Перейти к содержимому
Mineforgian

Данные могли устареть: источник временно недоступен, показан кэш.

JapsuGrid

World generation plugin for "RaysGrid" -style grid-world generation!

Загрузки
288
Подписчики
4
Обновлён
1 апреля 2023 г.
Лицензия
GPL-3.0-only

Опубликован 22 марта 2023 г.

JapsuGrid

Overworld image of JapsuGrid world

Info

Meet the "RaysGrid" experience: A normal minecraft world, but with 99% of its blocks removed.

A modified version of the oh-so-popular Sky-Grid, but unlike Sky-Grid, the blocks generated are the same as those in a typical Minecraft world.

Everything that's possible in a normal Minecraft world, is also possible here!

Features

  • Structures & decorations can either be generated normally, or "gridified" like all other terrain.
  • Bedrock generation can be turned off.
  • Ability to skip the removal of specific blocks (end portal frames, chests, what ever you like)!
  • No liquid spilling when a chunk is loaded: water/lava stays hovering.
  • Very reasonable performance: we either intercept the chunk generation process, or do post-processing with BlockPopulators.

Setup

  1. Download and move the plugin to your "Plugins" -folder.
  2. Assign JapsuGrid as your world generator in Bukkit.yml:
worlds:
  world:
    generator: JapsuGrid
  world_nether:
    generator: JapsuGrid
  world_the_end:
    generator: JapsuGrid

Note: If the lines above are missing from your Bukkit.yml, just add them!

Standard config

# When to generate the grid.
# BEFORE_DECORATIONS: Faster, but leaves all decorations (structures, trees, etc) intact.
# AFTER_DECORATIONS: Slower, but decimates everything except blocks defined in "NonReplaceableBlocks" (below).
GenerationMode: AFTER_DECORATIONS

# Amount of empty space between each block.
# Valid range [1, 7].
BlockSpacing: 3

# Whether to skip all bedrock generation.
RemoveAllBedrock: true

# Whether to TEMPORARILY disable water flow and block gravity in newly generated chunks.
# Reduces lag by not allowing liquids to flow when the chunk is loaded.
DisableEventsInNewChunks: true

# Blocks that never get removed by the generator.
NonReplaceableBlocks:
  - END_PORTAL_FRAME
# - SPAWNER
# - CHEST

Usage statistics

Usage statistics

Gallery


Stronghold generation

With AFTER_DECORATIONS config value.

With BEFORE_DECORATIONS config value.


End island generation

With AFTER_DECORATIONS config value.

With BEFORE_DECORATIONS config value.


Contributing

Feel free to submit any PRs :)

Ченджлог

1.1.0Релиз1.19.2, 1.19.3, 1.19.4 · 1 апреля 2023 г.

Added an option to generate the grid after structure/decoration generation. Misc fixes. Full Changelog: https://github.com/japsuu/JapsuGrid/compare/v1.0.0...v1.1.0

1.0.0Релиз1.19.2, 1.19.3, 1.19.4 · 22 марта 2023 г.

Initial release. All 1.19.x versions.

Full Changelog: https://github.com/japsuu/JapsuGrid/commits/v1.0.0

Комментарии

Загружаем…