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Mineforgian

KnockedBack

A PVP focused mod that overhauls dying.

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1K
Подписчики
8
Обновлён
21 июля 2026 г.
Лицензия
MIT

Опубликован 28 апреля 2025 г.

KnockedBack replaces traditional deaths from most damage types with a “knocked out” state, letting players and mobs deliver the final blow or even rescue their allies before true death occurs.

Lethal damage is canceled and the player is left at 1 HP in a helpless, immobile state for 20 seconds. While knocked you can’t move, sprint, jump, break blocks, attack, or interact. After those 20 seconds have passed, the player can move again and continue fighting.

Living players can finish off (“execute”) a knocked target by pressing a key (default B) within range.

Execution takes 3 s.

Hostile or aggressive neutral mobs near a knocked player will automatically “grip” and execute them after 3 s, resetting if the mob is attacked first.

Mobs cannot execute players who are currently being carried. Press V near a knocked teammate to pick them up (they ride you), pausing their recovery timer. Executors (players or mobs) have their own movement/attack locked out during the 3 s delay. Any damage to a carrier drops their passenger and resumes that passenger’s recovery.

You can press H near a knocked teammate to help them up, ending the knocked state and healing them a bit.

Fire, lava, fall, and explosion deaths bypass the knocked state and kill normally.

Animations and other stuff like custom items for reviving will come in future updates.

Most things are configurable in config.

Ченджлог

1.6.2Релиз1.20.1 · 21 июля 2026 г.

Added

  • Added the help-up progress bar when a friendly NPC is reviving the player.
  • Added achievements for being rescued by an NPC, owned pet, friendly villager, or iron golem.
  • Added separate configuration for mob execution time, executor movement, and knocked-player movement.
  • Added configurable NPC help-up behavior for owned pets, friendly villagers, golems, and allowlisted modded NPCs.
  • NPC helpers only begin a rescue when they have no hostile target and no living threats remain nearby.

Fixed

  • Improved multiplayer target selection for execute, carry, and help-up interactions so the nearest valid knocked player is selected instead of an arbitrary player.
  • Added same-dimension and range validation for ongoing player execution and help-up interactions.
  • Broadcast carry mount and dismount passenger updates to tracking clients so other players see carry state changes correctly.
  • Cleaned up carry, help-up, mob execution, and player execution state during recovery, respawn, and logout.
  • Prevented player execution, mob execution, help-up, and carry states from competing for the same knocked player.
1.6.0Релиз1.20.1 · 23 мая 2026 г.

Added

  • Added a Help Up feature that lets players revive knocked players by holding the help-up key.
  • Added configurable help-up options for enabling the feature, help-up duration, and recovered health amount.
  • Added help-up progress display support using the existing execution progress overlay.
  • Added advancements for helping up players and being helped up.

Changed

  • Improved execution handling and validation for multiplayer interactions.
  • Updated network protocol and client/server progress packets to support multiple progress action types.

Fixed

  • Added missing validation checks around execution state transitions.
  • Improved multiplayer target selection for execute, carry, and help-up interactions so the nearest valid knocked player is selected instead of an arbitrary player.
  • Added same-dimension and range validation for ongoing player execution and help-up interactions.
  • Broadcast carry mount and dismount passenger updates to tracking clients so other players see carry state changes correctly.
  • Cleaned up carry, help-up, mob execution, and player execution state during recovery, respawn, and logout.
  • Prevented player execution, mob execution, help-up, and carry states from competing for the same knocked player.
1.5.3Релиз1.20.1 · 10 февраля 2026 г.

Fixed a bug where leaving and rejoining the game could result into persisting the knocked state into another save/session after disconnect.

1.5.2Релиз1.20.1 · 20 января 2026 г.
  • Added a configuration option to remove potion effects not listed in the knocked-effect list while a player is knocked.
  • Fixed execution and carry cleanup to prevent stuck execution/carry states when conditions change mid-action.
  • Added configuration options for mob execution allowlists and for applying custom potion effects while knocked.
  • Added a master toggle for mob executions and stabilized knocked-state handling.
1.4.0Релиз1.20.1 · 13 января 2026 г.

Changed Damage Type handling to use tag-based handling, making the overall structure much more robust (you should get a lot less crashes when dying).

To edit knockdown bypass sources, make a datapack and override data/knockedback/tags/damage_type/bypass_knockdown.json.

1.3.2Релиз1.20.1 · 7 января 2026 г.
  • Made it so knocked players play a swim animation whilst knocked (crawling on the floor), to make it clearer when a player is knocked.
1.3.1Релиз1.20.1 · 21 октября 2025 г.

Added a config file found under minecrafts 'config' folder. 

Currently you can configurate:

  • Time a knocked player stays knocked
  • Time it takes to execute a player
  • Whether or not totems protect you from getting knocked
  • Whether or not lava kills you automatically
  • Whether or not fall damage kills you automatically
  • Whether or not explosion damage kills you automatically

Reworked the core dying mechanic to run much smoother on servers and be more robust  -> please report if new bugs appear (specifically totems can be a bit 'funky' with the new changes)

1.2.0Релиз1.20.1 · 23 июля 2025 г.
  • Fixed Gravity for knocked Players
  • Made it so neutral mobs you have aggrevated can execute you.

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