
ItemPhysic Legacy Unofficial
A minecraft forge mod that adds some physic to thrown items.
- Загрузки
- 13K
- Подписчики
- 4
- Обновлён
- 23 января 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 1 октября 2024 г.
ItemPhysic 1.7.10 Kotmatross fork
A minecraft forge mod that adds some physic to thrown items.
Original project
Dependencies:
- [1.2.8+]
- [1.2.7-]
Changes from the original version:
HRudyPlayZ:
Added some settings related to the burning items list. You can choose which items will or will not burn in fire/lava etc.
- You can also invert this setting.
Added some settings related to floating items list. You can choose which items will or will not float in liquids.
- You can also invert this setting.
Made the config look better, with descriptions for each option.
Added a fancy color format in the mod list.
My (Kotmatross):
Fixed a bug where the item pickup panel wouldn't scale to fit the screen size
Rewritten the entire list system (burnList and floatList) from scratch (fixes a LOT of bugs)
Added OreDictionary support (you can add huge groups of items without adding each one separately)
Added item metadata support (for greater accuracy)
Added forge fluid system support (for floatList)
Added default support for some vanilla items, as well as Thaumcraft and etfuturum
Added patch for
OreDictionary.WILDCARD_VALUE
Fully formatted README
Fixed floating items spinning very fast when they reach the surface
Fixed item despawn option not working
Backported items slowing down in the cobweb
Added a config option to disable "Power:" text above HUD && make "Power:" translatable
Fixed item textures not being hidden if the item has a 3D model
Fixed explosive/hydroactive hazards from hbm's ntm not working
Added config option responsible for the resistance of items to cactus
Added List of items that are explosion resistant
Added List of items that are undestroyable
Added List of items that are sulfuric acid-resistant (hbm's ntm)
Fixed items spinning on Thaumcraft pedestals
Fix items spinning on Mo' Creatures ants body
Backported show tooltip option
Backported igniting items
Backported item fall sounds
Documentation on lists:
parameters:
| Parameter name | Type | Default | Example |
|---|---|---|---|
modid |
String (abc) | - | minecraft / etfuturum / hbm / Thaumcraft |
itemname |
String (abc) | - | stick / beetroot / item.part_generic / blockCustomOre |
metadata |
Int (123) | 0 | 0 / 4 / 1 / 5 |
ignoremeta |
Boolean (true/false) | false | true / false |
fluid |
String (abc) | fluid.tile.water |
if vanilla (water/lava) - fluid.tile.water fluid.tile.lava, else (thermal foundation, etc) - fluid.redstone, etc |
burnList:
Minimum syntax:
modid:itemname- Example:
minecraft:blaze_rod
- Example:
Means that item "itemname" from "modid" will NOT burn in lava
Maximum syntax:
- 1)
modid:itemname:metadata- Example:
minecraft:golden_apple:1//enchanted
- Example:
OR
- 2)
modid:itemname:ignoremeta- Example:
etfuturum:netherite_sword:true
- Example:
Means that item "itemname" from "modid" : 1)with metadata "metadata" 2)with any metadata will NOT burn in lava
With B:invertBurnList=true everything is exactly the opposite: the items specified in this list will be the only ones that WILL burn
(it follows that absolutely all other items not on this list will NOT burn)
floatList:
Minimum syntax:
modid:itemname- Example:
minecraft:stick
- Example:
Means that item "itemname" from "modid" will float in water
Maximum syntax:
- 1)
modid:itemname:metadata:fluids[]...- Example:
etfuturum:tipped_arrow:8227:fluid.tile.lava
- Example:
OR
- 2)
modid:itemname:ignoremeta:fluids[]...- Example:
etfuturum:netherite_sword:true:fluid.tile.lava:fluid.redstone
- Example:
Means that item "itemname" from "modid": 1)with metadata "metadata" 2)with any metadata WILL float in fluids "fluids[]"
With B:invertFloatList=true everything is exactly the opposite: the items specified in this list will be the only ones that will NOT float in the specified fluids.
(it follows that absolutely all other items not on this list WILL float in all fluids)
Note when specifying fluids: if it's vanilla water/lava, use fluid.tile.water or fluid.tile.lava. When specifying mod fluids, just use fluid.fluidname (without .tile)
ignitingItemsList:
Minimum syntax:
modidItem:itemname:modidBlock:blockname:chance- Example:
minecraft:torch:minecraft:fire:10
- Example:
Means item "itemname" from "modidItem" will ignite block underneath it with the block "blockname" from "modidBlock" with a chance of "chance"
May be difficult to understand, but it's much simpler:
modidItem:itemname - an item from some mod. Let's call it "A"
modidBlock:blockname - a block from some mod. Let's call it "B"
chance - a number, from 1 to 100
So, if an item “A” falls to the ground, then with this chance it can replace the block in which it is located with a block “B” (the replacement can only occur if the item “A” is in an air or grass block)
Maximum syntax:
- 1)
modidItem:itemname:metadataItem:modidBlock:blockname:metadataBlock:chance- Example:
minecraft:red_flower:6:minecraft:stained_glass_pane:5:100
- Example:
OR
- 2)
modidItem:itemname:ignoremetaItem:modidBlock:blockname:ignoremetaItem:chance- Example:
minecraft:golden_sword:true:minecraft:stained_glass_pane:7:100
- Example:
everything is the same, but now with indication of metadata/its absence (default metadata is 0)
With B:invertIgnitingItemsList=true everything is exactly the opposite: the items specified in this list will be the only ones that will NOT ignite blocks (all other items will ignite blocks with vanilla fire)
EXTRA syntax:
oredict:modidBlock:blockname:chance
For explosionList / undestroyableList / sulfuricAcidList the syntax is exactly the same as for burnList
TODO:
| Name of TODO feature | Priority | State |
|---|---|---|
| Fix floating items spinning eternally (very fast) when they reach the surface | High | ✅ |
| Fix item despawn option not working | High | ✅ |
| Fix explosive/hydroactive hazards from hbm's ntm not working | High | ✅ |
| Fix item textures not being hidden if the item has a 3D model | High | ✅ |
| Add List of items that are explosion resistant | High | ✅ |
| Add List of items that are undestroyable (good luck getting rid of them) | High | ✅ |
| Add config option responsible for the resistance of items to cactus | High | ✅ |
| Add List of items that are sulfuric acid-resistant (hbm's ntm) | High | ✅ |
| Add a config option to disable "Power:" text above HUD && make "Power:" translatable | Medium | ✅ |
| Fix items spinning on Thaumcraft pedestals | Medium | ✅ |
| Fix items spinning on Mo' Creatures ants body | Medium | ✅ |
| Backport igniting items | Low | ✅ |
| Backport item fall sounds | Low | ✅ |
| Backport show tooltip option | Low | ✅ |
Ченджлог
1.3.1Релиз1.7.10 · 23 января 2026 г.
- Added support for Tinkers construct items to experience client-side physics by @Gamingb3ast
1.3.0Релиз1.7.10 · 24 декабря 2025 г.
- Expose falling sound customization to config by @donzilzenovka
1.2.9Релиз1.7.10 · 14 августа 2025 г.
1.2.9
- Fixed a bug where fire from ignitable items could be placed on the client side (server desync)
1.2.8Релиз1.7.10 · 16 июня 2025 г.
1.2.8
WARNING:
Requires UniMixins
Need to delete config -
minecraft\config\itemphysic.cfg
Full migration from ASM to mixins (removed dependency on creativecore)
Added the ability to change some (general) of the configs without leaving the game (Forge ingame config)
- However, lists (Burn/Float/Explosion etc.) still need to be modified manually
Significantly improve the performance of lists (Burn/Float/Explosion etc.)
Added several configuration options:
throwPowerTickCoefficient- Adjusts the number of ticks required to increase the throwing power level of an itemthrowPowerMax- Maximum throwing power levelplayerPickupExpansionXZ- Extends the distance in X and Z from which the player automatically (ifcustomPickupis enabled, then by pressing shift) picks up itemsplayerPickupExpansionY- Extends the distance in Y from which the player automatically (ifcustomPickupis enabled, then by pressing shift) picks up items
Fixed... whatever, I forgot
- Definitely something has been fixed regarding customThrow
1.2.7Релиз1.7.10 · 4 октября 2024 г.
- Fix names of igniting items becoming "Unnamed" if hbm's ntm is not installed
1.2.6Релиз1.7.10 · 3 октября 2024 г.
1.2.6
WARNING: all configs related to lists were moved to a separate folder and separated (.minecraft\config\itemphysic\someList.cfg)
Fix items spinning issue in general (Thaumcraft / Mo' Creatures / ChocolateQuest / YeGamolChattels)
Backport show tooltip option (customPickup)
Backport igniting items
Backport item fall sounds
1.2.5Релиз1.7.10 · 2 октября 2024 г.
Fixed explosive/hydroactive hazards from hbm's ntm not working
Added config option responsible for the resistance of items to cactus
Added List of items that are explosion resistant
Added List of items that are undestroyable
Added List of items that are sulfuric acid-resistant (hbm's ntm)
1.2.4Релиз1.7.10 · 2 октября 2024 г.
- Fixed item textures not being hidden if the item has a 3D model
Комментарии
Загружаем…