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Mineforgian

Keystone Expansion Pufferfish's Skills

MMO-style skill tree expansion for Puffish Skills, adding new progression categories like Combat, Mining, Exploration, Farming, Crafting, Building, Magic and Taming.

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5K
Подписчики
8
Обновлён
20 января 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 26 декабря 2025 г.

Keystone Expansion — MMORPG Skill Trees Addon

Keystone Expansion is an MMORPG-inspired skill tree expansion for Puffish Skills, built to add long-term progression, build variety, and satisfying endgame power to survival modpacks.

This project adds multiple custom categories with large, interconnected trees and meaningful upgrades (health, resistance, stamina, luck, XP gain, mobility, damage, and more). The goal is a “hack & slash / MMO” progression feeling: early upgrades are subtle, but the more you invest, the more your character becomes noticeably stronger.

Main Features

  • 8 progression categories:
    • Combat
    • Mining
    • Exploration / Mobility
    • Farming
    • Crafting / Artisan
    • Building / Architecture
    • Magic / Alchemy / Enchant
    • Taming / Companions
  • MMO-style scaling: long-term leveling curves, endgame milestones and keystones
  • Synergy-focused trees: multiple paths and playstyles (tank, mobility, sustain, luck/XP, etc.)
  • Addon-friendly: made to be used inside modpacks and servers

Required Dependencies

This addon will NOT work without the following required mods installed:

Compatibility

  • Designed for Forge / Fabric / NeoForge
  • Works as an addon for modpacks / servers using Puffish Skills

Notes

  • This project does not replace Puffish Skills — it extends it with additional categories and custom trees.
  • Balancing can vary depending on your modpack difficulty and progression speed.

Enjoy the grind — and the dopamine when your build finally pops off.

Ченджлог

1.1.9Релиз1.21.11 · 20 января 2026 г.

✅ Version 1.1.9+mc1.21.11 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps
1.1.8Релиз1.21.10 · 20 января 2026 г.

✅ Version 1.1.8+mc1.21.10 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps
1.1.7Релиз1.21.9 · 20 января 2026 г.

✅ Version 1.1.7+mc1.21.9 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps
1.1.6Релиз1.21.8 · 20 января 2026 г.

✅ Version 1.1.6+mc1.21.8 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps
1.1.5Релиз1.21.7 · 20 января 2026 г.

✅ Version 1.1.5+mc1.21.7 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps
1.1.4Релиз1.21.6 · 20 января 2026 г.

✅ Version 1.1.4+mc1.21.6 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps
1.1.3Релиз1.21.5 · 20 января 2026 г.

✅ Version 1.1.3+mc1.21.5 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps
1.1.2Релиз1.21.4 · 20 января 2026 г.

✅ Version 1.1.2+mc1.21.4 — Changelog

This update was made after many requests about skill trees, XP gains, total level caps, and XP-per-action limits.
The goal is simple: make early-game leveling feel less painfully slow, while keeping the progression challenging and consistent.

Huge thank you for all your messages, downloads, suggestions, and support — it genuinely helps a lot and motivates me to keep pushing the project forward with you. ❤️
Let’s keep building our adventures together. Peace ✌️


⚙️ Update — XP & Progression Rebalance (All Categories)

🎯 Goal

Reduce the overall “too slow” feeling by making leveling smoother without breaking balance.


🧱 Building & Architecture

Progression (XP Required)

  • Lv10: -31.9%
  • Lv20: -35.8%
  • XP/Level cap: -28.9% (4500 → 3200)

XP Gains

  • Planks: +25%
  • Stone: +20%
  • Decor: +20%
  • Details: +25%

Estimated Speed

  • ~ +91% (≈ 1.91× faster)

⚔️ Combat

Progression (XP Required)

  • Lv10: -17.0%
  • Lv20: -23.0%
  • XP/Level cap: -23.1% (6500 → 5000)

XP Gains

  • Kills: +15%

Estimated Speed

  • ~ +49% (≈ 1.49× faster)

🛠️ Crafting

Progression (XP Required)

  • Lv10: -35.6%
  • Lv20: -39.6%
  • XP/Level cap: -28.9% (45000 → 32000)

XP Gains

  • Crafting: +20%
  • Enchanting (per level): +16.7%
  • Enchanted Book bonus: +14.3%

Estimated Speed

  • ~ +95% (≈ 1.95× faster)

🧭 Exploration

Progression (XP Required)

  • Lv10: -27.2%
  • Lv20: -30.5%
  • XP/Level cap: -26.7% (15000 → 11000)

XP Gains

  • Walk / Sprint / Swim / Boat / Elytra / Horse / Falling: +20%
  • Jump: +16.7%

Estimated Speed

  • ~ +73% (≈ 1.73× faster)

🌾 Farming

Progression (XP Required)

  • Lv10: -30.7%
  • Lv20: -25.0%
  • XP/Level cap: -25.0% (600 → 450)

XP Gains

  • Wheat / Carrots / Potatoes / Beetroots: +20%
  • Melon / Pumpkin: +20%
  • Nether Wart: +20%
  • Cocoa: +20%
  • Sweet Berries: +20%
  • Sugar Cane / Cactus / Bamboo / Kelp: +25%
  • Animals bred: +25%
  • Fish caught: +25%
  • Planting: +30%

Estimated Speed

  • ~ +64% (≈ 1.64× faster)

✨ Magic

Progression (XP Required)

  • Lv10: -26.4%
  • Lv20: -30.2%
  • XP/Level cap: -30.0% (60000 → 42000)

XP Gains

  • Enchanting: +15.6%
  • Healing: +20%
  • Potions: +18.2% (Potion cap also +18.2%)

Estimated Speed

  • ~ +69% (≈ 1.69× faster)

⛏️ Mining

Progression (XP Required)

  • Lv10: -24.8%
  • Lv20: -27.8%
  • XP/Level cap added: 11000

XP Gains

  • Stone / Deepslate: 0% (unchanged)
  • Coal / Copper / Iron: +25% (Deepslate: +20%)
  • Gold / Redstone / Lapis: +16.7% (Deepslate: +14.3%)
  • Diamond / Emerald: +20% (Deepslate: +16.7%)
  • Nether Quartz / Nether Gold: +12.5%
  • Ancient Debris: +20%

Estimated Speed

  • ~ +63% (≈ 1.63× faster — ores)
  • ~ +39% (stone-only)

🐾 Taming / Companions

Progression (XP Required)

  • Lv10: -23.8%
  • Lv20: -27.1%
  • (No XP/Level cap)

XP Gains

  • Breeding: +25%
  • Horse travel: +18.2%
  • Boat travel: +15.8%
  • Pig travel: +16.7%
  • Strider travel: +14.3%
  • Minecart travel: +14.3%

Estimated Speed

  • ~ +59% (≈ 1.59× faster — travel)
  • ~ +72% (≈ 1.72× faster — breeding)

✅ Global Summary

  • Progression: ~25–40% less XP required depending on category
  • XP gains: +12% to +30% depending on activity
  • Overall leveling speed: ~1.5× to ~2.0× faster depending on playstyle

🪓 New Category — Lumberjack (Timber Constellation • 200)

🆕 Added

  • New category folder: /categories/lumberjack/
  • Enabled by default: unlocked_by_default: true

UI

  • Title: Lumberjack — Timber Constellation (200)
  • Icon: Diamond Axe
  • Background: Adventure

⚙️ Progression & XP System

Level Cap

  • Level limit: 200

XP Curve

experience_per_level:
  min(level ^ 1.66 * 12 + 55, 6500)
  • Max XP/level cap: 6500

XP Sources (Block Mining)

  • Logs (all overworld types): amount * 0.28
  • Stripped logs: amount * 0.24
  • Nether stems: amount * 0.32
  • Nether hyphae: amount * 0.30
  • Leaves (all types): amount * 0.06
  • Mushrooms / fungus blocks: amount * 0.20
  • Mangrove roots (incl. muddy): amount * 0.12

🌲 Skill Tree — Ultra Extended

Total Nodes

  • 81 skills total
  • 1 root node
  • 4 keystones
  • 36 core-tier nodes (4 lines × 9 tiers)
  • 40 support nodes (utility / stats / side progression)

Core Lines (9 tiers each)

  • Felling Technique I → IX
  • Axe Discipline I → IX
  • Trailcraft I → IX
  • Heartwood I → IX

Keystones (4)

  • Keystone — Timberstorm
  • Keystone — Woodcutter
  • Keystone — Pathfinder
  • Keystone — Forest Guardian

Support Nodes (Side Progression)

  • Fortune scaling (wood yield style)
  • Axe speed / axe damage scaling
  • Armor shred & knockback control
  • Luck utility (forest drops feel better)
  • Mobility package (movement + fall mitigation)
  • Defensive package (armor / HP / resistance)
  • Sustain package (healing / regen)
  • Forest utility nodes (leaves/mushrooms/roots themed)

🔧 Technical / Gameplay Changes

Pufferfish Skills — Attribute Update

  • Lumberjack:
    • puffish_skills:increase_statpuffish_skills:break_block

🧱 Building XP Rules Updated

  • Planks: 1 XP per placed block
  • Stone / Bricks / Deepslate / Blackstone: 2 XP per placed block
  • Decor (glass, torches, lanterns, etc.): 2 XP per placed block
  • Details (slabs, stairs, fences, trapdoors): 2 XP per placed block

🧭 Exploration XP Logic Updated (Threshold-Based)

Exploration now grants XP in steps, based on total stat value (get_stat_value) and a floor() threshold calculation.

With this fix, you earn roughly:

  • Walk: 1 XP every ~10 blocks
  • Sprint: 1 XP every ~7 blocks
  • Swim: 1 XP every ~6–7 blocks
  • Boat: 1 XP every ~9 blocks
  • Elytra (Aviate): 1 XP every ~6 blocks
  • Horse: 1 XP every ~7–8 blocks
  • Falling: 1 XP every ~24 blocks fallen
  • Jumps: 1 XP every ~7 jumps

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