
Lazy Chunks
Reduces stutters by spreading chunk loading across multiple frames
- Загрузки
- 6K
- Подписчики
- 14
- Обновлён
- 29 декабря 2025 г.
- Лицензия
- LGPL-3.0-only
Опубликован 13 декабря 2025 г.
LazyChunks
A Fabric client-side mod that reduces chunk loading stutters by dynamically spreading chunk processing across multiple frames based on your current FPS.
What It Does
LazyChunks monitors your real-time FPS and limits how much chunk work is processed each frame.
When FPS drops below a configurable threshold, chunk loading is slowed down instead of causing sudden frame drops. When FPS is high, chunks load faster to keep the world responsive.
This results in smoother gameplay, especially during fast movement, elytra flight, or exploration.
Configuration
Config file is created at .minecraft/config/lazy_chunks.json on first launch.
| Option | Default | Description |
|---|---|---|
| lazyChunkLoadingEnabled | true | Enable/disable the mod |
| targetFps | 60 | Baseline FPS for budget calculation |
| fpsThreshold | 80 | FPS above which throttling is disabled (vanilla behavior) |
| baseWeightPerFrame | 3.0 | Base amount of chunk work allowed per frame at target FPS |
| maxFrameTimePercent | 12.0 | Max percentage of frame time for chunk processing (1-20) |
| proactiveThrottling | true | Reduce budget when frame times are unstable |
| teleportProtection | true | Extra conservative throttling after teleports/dimension changes |
| minimumBudget | 3.0 | Minimum weight budget to prevent complete stalls |
Debug
Press F3 to see real-time throttling stats in the debug overlay.
Compatibility
Designed to work alongside Sodium, Lithium, and other optimization mods (different layers of the pipeline). If you encounter issues, please report them here.
License
Licensed under LGPL-3.0
Ченджлог
2.0+mc1.21-1.21.4Релиз1.21.2, 1.21.3, 1.21.4 · 29 декабря 2025 г.
Fixed some pretty major issues that were causing stutters instead of preventing them (oops). Here's what changed:
- FPS smoothing - No longer freaks out from frame-to-frame FPS fluctuations
- Fixed budget calculation - Was accidentally processing one extra heavy chunk per frame, causing the exact stutters we were trying to prevent
- Time-based limits - Hard caps processing time per frame so even worst-case scenarios stay smooth
- Teleport protection - Detects when you teleport or change dimensions and throttles extra hard during the chunk loading spike
- Proactive throttling - Watches for performance instability and backs off before stutters happen, not after
New config options if you wanna tweak things. Delete your old config to get the new defaults.
1.0+mc1.21-1.21.4Релиз1.21.2, 1.21.3, 1.21.4 · 13 декабря 2025 г.
- Initial release
- 6cb1c4c
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