.4 Update Log
📋 Update Overview
| Category | Number of Changes | Status |
|---|---|---|
| 🌟 Element Anomaly | 6 items | 5 enhancements, 1 adjustment |
| ⚡ Elemental Reaction | 3 Items | Brand-new Mechanism |
| 🔥 Numerical balance | 2 items | Optimization and adjustment |
| 🛠️ Data Package Support | 1 | Compatible with other modules |
🔥 Element Abnormal State Redesign
🔥 Flame Anomaly
| Level | Effect | Change |
|---|---|---|
| Level 3 | 2% of maximum health per level | ⬇️ Weakened (originally 5%) |
✨ Abnormal Brightness
| Level | Effect | Notes |
|---|---|---|
| Level 3 | 20% of Holy Blight damage | Elemental Mark does not update |
| ⏱️ CD: 5 seconds |
⚠️ Note: Holy Strike is an independent damage source and does not trigger Elemental Chain Reaction
🌑 Dark Anomaly
| Level | Effect | Characteristic |
|---|---|---|
| Level 3 | Obtain the "Dark and Dull" buff | 🔷 Stackable |
| Reduces Blood Magic Resistance | Calculated independently for each level |
🌫️ Uninfluenced Anomaly
| Level | Effect | Trigger Probability |
|---|---|---|
| Level 3 | Echo Strike added to attack | 50% |
🔮 Unusual Black Magic
| Mechanism | Value |
|---|---|
| Spell Resistance Reduction | -10% / Level |
| Superposition method | Linear superposition |
⚡ Electric Shock Anomaly ⭐ Key Update
| Level | Effect | Parameter |
|---|---|---|
| Level 3 | Obtain the "Electrify" buff | 🔷 Stackable |
| Trigger mechanism | Release chain lightning every 2 seconds | Fixed interval |
| Damage Value | 5 / Hit | Ignores Defense |
| Special rules | Do not update element tags | Independent calculation |
⚡ Chain lightning mechanism ⚡
- Trigger interval: 2 seconds
- Release position: Current position of the self
- Damage type: Lightning damage
- Element interaction: ❌ Do not update tags
- Stacking Effect: ✅ The higher the level, the damage increases while the frequency remains unchanged
⚔️ Elemental Reaction System
Quick Reference Table for Reactions
| Reaction | Element combination | Effect | Key value |
|---|---|---|---|
| Thunder Poison Reaction | ⚡Thunder + 🦠Poison | Range: Electromagnetic Wave | Damage = Electricity Sensitivity Level × 5 |
| Range = 3 squares | |||
| Ice and Thunder Reaction | ❄️Ice + ⚡Thunder | Lightning Rod buff | Thunder Resistance -5% per level |
| Ice resistance -5%/level | |||
| 🔷 Stackable | |||
| Dark Poison Reaction | 🌑Dark + 🦠Poison | Plague System | See below for details ⬇️ |
💀 Detailed Explanation of Plague Mechanism (Dark Poison Reaction)
Basic effect
┌─────────────────────────────────────┐ │ "Plague" buff attribute │ ├─────────────────────────────────────┤ │ • Maximum Health: -2% / Level │ │ • Stacking method: 🔷 Unlimited stacking allowed │ │ • Death Transformation: 75% turn into our zombies ⬆️ │ │ (originally 25%) │ │ • Zombie Lifespan: Forced Poison Explosion Death after 1 Minute │ └─────────────────────────────────────┘
Poison explosion propagation mechanism
| Attribute | Calculation formula | Result |
|---|---|---|
| Propagation range | Fixed value | 3 cells |
| buff level | original level ÷ 2 | round down |
| Damage Value | 2 × Current buff Level | Area Damage |
| Communication target | Surrounding enemies | All targets |
Zombie unit attributes
🧟 Our zombie generation rules ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Base health = Original health of dead creature × 0.5 Base damage = original damage of dead creature × 0.5 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Special mechanism: ├─ Existence duration: 60 seconds ├─ End of time limit: Forcefully trigger poison explosion ├─ Poison explosion effect: Spread plague to enemies within 3 squares └─ Chain reaction: Newly infected individuals can also be transformed into zombies
🛠️ Data Package Support
🎉 For details, please refer to WIKI
📊 Summary of Numerical Changes
Weakening items ⬇️
| Item | Old value | New value | Range |
|---|---|---|---|
| Life Loss from Raging Flames | 5%/Level | 2%/Level | -60% |
Enhancements ⬆️
| Item | Old mechanism | New mechanism | Improvement |
|---|---|---|---|
| Dark Poison Death Conversion | 25% Zombie | 75% Zombie | +200% |
| Electrification System | No Level 3 Effect | Chain Lightning Mechanism | Brand New |
| Bright Strike | None | 20% Holy Damage | New |
New mechanism 🆕
- ✅ Dark and Dull buff system
- ✅ Echo combat mechanism
- ✅ Electromagnetic wave range damage
- ✅ Reduction in resistance of lightning rod
- ✅ Plague transmission system
- ✅ Element Mark System
Balance adjustment | Mechanism optimization | Experience upgrade
📅 Update Date: March 29, 2026 🔖 Version: v1.0.4
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