
Keyboard Detector
Detect any keypresses to enable more possibilities for key events!!!
- Загрузки
- 598
- Подписчики
- 2
- Обновлён
- 24 августа 2025 г.
- Лицензия
- Apache-2.0
Опубликован 28 июля 2025 г.
Keyboard Detector Command Guide
Advanced keyboard event detection in Minecraft for all keys!
Command Overview
| Command | Functionality | Key Parameters |
|---|---|---|
iskeydown |
Single key press detection | <KeyAscii>, <keepStatic> |
matchgroup |
Multi-key combination detection | <KeyAsciiList> |
iskeytapped |
Instant Multi-key combination detection | <KeyAsciiList> |
flush |
Reset key states for subcommand iskeydown |
None |
1. Single Key Detection: /keyboarddetector iskeydown
Functionality
Detects real-time press state of a specific keyboard key.
Command Syntax
/keyboarddetector iskeydown <PlayerID> <KeyAscii>
| Parameter | Description | Example Values |
|---|---|---|
<PlayerID> |
Target player selector | @p, @a[limit=1], @e[type=player,limit=1] |
<KeyAscii> |
ASCII code of the key to detect | 49 |
<keepStatic> |
Persistent state mode (true/false) | true, false |
Usage Examples
Standard mode:
/keyboarddetector iskeydown @p 49 false
Detects long-press of key '1'.
Persistent mode:
/keyboarddetector iskeydown @p 49 true
If target player have pressed the '1' key, the command block will return true and activate redstone signal constantly (Until /keyboarddetector flush is executed).
Command Block Behavior
| Mode | Behavior |
|---|---|
Standard Mode (keepStatic=false) |
• Activates signal when all keys are pressed simultaneously • Deactivates immediately when any key is released |
Persistent Mode (keepStatic=true) |
• Locks signal on first successful detection. • Maintains activation after keys are released. • Requires manual flush to reset |
2. Key Combination Detection: /keyboarddetector matchgroup
Functionality
Detects simultaneous pressing of multiple keys. (independent key processing)
Command Syntax
/keyboarddetector matchgroup <PlayerID> <KeyAsciiList> <keepStatic>
Parameters
| Parameter | Description | Example Values |
|---|---|---|
<PlayerID> |
Target player selector | @p, @a[limit=1], @e[type=player,limit=1] |
<KeyAscii> |
Comma-separated ASCII codes | 49,50,51 |
Usage Examples
/keyboarddetector matchgroup @p 49,50,51
Detects simultaneous press of keys '1', '2', '3'.
Command Block Behavior
- In repeating command blocks:
- 🔴 Key pressed: Returns true and activates redstone signal
- ⚪ Key released: Returns false and deactivates redstone signal
3.Instant Key Combination Detection: /keyboarddetector iskeytapped
Functionality
Detect solely the instant when the key is pressed for multiple keys. (independent key processing).
Command Syntax
/keyboarddetector iskeytapped <PlayerID> <KeyAsciiList> <keepStatic>
Parameters
| Parameter | Description | Example Values |
|---|---|---|
<PlayerID> |
Target player selector | @p, @a[limit=1], @e[type=player,limit=1] |
<KeyAscii> |
Comma-separated ASCII codes | 49,50,51 |
Usage Examples
/keyboarddetector iskeytapped @p 49,50,51
Detects solely the instant when the key '1', '2', '3' are pressed.
Command Block Behavior
- In repeating command blocks:
- 🔴 Key pressed: Returns true and activates redstone signal solely the instant when the key is pressed.
- ⚪ Key hold: Returns false and deactivates redstone signal. (Different from
/keyboarddetector matchgroup) - ⚪ Key released: Returns false and deactivates redstone signal
4. State Reset Command: /keyboarddetector flush
Functionality
Clears persistent key states created by iskeydown with keepStatic=true
Usage Scenario
- Persistent mode activated:
/keyboarddetector iskeydown @p 49 true
After keys are pressed, signal stays active
Reset detection state (must with conditional statement):
/keyboarddetector flush
Effects
♻️ Resets all detection states
🚦 Requires new key combination press to reactivate
Attention
❗ When more than 1 command blocks are exetuting /keyboarddetector matchgroup, make sure all <AsciiList> must not contain any duplicate values. Otherwise, only one of the key events can be triggered.
❗ Do not use /keyboarddetector flush without conditional statement. Otherwise, all subcommands for decection won't be available.
ASCII Key Reference Table
| Key | ASCII Code | Key | ASCII Code |
|---|---|---|---|
| Numbers | Letters | ||
| 0 | 48 | A | 65 |
| 1 | 49 | B | 66 |
| 2 | 50 | C | 67 |
| 3 | 51 | D | 68 |
| 4 | 52 | E | 69 |
| 5 | 53 | F | 70 |
| 6 | 54 | G | 71 |
| 7 | 55 | H | 72 |
| 8 | 56 | I | 73 |
| 9 | 57 | J | 74 |
| K | 75 | ||
| L | 76 | ||
| M | 77 | ||
| N | 78 | ||
| O | 79 | ||
| P | 80 | ||
| Q | 81 | ||
| R | 82 | ||
| S | 83 | ||
| T | 84 | ||
| U | 85 | ||
| V | 86 | ||
| W | 87 | ||
| X | 88 | ||
| Y | 89 | ||
| Z | 90 | ||
| Functions | Special | ||
| F1 | 112 | Space | 32 |
| F2 | 113 | Enter | 13 |
| F3 | 114 | Esc | 27 |
| F4 | 115 | Tab | 9 |
| F5 | 116 | Caps Lock | 20 |
| F6 | 117 | Shift | 16 |
| F7 | 118 | Ctrl | 17 |
| F8 | 119 | Alt | 18 |
| F9 | 120 | Backspace | 8 |
| F10 | 121 | Delete | 46 |
| F11 | 122 | Insert | 45 |
| F12 | 123 | Home | 36 |
| End | 35 | ||
| Page Up | 33 | ||
| Page Down | 34 | ||
| Arrow Up | 38 | ||
| Arrow Down | 40 | ||
| Arrow Left | 37 | ||
| Arrow Right | 39 |
Notes:
- Lowercase letters: a=97, b=98 ... z=122
- Numeric keypad: 0=96, 1=97 ... 9=105
- Case sensitive (A=65 vs a=97)
- Full reference: ASCII Table
Ченджлог
1.2.2Релиз1.21.6, 1.21.7, 1.21.8 · 24 августа 2025 г.
Allows all detections except system key values.
1.2.1Релиз1.21.6, 1.21.7, 1.21.8 · 23 августа 2025 г.
Adds API and events for plugins.
1.1.0Релиз1.21.6, 1.21.7, 1.21.8 · 15 августа 2025 г.
Fixes and Improvements
- Fixes conflicts between the
iskeydownandmatchgroupdetection modes when the same keys are present in the ascii key(s) parameter. - Added a new detection mode
iskeytappedwhich operates without conflicts with other modes. - Supported versions 1.21.4-1.21.8
1.0.0Релиз1.21.4 · 28 июля 2025 г.
Keyboard Detector Command Usage Guide
- /keyboarddetector iskeydown
Function: Detects whether a single key is pressed.
Usage: /keyboarddetector iskeydown
Example: /keyboarddetector iskeydown @p 49
Detects if the player presses the '1' key.
When placed in a repeating command block:
Returns true and outputs a redstone signal while '1' is held.
Returns false with no redstone output when released.
=============================================================================
- /keyboarddetector matchgroup
Function: Detects simultaneous multi-key presses (keys are processed without mutual interference).
Usage: /keyboarddetector matchgroup ,,...
Example: /keyboarddetector matchgroup @p 49,50,51 false
Detects if the player presses '1', '2', and '3' concurrently.
When placed in a repeating command block:
Returns true/redstone signal only when all specified keys are pressed simultaneously.
If is set to true:
Maintains true/redstone signal after keys are released until manually reset.
=============================================================================
- /keyboarddetector flush
Function: Clears all stored key-press records (used when is true).
Example:
After executing /keyboarddetector matchgroup @p 49,50,51 true in a loop:
Pressing/releasing '1','2','3' maintains a persistent signal.
Executing /keyboarddetector flush will:
Immediately terminate the redstone signal.
Reset detection until the next valid simultaneous key press.
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