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Mineforgian

Jurassic Saga

Jurassic Saga is an upcoming Minecraft Mod that focuses on immersion of the Jurassic Park dinosaurs, ranging from novels, movies, comics, and toylines! With all of this, you can create your own Jurassic Park!

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3 июля 2026 г.
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All-Rights-Reserved

Опубликован 4 октября 2025 г.

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🧬 What is Jurassic Saga?

Jurassic Saga is an upcoming Minecraft mod that focuses on immersive gameplay centered around Jurassic Park dinosaurs from the novels, movies, comics, and toylines. The main goal is letting you build and manage your own Jurassic Park, from creating dinosaurs to keeping them contained (or failing to).

🦖 What does it add?

The mod adds a full progression system and gameplay features focused on dinosaur creation and park management, including:

  • 🦴 Finding fossils and amber to extract and sequence DNA
  • 🧫 Completing DNA sequences to bring plants and animals back to life
  • 🌿 Creating dynamic, artificial ecosystems for your creatures
  • 🧠 Advanced creature behavior that reacts to stress and environment
  • 🧬 Genetic modification to customize dinosaurs
  • 🧪 Hybrid creation, including creatures like Indominus rex and Indoraptor

If your dinosaurs become stressed or unhappy, they can panic, break out, and cause destruction around your park, so containment and care actually matter.

⭐ Why download it?

If you want a more in-depth, management-focused dinosaur mod instead of just spawning mobs, Jurassic Saga is built around long-term progression, realistic behavior, and park building. It’s meant for players who want both creative freedom and survival-style challenges when dealing with dangerous animals.

Spinosaurus and Tyrannosaurus engaging in a fight posed

⚠️ Important info before downloading

  • This mod focuses heavily on progression, so you won’t get instant access to dinosaurs without working through the DNA system.
  • Creature behavior and escape events are intentional and part of the gameplay.
  • Balance is centered around park management and containment, not vanilla mob combat.
  • Some animals might be classified under experimental features.
  • Some animals might still be missing.

📦 Dependencies

AzureLib Azure Lib
TravelersLib Travelers Lib

Sneaky Compsognathus

Ченджлог

0.2.1Релиз1.20.1 · 3 июля 2026 г.

Changelog

New Species

  • Postosuchus
  • Ostrafrikasaurus

Added

  • Added Silphium, a farmable crop that grows through several stages and becomes a two-block-tall plant once mature, dropping seeds and edible stems when harvested.
  • Added a set of fossilized coral and crinoid plants and blocks (barnacles, halysites, hexagonaria, thamnasteria, acanthocrinus, encrinus, holocrinus, pentacrinites, plus "dead" coral variants), several new violet flower colors, and green seaweed, for aquatic/ocean decoration.
  • Added Araucaria and Stone Pine tree types, including bonemealable leaves that occasionally drop cones, plus new Ephedra bushes (large and small) that grow fruit over time and can be harvested by hand once fruiting.
  • Added Troodon eye-squinting behavior: its eyes visibly squint in bright light (based on combined sky/block light) and open normally in darker conditions, using new squinting eyelid textures.
  • Added closed-eye/blinking textures and behavior to Alamosaurus, Herrerasaurus, and Segisaurus, matching existing sleeping/blinking animals.

Changed

  • Reworked the creative-mode item group tab filtering: clicking an already-selected version category now clears the filter instead of doing nothing, and clicking an already-selected sub-version filter now steps back up to its parent category instead of getting stuck.
  • Reorganized several creative-tab item groups so items are now grouped more consistently by their proper era/version instead of being bucketed under a generic "misc" section.
  • Restructured the internal advancement/localization data generation so version-specific text (JP1, JP2, JP3, JP Novel, Misc Games, etc.) is generated through a single unified manager instead of being scattered across separate per-version files.
  • Updated internal library references after the shared animation/rendering library's package namespace changed; no player-facing behavior change.

Fixed

  • Fixed the Tyrannosaurus "Chaos Effect" variant texture handling that had been broken/incomplete; the variant-specific texture branch was removed pending a proper fix.
  • Fixed the glow/emissive rendering layer computing its render type in a redundant, unused way (dead code removed as part of general cleanup).
0.2.1Релиз1.21.1 · 3 июля 2026 г.

Changelog

New Species

  • Postosuchus
  • Ostrafrikasaurus

Added

  • Added Silphium, a farmable crop that grows through several stages and becomes a two-block-tall plant once mature, dropping seeds and edible stems when harvested.
  • Added a set of fossilized coral and crinoid plants and blocks (barnacles, halysites, hexagonaria, thamnasteria, acanthocrinus, encrinus, holocrinus, pentacrinites, plus "dead" coral variants), several new violet flower colors, and green seaweed, for aquatic/ocean decoration.
  • Added Araucaria and Stone Pine tree types, including bonemealable leaves that occasionally drop cones, plus new Ephedra bushes (large and small) that grow fruit over time and can be harvested by hand once fruiting.
  • Added Troodon eye-squinting behavior: its eyes visibly squint in bright light (based on combined sky/block light) and open normally in darker conditions, using new squinting eyelid textures.
  • Added closed-eye/blinking textures and behavior to Alamosaurus, Herrerasaurus, and Segisaurus, matching existing sleeping/blinking animals.

Changed

  • Reworked the creative-mode item group tab filtering: clicking an already-selected version category now clears the filter instead of doing nothing, and clicking an already-selected sub-version filter now steps back up to its parent category instead of getting stuck.
  • Reorganized several creative-tab item groups so items are now grouped more consistently by their proper era/version instead of being bucketed under a generic "misc" section.
  • Restructured the internal advancement/localization data generation so version-specific text (JP1, JP2, JP3, JP Novel, Misc Games, etc.) is generated through a single unified manager instead of being scattered across separate per-version files.
  • Updated internal library references after the shared animation/rendering library's package namespace changed; no player-facing behavior change.

Fixed

  • Fixed the Tyrannosaurus "Chaos Effect" variant texture handling that had been broken/incomplete; the variant-specific texture branch was removed pending a proper fix.
  • Fixed the glow/emissive rendering layer computing its render type in a redundant, unused way (dead code removed as part of general cleanup).
0.2Релиз1.21.1 · 24 июня 2026 г.

0.2.0

New Animals

  • Cameroceras
  • Tapejara
  • Geosternbergia
  • Lambeosaurus
  • Palaeoloxodon
  • Diplomystus

New Plants & Trees

  • New full wood sets: Calamites, Olive, Stone Pine, Date Palm (planks, slabs, stairs, doors, fences, signs, boats, etc.)
  • New benches & ladders for all wood types
  • New plants: Bracken Fern, Chain Fern, Sword Fern, Macrotaeniopteris, Green Common Reeds, Wilting Common Reeds, Wild Thyme
  • New flora: Aulacera, Distefanella, Meliorchis, Pirania, Quillwort, Marpolia, Micromitra, Siphusauctum, Poisonous Forked Fern
  • New DNA Added most extinct plants to the DNA system

New Building Blocks

  • Chiseled Limestone & Chiseled Marble
  • Cracked Limestone Bricks (slab, stair, wall, button, pressure plate)
  • Cracked Marble Tiles, Cracked Marble Panel, Cracked Marble Pillar & Cap
  • Gilded Marble Tiles, Gilded Marble Panel, Gilded Chiseled Marble, Gilded Marble Pillar Cap

New Plushies

  • Bonito, Herrerasaurus, Stegosaurus

New Music Discs

  • Les Gigantes Hambres - rare jukebox disc
  • Three Horned Face - rare jukebox disc
  • Music disc are now playable finally!

Animal Updates

  • Euoplocephalus texture tweaks, new Chaos Effect and Tundra cosmetics
  • Parasuchus retexture, new Arid cosmetic
  • Segisaurus retexture and remodel
  • Styracosaurus baby
  • New Apatosaurus and Tyrannosaurus legacy skin variants
  • New Lambeosaurus legacy skin variant
  • New Velociraptor legacy skin variant
  • New Tyrannosaurus special skin variant

AI & Behavior Fixes

  • Reworked animal head rotation to use look-ahead path smoothing instead of snapping to the immediate next node
  • Fixed growth stage bounding box recalculation running every tick; now only updates when dimensions actually change, and also recalculates on tick 1
  • Animals growing inside blocks are now gently pushed out instead of clipping through geometry
  • Fixed flying navigation being restricted to avian entities only - now works for any JSAnimalBase
  • Herd combat follow task now supports an ambush mode: animals stalk prey and lunge when close enough
  • Fixed target task resting check incorrectly blocking aggression while an animal was about to sleep
  • Target task cooldown reduced from 20 to 5 ticks for more responsive targeting
  • Removed erroneous server-side animation call from the base AI tick
  • Goat variant lookup now caches GoatType.values() to avoid repeated array allocation
  • Refactored animal AI into reusable BehaviourSet classes (herbivore, carnivore, fish, pterosaur, etc.)
  • Flee task switched to waypoint navigation and now stops correctly when the flee target is already dead
  • Navigation node-reached thresholds reworked with proper XZ/Y checks for water-exit and jump nodes - fixes surface oscillation and premature path advancement
  • Amphibious animals now step up to exit water when horizontally blocked; sinking behaviour only applies when the next path node is not above the mob
  • New dedicated JSAmphibiousMoveControl - handles buoyancy impulse and pitch-capped movement while swimming
  • Rest task now blocked when the animal has an active flee target
  • Ground navigation post-jump turn fix: after landing, mob steers toward the next node at its current Y before the next jump fires, preventing mis-aimed multi-hop paths
  • Amphibious navigation stuck-node counter reset is now synchronized to prevent thread-race resets
  • Aquatic combat follow now inherits herd combat logic (ambush support, herd follow-up)
  • JSFlopTask search radius and depth now scale with the animal's bounding box size
  • LeapOutOfWaterTask null-check added for move controller
  • Grazing task completely reworked: block scanning is now done asynchronously off the main thread with candidate pooling (up to 16 blocks), reach timeout to drop unreachable targets, and proper waypoint navigation
  • Food and water seek tasks converted to waypoint navigation, eliminating manual path management overhead
  • Flying animals use a separate (lower) stroll probability to reduce excessive movement when airborne
  • Reworked how fossils drop amber and flint

Pathfinding & Fence Fixes

  • Custom collision system (JSCollisionHandler, NodeEvalMixin, TravelerNodeEvalMixin, CollisionGetterMixin) fully removed and replaced with Travelers' built-in TravelersCollisionHandler - fixes pathfinding through fences and removes the legacy race-prone WeakHashMap index
  • Fixed cable fence bounding box not registering on first tick; now retries until a valid size is confirmed
  • Cable fence now discards itself cleanly if no valid wire segments exist at spawn, preventing broken ghost entities
  • Fixed fence connection registration firing on the client side
  • /kill command no longer removes cable fence entities (mixin reworked to use @Redirect for correct behavior)
  • Cable fence now implements IPowerProvider for proper power integration

Ford Explorer & Vehicle

  • Reworked vehicle pathfinding and collision handling
  • JourneyMap compatibility - tour vehicles show as custom markers on the map
  • Vehicle chunk positions now persisted in level SavedData and force-loaded on server start, preventing vehicles from going missing across restarts
  • Fixed event listeners (paddock signs, facility signs, animal listeners) registering on both sides - now server-only

Guidebook Rework

  • Replaced Journal page with a proper Home page as the default landing screen
  • Added DinoPedia and Botanica (plant) tabs
  • Fixed widget removal on page switch (renderable list was not being cleared, causing ghost buttons)
  • Added versions filtering, and diet filtering

Audio

  • Reworked Tyrannosaurus hurt sounds
  • Fixed looping animal sounds stopping prematurely when the entity's removed state was checked before the explicit stop signal

Animation

  • New body lean/tilt system for animals - configurable per-species via lean_pieces, lean_rot_speed, lean_max_pitch, lean_roll_increment, and lean_max_roll

World Generation

  • Schematic-based modular tree generation system (Calamites, Olive, Stone Pine, Redwood, Brachyphyllum, Cheirolepidian)
  • New biomes: Mediterranean Scrub Forest, Mediterranean Scrub Plains

Other Fixes

  • Dropped AzureLib dependency; rendering fully migrated to Travelers
  • Updated Travelers dependency to 0.6
  • TerraBlender mod detection updated to use PlatformHelper.isModLoaded
  • Server accessor refactored to JSUtils.getServer() across all networking packets
  • Bump version to 0.2.0
0.1.11.1Релиз1.21.1 · 4 мая 2026 г.

0.1.11.1

Fixes

  • Fixed an issue with the world soft locking
  • Added dracovenators rainforest gene
0.1.11.1Релиз1.20.1 · 4 мая 2026 г.

0.1.11.1

Fixes

  • Fixed an issue with the world soft locking
  • Added dracovenators rainforest gene
0.1.11Релиз1.20.1 · 4 мая 2026 г.

0.1.11

🦕 New Animals

Voted in by the community!

  • Deinosuchus
  • Deinonychus

⚠️ Fabric Support Dropped

After careful consideration, we are dropping Fabric support going forward. The mod will now be developed exclusively for Forge and Neoforge.

🔨 Improvements & Fixes

  • Brachiosaurus remodel & retexture, with new Forest, Ocean and Vivid cosmetics
  • New egg models for Ostrich and Spider eggs
  • New Thatch texture
  • Updated Ranger Helicopter texture
  • New Medium and Heavy Wire Poles
  • Reworked wire rendering for better performance
  • Reworked fence collisions for improved accuracy
  • Separate icons for plant types
  • Added Plushies
  • Updated Gallimimus flocking, herding and diet behavior
  • Added group stalking behavior to Raptors

🧪 Experimental Addon System

A new system for extending the mod — follow the wiki guides to get started.

  • Custom entity support
  • Custom paddock sign support
  • Custom facility sign support

❌ Removed

  • Removed Gothic (I don't know how he got in the mod)
  • Removed Fabric Support
  • Removed Indominus
0.1.11Релиз1.21.1 · 4 мая 2026 г.

0.1.11

🦕 New Animals

Voted in by the community!

  • Deinosuchus
  • Deinonychus

⚠️ Fabric Support Dropped

After careful consideration, we are dropping Fabric support going forward. The mod will now be developed exclusively for Forge and Neoforge.

🔨 Improvements & Fixes

  • Brachiosaurus remodel & retexture, with new Forest, Ocean and Vivid cosmetics
  • New egg models for Ostrich and Spider eggs
  • New Thatch texture
  • Updated Ranger Helicopter texture
  • New Medium and Heavy Wire Poles
  • Reworked wire rendering for better performance
  • Reworked fence collisions for improved accuracy
  • Separate icons for plant types
  • Added Plushies
  • Updated Gallimimus flocking, herding and diet behavior
  • Added group stalking behavior to Raptors

🧪 Experimental Addon System

A new system for extending the mod — follow the wiki guides to get started.

  • Custom entity support
  • Custom paddock sign support
  • Custom facility sign support

❌ Removed

  • Removed Gothic (I don't know how he got in the mod)
  • Removed Fabric Support
  • Removed Indominus
0.1.10Релиз1.20.1 · 6 апреля 2026 г.

0.1.10 Dracovenator Update

Animals

  • Dimorphodon
  • Gothic
  • Dracovenator
  • Bananogmius
  • Oreochima

Fixes

Alot of issues have been fixed, but I've been too lazy to list them. Do note this version should be the most stable ever

Removed indomus and indoraptor

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