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Mineforgian

Kaleidoscope Grilling

让每一道料理都带上温度与烟火气。Charcoal grilling to bring warmth and smoky character to every meal.

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24 августа 2026 г.
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BSD-3-Clause

Опубликован 20 июля 2026 г.

🔥 森罗物语:烟火(Kaleidoscope Grilling)

不只是在炭火上烤一串食物,更是让油有风味、料理有温度、田野里长出更多值得端上桌的食材。

《森罗物语:烟火》是《森罗物语:厨房》的综合料理扩展,以 烧烤、热食、油料与新食材 为四条核心主线。你可以种植油菜、洋葱、红薯与折耳根,在森林中寻找花椒树;也可以研磨食材、压榨菜籽油、调制不同风味的辣椒油,让炒锅、汤锅、熔炉和烧烤架做出的食物真正带上温度。烧烤是最直观的入口,但从田间采集、食材加工到热气腾腾地端上桌,才是烟火所扩展的完整厨房生活。

title

📋 模组概览

  • 模组名称:森罗物语:烟火
  • 英文名称:Kaleidoscope Grilling
  • 核心玩法:种植与采集 → 加工新食材 → 榨油与调味 → 烧烤或料理 → 趁热享用
  • 特色系统:热食与多种油料体系、新作物与联动料理、动态秘制烤串、20种固定串、签谱与烤串餐盘、调料瓶、高级厨具架、趣味 Buff 与完整动作表现

🎮 烧烤玩法

手持穿串

不需要打开合成界面:

  1. 副手拿木棍,主手拿食材。
  2. 右键将食材逐个穿到木签上。
  3. 按固定顺序放入正确食材,可以完成固定配方生串。
  4. 自由组合最多三种食材,则可以制作带有玩家署名的秘制烤串。

潜行右键可以拆签,一次返还木棍和全部食材; 秘制串会从食材贴图中提取颜色,动态生成各不相同的串签模型。

固定配方烤串

目前已包含 19 种烤串:

  • 牛肉串、五花肉串、鸡皮串、中翅串
  • 鱿鱼须串、鱼串、苕皮串、土豆片串
  • 猪儿虫串、蘑菇串、馒头片串、末影珍珠串
  • 丸子串、黏液串、骨肉相连串、煎蛋串
  • 羊肉串、黄金烤串、“普通”烤串、面筋串

每种烤串都有独立的食材顺序、饱食属性、模型和效果。

随意搭配烤串(秘制烤串)

秘制烤串允许自由串入最多三种食材,并记录制作者名称。它的食物属性不是固定数值,而是根据实际食材动态计算:

  • 熟串饥饿值:所有可食用材料的饥饿值总和乘以组合系数,向下取整,最低为 1 点。
  • 组合系数:食材全部不同时为 0.6;存在重复食材时为 0.48
  • 熟串饱和倍率:按照各食材饥饿值加权计算平均饱和倍率。
  • 生串折减:生串的饥饿值与饱和倍率均按熟串的 50% 计算,饥饿值最低仍为 1 点。
  • 食物效果继承:食用时会按照正常食物结算流程继承串中食材的效果,如紫菘果。

秘制串会结合不同食材模型生成外观。食材、顺序与模型组合不同,成品就会呈现不同颜色。

烧烤架

烧烤架一次可以放置 3 串食物。使用打火石点燃炭火后,完整流程为:

放入烤串 → 使用油壶刷油 → 翻面 4 次 → 使用特制调料撒料 → 取出成品

  • 拖延太久会得到“迷之烤串”或“黑暗烧烤”。

🧂 调料瓶

类似于《森罗物语:酒馆》的调酒玩法。空调料瓶可以直接放置在地面,成为可见的调制容器。向瓶中加入材料时,瓶内会逐层显示对应颜色。

调制流程

  1. 放置空调料瓶。
  2. 加入花椒、洋葱粉、绿辣椒粉三种基础辅材。
  3. 调料瓶总容量为 8 份;基础辅材齐全后,还能加入最多 5 份材料决定额外效果。
  4. 取回“待摇晃的调料”,持续摇晃 4 秒。
  5. 声音和粒子出现后,获得可使用 16 次的特制调料。
  6. 添加材料有误时,将待摇晃的调料或特制调料放入合成栏,可清空所有材料并还原为空调料瓶。

调料 Buff 只会在食物仍处于“🔥烟火气”状态时触发,基础持续时间为 3 分钟:

材料 提供效果 叠加规则
红石粉 迅捷 1~3 份为 I 级,4 份以上为 II 级
火药 力量 1~3 份为 I 级,4 份以上为 II 级
折耳根粉 延长其他调料效果 1~3 份使时长翻倍,4 份以上使时长变为 4 倍
不死图腾粉 重金属 4 份以上为 II 级;致命伤害时以 1 点生命复活,随后获得 10 分钟“重金属中毒”,冷却期间不能再次触发
龙蛋粉 龙血 1~3 份临时增加 6 点(3 颗心)生命上限,4 份以上临时增加 10 点(5 颗心)
花椒 麻了 瓶内累计至少 4 份花椒才会触发,持续 45 秒;时长同样受折耳根粉影响

三种基础辅材(花椒、洋葱粉、绿辣椒粉)是完成调制的必要条件;其中花椒同时计入“麻了”的 4 份触发门槛。


🛢️ 榨油与油壶

烟火加入了一套从种植到压榨的菜籽油生产流程。

菜籽油生产

  1. 种植并收获油菜籽。
  2. 将油菜籽研磨为菜籽粉。
  3. 使用 8 份菜籽粉和 1 个小麦制作油饼。
  4. 向榨油器放满 4 个油饼。
  5. 使用铁砧反复砸击;前期也可以用石头代替。
  6. 在附近放置大缸,承接压榨出的菜籽油。

榨油共有 16 点进度:铁砧每次增加 4 点,石头每次增加 1 点。压榨完成后会自动产出油渣。

三种油

除了原版油脂,新增三种菜油:

  • 菜籽油:基础烧烤用油。
  • 辣椒油:提供更长时间的热食效果。
  • 熔岩辣椒油:更强的高级油,拥有发光流体与火焰粒子表现。

森罗物语:厨房的油壶修改为最多储存 64 点油(原本为256点),1 点可以刷 1 串或者为炒锅添加一次油用量。 三种油同样可以用于森罗物语:厨房的炒锅,并为炒锅食物提供不同时长的热食buff。

oil

♨️ 🔥烟火气

刚完成的食物会带有“🔥烟火气”状态,并随世界时间自然冷却。

  • 热食会延长食物自身的正面效果。
  • 辣椒油和熔岩辣椒油可以显著延长热状态。
  • 可以在配置文件中设置食物处于“🔥烟火气”状态时的饱和度倍率,默认为1.25倍。
  • 可选配置允许熔炉和烟熏炉产出的食物也获得热状态,默认为关闭。
  • 可选配置关闭森罗物语:厨房的炒菜、炖菜产出的食物也获得热状态,默认为开启。
  • 生、熟和热食在 Tooltip 与物品描边中拥有清晰区分。
  • 物品栏热食合并:鼠标选中带有热属性的食物时,按住 Caps Lock 键并左击同类热食,可将两者合并。合并后不同的剩余热时间按堆叠数量加权平均计算,避免因热时间不同导致无法堆叠。(仅在玩家背包、箱子中可使用) merge

🍢 烤串食用动画

1.1 为所有串类制作了独立食用动画、进度条和专属咀嚼音效。

食用开始后,进度条会显示最低结算检查点。持续食用达到 1.25 秒后,即使提前松开按键,也会立即完成食物消耗、饥饿值、Buff 和进食记录结算;未达到检查点时松开则会取消食用且不消耗物品。

配置项 skewers.allowSkewersAtFullHunger 默认开启,允许玩家在满饥饿值时继续食用烤串。

配置项 skewers.enableEatingAnimations 默认开启。关闭后会改用原版食用方式,但总食用时间仍为 1.25 秒。

📜 签谱与烤串餐盘

签谱

将空白菜谱与生串放入合成栏,可以得到对应的签谱。签谱能够:

  • 副手木棍右键签谱 或 直接用木棍右键墙上的签谱,自动从背包扣除材料并完成串签。
  • 通过合成清除记录,重新变回空签谱。
  • 固定串和玩家自制的秘制串都支持签谱记录。

烤串餐盘

主手持任意烤串潜行右键方块上表面,可以摆下一只餐盘。每个餐盘最多叠放 5 串:

  • 空手右键按顺序拿回烤串。
  • 手持餐盘右键可以直接食用饱食度最高的一串。
  • 潜行右键可以重新摆盘。

🔪 高级厨具架

高级厨具架不只是装饰,而是一套面向厨房工作的快捷装备系统,功能类似于机械动力模组中的工具箱。

  • 上方 5 个分类仓用于调料瓶、油壶等调味容器。
  • 下方 4 个分类仓用于菜刀、锅铲、打火石等厨房工具。
  • 长按 Caps Lock 打开两排式快捷界面,松开后切换到最终选中的物品。
  • 支持一键回收背包中的匹配物品。

其他模组可以通过公开物品标签和 API,将自己的调味容器与厨房工具加入高级厨具架。


🌱 作物、采集与料理

这些料理与《森罗物语:厨房》的炒锅、汤锅、砧板和研磨系统联动,并支持对应的模糊烹饪配方。

新增自然资源

  • 花椒树:生成于森林,较为稀有,尝试获得树苗后在家种植。可采摘花椒;村庄战利品箱中也有概率找到花椒。花椒树叶会阻挡并刺伤贴近的生物。
  • 折耳根:会出现在下界要塞战利品箱及下界疣种植区域,可以种植在耕地或灵魂沙上面。
  • 油菜:成熟后收获油菜籽,用于菜籽油生产;佩戴《森罗物语:厨房》的草帽打草也有机会获得。
  • 洋葱:像胡萝卜一样直接种植洋葱本体,是基础调料必备物;佩戴《森罗物语:厨房》的草帽打草也有机会获得。
  • 红薯:可种植、烤制、研磨并进一步制作苕皮;佩戴《森罗物语:厨房》的草帽打草也有机会获得。

新增料理

新增凉拌菜、炒菜、炖菜:

  • 凉拌折耳根、糖拌番茄、花椒蜂蜜
  • 折耳根炒肉、青椒炒鱿鱼须、红烧鸡翅
  • 土豆炖牛肉、红苕稀饭
  • 烤红薯、烤鸡翅及多种食材加工品

🔧 模组适配与前置

  • 必须前置:森罗物语:厨房(Kaleidoscope Cookery)
  • 可选兼容:JEI、Jade、机械动力、东方女仆、KubeJS、《下单了》

🌐 English Version

🔥 Kaleidoscope Grilling

More than grilling food over charcoal: give oils distinct flavors, keep meals warm, and bring more ingredients from the field to the table.

Kaleidoscope Grilling is a comprehensive cooking expansion for Kaleidoscope Cookery, built around four connected themes: charcoal grilling, hot food, flavored oils, and new ingredients. Grow canola, onions, sweet potatoes, and houttuynia; discover pepper trees in forests; grind ingredients, press canola oil, and blend different chili oils. Grilling is the most visible feature, but the complete experience stretches from gathering and processing ingredients to serving a freshly cooked meal.

title


📋 Overview

  • Core Loop: Grow and gather → Process ingredients → Press oil and prepare seasoning → Grill or cook → Serve while warm
  • Key Features: Smoky Warmth and flavored oils, new crops and dishes, dynamic Secret Mix Skewers, 19 fixed-recipe skewers, Skewer Recipe Books, Skewer Plates, Seasoning Bottles, an Advanced Kitchen Rack, special effects, and dedicated eating animations
  • Designed For: Expanding Kaleidoscope Cookery into a fuller kitchen experience, with charcoal grilling as its signature feature

🎮 Grilling

Hand-Assembled Skewers

No crafting screen is required:

  1. Hold a stick in your off hand and an ingredient in your main hand.
  2. Right-click to thread ingredients onto the stick one by one.
  3. Insert the correct ingredients in the correct order to complete a fixed-recipe raw skewer.
  4. A three-ingredient combination that does not match a fixed recipe becomes a player-signed Secret Mix Skewer.

Sneak-right-click with an unfinished or raw skewer to disassemble it. The stick and all inserted ingredients are returned at once.

Secret Mix Skewers take colors from their ingredients and dynamically generate different appearances.

Fixed-Recipe Skewers

The mod currently includes 20 fixed-recipe skewers:

  • Beef, Pork Belly, Chicken Skin, Mid-Wing
  • Squid Tentacle, Fish, Sweet Potato Sheet, Potato Slice
  • Caterpillar, Mushroom, Bun Slice, Ender Pearl
  • Meatball, Slime, Meat and Bone, Fried Egg
  • Lamb, Golden, and the deceptively named “Ordinary” Skewer、Gluten Skewers

Each skewer has its own ingredient order, food values, model, eating animation, and effects. Version 1.1 also rebalances the effects and durations of all cooked fixed-recipe skewers.

Secret Mix Skewers

A Secret Mix Skewer records its creator and calculates its food values from the ingredients actually placed on it. When the skewer is cooked, each ingredient is first resolved to its cooked food state whenever possible.

  • Cooked nutrition: Add the nutrition values of all edible ingredients, multiply the total by the combination coefficient, round down, and use a minimum of 1.
  • Combination coefficient: 0.6 when all ingredients differ; 0.48 when any ingredient is repeated.
  • Cooked saturation modifier: The nutrition-weighted average of the edible ingredients' saturation modifiers.
  • Raw penalty: Raw Secret Mix Skewers receive 50% of the cooked nutrition and saturation modifier, with nutrition still having a minimum of 1.
  • Inherited food behavior: Eating the skewer runs the normal consumption behavior of its edible ingredients. Potion effects, modded food effects, and container remainders are inherited without counting the ingredients' nutrition twice.

Version 1.1 introduces a new 16×16 icon system. Fixed-recipe skewers, Mysterious Skewers, and Dark Grilling use dedicated hand-drawn icons, while Secret Mix Skewers build composite 16×16 icons from their ingredients. Foods with Smoky Warmth also display a status marker in the upper-left corner of their icon.

The Grill

Each grill can hold up to three skewers. Light the charcoal with flint and steel, then complete the full process:

Place skewers → Brush with oil → Flip 4 times → Add Special Seasoning → Take out the finished food

Leaving skewers unattended for too long may produce a Mysterious Skewer or Dark Grilling instead.


🧂 Seasoning Bottles

Seasoning works like a small, visible mixing system. Place an Empty Seasoning Bottle in the world, then add ingredients by right-clicking it. The contents appear inside the bottle in colored layers.

Mixing Process

  1. Place an Empty Seasoning Bottle.
  2. Add Sichuan Pepper, Onion Powder, and Green Chili Powder as the three required base ingredients.
  3. The bottle holds 8 portions in total, leaving up to 5 portions for ingredients that determine additional effects.
  4. Retrieve the Seasoning to Be Shaken and hold right-click for 4 seconds.
  5. After the sound and particles play, it becomes Special Seasoning with 16 uses.
  6. If the mixture is wrong, place either the unfinished or completed seasoning in a crafting grid to clear it and recover an Empty Seasoning Bottle.

Seasoning effects activate only while the food still has 🔥 Smoky Warmth. Their base duration is three minutes.

Ingredient Effect Stacking Rule
Redstone Dust Speed Level I with 1–3 portions; Level II with 4+
Gunpowder Strength Level I with 1–3 portions; Level II with 4+
Houttuynia Powder Extends other seasoning effects Doubles their duration with 1–3 portions; quadruples it with 4+
Totem of Undying Powder Heavy Metal Level II with 4+; prevents one fatal hit and restores the player to 1 health, followed by a ten-minute Heavy Metal Poisoning cooldown during which it cannot trigger again
Dragon Egg Powder Dragon Blood Temporarily adds 6 maximum health (3 hearts) with 1–3 portions, or 10 maximum health (5 hearts) with 4+
Sichuan Pepper Numb Requires at least 4 portions of Sichuan Pepper in the bottle; lasts 45 seconds and is also extended by Houttuynia Powder

The three base ingredients are always required. The required Sichuan Pepper also counts toward the four-portion threshold for Numb.


🛢️ Oil Pressing and Oil Pots

Kaleidoscope Grilling adds a complete canola-oil production chain.

Producing Canola Oil

  1. Grow and harvest canola seeds.
  2. Grind the seeds into canola powder.
  3. Craft 8 canola powder and 1 wheat into an oil cake.
  4. Fill the Oil Press with 4 oil cakes.
  5. Strike it repeatedly with an anvil; stone can be used as an early-game alternative.
  6. Place a Big Vat nearby to receive the pressed canola oil.

The Oil Press requires 16 progress. An anvil adds 4 progress per strike, while stone adds 1. Completing a batch also produces 4 Oil Residue byproducts.

Three Flavored Oils

In addition to Kaleidoscope Cookery's original grease, the mod adds three vegetable oils:

  • Canola Oil: The basic oil for cooking and grilling.
  • Chili Oil: Keeps Smoky Warmth for longer.
  • Magma Chili Oil: Keeps Smoky Warmth for a very long time and features a glowing fluid with flame particles.

Kaleidoscope Cookery's Oil Pot can hold up to 64 points of oil instead of 256. One point is enough to brush one skewer or add oil to a stir-fry once. All three oils can also be used in Kaleidoscope Cookery cookware and give finished dishes different durations of Smoky Warmth.

oil


🔥 Smoky Warmth

Freshly prepared food gains 🔥 Smoky Warmth and gradually cools as in-game time passes.

  • Smoky Warmth extends the food's own positive effects.
  • Chili Oil and Magma Chili Oil preserve Smoky Warmth for longer periods.
  • Its saturation multiplier can be configured and defaults to 1.25× without changing base nutrition.
  • Furnace and smoker outputs can optionally receive Smoky Warmth; this is disabled by default.
  • Smoky Warmth and seasoning can be disabled for dishes made with Kaleidoscope Cookery cookware; this integration is enabled by default.
  • Raw, cooked, and warm foods have distinct tooltips and item outlines.
  • Hold Caps Lock and left-click matching warm foods to merge stacks with different remaining durations. The resulting duration is weighted by the number of items in each stack. This works in the player inventory, chests, and barrels.

merge


🍢 Skewer Eating Animations

Version 1.1 gives every skewer its own eating animation, progress bar, and chewing sounds.

The progress bar marks a 1.25-second completion checkpoint. Once the checkpoint is reached, releasing the use button immediately consumes the food and settles its nutrition, effects, and eating records. Releasing before the checkpoint cancels the action without consuming the skewer.

skewers.allowSkewersAtFullHunger is enabled by default and allows skewers to be eaten at full hunger.

skewers.enableEatingAnimations is also enabled by default. Disabling it restores vanilla eating behavior while keeping the total eating duration at 1.25 seconds.


📜 Skewer Recipe Books and Plates

Skewer Recipe Books

Combine a blank Kaleidoscope Cookery recipe book with a raw skewer in a crafting grid to record that skewer's recipe.

  • Hold a stick in your off hand and use the recipe book, or use a stick directly on a wall-mounted recipe, to consume the required ingredients from your inventory and assemble the skewer automatically.
  • Clear the recorded recipe through crafting to return it to a blank recipe book.
  • Both fixed-recipe skewers and player-made Secret Mix Skewers can be recorded.

Skewer Plates

Sneak-right-click the top of a block while holding a skewer to place a plate. Each plate can hold up to five skewers.

  • Right-click with an empty hand to take back the most recently placed skewer.
  • Right-click while holding the plate item to eat the most filling skewer stored inside it.
  • Sneak-right-click to place the plate again.

🔪 Advanced Kitchen Rack

The Advanced Kitchen Rack is a quick-access storage system designed for kitchen work, similar to a toolbox.

  • Five upper compartments store seasoning containers such as Seasoning Bottles and Oil Pots.
  • Four lower compartments store kitchen tools such as knives, spatulas, and flint and steel.
  • Hold Caps Lock to open the two-row quick-selection interface, then release it to switch to the selected item.
  • Matching items in the player's inventory can be returned to the rack with one action.

Other mods can add their own seasoning containers and kitchen tools through public item tags and APIs.


🌱 Crops, Gathering, and Dishes

These ingredients and dishes work with Kaleidoscope Cookery's stir-fry cookware, stockpots, chopping boards, and grinding systems, including its flexible recipe matching.

Natural Resources

  • Pepper Tree: A relatively rare forest tree. Fruiting leaves can be harvested for Sichuan Pepper, and village loot chests may also contain it. Pepper leaves obstruct and damage creatures that move too close. The sapling drop rate is 10% in version 1.1.
  • Houttuynia: Found in Nether Fortress loot chests and nether wart growing areas. It can be planted on farmland or soul sand.
  • Canola: Mature plants produce canola seeds for oil production. Wearing Kaleidoscope Cookery's Straw Hat while breaking grass also gives a chance to obtain seeds.
  • Onion: Planted directly like carrots and required for basic seasoning. It can also be found by breaking grass while wearing the Straw Hat.
  • Sweet Potato: Can be planted, baked, ground, and further processed into sweet potato sheets. It can also be found by breaking grass while wearing the Straw Hat.

New Dishes

  • Cold dishes: Dressed Houttuynia, Sugared Tomato, Pepper Honey
  • Stir-fries: Houttuynia Stir-fried Pork, Green Pepper Squid Tentacles, Braised Chicken Wings
  • Stews: Potato Beef Stew (Grilling Edition), Sweet Potato Rice Porridge
  • Other foods: Roasted Sweet Potato, Roasted Chicken Wing, and a variety of processed ingredients

🔧 Supported Versions and Requirement

  • Minecraft 1.20.1 — Forge
  • Minecraft 1.21.1 — NeoForge
  • Required dependency: Kaleidoscope Cookery

🙏 致谢 / Credits

  • 美术 / Art:Ao2333、一年、清明
  • 策划 / Design:猫猫子
  • 测试 / Testing:酒狐玩具屋服务器、hutao、uwjsakdj、可可

Ченджлог

1.1.1Релиз1.21.1 · 24 августа 2026 г.

1.1.1模组更新

【新增】

  1. 新增固定烤串“面筋串”,使用两个生面团穿制;
  2. 新增 KubeJS 串类扩展,创建全新的生串和熟串或将其他模组已有的生串、熟串完整接入烟火,详见mc百科;
  3. 新增配置,可关闭食用动画采用原版食用效果;

【修复和优化】

  1. 修复在机械动力兼容时导致的各种问题
  2. 完善森罗厨房模糊配方的品质折算
  3. 优化餐盘上的烤串模型
  4. 食用动画兼容punchy模组
  5. 餐盘放置兼容森罗厨房的餐桌(配置可关闭,直接把串插桌子上也不错)
1.1.1Релиз1.20.1 · 24 августа 2026 г.

1.1.1模组更新

【新增】

  1. 新增固定烤串“面筋串”,使用两个生面团穿制;
  2. 新增 KubeJS 串类扩展,创建全新的生串和熟串或将其他模组已有的生串、熟串完整接入烟火,详见mc百科;
  3. 新增配置,可关闭食用动画采用原版食用效果;

【修复和优化】

  1. 修复在机械动力兼容时导致的各种问题
  2. 完善森罗厨房模糊配方的品质折算
  3. 优化餐盘上的烤串模型
  4. 食用动画兼容punchy模组
  5. 餐盘放置兼容森罗厨房的餐桌(配置可关闭,直接把串插桌子上也不错)
1.1.0Релиз1.21.1 · 21 августа 2026 г.

森罗物语:烟火—— 1.1.0版本

主要修改内容

【新增】

1.1. 为所有串类制作独立食用动画与专属音效。
1.2. 新增 1.25 秒最低食用检查点与进度条:达标后立即结算食物效果,未达标取消不消耗。
1.3. 新增配置 skewers.allowSkewersAtFullHunger,允许满饱食度时继续食用串类食物。
1.4. 重新调整并平衡全部固定熟串 Buff 及效果时长。
1.5. 新增羊肉串、黄金烤串与“普通”烤串,并联动森罗酒馆新增酸辣粉。
1.6. 机械动力联动:调料瓶、榨油机与机械手全面接入机械动力自动化,并新增 Api 接口。
1.7. 花椒树叶会阻碍并刺伤贴近的生物;花椒树接入动力锯会掉落花椒。
1.8. 油菜籽新增粉碎轮配方;森罗石磨粉料同步支持机械动力石磨加工。
1.9. 固定串、谜之烤串与黑暗烧烤新增手绘 16×16 GUI 图标;热食图标左上角新增状态标记;秘制串新增组合式 16×16 图标。
1.10. Caps 食物合并扩展支持在箱子与木桶中合并,并加强双端防复制校验。
1.11. 女仆联动:新增可选的女仆“烧烤”任务,自动完成烧烤全流程并支持工具借用、气泡语音与 Jade 状态显示。

【修复】

2.1. 修复大缸油壶取油、油壶容量规则与调料瓶被无限修复耐久的问题。
2.2. 修复创造模式中键复制油壶内容被重置、手持非烤串右击餐盘物品消失的问题。
2.3. 修复秘制串递归配料导致掉帧、Caps 合并误交换与特殊容器复制物品的问题。
2.4. 修复女仆烧烤的归还工具、寻路、朝向、气泡与动作提交等多项问题。
2.5. 修复折耳根切制漂移、挂墙串谱图标方向及部分物品命名混淆问题。
2.6. 花椒树苗掉落率由 5% 提高至 10%。
2.7. 加强 GUI 图标缓存完整性检测,异常图标自动重试并回退直接渲染。

【优化】

3.1. 秘制串的营养值现在依据烤制后的熟食状态进行计算,并同步调整了对应的饱食度计算公式。

1.1.0Релиз1.20.1 · 21 августа 2026 г.

森罗物语:烟火—— 1.1.0版本

主要修改内容

【新增】

1.1. 为所有串类制作独立食用动画与专属音效。
1.2. 新增 1.25 秒最低食用检查点与进度条:达标后立即结算食物效果,未达标取消不消耗。
1.3. 新增配置 skewers.allowSkewersAtFullHunger,允许满饱食度时继续食用串类食物。
1.4. 重新调整并平衡全部固定熟串 Buff 及效果时长。
1.5. 新增羊肉串、黄金烤串与“普通”烤串,并联动森罗酒馆新增酸辣粉。
1.6. 机械动力联动:调料瓶、榨油机与机械手全面接入机械动力自动化,并新增 Api 接口。
1.7. 花椒树叶会阻碍并刺伤贴近的生物;花椒树接入动力锯会掉落花椒。
1.8. 油菜籽新增粉碎轮配方;森罗石磨粉料同步支持机械动力石磨加工。
1.9. 固定串、谜之烤串与黑暗烧烤新增手绘 16×16 GUI 图标;热食图标左上角新增状态标记;秘制串新增组合式 16×16 图标。
1.10. Caps 食物合并扩展支持在箱子与木桶中合并,并加强双端防复制校验。
1.11. 女仆联动:新增可选的女仆“烧烤”任务,自动完成烧烤全流程并支持工具借用、气泡语音与 Jade 状态显示。

【修复】

2.1. 修复大缸油壶取油、油壶容量规则与调料瓶被无限修复耐久的问题。
2.2. 修复创造模式中键复制油壶内容被重置、手持非烤串右击餐盘物品消失的问题。
2.3. 修复秘制串递归配料导致掉帧、Caps 合并误交换与特殊容器复制物品的问题。
2.4. 修复女仆烧烤的归还工具、寻路、朝向、气泡与动作提交等多项问题。
2.5. 修复折耳根切制漂移、挂墙串谱图标方向及部分物品命名混淆问题。
2.6. 花椒树苗掉落率由 5% 提高至 10%。
2.7. 加强 GUI 图标缓存完整性检测,异常图标自动重试并回退直接渲染。

【优化】

3.1. 秘制串的营养值现在依据烤制后的熟食状态进行计算,并同步调整了对应的饱食度计算公式。

1.0.1Релиз1.21.1 · 27 июля 2026 г.

1.0.1

修复

  1. 修复串签时,木棍被吞掉的问题。
  2. 重金属中毒buff不再会被牛奶及其他效果清除机制的饮品移除。
  3. 同一玩家通过签谱快速制作的同款秘制烤串现在可以正常合并;满足食材顺序、随机模型组合一致时,自然串制的秘制烤串也可合并。
  4. 折耳根现可种植在农夫乐事沃土及其他继承原版耕地方块的模组耕地上。
  5. 修复油菜、洋葱、红薯与折耳根的骨粉催熟幅度问题。
  6. 修复森罗厨房石磨种子磨油脂配方在与其他模组兼容问题。
  7. 修复榨油器破坏后油饼未返还的错误。
  8. 重构下界堡垒折耳根生成系统,采用服务器Tick分批执行,避免兼容性卡死风险。

新模组发布后能得到大家的喜爱,我真的非常开心! 也感谢大家认真反馈遇到的问题、提出各种建议。作为一个刚刚发布的新模组,它还有许多需要继续完善的地方,非常感谢大家愿意耐心体验,也愿意给它一些成长的时间,谢谢大家的支持与包容!

1.0.1Релиз1.20.1 · 27 июля 2026 г.

1.0.1

修复

  1. 修复串签时,木棍被吞掉的问题。
  2. 重金属中毒buff不再会被牛奶及其他效果清除机制的饮品移除。
  3. 同一玩家通过签谱快速制作的同款秘制烤串现在可以正常合并;满足食材顺序、随机模型组合一致时,自然串制的秘制烤串也可合并。
  4. 折耳根现可种植在农夫乐事沃土及其他继承原版耕地方块的模组耕地上。
  5. 修复油菜、洋葱、红薯与折耳根的骨粉催熟幅度问题。
  6. 修复森罗厨房石磨种子磨油脂配方在与其他模组兼容问题。
  7. 修复榨油器破坏后油饼未返还的错误。
  8. 重构下界堡垒折耳根生成系统,采用服务器Tick分批执行,避免兼容性卡死风险。

新模组发布后能得到大家的喜爱,我真的非常开心! 也感谢大家认真反馈遇到的问题、提出各种建议。作为一个刚刚发布的新模组,它还有许多需要继续完善的地方,非常感谢大家愿意耐心体验,也愿意给它一些成长的时间,谢谢大家的支持与包容!

1.0.0Релиз1.21.1 · 25 июля 2026 г.

发布版

1.0.0Релиз1.20.1 · 25 июля 2026 г.

发布版

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