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KS Enchantments

"KS Enchantments" completely overhaul the enchanting process and the vanilla survival experience by adding 41 brand new enchantments to the game and modify many base game enchants and mechanics related to the equipment and enchantments

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16 июня 2026 г.
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CC-BY-NC-SA-4.0

Опубликован 29 января 2025 г.

"KS Enchantments" completely overhaul the enchanting process and the vanilla survival experience by adding 41 brand new enchantments to the game and modify many base game enchants and mechanics :

Find new unique enchantments, duplicate enchanted books, collect every mob heads, and much more !

ks enchantments

New enchantments:

Common enchantments, obtainable with the enchanting table :

  • Bane of illagers (sword) : deal additionnal damages to illagers, witches, ravagers, villagers and zombie villagers | incompatible with other damage enchantments | max level: 5
  • Berzerker (sword) : gain strength when you're attacked | max level: 3
  • Butcher (axes) : Give 66% chance to drop a mob head when killed | incompatible with looting | max level: 1
  • Great Walker (leggings) : allow you to walk half a block higher per level | max level: 3
  • Harvesting (hoes) : Harvest fully grown crops around the crops you break | incompatible with overgrowth | max level: 3
  • Hiker (boots) : Makes you move faster on dirt path blocks | max level: 3
  • Imposing (chestplate/elytra/Horse & wolf armors) : makes you bigger | incompatible with Stealthy | max level: 3
  • Kinetic protection (helmet) : protect you from damages caused by: hitting a wall while flying with elytras, falling blocs like anvil and pointed dripstone, mace smash, and lightning bolt | incompatible with other protection enchantments, max level: 4
  • Lifesteal (sword) : give you some health back when damaging enemies | incompatible with venomous, withering and fire aspect | max level: 3
  • Lightning Strike (bow and crossbow) : REWORK IN PROGRESS !
  • Magic Protection (armor) : protect you from damages from dragon breath, ender pearl teleportation, damaging potion effects, guardian beams, evoker fangs, wither skulls, conduit (hostile mob only), arrows of harming and sonic booms from wardens | incompatible with other protection enchantments, max level: 5
  • Reach (tools and weapons) : makes you reach blocks and entity from further away | max level: 4
  • Recycling (tools,weapons and armors) : when breaking, you will get back all of the main material to craft it back | incompatible with mending, solar, osmosis and lunar | max level: 1
  • Revenge (chestplate) : give glowing to entities that hit you for 3s/level | max level: 4 ( suggested by "DylanLurol-nd4ln" on YouTube!)
  • Scout (bow and crossbow) : you can shoot torches now | incompatible with other enchantments modifying the projectile, max level: 1
  • Smelting (tools) : smelt blocks when you mine them | incompatible with fortune and silk touch | max level: 1
  • Sniper (bow/crossbow) : boost your damages depending on how far away you are from your target | incompatible with power | max level: 5
  • Stealthy (chestplate/elytra/Horse & wolf armors) : makes you smaller | incompatible with Imposing | max level: 3
  • Swift Companion (saddles and harness) : make your mount go faster | max level: 3
  • Taunt (shield) : hitting an entity with your shield will taunt nearby hostile mobs in a 16 blocks radius (unless they've been hit by another player) | max level: 1
  • Venomous (sword) deals poison damages to your enemies | incompatible with lifesteal, withering and fire aspect | max level: 5
  • Worker (tools) : give both efficiency and sharpness effects only a bit less powerful | incompatible with efficiency and sharpness | max level: 5

Uncommon enchantments, can only be found on loot or on books in the enchanting table:

  • Osmosis (all items with durability) : Repair you equipment when exposed to water (block/rain/filled cauldron) (around 1pt/level every 5 second) | incompatible with mending, recycling, solar and lunar | max level: 3
  • Solar (all items with durability) : Repair you equipment when exposed to sunlight (around 1pt/level every 2.5 second) | incompatible with mending, recycling, osmosis and lunar | max level: 3
  • Lunar (all items with durability) : Repair you equipment when exposed to moonlight (around 1pt/level every 1.7 second) | incompatible with mending, recycling, osmosis and solar | max level: 3

Rares enchantments, you won't find them in the enchanting table:

  • Ender Charged (bow/crossbow) : allow you to fire a dragon breath | can be found in end city loot chests, incompatible with other enchantments modifying the projectile | max level: 1
  • Ender Shot (bow and crossbow) : You can shoot enderpearls to travel further, faster | can be found in the end city and the stronghold's library chests, incompatible with other enchantments modifying the projectile | max level: 1
  • Fire Charged (bow/crossbow) : allow you to fire firecharges | can be found in nether fortress and bastion loot chests, incompatible with other enchantments modifying the projectile | max level: 1
  • Lava Walker (boots) : turns lava into basalt around you | can be found in nether fortress, bastion and ruined nether portal chests | max level: 1
  • Lumberjack (axe) : cut down entire trees at the cost of more durability (3/log, can be reduced with unbreaking) | can be found in random loot or with villagers | max level : 1
  • Overgrowth (hoes) : automatically replant crops when broken if you have the corresponding seed in your inventory | can be found on any loot chest with enchanted books and from trading with villagers, incompatible with Harvesting | max level: 1
  • Poseidon's Blessing (trident) : give you both breath of the nautilus and dolphin's grace when held | Can only be obtained by fishing! | max level: 1
  • Vein Miner (pickaxe) : when you mine any ore, also mine nearby ores (range scaling with level), additional ores won't drop xp and use more durability (3/ore, can be reduced with unbreaking)| can be found in random loot or with villagers | max level: 3
  • Vitality (armor) : Gives you more health | can be found on any loot chest with enchanted books and from trading with villagers (books and armors) | max level: 5
  • Withering (swords) : Gives wither effect to your enemies | can be found on any loot chest with enchanted books, incompatible with lifesteal, venomous and fire aspect | max level: 1
  • Quick Maneuver (banners and horns) : Gives you and nearby players the speed effect | can be only found on books as level 1 enchantments at pillager outposts (guaranteed), incompatible with other maneuver enchantments | max level: 5
  • Inspiring Maneuver (banners and horns) : Gives you and nearby players the regeneration effect | can be only found on books as level 1 enchantments at pillager outposts (guaranteed), incompatible with other maneuver enchantments | max level: 5
  • Defensive Maneuver (banners and horns) : Gives you and nearby players the resistance effect | can be only found on books as level 1 enchantments at pillager outposts (guaranteed), incompatible with other maneuver enchantments | max level: 5
  • Offensive Maneuver (banners and horns) : Gives you and nearby players the strength effect | can be only found on books as level 1 enchantments at pillager outposts (guaranteed), incompatible with other maneuver enchantments | max level: 5

Curses:

  • Curse of Atilla (boots) : transform grass blocks beneath you into path blocks | can be found on any loot chest with enchanted books | max level: 1
  • Curse of Double Edge (sword/axes) : deals damages to yourself whenever you attack something | can be found on any loot chest with enchanted books | max level: 3
  • Curse of erosion (tools, weapons, and armors) : your stuff lose durability way faster | can be found on any loot chest with enchanted books | max level: 3
  • Curse of Ender Gravity (chestplate/elytra/Horse & wolf armors) : reduces the gravity that affects you | can be found on any loot chest with enchanted books, incompatible with Curse of Nether Gravity | max level: 3
  • Curse of Nether Gravity (chestplate/elytra/Horse & wolf armors) : increase the gravity that affects you | can be found on any loot chest with enchanted books, incompatible with Curse of Ender Gravity | max level: 3
  • Curse of Midas (melee weapons) : turn the loot obtained from killing a mob into gold nuggets | can be found on any loot chest with enchanted books | max level: 1

Changes to vanilla enchantments:

  • Impaling deals less damage to aquatic mobs but include drowned (2.5/lvl -> 1.5/lvl) but also deals additional damages to any mob exposed to water/rain (1.5/lvl). Both can stack so aquatic mobs on their natural environments will recieve more damages (2.5/lvl -> 3/lvl), this merge the mechanics from java and bedrock
  • Channeling now trigger when raining and not only during thunderstorms
  • Explosion, fire and projectile protections can be upgraded to level 5 to make them more interesting
  • Depth strider, soul speed, frost walker and feather falling can now be applied to horses armors
  • Flame and punch can now be applied to crossbows
  • Knockback and punch can go up to level 4
  • Multishot can go up to level 3
  • Wolf armors can now be enchanted with Unbreaking and mending
  • Infested blocks can be mined with silk touch to obtain the infested block and not the regular block (this is replaced by smelting)

Other changes:

  • Enchanted books can be duplicated in the crafting table when combined with 8 lapis

  • banners can be worn on the head slot like a pillager raid captain

  • swords can now be enchanted with Lunge, but will only trigger when hitting an entity

  • Shields can now be enchanted with knockback

  • Nautilus armors can now be enchanted with all protection enchantments, thorns, imposing, stealthy and vitality

  • Every mob can now drop their head (including variant versions) with a base 2.5% chance, boosted to 5.5% with looting, 66% with butcher and 100% with charged creepers.

  • You can now power an enchanting table with amethyst blocks, budding amethyst, Lapis blocks and chiseled bookshelves, in addition to the basic libraries.

  • you can smelt infested block in a furnace into their regular variant

  • The ressource pack allows to translate the enchantments names in french and in english, by default all the enchantments are in english.

If you have any issue/question, contact me on discord! (@nugrevan) : https://discord.gg/SxarRKTw8k, any feedback will be greatly appreciated, thanks !

Ченджлог

26.2+modРелиз26.2 · 16 июня 2026 г.

Added a menu under "data packs > KS Enchantments" with some config options and links to modrinth and discord !

new enchantments:

  • Curse of Midas (melee weapons) : turn the loot obtained from killing a mob into gold nuggets

  • Lumberjack (axe) : cut down entire trees at the cost of more durability (3/log, can be reduced with unbreaking) | can be found in random loot or with villagers

  • Vein Miner (pickaxe) : when you mine any ore, also mine nearby ores in a small range (scaling with level), additional ores won't drop xp and use more durability (3/ore, can be reduced with unbreaking)|max level: 3, can be found in random loot or with villagers

  • Poseidon's Blessing (trident) : give you both breath of the nautilus and dolphin's grace when held | Can only be obtained by fishing !

Additional changes:

Impaling is being reworked, it now deals less damage to aquatic mobs but include drowned (1.5/level instead of 2.5/level) but also deals additional damages to any mob exposed to water (1.5/level) both can stack so aquatic mobs in their natural environment will receive more damages (this merge the mechanic of impaling from java and bedrock)

Added the sulfur cube head, it can be obtained when killing a large sulfur cube (2.5% chance, 5.5% with Fortune 3 and 66% with Butcher)

fixed a bug where mob would have a higher chance of dropping their head when using looting or butcher

removed a debug message sent when breaking a pair of golden boots with the recycling enchantment

Recycling is now compatible with Tiered Shields

Osmosis is now working when being in a cauldron filled with water

curse of erosion can no longer be applied on elytra

smelting will now smelt loot when killing an entity

Armors traded by villagers can now be enchanted with vitality

removed the villager trade rebalance experiment compatibility since it's no longer working. Why didn't I updated it? Because I have a plan to overhaul villager trading (for enchantments), more on that in the next update!

Lightning Strike rework: Lightning strike is being removed from this update, as it make channeling irrelevant. Removing enchants from previous versions is not my gamedev philosophy so players who got Lightning Strike before this update will keep it on their equipment, but the enchantment can no longer be obtained in survival. It will also come back on a future update as a more unique and balanced enchantment for everyone.

Channeling now trigger when raining and not only during thunderstorms

a bunch of code optimization, mainly removing unused features and optimizing functions

known bug: most mobs killed by charged creepers don't drop their head

26.2Релиз26.2 · 16 июня 2026 г.

Added a menu under "data packs > KS Enchantments" with some config options and links to modrinth and discord !

new enchantments:

  • Curse of Midas (melee weapons) : turn the loot obtained from killing a mob into gold nuggets

  • Lumberjack (axe) : cut down entire trees at the cost of more durability (3/log, can be reduced with unbreaking) | can be found in random loot or with villagers

  • Vein Miner (pickaxe) : when you mine any ore, also mine nearby ores in a small range (scaling with level), additional ores won't drop xp and use more durability (3/ore, can be reduced with unbreaking)|max level: 3, can be found in random loot or with villagers

  • Poseidon's Blessing (trident) : give you both breath of the nautilus and dolphin's grace when held | Can only be obtained by fishing !

Additional changes:

Impaling is being reworked, it now deals less damage to aquatic mobs but include drowned (1.5/level instead of 2.5/level) but also deals additional damages to any mob exposed to water (1.5/level) both can stack so aquatic mobs in their natural environment will receive more damages (this merge the mechanic of impaling from java and bedrock)

Added the sulfur cube head, it can be obtained when killing a large sulfur cube (2.5% chance, 5.5% with Fortune 3 and 66% with Butcher)

fixed a bug where mob would have a higher chance of dropping their head when using looting or butcher

removed a debug message sent when breaking a pair of golden boots with the recycling enchantment

Recycling is now compatible with Tiered Shields

Osmosis is now working when being in a cauldron filled with water

curse of erosion can no longer be applied on elytra

smelting will now smelt loot when killing an entity

Armors traded by villagers can now be enchanted with vitality

removed the villager trade rebalance experiment compatibility since it's no longer working. Why didn't I updated it? Because I have a plan to overhaul villager trading (for enchantments), more on that in the next update!

Lightning Strike rework: Lightning strike is being removed from this update, as it make channeling irrelevant. Removing enchants from previous versions is not my gamedev philosophy so players who got Lightning Strike before this update will keep it on their equipment, but the enchantment can no longer be obtained in survival. It will also come back on a future update as a more unique and balanced enchantment for everyone.

Channeling now trigger when raining and not only during thunderstorms

a bunch of code optimization, mainly removing unused features and optimizing functions

known bug: most mobs killed by charged creepers don't drop their head

26.1.x-9+modРелиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.

fixed a critical isue with the player head loot table that would sometime crash the world/server

26.1.x-9Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.

fixed a critical isue with the player head loot table that would sometime crash the world/server

26.1.x-8+modРелиз26.1, 26.1.1, 26.1.2 · 2 мая 2026 г.

a new patch with a bunch of fixes, I have finished reviewing all the code so there shouldn't be any major issue anymore, if you find a bug please report it on discord: https://discord.gg/PGHggrBzG8

  • Harvesting is now compatible with fortune and smelting
  • Solar and Lunar no longer works in the nether and the end
  • fixed not being able to enchant netherite horse armors with Imposing and Stealthy
  • fixed Kinetic Protection not reducing damages due to a typo
  • Kinetic Protection now also reduce damages from spears
  • Mobs that spawn with enchanted equipments can now have all of the common enchantments, as well as vitality and withering
26.1.x-8Релиз26.1, 26.1.1, 26.1.2 · 2 мая 2026 г.

a new patch with a bunch of fixes, I have finished reviewing all the code so there shouldn't be any major issue anymore, if you find a bug please report it on discord: https://discord.gg/PGHggrBzG8

  • Harvesting is now compatible with fortune and smelting
  • Solar and Lunar no longer works in the nether and the end
  • fixed not being able to enchant netherite horse armors with Imposing and Stealthy
  • fixed Kinetic Protection not reducing damages due to a typo
  • Kinetic Protection now also reduce damages from spears
  • Mobs that spawn with enchanted equipments can now have all of the common enchantments, as well as vitality and withering
26.1.x-7+modРелиз26.1, 26.1.1, 26.1.2 · 29 апреля 2026 г.

fixed a bug where technical enchantments could appear in some loot tables. Fixed Harvesting not being compatible with Smelting and Fortune.

26.1.x-7Релиз26.1, 26.1.1, 26.1.2 · 29 апреля 2026 г.

fixed a bug where technical enchantments could appear in some loot tables. Fixed Harvesting not being compatible with Smelting and Fortune.

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